<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><language>de-de</language><pubDate>Thu, 02 Apr 2026 06:53:40 GMT</pubDate><lastBuildDate>Thu, 02 Apr 2026 06:53:40 GMT</lastBuildDate><title>Pax Dei - Social Sandbox MMO</title><link>https://playpaxdei.com/de-de</link><description>Ein mit Unreal 5 entwickeltes Social-Sandbox-MMO, in dem du ein Zuhause bauen, Waffen herstellen und in den Krieg ziehen kannst. Welche Welt wirst du erschaffen?</description><image><url>https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Px_D_Keyart_1920x1080_fe19837701.jpg</url><link>https://playpaxdei.com/de-de</link></image><item><link>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-spring-update-hotfix-1</link><pubDate>Thu, 02 Apr 2026 06:53:40 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-spring-update-hotfix-1</guid><description>&lt;![CDATA[&lt;p&gt;&lt;strong&gt;Bug Fixes &lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;Note: We are still identifying the missing building pieces caused by the issue and continuing to develop the necessary tools. With this patch, no additional building pieces should be deleted due to this problem. If you notice any further building collapses or missing pieces within your plot perimeter, please report them using the F9 in-game reporting tool.&lt;/em&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/spring-content-update-is-live</link><pubDate>Mon, 30 Mar 2026 13:01:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/spring-content-update-is-live</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians,&lt;/h2&gt;&lt;p&gt;After two weeks of successfully testing the new content update on our test shard, Arcadia, we’re excited to announce that the spring content update has been deployed to all live shards. &lt;/p&gt;&lt;p&gt;This content update adds quite a few new features, among which are:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;You’ll find the  in a previous article. &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Map_Icons_Zoom_f53272197b.jpg alt=MapIconsZoom.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Sheathable_9d230e0e39.jpg alt=Sheathable.jpg /&gt;&lt;p&gt;
Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/new-content-available-on-arcadia-for-testing</link><pubDate>Fri, 13 Mar 2026 13:22:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/new-content-available-on-arcadia-for-testing</guid><description>&lt;![CDATA[&lt;h3&gt;Hello Paxians,&lt;/h3&gt;&lt;p&gt;Here are the full release notes of the Spring update patch. This new content and fixes were first deployed on &lt;strong&gt;Arcadia&lt;/strong&gt;,  It is now live on all our live shards.&lt;/p&gt;&lt;p&gt;
Check the complete  for the detailed changelog.&lt;/p&gt;&lt;h2&gt;Inventory Management&lt;/h2&gt;&lt;p&gt;&lt;em&gt;[Note: Added during PTS Phase]&lt;/em&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;New Feature: Players Dueling&lt;/h2&gt;&lt;p&gt;Players can now challenge each other to &lt;strong&gt;friendly duels&lt;/strong&gt;, allowing consensual PvP combat anywhere in the world without the risks associated with full PvP. Dueling is intended as a safe sparring system where players can practice combat, test builds, settle rivalries, or organize community events.&lt;/p&gt;&lt;h3&gt;Starting a Duel&lt;/h3&gt;&lt;p&gt;You can challenge another player in two ways:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;The challenged player has &lt;strong&gt;60 seconds to accept the request&lt;/strong&gt;. Once accepted, the duel begins after a &lt;strong&gt;3-second countdown&lt;/strong&gt;. Pending duel requests can be cancelled using /cancelduel.&lt;/p&gt;&lt;h3&gt;Duel Rules&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;When a player receives fatal damage, the duel ends, and the losing player is restored to &lt;strong&gt;10 HP&lt;/strong&gt;. Equipment takes &lt;strong&gt;normal combat durability damage&lt;/strong&gt;, but &lt;strong&gt;death durability penalties&lt;/strong&gt; &lt;strong&gt;do not apply.&lt;/strong&gt;&lt;/p&gt;&lt;h3&gt;Ending a Duel&lt;/h3&gt;&lt;p&gt;A duel ends when:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;A duel will automatically cancel if:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Environmental hazards such as falling, burning, drowning, or poisoning can still kill players. If this happens during a duel, the duel ends in a draw.&lt;/p&gt;&lt;h3&gt;Third Party Interaction&lt;/h3&gt;&lt;p&gt;Other players may heal or buff duelists during a duel. This allows players to practice combat scenarios that include support roles.&lt;/p&gt;&lt;h3&gt;Clan and Party Training&lt;/h3&gt;&lt;p&gt;Clan members and party members can duel each other even when PvP flagged, as long as they remain friendly or allied.&lt;/p&gt;&lt;h3&gt;New Player Controls&lt;/h3&gt;&lt;p&gt;Based on community feedback, additional controls and clarity have been added:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Rewards&lt;/h3&gt;&lt;p&gt;Dueling &lt;strong&gt;does not grant XP, loot, or system rewards&lt;/strong&gt;. The system is designed as a training and social feature, not as a competitive progression system.&lt;/p&gt;&lt;h3&gt;Community Feedback&lt;/h3&gt;&lt;p&gt;Thank you to everyone who provided feedback while this feature was being developed. Your comments helped us refine several aspects of the system, including consent controls and messaging clarity. If you&apos;re interested in the full discussion and the feedback that shaped this feature, you can read it in the &lt;strong&gt;Feedback section on our Discord&lt;/strong&gt;: &lt;/p&gt;&lt;p&gt;We will continue to monitor feedback as players begin using the system and make adjustments as needed.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Duelling_193433519f.jpg alt=Duelling.jpg /&gt;&lt;h2&gt;Map improvements &lt;/h2&gt;&lt;p&gt;Added a new legend to the player map for both the biomes and the icons.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Map_Icons_Zoom_f53272197b.jpg alt=MapIconsZoom.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Map_Biomes_839a66bee9.jpg alt=MapBiomes.jpg /&gt;&lt;h2&gt;Market Stalls&lt;/h2&gt;&lt;p&gt;The Heartlands market search has been expanded to make it easier to find items.&lt;/p&gt;&lt;p&gt;You can now:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Market_Name_Search_fc6406b1a8.jpg alt=MarketNameSearch.jpg /&gt;&lt;h2&gt;Building System Optimization&lt;/h2&gt;&lt;p&gt;As we all know, building in Pax Dei is the crown jewel of the game. We’re amazed by the community&apos;s creativity, and it’s common for a dev to share images of yet another amazing creation with the rest of the team. When the game launched, we were thrilled to offer creative freedom to each of you that enabled all of this, but at the same time, slightly nervous about the implications of allowing such power to be wielded by all of you. What ended up happening was the obvious - as the skill of the builders grew, so did the amount of content in each of the Home Valleys. And getting the game to perform with that amount of content is… not trivial. Game engines are typically optimised for so-called static content - objects that the developers are placing into levels, which get packaged into the data files that ship with the game. What Pax Dei does is completely the opposite, where the community is allowed to author huge amounts of dynamic content - the building pieces that are placed into the valleys in real time, with each valley being built in a unique fashion.&lt;/p&gt;&lt;p&gt;Having this perform well on a typical gaming PC - with MMO networking - is an amazingly hard challenge. We’ve historically added multiple layers of optimisation to the game to address building performance, ranging from instanced mesh arrays to advanced clustering of building content to optimise rendering datasets.&lt;/p&gt;&lt;p&gt;This release introduces a new advanced physics streaming solution for buildings, enabling much better performance in densely built valleys than before. The change has enabled us to significantly adjust the streaming distance settings. In our testing, we’re able to achieve higher frame rates than before and see buildings at much greater distances.&lt;/p&gt;&lt;h2&gt;New Graphics presets&lt;/h2&gt;&lt;p&gt;&lt;em&gt;[Edit: this has been added during PTS phase]&lt;/em&gt;&lt;/p&gt;&lt;p&gt;In addition to the building system optimisation, we’ve been working on revamping the renderer configuration to give you a better choice between the visual quality of the game vs pure render performance for higher frame rates.&lt;/p&gt;&lt;p&gt;As a side note, the Unreal rendering tech we’re using is quite intense on both the CPU and the GPU of the PC you’re playing the game on. In our testing, especially on older PCs, the game&apos;s performance bottleneck has often been the CPU. The building system optimisations in this release free up CPU for physics, shifting more to rendering, which will help on computers that have been CPU-constrained in the past.&lt;/p&gt;&lt;p&gt;We’ve tuned and expanded the graphics quality presets from the current three (Low, Medium, High) to five (Low, Medium, High, Epic, and Cinematic). In the new system, the old Low roughly corresponds to the new Medium, the old Medium is the new High, and the old High is the new Epic. We’ve also added an automated GPU speed checker to the game, which will run once on every computer to set graphics settings to values that should provide a good gameplay experience.&lt;/p&gt;&lt;p&gt;The goal with these changes is to make the game perform better on slower PC, but also give even more visual goodies on the latest generation CPUs and GPUs if you so choose - or for those who care about pure frame rate performance, it’ll be easier to pick presets that give you that.&lt;/p&gt;&lt;h2&gt;Scalable UI&lt;/h2&gt;&lt;p&gt;Scalable UI is back with “small/medium/large” options that can be adjusted in the settings menu. Issues and bugs from the previous system have been fixed.&lt;/p&gt;&lt;h2&gt;Improved Material Recovery on Failed Crafts&lt;/h2&gt;&lt;p&gt;We have introduced a new system that determines which materials are returned when a crafting attempt fails. This system is designed to make crafting failures feel fairer and better reflect the investment made into a recipe.&lt;/p&gt;&lt;p&gt;Instead of relying on flat randomness, material recovery now considers the relative value of the ingredients used in the recipe.&lt;/p&gt;&lt;h3&gt;How the System Works&lt;/h3&gt;&lt;p&gt;Each ingredient in a recipe now has an internal value that reflects the effort and rarity required to obtain it. When a craft fails, the system evaluates the recipe&apos;s total value and determines how much of that value should be recovered.&lt;/p&gt;&lt;p&gt;Materials are then returned from the original recipe until the recovery target is reached.&lt;/p&gt;&lt;p&gt;The items returned are chosen randomly, but the probability of recovering each item is weighted by its value. This means more valuable ingredients are significantly more likely to be recovered than common bulk materials.&lt;/p&gt;&lt;p&gt;Because items are returned individually and probabilities are recalculated after each item, it is possible for a single valuable component to push the recovered value beyond the target.&lt;/p&gt;&lt;h3&gt;Early Crafting Protection&lt;/h3&gt;&lt;p&gt;To make early crafting experimentation less punishing, low-tier recipes now return a much larger portion of their materials when a craft fails.&lt;/p&gt;&lt;p&gt;This helps new players learn crafting systems without being heavily penalized for early mistakes.&lt;/p&gt;&lt;p&gt;As recipes increase in tier, the baseline recovery ratio gradually decreases, moving closer to the intended balance for higher value crafting.&lt;/p&gt;&lt;h3&gt;Future Crafting Progression&lt;/h3&gt;&lt;p&gt;The material recovery system is designed to support future progression systems.&lt;/p&gt;&lt;p&gt;In a later update, players will be able to increase the recovery ratio through gameplay systems, including things like: Advanced crafting facilities, new Miracles, Crafting specializations or Equipment. These systems will allow experienced crafters to reduce risk and better protect valuable materials.&lt;/p&gt;&lt;h3&gt;Crafting Experience&lt;/h3&gt;&lt;p&gt;Failed crafting attempts still grant crafting experience.&lt;/p&gt;&lt;p&gt;However, experience is only awarded based on the materials that were actually consumed during the attempt. Materials returned through the recovery system do not contribute to crafting XP.&lt;/p&gt;&lt;p&gt;This ensures that crafting failures still contribute to normal progression while preventing situations where repeatedly failing expensive crafts could generate excessive experience.&lt;/p&gt;&lt;h3&gt;Community Feedback&lt;/h3&gt;&lt;p&gt;Thank you to everyone who participated in the discussion and provided thoughtful feedback while this system was being developed. Your input helped shape several aspects of the implementation and the long-term direction of crafting. If you&apos;re interested in the full discussion, you can read the feedback thread in the Feedback section on our Discord: &lt;/p&gt;&lt;h2&gt;Equipment Visibility on Characters&lt;/h2&gt;&lt;h3&gt;Sheathable Weapons&lt;/h3&gt;&lt;p&gt;Equipped weapons are now visibly sheathed on your character when not in use.&lt;/p&gt;&lt;p&gt;The weapon that appears sheathed is the last weapon you used, and will be displayed on your character’s back or hip, depending on the weapon type. This allows other players to see what you are carrying even when it is not drawn.&lt;/p&gt;&lt;p&gt;If you prefer a cleaner look, you can hide sheathed weapons from the &lt;del&gt;Character Panel → Equipment view.&lt;/del&gt; &lt;strong&gt;Settings menu, General&lt;/strong&gt; &lt;em&gt;[Edited]&lt;/em&gt;.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Sheathable_9d230e0e39.jpg alt=Sheathable.jpg /&gt;&lt;h3&gt;Hide Helmet Option&lt;/h3&gt;&lt;p&gt;A Hide Helmet option has been added to the &lt;del&gt;Character Panel → Equipment view,&lt;/del&gt; &lt;strong&gt;Settings menu&lt;/strong&gt;, &lt;strong&gt;General &lt;/strong&gt;&lt;em&gt;[Edited]&lt;/em&gt;, allowing players to hide their equipped helmet visually while still keeping its stats and benefits.&lt;/p&gt;&lt;p&gt;Helmets will always be visible while a player is PvP flagged, regardless of this setting.&lt;/p&gt;&lt;p&gt;&lt;del&gt;This PvP exception will not be active in the initial PTS release, but will be added during PTS before the feature goes live.&lt;/del&gt; &lt;em&gt;[Added during PTS phase]&lt;/em&gt;.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Hide_Helmet_5515e77361.jpg alt=HideHelmet.jpg /&gt;&lt;h2&gt;Bow Improvements&lt;/h2&gt;&lt;p&gt;We have made several improvements and fixes to the baseline bow responsiveness and usability, as part of ongoing work on ranged combat and in preparation for the upcoming fletching revamp.&lt;/p&gt;&lt;h3&gt;Gameplay Changes&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Bug Fixes&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Crafting UI&lt;/h2&gt;&lt;p&gt;If a recipe yields byproducts, they will now be indicated in the recipe (making some Meat Chunks from a deer carcass also yields bone fragments and suet).&lt;/p&gt;&lt;h2&gt;Art &amp; Visuals&lt;/h2&gt;&lt;p&gt;We added back some stronger colors in the grass flowers (mainly in the Grassland biome). We overdid it a bit in the last update while trying to improve resource readability, which made some parts of the world look a bit too washed out. Thanks to our players for pointing this out!. It’s not exactly the same as it was before, but fairly close.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Sheathable1_253dca8b47.jpg alt=Sheathable1.jpg /&gt;&lt;p&gt;As usual, we’re looking forward to your constructive feedback and bug/issue reports in the dedicated channel once the update is available for testing.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-pts-arcadia</link><pubDate>Thu, 12 Mar 2026 15:01:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-pts-arcadia</guid><description>&lt;![CDATA[&lt;p&gt;This patch was deployed on Arcadia,  about two weeks ago and is now live on all shards.
Check the complete  for more details on added features and changes.&lt;/p&gt;&lt;h2&gt;Gameplay&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Art, Visuals, and Sound Effects&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Crafting&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Resources&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Major changes to resources distribution&lt;/h3&gt;&lt;p&gt;The following improvements to resource availability and distribution have been made with this release:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Notes regarding the changes listed below&lt;/strong&gt;: the biomes and geography vary widely across the provinces, so changing the amount of resources can have very different effects depending on the available biomes.
In many cases, if you compare the change across provinces, a province seemingly getting a smaller increase is usually a case of the area having already had a significant amount of the resource available, so the relative change of an increase is smaller (as, for example, is the case with Kerys and Cotton).
If a resource is not listed as changed, the amount of spawns has remained exactly the same.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ancien&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Overall availability changed by +6.3%.&lt;/p&gt;&lt;p&gt;56.7% of resource sites stayed at the exact same locations; newly added sites are excluded from this percentage.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Merrie&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Overall availability changed by +7.6%.&lt;/p&gt;&lt;p&gt;57.6% of resource sites stayed at the exact same locations; newly added sites are excluded from this percentage.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Kerys&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Overall availability changed by +7.7%.&lt;/p&gt;&lt;p&gt;57.5% of resource sites stayed at the exact same locations; newly added sites are excluded from this percentage.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Inis Gallia&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Overall availability changed by +7.7%.&lt;/p&gt;&lt;p&gt;59.8% of resource sites stayed at the exact same locations; newly added sites are excluded from this percentage.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Lyonesse&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Overall availability changed by +16.9%.&lt;/p&gt;&lt;p&gt;62.4% of resource sites stayed at the exact same locations; newly added sites are excluded from this percentage.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;UI/UX&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Optimization&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Known Issues&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Combat&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Character Creator&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Dueling&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Sheathable gear&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Chat&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Visuals and sound&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Crafting&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;UI/UX&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-verse-5-1-2-hotfix-1-build-version-44-16-8191</link><pubDate>Fri, 27 Feb 2026 09:19:13 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-verse-5-1-2-hotfix-1-build-version-44-16-8191</guid><description>&lt;![CDATA[&lt;h3&gt;UI&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Gameplay&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Performance&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Localization&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-verse-5-patch-1-2</link><pubDate>Fri, 20 Feb 2026 09:45:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-verse-5-patch-1-2</guid><description>&lt;![CDATA[&lt;h1&gt;Patch Notes Build 167877&lt;/h1&gt;&lt;p&gt;Known issues are below the patch notes.&lt;/p&gt;&lt;h2&gt;Crafting XP&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Additional XP changes:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;(Applies to all professions.)&lt;/em&gt;&lt;/p&gt;&lt;h2&gt;Recipes&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Component Recipe Size Increases&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Recipes following the same ratio as BEFORE&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Carpentry&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Blacksmithing&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Leathercrafting&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Tailoring&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Recipes with adjusted ratios&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;New Stack Sizes&lt;/h3&gt;&lt;p&gt;To reduce inventory friction and improve workshop flow, we’re also increasing stack sizes for:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Master Crafting&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;New Players&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Simple Chest Updates&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Gameplay&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Slash commands&lt;/h2&gt;&lt;p&gt;Slash commands are back, now with autocompletion.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Besides being a QoL feature the slash commands also allow you to perform social actions remotely, like forming a party.&lt;/p&gt;&lt;p&gt;Here are the categories:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;User Interface&lt;/h2&gt;&lt;h3&gt;Character Menu update&lt;/h3&gt;&lt;p&gt;We’ve updated the Character Menu to improve clarity, consistency, and ease of use.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Clan Menu update&lt;/h3&gt;&lt;p&gt;We’ve updated the Clan Menu to improve readability and bring it in line with the rest of the interface.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Item Details update&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Other UI Improvements&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Localization &amp; Icons&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Art &amp; Visuals&lt;/h2&gt;&lt;p&gt;We did a broad pass to improve resource readability within the biomes and make the scale more consistent. This included changes like:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;New Emotes and Moods&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;h1&gt;Known Issues&lt;/h1&gt;&lt;p&gt;&lt;strong&gt;Chat and Slash commands&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;User Interface&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Characters and Combat&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Crafting&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/future-of-pax-dei-a-letter-from-the-team</link><pubDate>Fri, 13 Feb 2026 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/future-of-pax-dei-a-letter-from-the-team</guid><description>&lt;![CDATA[&lt;h3&gt;Hello Paxians,&lt;/h3&gt;&lt;p&gt;Given recent news about the MMO industry, it’s completely understandable that some of you may be wondering what the future holds for Pax Dei. We’ve seen your questions and concerns, and we feel it’s important to address them as directly and transparently as possible, while also sharing where we’re headed.&lt;/p&gt;&lt;h2&gt;“Are you going to shut down as other studios have recently?”&lt;/h2&gt;&lt;p&gt;No. We still have a small, but very passionate, hard-working team working on Pax Dei, and we intend to continue delivering updates regularly.&lt;/p&gt;&lt;p&gt;Let’s be transparent: yes, we’ve had rough moments. Being an independent studio means we rely on a mix of external investment and, increasingly, revenue from the game itself to pay for the ongoing development of Pax Dei. We’ve had to adjust our team size and limit our scope accordingly. &lt;/p&gt;&lt;p&gt;Since we left Early Access, we’ve been balancing our long-term vision for the game alongside player feedback, and tackling some genuinely tough problems to make sure the game has a stable foundation, technically, operationally, and in terms of the content we’re able to offer.&lt;/p&gt;&lt;p&gt;We understand that progress can sometimes feel slow from the outside. But as long as we have our players&apos; support, our intention is to keep building Pax Dei and delivering on the features we’ve showcased in the past, even if it sometimes takes longer than we, or many players, would like.&lt;/p&gt;&lt;h2&gt;“So, how can we support you?”&lt;/h2&gt;&lt;p&gt;Support comes in many forms, and not all of them involve paying money. You can support by:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;All of these matter, especially for a small studio like ours.&lt;/p&gt;&lt;h2&gt;“Well, I like the game, but I’m not ready to pay.”&lt;/h2&gt;&lt;p&gt;That’s completely fine.&lt;/p&gt;&lt;p&gt;You don’t need a subscription to enjoy Pax Dei. You can join a Clan, contribute to the community, and enjoy the game without your own plot. If you want your own home and play regularly, you can maintain one plot with Grace, which allows you to enjoy the full experience by purchasing the base game alone. Simply being part of the world and its community already helps more than you might think.&lt;/p&gt;&lt;h2&gt;“What about the features we’ve been asking for?”&lt;/h2&gt;&lt;p&gt;We know this is a sensitive topic, so let’s address some of these features.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Farming &amp; fishing&lt;/strong&gt;: these features were mentioned before Early Access in interviews and Q&amp;As. Their absence from the game so far is due to two main reasons:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Mounts&lt;/strong&gt;: we shared an early concept for mounts last year, but the feature is still a long way from being ready. While the overall design is now complete and some technical challenges have already been addressed, there is still significant work ahead.&lt;/p&gt;&lt;p&gt;We need to implement the gameplay systems themselves, improve animations, particularly those related to the rider, and ensure mounts persist correctly across zones. As we’ve mentioned before, we want horses to be more than a simple movement-speed bonus. This means dedicating time from several team members to build meaningful content and systems around them, even for the initial version you’ll see in-game.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Recycling&lt;/strong&gt;: last summer, recycling was a high priority. Since then, priorities have shifted to address more urgent needs. We know how important recycling is to many of you, and we agree. However, at the moment, we simply don’t have the bandwidth to actively work on it. &lt;/p&gt;&lt;p&gt;That said, we are continuing to refine the design and hope to have something ready to ship later in the year. In the meantime, the upcoming crafting balance changes in the next update aims to significantly reduce crafting waste. You’ll no longer need to grind a small, specific set of items to maximize XP gains, which we believe will greatly reduce the need for recycling in the short term. Our next step on that front will be to look into failed crafts and reduce material costs.&lt;/p&gt;&lt;h2&gt;“So what are you working on?”&lt;/h2&gt;&lt;p&gt;With the game and the team we have right now, our priority is clear: it makes far more sense to improve, fix, and strengthen what already exists than to keep expanding outward with new zones, biomes, or professions.&lt;/p&gt;&lt;p&gt;For most of this year, our focus will be on making Pax Dei more meaningful rather than simply making it bigger. That means going deeper into existing systems, addressing long-standing friction points, and delivering quality-of-life improvements that make the game more coherent and enjoyable day-to-day. You can already see this direction with XP rebalancing on the PTS, as well as the work we’ve started on Cooking, Jewelcrafting, and Alchemy (with plans to review Fletching as well).&lt;/p&gt;&lt;p&gt;Rather than spreading the team too thin, we want to strengthen the game&apos;s foundations so that future additions are built on solid ground.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20260208173631_1_38a6ba5c71.jpg alt=20260208173631_1.jpg /&gt;&lt;p&gt;&lt;strong&gt;Building as a foundation&lt;/strong&gt;: a major pillar of this effort is building. Player feedback has been very clear: the building system is amazing, but its impact is currently mostly aesthetic. We want construction to matter more, not just as decoration, but as a meaningful part of gameplay and social life in Pax Dei.&lt;/p&gt;&lt;p&gt;Building isn’t only about placing structures. It’s about creating places where communities gather, trade, roleplay, and leave a lasting mark on the world. Our goal is to reinforce the building system as the backbone of villages and cities, so future features feel richer and more connected.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Systems that reinforce building&lt;/strong&gt;: to support this vision, we’re working on several interconnected systems. Alongside ongoing crafting professions rebalancing, we’re introducing mechanics that tie gameplay benefits directly to well-designed structures: systems like Comfort and Rest with crafting bonuses influenced by roofs and layouts. Together, these changes aim to make where and how you build just as important as what you build.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Alliances and permissions&lt;/strong&gt;: at the same time, we’ve been spending a lot of time designing Alliances. Our goal is to make Alliances meaningful for all types of players, not just PvP-focused groups, but also Clans who want to build villages and cities together. To achieve that, Alliances need purpose beyond PvP flagging alone, which means introducing supporting mechanics before Alliances themselves go live.&lt;/p&gt;&lt;p&gt;A key part of making this work is giving players better control over access and trust. That’s why we’re finally revamping the permission system. Clans will support customizable membership tiers, each tied to specific roles and permissions. Plot and item access will be more granular, including the ability to define Trusted Friends with elevated rights. The new system is also designed to be safer and more forgiving, with clearer presets and stricter deletion rules, making it easier to welcome new members without fear of losing property or progress. We’ll go into more detail once this reaches the Public Test Shard.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: &lt;em&gt;the image hereunder is a UI mockup and is subject to change. We will talk more about it once it is functional, but we wanted to show you how granular we want it to be. Here you can see the Plot Permissions section with its two tabs: one for the Plot itself (building, destroying), and one for the items on the Plot (crafters, storages, decorations, etc.).&lt;/em&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Mock_Up_Plot_Permissions_1ffe9900da.jpg alt=MockUp_PlotPermissions.jpg /&gt;&lt;p&gt;These are long-term goals, and they are only possible if the underlying systems are strong.&lt;/p&gt;&lt;p&gt;This is the direction we’re committed to: stronger foundations, deeper systems, and a world that becomes more meaningful the more you invest in it.&lt;/p&gt;&lt;h2&gt;“This all sounds great. What’s the timeline then?”&lt;/h2&gt;&lt;p&gt;As we speak, Verse 5 is growing with new content, including Master Crafting, new emotes, UI updates, and more. This update also includes significant rebalancing of crafting XP across most professions, aimed at making crafting progression much more pleasant overall. This content is currently being tested on the Public Test Shard (Arcadia) and should reach live shards in the coming weeks.&lt;/p&gt;&lt;p&gt;After Verse 5, we’ll be moving to Verse 6 (surprising, right?). Verse 6 will focus on building, the comfort system, and permissions. As part of this planning, we made the difficult decision to move Alliances to later in the year, in Verse 7. This allows us to properly lay the foundations first, rather than introducing Alliances before the supporting systems are ready.&lt;/p&gt;&lt;p&gt;Alongside these major features, we also plan to roll out smaller, nice-to-have features and systems throughout the year. Here’s what’s simmering in our magical cauldron: the much-anticipated duelling system, additional building sets, a cooking and food glow-up, and more improvements for Jewelcrafting and Alchemy, combat improvements and PvE content fixes. We’ll also be adding birds, not just ambient “chirp-chirp” ones, but wildlife that can be hunted and that will be tied directly to fletching. And, of course, a few surprises we’re not ready to reveal just yet.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/2602_timeline_steam_76d836537f.jpg alt=2602 timeline steam.jpg /&gt;&lt;p&gt;We remain fully committed to Pax Dei. We’re proud of what we’ve built so far, aware of what still needs work, and grateful for a community that continues to challenge, support, and believe in the project.&lt;/p&gt;&lt;p&gt;Thank you for reading and for sticking with us.
Pax vobiscum,
The Mainframe Team&lt;/p&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/upcoming-crafting-xp-changes-ama</link><pubDate>Mon, 02 Feb 2026 13:12:49 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/upcoming-crafting-xp-changes-ama</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians,&lt;/h2&gt;&lt;p&gt;As mentioned in the Master Crafting post, we’re now sharing the answers regarding crafting XP changes that will go live with Verse 5.1.2, and that will affect: Blacksmithing, Armorsmithing, Leatherworking, Tailoring, and Weapon Smithing.&lt;/p&gt;&lt;h1&gt;Crafting XP rebalance - Core philosophy&lt;/h1&gt;&lt;p&gt;&lt;strong&gt;Will crafting XP be directly proportional to the total material cost of a recipe (including sub-components like charcoal, oil, padding, etc.)?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Yes. At a high level, crafting XP now closely tracks the true cost of a recipe, including sub-components and intermediary materials. If a recipe is expensive to make, whether because it requires rare materials, multiple steps, or significant preparation, it should feel meaningfully rewarding in XP. The goal here is simple: if you invest more resources, you should get more progress in return.
One important consequence of this approach is that many sub-component crafts now grant less XP than before, while the final recipe that consumes those components grants significantly more XP. In practice, this means that when you craft all the required sub-components and complete the final combine, the total XP earned across the entire crafting chain is, in almost all cases, higher than it was previously. &lt;/p&gt;&lt;p&gt;Blacksmithing is the main exception to this rule. A large portion of Blacksmithing progression is built around intermediary and sub-component crafting rather than final combines, and those steps are intentionally meant to be meaningful progression points on their own. As a result, expensive Blacksmithing sub-components still provide strong XP returns, ensuring that the profession retains its established leveling flow and remains rewarding even when focused heavily on component production.&lt;/p&gt;&lt;p&gt;This shift overall helps reduce situations where optimal leveling involves endlessly crafting intermediaries in most professions, while still fully rewarding players who engage with deeper, multi-step recipes.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Are you using a formula-based XP system where each ingredient has an XP value that adds up for each recipe?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Yes, with an important nuance.
XP is calculated using a formula in which materials contribute value, but those values are weighted differently by profession. For example, tailoring components translate very efficiently into XP for Tailoring, but contribute proportionally less XP when used in professions like Armorsmithing.&lt;/p&gt;&lt;p&gt;This approach lets us better balance progression across professions without completely redesigning every recipe’s ingredient list. It gives us consistency and flexibility, while still respecting the identity and economy of each craft.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Is there a target “XP per resource” consistency across professions, or are some intended to be slower/more resource-intensive?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We’ve worked to bring professions closer together in terms of the overall effort required to level, especially where there were large outliers before. That said, not every profession is meant to feel identical.
Some crafts are intentionally more demanding to progress. The goal isn’t perfect uniformity, but fairness, predictability, and clearer tradeoffs.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will XP changes be retroactive for existing crafters, or will there be a one-time adjustment/bump?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;This is a very fair question, but unfortunately, no. There’s no reliable way to retroactively calculate XP under the new system without making assumptions that would be inaccurate or unfair&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will simpler/low-cost recipes keep their current XP, or will they be reduced to discourage mass-crafting trivial items?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;In almost all cases, they will keep their current XP.
Our approach wasn’t to broadly nerf cheap recipes, but instead to anchor XP expectations around leveling recipes that players are already familiar with and comfortable using. From there, more expensive recipes scale upward much more aggressively.&lt;/p&gt;&lt;p&gt;It’s also worth noting that some of those anchor recipes, especially at higher tiers, actually received XP increases. In a few professions, the late-stage leveling grind had simply become too punishing relative to the materials invested, and we felt that bringing those anchors up was necessary to keep progression reasonable and motivating.&lt;/p&gt;&lt;p&gt;The result is that high-cost and rare-material recipes now grant significantly more XP than before, while familiar leveling paths largely remain intact. There are a few outliers in each profession where low-cost recipes grant less XP than before, but these are the exception, not the rule.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will the XP penalty on failed crafts be reduced or removed?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Great question. Yes, we do intend to reduce this penalty. However, this change won’t be part of the initial Public Test Server release. We want to first validate the new XP balance as a whole before adjusting failure penalties on top of it, but this is very much on our radar.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will crafting recipes clearly display expected XP rewards in advance?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;This is something we’ve actively discussed. For now, we’re going to closely watch player feedback before committing to displaying this information on the recipes. Our hope is that the new balance builds enough trust and intuition that players feel confident making crafting decisions without needing to see exact numbers.&lt;/p&gt;&lt;p&gt;The underlying rule should become easy to internalize: Expensive recipes give a lot more XP, and recipes using rare ingredients give even more on top of that.
If that expectation isn’t landing clearly in practice, we’re open to revisiting how XP information is surfaced.&lt;/p&gt;&lt;h1&gt;Mass crafting &amp; leveling efficiency issues&lt;/h1&gt;&lt;p&gt;&lt;strong&gt;Will the rebalance remove the current incentive to mass-craft gloves/shoes/shoulder pads as the fastest leveling method?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Largely, yes. Because XP now scales much more directly with total material cost, the advantage of repeatedly crafting the cheapest viable item in a tier has been significantly reduced. Those recipes are still perfectly valid for progression, but they’re no longer disproportionately efficient compared to more complex crafts.
The intent is that players can choose what to craft based on usefulness or preference, rather than feeling forced into a narrow set of “XP-optimal” items.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will complex items (e.g. chest pieces, breastplates) now grant meaningfully more XP than simple ones?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Yes.  Items that require more materials, more steps, or rarer inputs now grant substantially more XP. In many cases, complex items grant dramatically more XP than before, reflecting both their cost and their place in the crafting ecosystem.
If a recipe feels like a serious investment, it should also feel like a serious step forward in progression.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will all recipes within a level range provide viable XP, instead of having clear “fast tracks”?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;That’s the goal. While there will always be some variance, the rebalance is designed so that most recipes within a given level range provide reasonable and competitive XP. Players shouldn’t feel like there’s only one correct recipe per tier to avoid wasting time or materials.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will green and blue items grant significantly more XP than grey items?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Yes. Recipes that produce higher-quality items naturally involve greater cost and risk, and the XP now reflects that. Green and blue crafts grant noticeably more XP than grey equivalents, reinforcing the idea that taking on more demanding recipes should be rewarded accordingly.
For example, Herald’s Plates of the Ironroot II now grants dramatically more XP across all quality tiers. The common version yields roughly 670% more XP than before, while crafting the uncommon (green) version grants about 150% more XP than the common, and the rare (blue) version grants roughly 350% more XP than the common. All of these XP increases derive from the value of the rare ingredients used in the higher-quality recipes.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will there be profession XP for repairing items?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;No. Repairs are a maintenance activity, not a progression path.&lt;/p&gt;&lt;h1&gt;Recycling/salvaging&lt;/h1&gt;&lt;p&gt;&lt;strong&gt;Will there be a system to recycle/salvage crafted items?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Yes, we’re planning this, but it’s not ready to share yet. Systems like recycling, partial material returns, or Grace-related interactions have wide-reaching implications, so we want to introduce them with clear goals and proper context. We’ll share more details when it’s ready, and at that point, we’ll be looking for player feedback.&lt;/p&gt;&lt;h1&gt;Bulk crafting &amp; Quality of Life&lt;/h1&gt;&lt;p&gt;&lt;strong&gt;Will there be: Quantity selectors at crafting benches? Bulk crafting for mastered recipes/components? 
Will crafting stations get: “Take All” buttons? “Craft All” options? Cancel buttons? Default recipe selections per station?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;These features are not part of the upcoming update, but we hear the request loud and clear.&lt;/p&gt;&lt;p&gt;Bulk crafting and core crafting QoL improvements like quantity selectors, “take all” / “craft all” buttons and cancel options are things we very much want to add. We’ll share more when these are ready to be discussed in concrete terms.&lt;/p&gt;&lt;h1&gt;Recipe changes &amp; progression&lt;/h1&gt;&lt;p&gt;&lt;strong&gt;Are recipes themselves changing, or only XP values?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Primarily XP values. The focus of this update is on rebalancing crafting XP rather than a broad redesign of recipes. That said, there are a small number of targeted recipe adjustments where they were clearly necessary to support the new balance.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will recipe levels shift (e.g. gloves lower, chest higher)?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Yes, in a targeted and intentional way. We adjusted recipe levels in Armorsmithing, Tailoring, and Leatherworking so that at most points in progression, you have access to a wider variety of equipment slots, not just gloves or boots, but also chest pieces, helmets, pants, and more.
We also reduced the level gap between common, uncommon, and rare versions of the same recipe, especially at higher tiers. In Tier 1, this works largely the same as before, but by Tier 4, the uncommon and rare variants sit much closer in level to the common version, making higher-quality crafts accessible earlier and more consistently.&lt;/p&gt;&lt;p&gt;This isn’t a full re-tiering of all recipes, but a focused pass to improve progression flow and reduce dead zones where only a narrow set of crafts felt viable.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will any recipes move to higher levels, causing players to lose access temporarily?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Yes, in some cases. Many recipes have moved to slightly higher or lower levels as part of the broader effort to improve progression flow and slot variety across professions. We know this can be frustrating, and we didn’t make these changes lightly, but they were necessary to achieve the goals outlined above.&lt;/p&gt;&lt;p&gt;We hope that the overall XP rebalance, improved rewards for expensive and complex crafts, and a smoother leveling experience more than make up for these adjustments, and that crafting as a whole feels better and more enjoyable than before. We’re asking for a bit of forgiveness on this one, and we’ll be watching feedback closely.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will trivial/unused recipes be removed or reworked?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Not as part of this update. The professions targeted in this first XP balance pass don’t have many truly trivial or unused recipes, so removing or reworking them wasn’t a priority here. Even niche recipes often serve a purpose in the broader system, and we didn’t want to remove content as part of an XP-focused rebalance.&lt;/p&gt;&lt;p&gt;This kind of cleanup is more relevant for some of the other professions coming later, where those issues are more pronounced. There was one exception: the steel anvil recipe, which was available due to a bug and has been removed.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will recipes better match material acquisition difficulty and biome danger?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Yes, indirectly. Because XP now scales with material cost and rarity, recipes that require materials from more dangerous biomes or harder-to-access sources naturally grant more XP. This creates a stronger link between risk, effort, and reward without requiring large-scale recipe restructuring.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will inconsistencies like low-level recipes requiring high-level materials be fixed?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Yes. We addressed these inconsistencies as part of this pass for the professions in question. The other professions will follow.&lt;/p&gt;&lt;h1&gt;Profession balance &amp; interdependencies&lt;/h1&gt;&lt;p&gt;&lt;strong&gt;Why are so many parts centralized in Blacksmithing, causing progression imbalance?
Will Armor/Weapon Smithing get missing components to progress properly?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Blacksmithing is intentionally a foundational profession that produces many shared components. 
The XP rebalance directly addresses the resulting progression dynamics by ensuring Armorsmithing and Weaponsmithing recipes now grant strong, competitive XP that reflects their true material cost.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;How will XP rebalance affect: Jewelcrafting? Professions that share materials (silver, gold, iron)?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;It won’t be part of this first pass. 
Jewelcrafting is not included in the initial crafting XP rebalance, but it is planned for a future update. We wanted to focus this pass on a smaller set of professions and do the work thoroughly rather than spreading changes too thin.
We’ll share more details once Jewelcrafting is up next.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will there be adjustments to prevent power creep from enchanted + mastercrafted gear?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The current PvE balance already accounts for the headroom created by Mastercrafted Item Power bonuses. We’ll continue to reevaluate this as systems evolve, especially as we move toward finalizing the consumables revamp.&lt;/p&gt;&lt;p&gt;Our goal is to ensure that exceptional gear feels rewarding without becoming mandatory.&lt;/p&gt;&lt;h1&gt;Economy, market health &amp; demand&lt;/h1&gt;&lt;p&gt;&lt;strong&gt;How do you envision crafting professions remaining economically viable when everyone can craft everything early/mid game?
Will recipes be reworked to ensure sellable items at all levels?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Crafting professions aren’t intended to be economically equal at every stage of progression. Early and mid-game access is meant to support self-sufficiency and experimentation, not to fully define long-term market value.
Lower-tier items are intended to have economic relevance, but we agree that the current sinks for them aren’t strong enough. We have plans to address this and give those items clearer purpose and demand, but those changes aren’t ready to be shared in detail.
Over time, economic viability is expected to emerge from specialization, time investment, mastery, access to higher-tier recipes and materials, and exceptional outcomes like Master Crafting. As progression deepens, the gap between “can craft” and “can craft well and consistently” becomes increasingly important.&lt;/p&gt;&lt;p&gt;In short, early accessibility supports gameplay flow, while sustained economic value comes from expertise, scarcity, and reliability—not just recipe unlocks.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Are there plans for: Specializations? Higher profession caps?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Yes. We’re planning to have specializations within each profession, allowing crafters to focus on specific areas and differentiate themselves meaningfully. Alongside that, we’re working on ways for specialized crafters to push their capabilities beyond the base profession cap.
We’re not adding additional tiers just yet. The priority is making the existing progression, recipes, and systems feel great first before expanding outward.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will consumables (oils, kits, buffs) be added to create ongoing demand?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Yes, that’s the plan. Expanding and improving consumables is a key part of creating sustained demand, and this work primarily affects the next set of professions we’ll be focusing on. We’ll share more once those changes are ready to be discussed in detail.&lt;/p&gt;&lt;h1&gt;Systems transparency&lt;/h1&gt;&lt;p&gt;&lt;strong&gt;Can you clearly explain the crafting changes with concrete examples?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Crafting XP now scales with the true material cost of a recipe, including sub-components. Expensive and complex crafts grant substantially more XP than cheap ones.
Sub-components generally grant less XP on their own, while the final item that consumes them grants much more (with Blacksmithing as a deliberate exception). In almost all cases, crafting the full chain yields more total XP than before.
At any given level in Armorsmithing, Tailoring, and Leatherworking, you now have access to a wider range of equipment slots that all provide competitive XP.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Examples:
&lt;/strong&gt;Helm — Pilgrim&apos;s Helmet II — lvl 16 → 198% XP compared to before
Chest — Pilgrim&apos;s Breastplate II — lvl 11 → 668% XP compared to before
Arms — Pilgrim&apos;s Vambraces II — lvl 18 → 92% XP compared to before
Gloves — Pilgrim&apos;s Gauntlets II — lvl 20 → 187% XP compared to before
Pants — Pilgrim&apos;s Legguards II — lvl 12 → 645% XP compared to before
Boots — Pilgrim&apos;s Sabatons II — lvl 15 → 194% XP compared to before&lt;/p&gt;&lt;p&gt;Larger items like chest pieces are now clearly worth crafting, and higher-quality versions grant significantly more XP.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Quality comparison&lt;/strong&gt;:
Ironside&apos;s Sabatons of Quiet Guard II
Common → 198% XP compared to before
Uncommon (Green) → 52% more XP than the Common version
Rare (Blue) → 355% more XP than the Common version&lt;/p&gt;&lt;p&gt;A small number of recipes moved to slightly higher levels to better reflect their material and risk requirements, but the overall XP rebalance is designed to offset that.
The end result is fewer “fast-track” recipes, more viable choices per tier, and progression that rewards crafting useful items instead of repeating the cheapest option.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/feature_2_988e6362bf.jpg alt=feature-2.jpg /&gt;&lt;p&gt;Thanks for reading, if you missed the part about Master Crafting, you can find it . Please note that things may change based on feedback received during testing of the feature on Arcadia.&lt;/p&gt;&lt;p&gt;Stay tuned as we’ll soon share the deployment schedule for Verse 5.1.2 content update!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/upcoming-master-crafting-ama-from-discord</link><pubDate>Fri, 30 Jan 2026 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/upcoming-master-crafting-ama-from-discord</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians,&lt;/h2&gt;&lt;p&gt;Thank you for your participation in the AMA thread on our Discord server. We received quite a lot of questions, and have decided to split the answers into two parts so as not overwhelm you with information.
The first part will focus on Master Crafting, and the second part, which will be published early next week, will be about Crafting XP changes.
Let’s dive in!&lt;/p&gt;&lt;h2&gt;Mastercrafting - Mechanics &amp; chances&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;What exactly qualifies as a Master Crafted item? Required skill level? Must the recipe be trivial/mastered?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;To answer all of that, an item will become Master Crafted if you roll a 95% success or higher when making the item. This means you have a chance to make an item Master Crafted regardless of your skill level. Still, the probability of Master Crafting an item is heavily dependent on the difference between your skill level and the recipe difficulty level. For a recipe that’s considered Mastered, you have about 45% chance of making a Master Crafted item based on the craft RNG roll. For more difficult items, the chance gets slimmer and slimmer, but there’s always the sliver of chance to get this even for the very hard crafts.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Is Mastercrafting a fixed bonus or variable?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Currently, the Master Crafting only affects items with Item Power. For these items, you get a fixed +50 bonus to the Item Power of the item. We have ideas for expanding the effect of Master Crafting in future releases.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Is Mastercrafting a one-off system or something that will expand over time?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;We have plans to expand this later. As noted, this update only affects items with Item Power. We have ideas for how to integrate this into crafting the products into stackable items and make the buffs more interesting.&lt;/em&gt; &lt;/p&gt;&lt;h2&gt;Mastercrafted item stats &amp; effects&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Does Mastercrafting increase: Durability? Lifetime? Tool effectiveness?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Tool effectiveness is based on the Item Power, so yes. Durability and lifetime are not affected, but we might change this in a future release.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will higher-level master crafters produce stronger mastercrafted items?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;No, but a higher skill level will expand the range of items you can Master Craft.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will Mastercrafted items ever have additional effects beyond item power (e.g. fire, speed, specialization perks)?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Never say never! But not today.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will Mastercrafted jewelry receive benefits as well?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Jewelcrafting is a very underserved crafting skill right now, and we really want to integrate Master Crafting to that profession as well, but this will happen in a future update.&lt;/em&gt;&lt;/p&gt;&lt;h2&gt;Customization &amp; recognition&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Will Mastercrafted items have a distinct visual appearance?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Currently, the in-world item is not affected by Master Crafting.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Will the crafter’s name: Be visible on the item? Be visible on the market listing? Be optional for anonymity?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The Master Crafted items will feature a new design element in their item icons. The item stats panel will show the Master Crafting Item Power bonus in the Item Power calculation and the name of the crafter under it. The crafter&apos;s name is not optional.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Mastercraft_5b00fdec2d.jpg alt=Mastercraft.jpg /&gt;&lt;p&gt;Thanks for reading. Please note that things may change based on feedback received during testing of the feature on Arcadia. &lt;/p&gt;&lt;p&gt;Stay tuned for the second part!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/a-small-update-with-a-big-impact</link><pubDate>Mon, 26 Jan 2026 10:00:44 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/a-small-update-with-a-big-impact</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians,&lt;/h2&gt;&lt;p&gt;We’re hard at work on the next content update, which we already teased in our retrospective. We plan to deploy it on our &lt;strong&gt;Public Test Shard, Arcadia, in the next couple of weeks&lt;/strong&gt;. Rather than introducing entirely new systems, this update refines how existing features feel, look, and connect, to make everyday play smoother, more readable, and more expressive. Let’s dive into the details.&lt;/p&gt;&lt;h2&gt;Crafting with Better Progression&lt;/h2&gt;&lt;p&gt;Two of the most requested features from our latest poll relate to crafting, and we’ve already made good progress on both. Work is still ongoing, however, and these changes may not be included in the first round of testing on the PTS.&lt;/p&gt;&lt;p&gt;Crafting is being refined to feel more rewarding and better balanced. &lt;strong&gt;With Master Crafting&lt;/strong&gt;, exceptionally successful crafts on items with Item Power can &lt;strong&gt;permanently boost that item’s power and record your name as its master crafter,&lt;/strong&gt; giving standout creations a lasting sense of identity. The Item Power boost is additive with any Enchantment applied to the item, meaning that with Master Crafting, the best possible gear will be rare variants that have been both Master Crafted and Enchanted.&lt;/p&gt;&lt;p&gt;We’re aware that this mechanic does not apply to items with no Item Power, such as foods and potions, and we’ll be exploring ways to add meaningful “exceptional success” mechanics for those professions in a later update.&lt;/p&gt;&lt;p&gt;At the same time, &lt;strong&gt;a major rebalancing pass is being applied to crafting XP for five main professions&lt;/strong&gt;: Leatherworking, Weapon Smithing, Tailoring, Blacksmithing, and Armor Smithing. This update adjusts how much experience each item grants to make progression smoother, more consistent, and more rewarding overall.&lt;/p&gt;&lt;p&gt;Importantly, this change is not a nerf to crafting XP. Instead, XP is being rebalanced so that&lt;strong&gt; recipes that are more expensive to craft grant more experience&lt;/strong&gt;, better reflecting the effort and resource investment involved. Cheaper recipes will continue to provide viable progression, while more complex, resource-intensive crafts will now feel appropriately rewarding.&lt;/p&gt;&lt;p&gt;In most professions, finished, &lt;strong&gt;final items will grant more XP than intermediary components&lt;/strong&gt;, encouraging players to complete full crafting chains. &lt;strong&gt;Blacksmithing is a deliberate exception&lt;/strong&gt;: because the profession relies heavily on crafting intermediary components as a core part of its gameplay loop, these intermediary items will continue to provide strong XP rewards to ensure Blacksmithing progression remains smooth and satisfying.&lt;/p&gt;&lt;p&gt;Additionally,&lt;strong&gt; the recipe level distribution is being reworked&lt;/strong&gt;, so players gain access to useful, viable items more consistently as they level, rather than being constrained by rigid progression gates. This should significantly reduce the number of crafts that feel wasted or inefficient.&lt;/p&gt;&lt;p&gt;Note that &lt;strong&gt;we are not changing the leveling curve itself&lt;/strong&gt;—only how much XP individual crafts grant.&lt;/p&gt;&lt;p&gt;Finally, while this pass focuses on these five professions, &lt;strong&gt;other professions will be added when they’re ready. They are currently undergoing a deeper rework&lt;/strong&gt;, which requires additional time to get right.&lt;/p&gt;&lt;h2&gt;Smoother Communication and Expression&lt;/h2&gt;&lt;p&gt;Talking, coordinating, and expressing yourself are becoming more intuitive. &lt;strong&gt;New slash commands&lt;/strong&gt; for party management, chat, clans, and emotes make it easier to interact quickly, especially when timing matters.&lt;/p&gt;&lt;p&gt;Characters are also gaining more personality. &lt;strong&gt;New emotes&lt;/strong&gt; like Insult, Show Respect, Let’s Go!, and Call Out expand non-verbal communication, while a new Moods tab allows you to select a persistent facial expression. Your chosen mood stays active until changed, and &lt;strong&gt;emotes now include basic facial animation &lt;/strong&gt;that can be subtly altered by combining them with different moods. Note that this is still WIP and might not make it to the next round of testing right away. &lt;/p&gt;&lt;h2&gt;Character Menu: Cleaner, Clearer, more Useful&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;The Character Menu is being redesigned &lt;/strong&gt;to better support moment-to-moment play. It now lives in a right-hand side panel, aligning with broader UX plans and improving consistency across menus. Detailed information appears in floating tooltips when hovering over or selecting elements, keeping the interface readable without overwhelming the screen.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The Equipment tab no longer takes control of the camera and instead displays your character directly in the menu&lt;/strong&gt;, along with your name and average Item Power. Selecting an equipment slot now shows only the items that fit it, reducing unnecessary friction. The Stats UI has been expanded into a full tab with additional stats and unique icons, and the Skills tab has been moved from the Journal into the Character Menu to keep all character-related information in one place.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20260121170104_1_7b9f1ac67c.jpg alt=20260121170104_1.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20260121170101_1_11e1a4830d.jpg alt=20260121170101_1.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20260121170941_1_b58f5b7f6f.jpg alt=20260121170941_1.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20260121170150_1_fc2ce6fb87.jpg alt=20260121170150_1.jpg /&gt;&lt;h2&gt;Clan Management: Simplified&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Clan tools are also getting a clarity pass.&lt;/strong&gt; The Clan Menu now uses the same right-hand side panel layout and tooltip system as the Character Menu. Players without a clan will see options to join or create one, while clan members gain clearer access to announcements, member lists, and applicants.&lt;/p&gt;&lt;p&gt;Clan settings, such as heraldry changes and leaving or disbanding a clan, have been moved to the top-right corner of the menu. Permission changes are not included in this update, but they remain a high-priority feature for the future.&lt;/p&gt;&lt;h2&gt;World: Easier to Read&lt;/h2&gt;&lt;p&gt;A broad visual pass improves how resources appear across biomes. &lt;strong&gt;Many small or low-profile resources have been converted into larger clusters, while others have been resized&lt;/strong&gt;, &lt;strong&gt;recolored, or reworked to stand out more clearly from surrounding foliage.&lt;/strong&gt; Non-interactive plants have been toned down to reduce visual noise, and some resources have been fully recreated to improve overall quality.&lt;/p&gt;&lt;p&gt;The goal is simple: make it easier to spot what matters without losing the world&apos;s natural feel. The end result is that finding resources that used to be extremely hard to spot is now easier, while you’ll still be able to gather more by building knowledge and skill on where to find resources and exactly how to spot them.&lt;/p&gt;&lt;h2&gt;Performance Where it Counts&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Performance improvements are underway,&lt;/strong&gt; with focused profiling aimed at improving render performance during combat. The intention is to make intense encounters feel smoother and more responsive. This update includes fixes for several rendering performance issues discovered when profiling issues reported by the player community.&lt;/p&gt;&lt;h2&gt;Looking Ahead&lt;/h2&gt;&lt;p&gt;This upcoming update is all about refinement. By improving readability, usability, expression, and performance, it brings Pax Dei a step closer to the experience it’s aiming to be: cohesive, immersive, and rewarding in the details. We plan to deploy this update on our Public Test Shard, Arcadia, very soon - aka in the coming weeks - with several stages of testing. As usual, we’ll make adjustments as needed based on relevant feedback. &lt;/p&gt;&lt;p&gt;Keep an eye on the official channels for the details that should be communicated pretty soon!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/a-new-year-s-surprise-for-all-our-subscribers</link><pubDate>Tue, 20 Jan 2026 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/a-new-year-s-surprise-for-all-our-subscribers</guid><description>&lt;![CDATA[&lt;h3&gt;Hallo, Paxianer! &lt;/h3&gt;&lt;p&gt;Wir sind all unseren Spielern sehr dankbar, insbesondere unseren Abonnenten, die Pax Deis weitere Entwicklung erst möglich machen. Als Zeichen unserer Dankbarkeit und zur Feier des neuen Jahres &lt;strong&gt;gibt es im kommenden Monat für alle Abschlüsse oder Erneuerungen eines Mitgliedschafts-Abos 400 Gnade gratis dazu&lt;/strong&gt;. Weitere Details gibt es unten. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Worum geht es? &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Vom 20. Januar bis zum 19. Februar werden den Accounts der Spieler, die ein Mitgliedschafts-Abo abschließen oder erneuern, 400 Gnade gutgeschrieben. Verlängere damit dein Gnadengrundstück um einen Monat, gib sie für Schnellreisen aus oder wirke andere Wunder – ganz wie du möchtest!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Wie funktioniert das?&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Gnadenbonus FAQ&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Wie viel Gnade erhalte ich?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Du erhältst 400 Gnade pro Serverregion, unabhängig davon, ob du dort einen Charakter hast oder nicht. Das sind insgesamt 1.200 Gnade, verteilt auf drei Serverregionen (NA, EU und SEA).&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Wann wird mir der Gnadenbonus gutgeschrieben?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Die Gnade wird deinem Konto in dem Moment gutgeschrieben, in dem du die Transaktion abschließt (neues Abo oder Erneuerung). &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Wie erhalte ich diesen Gnadenbonus?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Kaufe oder erneuere zwischen dem 20. Januar und dem 19. Februar 2026 ein beliebiges Mitgliedschafts-Abo&lt;/strong&gt;, um dich zu qualifizieren.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Was, wenn ich bereits eine aktive Mitgliedschaft habe?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Dann erhältst du die Gnade nächsten Monat, sobald sich dein Abo erneuert.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Was, wenn ich auf meinem Account mehrere aktive Mitgliedschafts-Abos habe?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Du erhältst für jedes einzelne Abo &lt;strong&gt;400 Gnade&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Was kann ich mit Gnade machen?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Gnade kann für einige wichtige Aktionen im Spiel verwendet werden, darunter:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;Weitere Informationen zu Wundern und Segen gibt es in unserem &lt;/em&gt;&lt;em&gt;.&lt;/em&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/steam-free-week-is-incoming-invite-your-friends-to-pax-dei</link><pubDate>Thu, 15 Jan 2026 17:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/steam-free-week-is-incoming-invite-your-friends-to-pax-dei</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians,&lt;/h2&gt;&lt;p&gt;Have friends you’ve been meaning to bring into Pax Dei? Or curious clanmates still sitting on the fence?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Steam Free Week&lt;/strong&gt; is the perfect moment to welcome them into Gallia.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;From January 19, 6 pm UTC to January 26, 6 pm UTC,&lt;/strong&gt; new players will be able to play Pax Dei for free on Steam, directly on the live worlds, alongside you and the rest of the community.&lt;/p&gt;&lt;p&gt;During the Free Week, players will receive temporary access to &lt;strong&gt;the full base game&lt;/strong&gt;, including:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;They’ll be able to build, craft, explore, and adventure exactly like regular players and join your Clan and adventures!&lt;/p&gt;&lt;p&gt;Accessing Pax Dei and playing for free during the Steam Free Week is pretty easy: your friends will just need to select the free version of the game from our Steam store page, available from January 19 to January 26.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Px_D_Illuspetrachar_eed367986a.jpg alt=PxDIlluspetrachar.jpg /&gt;&lt;h2&gt;&lt;strong&gt;After the Free Week&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;Once the Free Week ends, players who wish to continue their journey can purchase &lt;strong&gt;Pax Dei base game, available at a -40% discount until February 2 on &lt;/strong&gt;&lt;strong&gt;and &lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;To ensure a smooth transition, &lt;strong&gt;Free Week players will also receive a 2-days grace period&lt;/strong&gt; (up to Jan. 28, 6 pm UTC) after the event to purchase the base game and &lt;strong&gt;continue exactly where they left off&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;If they choose not to acquire the base game right away:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Should they decide to return later, &lt;strong&gt;their character and everything they crafted will be waiting for them in their Redeeming queue&lt;/strong&gt;. They’ll simply need to find a new place to rebuild.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Px_D_Illuspetra_2741a4767b.jpg alt=PxDIlluspetra.jpg /&gt;&lt;p&gt;Now’s the time to open your doors, light the hearth fires, and invite your friends and new travelers to join you in the vast world of Pax Dei.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/new-year-statement</link><pubDate>Wed, 14 Jan 2026 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/new-year-statement</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians,&lt;/h2&gt;&lt;p&gt;We hope you had a nice start to the year, exploring the world of Gallia and having fun in Lyonesse, while crafting lovely little Yule goats.&lt;/p&gt;&lt;p&gt;We wanted to follow up on some important points that have been discussed over the past weeks within the community.&lt;/p&gt;&lt;h2&gt;Pending issues&lt;/h2&gt;&lt;p&gt;The issue affecting the spawn of the Mournel trees in the NA region took some time to be fully identified, and as a fix was deployed yesterday on the live shards, the situation should now be back to normal.&lt;/p&gt;&lt;p&gt;Our team continues to work on resolving the issues with NPCs spawns that are not working as intended, as well as an issue with players getting stuck in the shrines when TPing to them, and doors in the PvP area that can be opened by non-clan members. We expect to have fixes in the coming days. In addition, we are still investigating the issues reported regarding the in-game chat and should be able to provide an update pretty soon. &lt;/p&gt;&lt;h2&gt;Valley-wide markets&lt;/h2&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Trailer_Market_cd09207f23.jpg alt=TrailerMarket.jpg /&gt;&lt;p&gt;As mentioned in the retrospective, one of our plans is to have valley-wide markets in the near future. We understand this feature is controversial and have read the feedback thoroughly. This is why we have decided to postpone the deployment of this feature and prioritize other elements. We will revisit it and explore how we can adjust it to better appeal to a wider audience.&lt;/p&gt;&lt;p&gt;Nonetheless, we want to explain the reasoning behind the feature, so you understand it’s not coming out of nowhere and has a real benefit.&lt;/p&gt;&lt;p&gt;We realize that the current market system doesn’t work for new players. Participation relies on hidden knowledge and prime stall locations near Petra Dei, making it hard to know what to trade, how to sell effectively, or even whether using the market is worth it. As a result, many new players never meaningfully engage with the economy at all.&lt;/p&gt;&lt;p&gt;The change we wanted to make by turning the markets valley-wide isn’t about slower progress but non-participation. Lowering friction is about converting non-participants into participants, which is essential for a healthy MMO population. Market health depends on liquidity: how easy it is to buy and sell. While geography and distance should matter for production and regional advantage, they shouldn’t prevent transactions themselves. Requiring travel to individual stalls causes many sales to never happen, eliminates impulse purchases, and makes low-value goods not worth listing or buying, which especially hurts new players.&lt;/p&gt;&lt;p&gt;The change would not remove geography and, in some cases, would strengthen it by making regional advantages more valuable. We think it would also prevent abusive behavior like listing items at inaccessible stalls. Overall, we feel that allowing purchases within a market area would turn latent demand into real transactions, increase participation, and create a healthier, more resilient player-driven economy for everyone.&lt;/p&gt;&lt;p&gt;Now, we understand this isn&apos;t what most of you expect, so, as mentioned above, we’ll put the development on hold for now.&lt;/p&gt;&lt;h2&gt;Permissions changes&lt;/h2&gt;&lt;p&gt;We know this is a hot topic, and something that’s highly requested. We already said we’re working on it, and we’re making this a priority for the next Verse.&lt;/p&gt;&lt;p&gt;Our plans are to add more ranks to the Clans, with the possibility of defining different permission levels for each rank. We are also looking into the possibility of allowing the Clan Alderman to rename the ranks to make it more immersive.  &lt;/p&gt;&lt;p&gt;We should be ready to share more on this when we get closer to Verse 6 timing. &lt;/p&gt;&lt;p&gt;Last but not least, we know you’re quite eager to see where the game is going and what’s cooking: we should have an updated timeline for the first half of the year in the coming weeks, with more details on what’s coming for Pax Dei.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/gallia-s-newsletter-community-highlights-january-edition</link><pubDate>Fri, 09 Jan 2026 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/gallia-s-newsletter-community-highlights-january-edition</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians,&lt;/h2&gt;&lt;p&gt;Welcome to the first edition of Gallia’s Community Newsletter for 2026! This edition features heartfelt Yule celebrations and bustling winter markets, recruiting clans and more. Let’s dive in.&lt;/p&gt;&lt;h2&gt;🎄 A player-hosted Yule celebration&lt;/h2&gt;&lt;p&gt;At the end of December, Vyx hosted a Christmas gathering for the Selene server that truly embodied the spirit of Yule. Attendance was RSVP-only, as each guest received a personalized in-game gift ranging from steel ingots to PvP-focused food. More than 40 players joined the celebration.&lt;/p&gt;&lt;p&gt;Every attendee had a place set at a custom-built table, and the evening continued in Discord voice chat with laughter and stories shared between players from many different clans. A thoughtful, generous event that left a lasting impression on everyone involved.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Selene_Xmas_Event_d1f364b471.jpg alt=Selene Xmas Event.jpg /&gt;&lt;h2&gt;📜 Player-made quests: The Path of Carpentry&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Creator&lt;/strong&gt;: FortyFps&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Location&lt;/strong&gt;: The Menagerie Clan Keep&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Shard&lt;/strong&gt;: US East / Selene / Merrie&lt;/p&gt;&lt;p&gt;The Menagerie continues to push the boundaries of player creativity with in-game, player-made quests. The Path of Carpentry is a tutorial-style quest line designed for new players, currently featuring five interactive tutorial quests.&lt;/p&gt;&lt;p&gt;This is just the beginning: the project aims to grow into a 24-quest themed tutorial line, alongside future questlines inspired by lore and in-game experiences. Don’t hesitate to contact FortyFps in game to join the adventure and complete the quests!&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Menagerie_new_69c600ae2f.jpg alt=Menagerie new.jpg /&gt;&lt;h2&gt;🎥 Adventures with Two Old Guys&lt;/h2&gt;&lt;p&gt;The YouTube channel Two Old Guys continues to document their adventures and share tutorials with the wider Pax Dei community:&lt;/p&gt;&lt;p&gt;👉 &lt;/p&gt;&lt;p&gt;Recently, the Two Old Guys community joined forces with The Clan of the Wolfborder led by Tomzer on Selene&lt;/p&gt;&lt;p&gt;Known for their open-door philosophy, the clan frequently invites nearby players to join Wildlands adventures. They’re also developing a festive Christmas plot, decorating natural spruce trees and planning a seasonal celebration.&lt;/p&gt;&lt;p&gt;Contact: Ciarcelcnu in game!&lt;/p&gt;&lt;h2&gt;🏰 Yule markets at Magnus Lunae castle&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Clan&lt;/strong&gt;: Magnus Lunae&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Location&lt;/strong&gt;: Magnus Lunae Castle / Maremna, Ancien (Demeter)&lt;/p&gt;&lt;p&gt;During the Yule season, Magnus Lunae opened the gates of their castle for two festive Christmas markets on December 22nd and 29th. Visitors explored snow-covered courtyards filled with lantern light, seasonal decorations, and carefully crafted stalls.&lt;/p&gt;&lt;p&gt;Highlights included a scavenger hunt woven through the castle grounds, a building contest celebrating creativity and some cozy social moments around fires and winter décor.&lt;/p&gt;&lt;p&gt;A beautiful example of how architecture, atmosphere, and community come together in Pax Dei.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Xmas_market_1_9eca70fff1.jpg alt=Xmas market 1.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Xmas_market_2_2016079581.jpg alt=Xmas market 2.jpg /&gt;&lt;h2&gt;⚔️ Recruiting clan spotlight: the Xth Legion&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Alderman&lt;/strong&gt;: Phlar Magnus&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Location&lt;/strong&gt;: EU Demeter [RP] / Merrie / Wiht&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Discord&lt;/strong&gt;: &lt;/p&gt;&lt;p&gt;From the earliest days of Alpha, The Xth Legion has stood as a pillar of community, honor, and cooperation. Holders of the Camlan Shrine in Lyonesse, the Legion balances weekly dungeon runs and POI camps with roleplay, markets, and tournaments, including the Trial of the Undying Cohort duel series.&lt;/p&gt;&lt;p&gt;As a founding member of the Crimson Pact, the Xth Legion welcomes warriors, crafters, traders, builders, and explorers alike, offering a stable and inclusive home for long-term play.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/The_Xth_Legion_2_e82cddec57.jpg alt=The Xth Legion 2.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/The_Xth_Legion_3_c5515c331f.jpg alt=The Xth Legion 3.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/The_Xth_Legion_4_cfcd6f42b8.jpg alt=The Xth Legion 4.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/The_Xth_Legion_bd96ce78d9.jpg alt=The Xth Legion.jpg /&gt;&lt;h2&gt;🌟 Luminari’s Yule celebration (Tyr)&lt;/h2&gt;&lt;p&gt;The Luminari community hosted a Yule celebration on the Tyr server featuring a custom-built maze by Yeremiya. The event brought players together to celebrate the season through exploration and shared moments.&lt;/p&gt;&lt;p&gt;🎥 Watch the event recap on .&lt;/p&gt;&lt;p&gt;www.youtube.com/watch?v=JbDTksxioTk&lt;/p&gt;&lt;p&gt;That’s all for this week’s highlights!&lt;/p&gt;&lt;p&gt;If you or your clan are hosting events, building something special, or contributing tools or initiatives to the community, send us a DM as we’d love to feature you in an upcoming edition.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/pax-dei-2025-developer-retrospective</link><pubDate>Fri, 26 Dec 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/pax-dei-2025-developer-retrospective</guid><description>&lt;![CDATA[&lt;h2&gt;Greetings Paxians!&lt;/h2&gt;&lt;p&gt;As 2025 comes to a close, we want to take a moment to reflect on a year that was both challenging and transformative for Pax Dei. Together with you, builders, adventurers, crafters, and explorers, we brought our game from Early Access all the way to its full release (1.0) in October.&lt;/p&gt;&lt;p&gt;This milestone represents more than a version number. It marks the beginning of a long-term journey for Pax Dei as a living MMO.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/vlcsnap_2025_11_20_11h18m09s040_203c931403.png alt=TrailerSun /&gt;&lt;h2&gt;From Early Access to 1.0: A Landmark Shift&lt;/h2&gt;&lt;p&gt;Early Access gave us invaluable insight into how you play, where the game shines, and where it needed to evolve. Throughout 2025, our focus was on stabilizing the game’s foundations, refining core systems, and preparing Pax Dei for a sustainable and expandable future.&lt;/p&gt;&lt;p&gt;The 1.0 release brought:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;We want to sincerely thank all Founders and early supporters who stood with us throughout pre-launch. Your feedback shaped the game more than you may realise.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Trailer_Sword2_81f2ad2de3.jpg alt=TrailerSword2.jpg /&gt;&lt;h2&gt;A Clearer Access &amp; Monetization Model&lt;/h2&gt;&lt;p&gt;2025 was also the year we clarified Pax Dei’s long-term structure. The game follows a buy-to-play model, with an optional subscription required only for players who wish to own plots of land.&lt;/p&gt;&lt;p&gt;Players who want to explore, craft, adventure, or play socially without owning land can continue to access the game fully without a subscription. To better support this playstyle, we introduced additional systems this year—such as Grace for Plots—to broaden how players can participate in the world.&lt;/p&gt;&lt;p&gt;We know monetization sparked discussion, and we appreciate the candid feedback that helped us refine both the model itself and how we communicate it. Transparency will remain a priority going forward.&lt;/p&gt;&lt;h2&gt;Content Growth &amp; Core Systems&lt;/h2&gt;&lt;p&gt;With 1.0 released, we turned our attention to reinforcing the pillars that define Pax Dei:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Throughout 2025, we laid the groundwork for deeper economic systems, expanded clan features, improved worldbuilding tools, and the foundations for future conflict, cooperation, and progression systems. These areas will remain central as we move into 2026.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Trailer_Market_cd09207f23.jpg alt=TrailerMarket.jpg /&gt;&lt;h2&gt;Challenges &amp; What We’re Improving&lt;/h2&gt;&lt;p&gt;While we’re proud of the progress made, we also recognise where the player experience needs improvement. Over the year, you’ve shared concerns around progression pacing, mid-game engagement, update cadence, and expectations surrounding premium features.&lt;/p&gt;&lt;p&gt;We hear you. A large part of our 2026 roadmap focuses on smoothing progression, reducing grind barriers, improving social tools, enriching the mid-game experience, and delivering updates on a more predictable cadence. Clearer and more consistent communication will be a key part of that effort.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Trailer_Antago_f1a80d92b9.jpg alt=TrailerAntago.jpg /&gt;&lt;h2&gt;Community First&lt;/h2&gt;&lt;p&gt;Pax Dei is at its best when the community is alive: villages bustling, clan projects rising, trading channels humming, shared adventures unfolding. The world thrives on collective effort, and we are continually inspired by the creativity, collaboration, and generosity players bring into the game.&lt;/p&gt;&lt;p&gt;We encourage you to keep connecting: build together, explore together, challenge one another, and help shape the world we are all creating.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Trailer_Compan_d7a85fcf1d.jpg alt=TrailerCompan.jpg /&gt;&lt;h2&gt;Looking Ahead to 2026&lt;/h2&gt;&lt;p&gt;To give you a bit of a heads-up, we’re currently working on a smaller update planned for early next year. Ongoing work for this release includes:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;We enter the new year with a solid foundation and a long list of improvements, features, and expansions we’re excited to deliver. The world of Pax Dei is still young, and its future will be shaped by the players as much as by us.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Trailer_City_e1b7b2efcd.jpg alt=TrailerCity.jpg /&gt;&lt;p&gt;Thank you for walking this journey with us. Thank you for your patience, your creativity, your criticism, and your passion. Here’s to the next Verses and to an even stronger year ahead.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/the-consecration-of-the-goat-mask-li-sacre-du-maske-chievre</link><pubDate>Wed, 24 Dec 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/the-consecration-of-the-goat-mask-li-sacre-du-maske-chievre</guid><description>&lt;![CDATA[&lt;p&gt;In Gallia, when the longest night settles over the forests and the breath of winter stills even the streams, the people gather for the Rite of the Goat Mask. This custom is not a somber ritual, nor a celebration. It is something in between, a dance of memory, as old as the first paths Meirothea opened through the dark.&lt;/p&gt;&lt;p&gt;&lt;em&gt;At the height of the Yule feast, the fire is quieted and all lights but one are dimmed. From a wooden chest, worn smooth by generations, the Goat Mask is lifted. Carved in the likeness of Meirothea’s guide, bearing her symbols, it is passed into the hands of the first performer.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;When the mask is worn, the wearer becomes “the Goat.”&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Not a person, not a villager, not someone bound by debts or quarrels or pride.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;The Goat is a voice for the dead, free of judgment, free of shame, free to speak truths that living tongues often swallow.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;One by one, those who take the mask must offer something to the night: a tale of someone who passed beyond the Veil this year, a song they once loved, a dance that echoes a shared moment, a poem that frees a buried grief, or simply a memory too heavy to carry alone.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Laughter is welcome. Tears are welcome. Silence, too, is welcome. For behind the mask, no one knows who speaks, and none may hold a grudge: Gallians say, “Chievre qui parole. Nuit qui prent.” What the Goat says belongs to the Night.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;When all have spoken, danced, sung, or simply breathed out their sorrow, the final bearer of the mask steps outside into the cold.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;There, they raise the mask toward the sky and trace a slow circle with it. It is the circle of the goat’s ancient path, the one believed to lead spirits from the world of frost to the moonlit road beyond the Veil.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Then the mask is lowered.
The lantern is brightened.
The fire roars again.
And the Goat’s work is done for another year.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Gallians say that on this night, the spirits walk lighter, and the living do too.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Mask_6_1e0b1535bc.png alt=Mask 6.png /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Mask_3_397b9e5933.png alt=Mask 3.png /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Mask_2_8074d614ea.png alt=Mask 2.png /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Mask_and_crown_3d86bcd089.jpg alt=Mask &amp; crown.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Mask_5_dc02817b79.jpg alt=Mask 5.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Mask_and_goat_368bc81886.png alt=Mask &amp; goat.png /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Mask_1_fdf235c7ec.jpg alt=Mask 1.jpg /&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/happy-yule-to-the-paxian-community</link><pubDate>Sun, 21 Dec 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/happy-yule-to-the-paxian-community</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;Happy Yule to everyone! &lt;/p&gt;&lt;p&gt;Sit down by the fireplace and listen to the story behind the Yule Crown of Winter, the tale of Arduina’s first hunt…&lt;/p&gt;&lt;p&gt;&lt;em&gt;When Meirothea first walked with humankind, she gave them the moon, so they might see into the dark. She gave them language, so they could shape stories, remember their dead, and ease the weight of sorrow. She gave them music, so joy could rise even in the leanest days.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;But with her also came the first winter, and despite the moon’s gentle light, Man still feared the long night. Snow drowned the familiar paths, the forests turned silent, and the living felt as lost as their memories were fragile.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Seeing this, Meirothea called upon Arduinna, the wild fay of the deep woods, whose feet knew every hidden hollow and whose heart beat with the promise of spring.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Arduinna answered without a word. She ran into the snow and the darkness, her Golden Hind at her side, and where she passed, new paths unfurled behind her, trails that had never existed until she willed them into being. Paths that curved toward shelter, toward hearths, toward safety.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;The living followed those fresh tracks through the night, finding warmth and one another once more. At dawn, Arduinna’s Hind returned to Meirothea with berries caught in its antlers: bright seeds of renewal, gathered along the run to remind the living that winter is only a season, not an end.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Thus, the Gallians craft the Yule Crown of Winter in homage to the Arduinna and her Golden Hind. Worn at the close of the Yule procession, it honors Arduinna’s gift: a sign that after mourning the dead, the living must step forward again, and that even in winter, new paths can still be made.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Have you crafted it yet? Share your screenshots in the #screenshots channel&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainfram Team&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/xmas_f3a23c0e44.png alt=xmas.png /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/xmas_5_e525963997.jpg alt=xmas 5.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/xmas_8_d7ab3b033b.png alt=xmas 8.png /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/1995520_15_a71bbe9eeb.jpg alt=1995520_15.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/xmas_3_a6d22e95d4.jpg alt=xmas 3.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/xmas_4_a976f123a6.png alt=xmas 4.png /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/xmas_7_5fcb972f54.png alt=xmas 7.png /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/christmastree_Paxdei_6866e17b96.png alt=christmastree_Paxdei.png /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/xmas_2_b81e536e5b.png alt=xmas 2.png /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pax_Dei_17_12_2025_15_25_08_674aacfc2e.png alt=Pax_Dei_17.12.2025_15_25_08.png /&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-verse-5-patch-1-1-dec-19</link><pubDate>Fri, 19 Dec 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-verse-5-patch-1-1-dec-19</guid><description>&lt;![CDATA[&lt;p&gt;This patch introduces significant changes to the Mournel tree-balancing algorithm to address community feedback. The issues we’re addressing are:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;These changes to the trees will be as follows:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;We’ll monitor how these changes affect the overall experience in Lyonesse and continue to discuss the game&apos;s future with all of you on Discord.&lt;/p&gt;&lt;p&gt;Notably, we are aware of performance issues in large-scale battles and have profiled the game to identify the root causes of the degradation. We have good leads on what is happening and are actively working to fix the performance issues we’re seeing. We’re also working on additional changes to improve performance presets for rendering.&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/gallia-s-newsletter-community-highlights-dec-18-edition</link><pubDate>Thu, 18 Dec 2025 13:15:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/gallia-s-newsletter-community-highlights-dec-18-edition</guid><description>&lt;![CDATA[&lt;h3&gt;Hello Paxians,&lt;/h3&gt;&lt;p&gt;Welcome to the second edition of Gallia’s Community Newsletter! This edition features clan recruitment, public events, community-led initiatives, and a new player-built tool supporting Gallia’s markets. Let’s dive in.&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;🛡️ Recruiting Clan — Knights of Valour&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/knights_of_valour_3bc1a32496.png alt=knights of valour.png /&gt;&lt;h3&gt; &lt;strong&gt;⚔️ Public Dungeon Runs — Luminari&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/luminari_8167c31cdc.png alt=luminari.png /&gt;&lt;h3&gt;&lt;strong&gt;🏛️ Clan Life Highlight — Virelux&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;🌲&lt;strong&gt; Clan Initiative — The Rangers&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/The_rangers_350f4ecdc2.png alt=The rangers.png /&gt;&lt;h3&gt;📊 &lt;strong&gt;Community Tool Spotlight — Pax Dei Market Tracking&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Adain_72efb5c762.JPG alt=Adain.JPG /&gt;&lt;p&gt;That’s all for this week’s highlights!&lt;/p&gt;&lt;p&gt;If you or your clan are hosting events, building something special, or contributing tools or initiatives to the community, send us a DM as we’d love to feature you in an upcoming edition.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/yule-in-game-event-dates</link><pubDate>Wed, 17 Dec 2025 15:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/yule-in-game-event-dates</guid><description>&lt;![CDATA[&lt;h3&gt;Hello Paxians,&lt;/h3&gt;&lt;p&gt;We recently unveiled our upcoming temporary Yule , and we’re happy to share that the event will run from December 17, 2025, after maintenance (around 11 am UTC), to January 13, 2026!&lt;/p&gt;&lt;p&gt;This month-long celebration will give you plenty of time to gather ingredients and craft our festive Yule recipes. To begin, you’ll need to craft (on the Log workbench) and equip your Yule Charm, which will unlock access to Yule-exclusive resources. If you unequip it, you won’t be able to see these resources. From there, you can explore all the seasonal recipes—and even prepare a few extra items to trade or sell once the event comes to an end. 😉&lt;/p&gt;&lt;p&gt;We’re looking forward to seeing your homes, villages, and market stalls transformed with seasonal decorations, and of course, your characters proudly wearing their new festive attire.&lt;/p&gt;&lt;p&gt;For our lore aficionados, we’ve also prepared a short text exploring the origins of Yule in Pax Dei and the symbolism of the goat.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Yule_Crown_9efc37808f.jpg alt=YuleCrown.jpg /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Little_Goat_3a75634680.jpg alt=LittleGoat.jpg /&gt;&lt;p&gt;&lt;strong&gt;The Legend of the First Goat&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;As grandma told it every winter.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;The ancients said that in the First Winter, before people knew how to mourn or remember, the dead wandered.&lt;/p&gt;&lt;p&gt;The Veil was thin, but the paths were dark, and nothing guided the lost souls home. Even Meirothea, whose moonlight softened the night, could not illuminate every place where sorrow hid.&lt;/p&gt;&lt;p&gt;One evening, as she walked across the frost, Meirothea found a child’s spirit sitting beneath a bare tree. The child was cold, afraid, unable to speak their own name, for humanity had not yet learned a true language, only a handful of words, and none for grief or mourning.&lt;/p&gt;&lt;p&gt;Meirothea knelt and whispered, “Little one, follow my voice.” But the child could not rise. Their feet were tangled in shadows.&lt;/p&gt;&lt;p&gt;So, Meirothea called for her wolf. But the wolf’s steps were too heavy, and the shadows grew wary of his teeth.&lt;/p&gt;&lt;p&gt;Then, Meirothea called for her bird. But the bird’s wings could not reach the low places where sorrow pools.&lt;/p&gt;&lt;p&gt;So Meirothea called out a third time, into the stillness of the world: “If any creature knows the hidden roads, show them to me.”&lt;/p&gt;&lt;p&gt;From the dark roots of the tree, a small shape emerged. A creature with bright eyes, nimble hooves, and horns like twin crescent moons. It bowed to Meirothea, as though it had been waiting for her to speak.&lt;/p&gt;&lt;p&gt;The goat stepped to the child’s spirit and gently touched them with its horn. Where it touched, the shadows loosened. The goat turned, walking a path that had not existed the moment before, a path that wound between the thorns of sorrow and the deep drifts of forgetfulness. And the child followed. &lt;/p&gt;&lt;p&gt;When they reached the Veil, the goat returned to Meirothea and bowed again. “Why do you help the lost?” the Redeemer asked. The goat did not speak, goats still rarely do, but it placed its forehead against her hand, and she understood: “Because the living rarely look downward, and the dead often do.”&lt;/p&gt;&lt;p&gt;From that day, the goat walked before Meirothea in all winter journeys. Its hooves found every hidden road. Its horns broke every snare of shadow. And its bright eyes reflected every soul who sought the way home.&lt;/p&gt;&lt;p&gt;So at Yule, we weave little straw goats to honor the First Guide. We place them in doorways, on hearths, or beside the fire or a lantern, believing the goat still walks unseen, clearing a path for the spirits of the departed.&lt;/p&gt;&lt;p&gt;And we say: “A wolf guards, a bird warns, but a goat leads you home.”&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20251216114833_1_dd32f91477.jpg alt=20251216114833_1.jpg /&gt;&lt;p&gt;Happy Yule to everyone!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/verse-5-battle-for-lyonesse-is-now-live</link><pubDate>Fri, 12 Dec 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/verse-5-battle-for-lyonesse-is-now-live</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians!&lt;/h2&gt;&lt;p&gt;After a successful testing phase on the Public Test Shard Arcadia, we’re excited to announce that our new content update, &lt;strong&gt;Verse 5 - Battle for Lyonesse&lt;/strong&gt;, is now live on all shards!&lt;/p&gt;&lt;p&gt;-&gt; Click there to read the .&lt;/p&gt;&lt;p&gt;https://www.youtube.com/watch?v=29y8gWki8NY&lt;/p&gt;&lt;p&gt;We would like to thank all players who provided feedback during the testing phase, as that allowed us to make adjustments and changes before deploying to live. We are still  in a dedicated thread and evaluating the situation. Further changes are expected over the next few days/weeks as we continue to adjust.  &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20251204103317_1_0447b4064b.jpg alt=undefined /&gt;&lt;p&gt;It’s time to rally your friends and clanmates and set foot in &lt;strong&gt;Lyonesse&lt;/strong&gt;. Watch for the mysterious &lt;strong&gt;Mournel trees spawn&lt;/strong&gt;, harvest them as soon as they appear, and race toward the shrines to claim them and begin building in this contested land.&lt;/p&gt;&lt;p&gt;We can’t wait to witness the first skirmishes, clever strategies, and bold constructions emerging in the PvP zone.&lt;/p&gt;&lt;p&gt;Learn more about the new  system in our dedicated article.&lt;/p&gt;&lt;p&gt;&lt;em&gt;Please note that the balancing related to Mournels and the Shrines was changed temporarily in Arcadia for testing purposes and has now been rolled back. The update going live uses the intended balancing, where the Mournel hardness and health are higher than during the test, and the Shrine claiming costs are back to 200 Mournwood and 50k Gold.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Verse 5 also brings several gameplay and crafting updates, plus new signs and decorations to discover.&lt;/p&gt;&lt;p&gt;Make sure you don’t miss anything and read the .&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Props_Signs_177a2957cf.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Props_Furnitures_f7c6e95471.jpg alt=undefined /&gt;&lt;p&gt;And that’s not all, as our &lt;strong&gt;Yule in-game celebrations&lt;/strong&gt; are just around the corner with limited-time festive recipes. Event dates will be shared very soon.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20251204160113_1_fcf71fc297.jpg alt=undefined /&gt;&lt;p&gt;To be sure you don’t miss any information about our next content update, claim the @arcadia role on the Discord. &lt;/p&gt;&lt;p&gt;See you in-game!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
- The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/verse-5-battle-for-lyonesse-release-notes</link><pubDate>Fri, 12 Dec 2025 11:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/verse-5-battle-for-lyonesse-release-notes</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians!&lt;/h2&gt;&lt;p&gt;You can find more information about the game content and mechanics:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Battle for Lyonesse update adds significant new gameplay to Lyonesse, the open PvP area in the world of Pax Dei. For more details, you can check our post describing the  on Lyonesse and watch our  showcasing the new content. &lt;/p&gt;&lt;p&gt;https://www.youtube.com/watch?v=29y8gWki8NY&lt;/p&gt;&lt;h2&gt;Release Notes&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Arcadia temporary balancing notice&lt;/h3&gt;&lt;p&gt;The balancing related to Mournels and the Shrines was changed temporarily in Arcadia for testing purposes and has now been rolled back. The update going live uses the intended balancing, where the Mournel hardness and health are higher than during the test, and the Shrine claiming costs are back to 200 Mournwood and 50k Gold.&lt;/p&gt;&lt;h2&gt;Patch Notes&lt;/h2&gt;&lt;h3&gt;PvP &amp; Lyonesse&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Gameplay Changes&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Gameplay Balancing&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Building &amp; Crafting&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;New Furniture/Decoration&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;User Interface&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Art &amp; Visuals&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;In-game shop and Plot Tokens&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Other&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Known Issues&lt;/h2&gt;&lt;h3&gt;Lyonesse&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Minor world issues in Lyonesse&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Items, Crafting&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Combat and locomotion&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Miscellaneous (UI &amp; Graphical)&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/in-game-temporary-event-celebrate-yule</link><pubDate>Fri, 05 Dec 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/in-game-temporary-event-celebrate-yule</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians!&lt;/h2&gt;&lt;p&gt;
As the year draws to a close, &lt;strong&gt;Yule returns&lt;/strong&gt; once more! Last year, you discovered a short , but this season, something greater awaits in Gallia: a &lt;strong&gt;limited-time, full-scale in-game event&lt;/strong&gt;!&lt;/p&gt;&lt;p&gt;Starting mid-December - with the exact date to be revealed soon - the festivities will run for an entire month! During this time, you will have access to &lt;strong&gt;exclusive festive recipes&lt;/strong&gt; to craft charming decorations for your cozy homes, stylish wearables for your Clan gatherings, and you’ll even be able to &lt;strong&gt;trade your creations on the market&lt;/strong&gt; if you’re feeling entrepreneurial!&lt;/p&gt;&lt;p&gt;Be sure to read all the details so you don’t miss a thing:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20251204155217_1_ab8fa55527.jpg alt=undefined /&gt;&lt;p&gt; Want to see more? Check out the videos made by some of our content creators:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;We can’t wait to see how you fill the realm with seasonal cheer and creativity!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/gallias-community-newsletter-dec-4-edition</link><pubDate>Thu, 04 Dec 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/gallias-community-newsletter-dec-4-edition</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians,&lt;/h2&gt;&lt;p&gt;As mentioned in our announcement from last week, we’ll regularly highlight Clans’ community events and activities. Here is our first &apos;newsletter&apos;!&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;🛒 Weekly Market – Market Dei&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Organised by:&lt;/strong&gt; Einherjar
&lt;strong&gt;Alderman:&lt;/strong&gt; Neri
&lt;strong&gt;Location:&lt;/strong&gt; US East – Sif [RP] – Kerys Pladenn&lt;/p&gt;&lt;p&gt;A weekly Sunday meetup at &lt;strong&gt;15:00 Eastern Time&lt;/strong&gt; for buying, selling, trading, and socializing. Running since Verse 2, even before market stalls existed, this event regularly brings travelers from many valleys together to exchange goods and news.&lt;/p&gt;&lt;p&gt;Open to all, and listed on  under Events. Feel free to join this coming Sunday!&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Market_Dei2_b635c27831.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Market_Dei_3_36d4a0f60f.jpg alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;🛡️ Recruiting Clan - Pendragon&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Alderman:&lt;/strong&gt; AluSeph
&lt;strong&gt;Location:&lt;/strong&gt; SIF (US East) – Inis Gallia – Atigny, south of Lake Atigny&lt;/p&gt;&lt;p&gt;Pendragon is a small, steady clan grounded in hospitality and mentorship. Their inn serves as a true home for newcomers — complete with personal storage, dedicated profession buildings, and guidance for those still learning the game.&lt;/p&gt;&lt;p&gt;The clan’s culture emphasizes respect, generosity, and mutual support. Potential members — or curious travelers — may contact &lt;strong&gt;AluSeph&lt;/strong&gt; in-game or simply stop by their roadside village for a warm welcome.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pendragon_5fafbad44a.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pendragon_2_59e356bc28.png alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;🍻 Welcoming Ceremony – Clan Unity&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Clan: &lt;/strong&gt;Unity
&lt;strong&gt;Alderman:&lt;/strong&gt; Eldacal
&lt;strong&gt;Location:&lt;/strong&gt; EU – Demeter – Merrie – Shire&lt;/p&gt;&lt;p&gt;A friendly meeting with Shire’s newcomers at the Green Dragon Inn grew into a spontaneous community gathering, culminating in a heartfelt sermon in the local Church. A wonderful example of organic community-building in the realm.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/welcoming_2_5721282690.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/welcoming_3_5305bed462.jpg alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;🏰 Recruiting Clan - Oathsworn&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Alderman:&lt;/strong&gt; High Lord Elryck O’mara
&lt;strong&gt;Location:&lt;/strong&gt; Sif-NA-RP • Ancien • Lavedan • Caer Oathen&lt;/p&gt;&lt;p&gt;Caer Oathen is a walled RP-driven city housing &lt;strong&gt;hundreds of Oathsworn&lt;/strong&gt; within a unified clan-built structure, directed by Elder stewardship for long-term stability. Their activities include:
 • Shared living within clan-managed plots
 • City life fully driven by role-play
 • Weekly dungeon runs
 • Lyonesse land defense operations
 • Structured onboarding &amp; mentorship
 • Oath ceremonies, feasts, councils, and more&lt;/p&gt;&lt;p&gt;&lt;strong&gt;How to reach Oathsworn:&lt;/strong&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Oathsworn_a6096618c6.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Oathsworn_2_ba24fb7d61.png alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;🔮 Gallia’s fortune teller - Kyrethius&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;In the quiet corners of Gallia, beneath flickering candlelight and whispered superstition, &lt;strong&gt;Kyrethius&lt;/strong&gt; offers the ancient art of Cartomancy, reading the threads of fate in the turning of painted cards. Travelers seek him not only for guidance, but for omens, warnings, and glimpses of futures yet to come.&lt;/p&gt;&lt;p&gt;Through his crafted card system and enchanted ledger, any soul may send forth their questions and request a reading, whether for fortune, destiny, love, danger… or mysteries unnamed. Each divination is preserved, recorded like a prophecy etched into parchment.&lt;/p&gt;&lt;p&gt;Those who wish to consult the cards may step upon this path:  &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Fortune_Teller_20116c00f3.png alt=undefined /&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/feudal-sovereignty-claim-the-unclaimable-verse-5</link><pubDate>Tue, 02 Dec 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/feudal-sovereignty-claim-the-unclaimable-verse-5</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;We know many of you want more information about Verse 5 and the upcoming Feudal features, so we&apos;d like to share more details and outline what&apos;s coming up.&lt;/p&gt;&lt;p&gt;As we’ve discussed before, we have plans for expanding Pax Dei’s PvP gameplay in new directions. The underlying goal for the game hasn’t changed - we’re making a social sandbox MMO with a player-driven economy, and we’ve always seen PvP as an integral part of the game. Our previous update reworked Lyonesse, making it larger in terms of size and design. We also added the Enchantment resource to give players more reasons to go there. Now it&apos;s time to add the ability for players to claim land and build.&lt;/p&gt;&lt;p&gt;Before jumping into the details, here’s a summary of what’s coming:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;As ever, your feedback on this update is vital and will help us shape Pax Dei going forward.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20251202125438_1_7e4d87ec77.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pv_P_1_7a1f3a6fdb.jpg alt=undefined /&gt;&lt;h2&gt;&lt;strong&gt;Mournwood&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;A new type of tree, Mournels, will start spawning in Lyonesse after the update. Spawn locations are revealed ahead of time on the map, but a Mournel tree will only actually spawn if players are in the area. A notification will be broadcast in Lyonesse to all players in the zone when a tree appears. This means if you want to harvest Mournwood, you should make traveling to and securing the spawn point a priority.&lt;/p&gt;&lt;p&gt;Mournel trees will appear at regular intervals between specific times, depending on the day:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;We&apos;ve set these to maximize prime gaming times in each region.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20251202121019_1_c76ea8739d.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Mournel_Tree_dist_3881f6459d.jpg alt=undefined /&gt;&lt;p&gt;Mournel trees come in three sizes, which affects how much you can harvest from a tree and how long it takes to chop one down. Trees are harvested in stages, with the player who makes the final hit at each stage gaining the resources from that stage. Mournel trees are tough to chop, it&apos;s wise to come fully buffed with a good quality axe capable of chopping a hardness 3 tree. Taking a tree down alone will take a very long time, fully chopping down a tree is much more likely with a Clan.&lt;/p&gt;&lt;p&gt;As a side note, switching between a tool and the previous weapon you wielded no longer incurs a cooldown, so switching to your primary weapon to defend yourself will now enable you to fight instantly.&lt;/p&gt;&lt;p&gt;Mournwood gathered from Mournels is an inventory item that can be stolen from your corpse if you die in Lyonesse.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pv_P_map_be4455cdfa.jpg alt=undefined /&gt;&lt;h2&gt;&lt;strong&gt;Feudal Shrines&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;Each of the four Provinces surrounding the central Lyonesse Province will have three Feudal Shrines. A Clan Elder or Alderman can claim a Shrine at the cost of 5000 Gold and 200 Mournwood. After claiming a Feudal Shrine, you have 24 hours to load more Mournwood into the fire at the center of the Shrine to retain control. The fire consumes 25 Mournwood each day and you can load up to 7 days worth into the fire in advance. The deposits are final and cannot be withdrawn.&lt;/p&gt;&lt;p&gt;When claimed, a Shrine allows a total of 3 plots to be placed on a perimeter around it. You can upgrade a Shrine and once fully upgraded, you can place up to 22 plots in the area. The upkeep for the Shrine does not increase with upgrades. Anyone in the controlling Clan can place a regular plot using one of their Plot Tokens next to the Shrine, so it’s up to the Clan to coordinate who does this.&lt;/p&gt;&lt;p&gt;If a Clan member is removed from the clan, the plots placed by this player instantly disappear from the site and items on those plots go to the player’s redeeming queue. If a Clan is disbanded, Shrine ownership is relinquished and the plots disappear similarly.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pv_P_3_6628422ade.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Claiming_Camlan_1_6e572bf986.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20251202125501_1_48687880c1.jpg alt=undefined /&gt;&lt;p&gt;Each Feudal Shrine has a unique name and the Lyonesse map shows the locations of them all. After a Shrine is claimed, the name of the controlling Clan and that Clan’s heraldry are shown on the map.&lt;/p&gt;&lt;p&gt;You will be able to set a Shrine your clan controls as your home location for the hourly free Petra Mea Miracle, and you can also use a 20 Grace spell to fast travel to them. If you die close to a Feudal Shrine your clan controls, you can choose to respawn there.&lt;/p&gt;&lt;p&gt;When it comes to building fortifications, doors on plots in Lyonesse can only be opened by members of the Clan that controls them. Door opening is not replicated across game instances if the world area is instanced at the time, so you will not accidentally open the door to players you can’t see. We will expand the permission system around doors in other areas besides Lyonesse in the future.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Q&amp;A&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Why do I want to have a site in Lyonesse?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Lyonesse is very rich in resources and features XP and gold bonuses for loot. Having a safe haven in Lyonesse will be very beneficial for a Clan.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;How can I capture a site from another Clan?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Currently, there is no direct way to capture a site. However, due to upkeep, your Clan can make it hard for a controlling Clan to keep their sites if you launch a concerted effort to capture a large portion of the daily Mournwood spawns. Future updates might include direct means to contest the sites.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Can sites be shared by multiple Clans?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;This update is the starting point for Feudal gameplay, and we’re looking to enable multiple Clans to come together to form an Alliance to hold a site together. When we discussed the Alliance features earlier with the player community, there were rightful worries about how we were planning to implement these. As such, we’re keen to see how the sites work with this update and discuss with all of you how best to enable sharing sites between Clans.&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/verse-5-battle-for-lyonesse-first-look-in-pictures</link><pubDate>Fri, 21 Nov 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/verse-5-battle-for-lyonesse-first-look-in-pictures</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians!&lt;/h2&gt;&lt;p&gt;We know you’re eager to dive into our next Verse, and we’re excited to confirm that it’s on track to hit the Public Test Shard in the coming weeks!&lt;/p&gt;&lt;p&gt;The vote for naming the Verse is now closed, and we’re happy to announce that Verse 5 will be called &lt;strong&gt;‘Battle for Lyonesse’&lt;/strong&gt;. Thank you to everyone who cast their vote! &lt;/p&gt;&lt;p&gt;While you sharpen your blades and rally your clans, here’s a fresh batch of screenshots to &lt;strong&gt;tease what’s waiting for you in our most significant content update since the 1.0 release.&lt;/strong&gt; Enjoy this first glimpse into the battles, ambitions, and new horizons of Verse 5 - Battle for Lyonesse. &lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Feudal Sovereignty&lt;/strong&gt;&lt;/h2&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Lyonesse_Map_eb425f699c.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Lyonesse_A_Mournel_in_Corbin_b2f1802b49.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20251113135550_1_817552e001.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20251121120746_1_ebd3aba695.jpg alt=undefined /&gt;&lt;h2&gt;&lt;strong&gt;New building props&lt;/strong&gt;&lt;/h2&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Props_Signs_177a2957cf.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Props_Furnitures_f7c6e95471.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Props_Candles_32503dda78.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Props_Tableware_5ad75471b1.jpg alt=undefined /&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-hotfix-21-11-25-build-42-16-3110</link><pubDate>Fri, 21 Nov 2025 11:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-hotfix-21-11-25-build-42-16-3110</guid><description>&lt;![CDATA[&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/verse-5-is-on-its-way</link><pubDate>Fri, 14 Nov 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/verse-5-is-on-its-way</guid><description>&lt;![CDATA[&lt;h3&gt;Hello Paxians,&lt;/h3&gt;&lt;p&gt;With the launch of Pax Dei 1.0, the world began to change once more. As mentioned already, our dev team is hard at work on the next content update. Whispers from the frontier speak of new bonds being forged and old loyalties being tested. We wanted to give you a glimpse of what is coming before the end of the year. Let’s see what’s cooking! &lt;/p&gt;&lt;h1&gt;Feudal Sovereignty&lt;/h1&gt;&lt;p&gt;Verse 5 marks the beginning of the era of feudalism in Pax Dei. We’re starting with the core of this by allowing clans to capture land in Lyonesse, thereby providing them with the convenience of a base in this resource-rich environment. &lt;/p&gt;&lt;p&gt;PvP will remain strictly opt-in. Yet, those who seek challenge may soon find new ways to make their presence known. Clans may be able to harbor both peaceful artisans and sworn warriors under the same banner, balancing cooperation and competition. &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Shrine_f83703f5f8.jpg alt=undefined /&gt;&lt;h3&gt;The contest for land&lt;/h3&gt;&lt;p&gt;The new Sovereignty feature will allow a Clan leader to claim long-contested lands, namely the mysterious Lyonesse, through the restoration of Feudal Shrines.&lt;/p&gt;&lt;p&gt;Claiming a Shrine will open building rights in previously unbuildable areas, provide new travel and respawn options, and establish a visible presence on the world map through the heraldry of your House.&lt;/p&gt;&lt;p&gt;Ownership, however, comes with responsibility. Maintaining a Shrine will require steady upkeep, and neglect may see your claim fade back into the wilds. &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pv_P_map_5ba552e1f9.png alt=undefined /&gt;&lt;p&gt;&lt;em&gt;Note: this picture is a work-in-progress mock-up for the Lyonesse map (based on the Ancien map). The feature will be Lyonesse only.&lt;/em&gt;&lt;/p&gt;&lt;h3&gt;Locks, Doors, and Protection&lt;/h3&gt;&lt;p&gt;With construction extending into more dangerous provinces, doors, crafters, and other interactable items on these plots will require you have permission to the plot. Building a safe perimeter around the shrine in your control will be essential, and the gate will block others from entering, should you remember to close it.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Feudal_1_af82b985b0.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Feudal_2_f546d56568.jpg alt=undefined /&gt;&lt;h1&gt;Winter and beyond&lt;/h1&gt;&lt;p&gt;As the year draws to a close, winter-themed recipes and decorations are also in the works to bring warmth to the colder months.&lt;/p&gt;&lt;p&gt;Beyond the seasonal cheer, other additions are being prepared and will be introduced before the end of the year:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Table_Ware_and_Candles_Cosy_Room_c00e69bfee.png alt=undefined /&gt;&lt;p&gt;Change is coming to Pax Dei, not as a single moment, but as a series of unfolding choices. Whether you seek dominion, community, or simple peace in your homestead, the age of Feudal Sovereignty will test the bonds that hold the world together.&lt;/p&gt;&lt;p&gt;We’ll provide more details on the next content update and the schedule as soon as we’re ready to deploy it to our Public Test Shard, Arcadia, for the adventurers who’d like to give it a go and test the new features before it gets to the live shards.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-verse-4-patch-4-build-42-16-4036-13-11-2025</link><pubDate>Thu, 13 Nov 2025 08:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-verse-4-patch-4-build-42-16-4036-13-11-2025</guid><description>&lt;![CDATA[&lt;h1&gt;Changes&lt;/h1&gt;&lt;h3&gt;Grace for Plots&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Party Loot Rules&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Party Members &amp; Compass&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Resources&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Gold Loot&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;NPC Loot&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Animal Loot&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Animal Skinning&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Crafting Recipes&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Crafting Speed and Mastery&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Stack Sizes&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Miracles&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Item Repair&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Names&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Fixes&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/work-in-progress-upcoming-small-features-and-fixes</link><pubDate>Fri, 07 Nov 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/work-in-progress-upcoming-small-features-and-fixes</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;Before sharing more details on the essential features of the upcoming Verse 5, we wanted to let you know about some of the smaller (but essential!) features and fixes we are also working on:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;All this should be part of the upcoming content update(s) and be in-game before the end of the year. The list is obviously not exhaustive. More details will be shared at a later date. &lt;/p&gt;&lt;p&gt;Eager to test the changes before they get to the live shards? Join our , Arcadia! &lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/plot-management-changes</link><pubDate>Wed, 05 Nov 2025 14:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/plot-management-changes</guid><description>&lt;![CDATA[&lt;h3&gt;Hello Paxians,&lt;/h3&gt;&lt;p&gt;In the upcoming content update, Verse 5, you will finally be able to build in Lyonesse, the PvP Province, under certain conditions. Stay tuned as we’ll soon have more details to share! In anticipation of this new feature, we’re working on quite a few changes to plot management.&lt;/p&gt;&lt;p&gt;Let’s have a look at the new ways you’ll soon be able to &lt;strong&gt;expand your gameplay experience and secure more plots&lt;/strong&gt;.&lt;/p&gt;&lt;h2&gt;Earn a Plot with &lt;em&gt;Grace&lt;/em&gt;&lt;/h2&gt;&lt;p&gt;We’ve heard your feedback loud and clear: you want to be able to &lt;strong&gt;earn a plot through gameplay&lt;/strong&gt;, not only via Membership. With the next Patch that will be deployed in the coming days on Arcadia, the Public Test Shard, and before the end of November on all the live shards, we’re giving all players the ability to claim and maintain &lt;strong&gt;one plot using the in-game currency, Grace.&lt;/strong&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Grace_Plot1_3a790a6fa3.jpg alt=undefined /&gt;&lt;p&gt;Here’s how it works:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;This new option is designed to give everyone a fair and sustainable way to secure land simply by playing, while allowing us to clean up unused plots, preventing the game worlds from filling up with abandoned plots, and ensuring there’s always space for new players.&lt;/p&gt;&lt;p&gt;The reason for not offering auto-renew with Grace is simply that, as an earned currency, many players also use Grace in gameplay (for Miracles, for example), and we have no guarantees of Grace being available when it’s time to renew a Plot. As such, it would be misleading to offer the option to auto-renew the plot. We’re thus offering you the option to extend the plot for up to two months in advance, which will make it easy to secure your plot as you play.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Notes: &lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Grace_Plot2_c86465f157.jpg alt=undefined /&gt;&lt;h2&gt;Upcoming: buying Plot Tokens&lt;/h2&gt;&lt;p&gt;
Additionally, we plan to introduce the ability to &lt;strong&gt;purchase Plot Tokens individually&lt;/strong&gt; in the game shop in the near future, at a price of $/€4.99 per Token. Some bundle offers will also be available. We’ll share the full pricing details and the deployment date as soon as the feature is ready to release.&lt;/p&gt;&lt;p&gt;These offers are designed for players who prefer not to commit to a subscription, as well as those who want to expand their domain significantly to share it with friends, clan members, or allies.&lt;/p&gt;&lt;h2&gt;Upcoming: transfer Plot ownership&lt;/h2&gt;&lt;p&gt;Finally, we’re also developing a system that will allow players to &lt;strong&gt;transfer Plot ownership&lt;/strong&gt; to another player. This feature won’t be part of &lt;strong&gt;Verse 5&lt;/strong&gt;, but it’s planned to follow soon afterwards.&lt;/p&gt;&lt;p&gt;We’re excited about these new features and think that they will enhance your gameplay experience. As usual, we’re keen on hearing your feedback on the upcoming plans in the .&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-verse-4-patch-3-build-42-16-3419-nov-5</link><pubDate>Wed, 05 Nov 2025 10:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-verse-4-patch-3-build-42-16-3419-nov-5</guid><description>&lt;![CDATA[&lt;h2&gt;Changes&lt;/h2&gt;&lt;h3&gt;Crafting&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Resources&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Fixes&lt;/h2&gt;&lt;h3&gt;Resources&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Character Creator&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;NPC&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;World&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Store&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Technical&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-31-10</link><pubDate>Fri, 31 Oct 2025 14:54:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-31-10</guid><description>&lt;![CDATA[&lt;p&gt;These Patch notes are for the &apos;normal&apos; worlds (not for the Public Test Server, Arcadia).&lt;/p&gt;&lt;h3&gt;Changes&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Fixes&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-has-launched-a-new-chapter-begins</link><pubDate>Thu, 16 Oct 2025 15:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-has-launched-a-new-chapter-begins</guid><description>&lt;![CDATA[&lt;p&gt;Hallo, Paxianer!&lt;/p&gt;&lt;p&gt;Es ist so weit. &lt;strong&gt;Seit heute, dem 16. Oktober 2025, ist Pax Dei 1.0 weltweit offiziell live.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Nach monatelangem Early Access, unzähligen Rückmeldungen und dem eifrigen Engagement unseres Teams und unserer Gründer beginnen wir nun dieses neue Kapitel und laden alle dazu ein, mit uns gemeinsam den wahren Anfang Pax Deis zu begehen. &lt;/p&gt;&lt;p&gt;Schaut euch zur Feier der Veröffentlichung von Pax Dei 1.0 unseren neuen Trailer an: &lt;/p&gt;&lt;p&gt;https://www.youtube.com/watch?v=u-v6xAn98I0&lt;/p&gt;&lt;p&gt;Pax Dei 1.0 ist jetzt auf , im , über , und über den  erhältlich. &lt;/p&gt;&lt;p&gt;Neu im Spiel? Lest unseren .&lt;/p&gt;&lt;p&gt;Wenn ihr schon den Early Access gespielt habt und zum Spiel zurückkehrt, erfahrt ihr in  alles, was ihr wissen müsst. &lt;/p&gt;&lt;h3&gt;Eine Welt, in der Abenteurer bereits auf euch warten&lt;/h3&gt;&lt;p&gt;Seit dem 14. Oktober haben unsere Gründer die neuen Shards erkundet, Grundstücke besiedelt und mit dem Schreiben ihrer Geschichten begonnen. Die Welt ist bereits mit Leben gefüllt und viele der Abenteurer sind bereit, neue Spieler in ihre Clans aufzunehmen, Ratschläge zu geben und euch euren Start zu erleichtern. Wir empfehlen euch wärmstens, einen Blick auf das Clan-Menü im Spiel zu werfen und euch bei einem Clan zu bewerben, der zu eurem Spielstil passt. Als Teil einer stabilen Gruppe wird euer Spielerlebnis einfach noch viel besser. &lt;/p&gt;&lt;p&gt;Eine Liste der Shards findet ihr in einem . Karten der Regionen findet ihr weiter unten, sodass ihr euch den besten Ort für euren Einstieg aussuchen könnt.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Ancien_1_0_0a2789c006.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Merrie_1_0_1eaa55ed7d.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Kerys_1_0_050b615fe8.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Inis_Gallia_1_0_c262085e5c.jpg alt=undefined /&gt;&lt;h3&gt;Werdet Teil unserer Community&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Der Anfang einer neuen Reise in Pax Dei&lt;/h3&gt;&lt;p&gt;Mit 1.0 beginnt die Welt wieder von vorn und das ist erst der Anfang: Kommende Updates bringen Feudalschreine, Bündnisse und mehr mit sich.&lt;/p&gt;&lt;p&gt;Willkommen in Gallia. Erkundet, baut und gestaltet – die Welt gehört euch.&lt;/p&gt;&lt;p&gt;Pax vobiscum.
Das Mainframe-Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-head-start-now-live-for-founders</link><pubDate>Tue, 14 Oct 2025 10:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-head-start-now-live-for-founders</guid><description>&lt;![CDATA[&lt;h2&gt;Hallo, liebe Gründer!&lt;/h2&gt;&lt;p&gt;Endlich ist es so weit: Euer &lt;strong&gt;exklusiver Vorabzugang für Pax Dei 1.0 beginnt heute, am 14. Oktober&lt;/strong&gt;! Ihr könnt jetzt die  betreten, euren Charakter erstellen, euren Clannamen beanspruchen und euch euren Lieblingsplatz in der Welt sichern, bevor das Spiel am 16. Oktober offiziell seine Türen öffnet.&lt;/p&gt;&lt;p&gt;Das wartet auf euch:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Hier findet ihr unseren , falls ihr ihn noch nicht gelesen habt.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/2025_09_19_Founders_rev2_DE_1920x1080_c7bd07c373.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Griffin_Chest_fbe1e9ab1a.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Griffin_Windvane_0a709e1994.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Griffin_Wood_Deco_0591db8773.jpg alt=undefined /&gt;&lt;p&gt;&lt;strong&gt;Wichtige Hinweise:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Damit ihr keine wichtigen Änderungen verpasst, seht euch auf unserem  oder auf unserer  die neuesten Patch Notes an.&lt;/p&gt;&lt;p&gt;Wir freuen uns unheimlich, euch zu diesem nächsten Kapitel von Pax Dei begrüßen zu dürfen. Danke, dass ihr diese Reise mit uns gemeinsam angeht und die Welt von Pax Dei 1.0 als Erste formt.&lt;/p&gt;&lt;p&gt;Pax vobiscum.
Das Mainframe-Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-release-notes</link><pubDate>Fri, 10 Oct 2025 10:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-release-notes</guid><description>&lt;![CDATA[&lt;p&gt;&lt;em&gt;Edited on October 14 with the Known Issues.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Welcome to Pax Dei 1.0. We now have exited Early Access and the game will release on October 14 for Founders and their friends, and on October 16 for everyone else.&lt;/p&gt;&lt;p&gt;You can find more information about the game content and mechanics:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;This update primarily focuses on quality improvements and bug fixes, along with some balancing changes. We’re already working on the next update, which focuses on bringing new gameplay into Pax Dei.&lt;/p&gt;&lt;h2&gt;New Death Mechanics&lt;/h2&gt;&lt;p&gt;The economic penalties for dying have been revamped. The new system aims to improve the game flow for new players who primarily play in Home Valleys by removing corpse runs in Home Valleys, while also unifying the penalties across PvE and PvP. The changes also make death more consequential, aiming to improve the overall game economy value flow.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Gameplay&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Level Design&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Game Economy&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Resources and Crafting&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Gameplay Balancing&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;User Interface&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Building &amp; Crafting&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Character creator / Lobby&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Art&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;In-game shop and Plot Tokens&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Other&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h1&gt;Known Issues - 14/10/2025&lt;/h1&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Character Creator&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/tales-of-lyonesse-ii-lore</link><pubDate>Fri, 03 Oct 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/tales-of-lyonesse-ii-lore</guid><description>&lt;![CDATA[&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Segurant_and_the_Pit_of_Lyonesse_2d005efc91.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/A_letter_found_in_Lyonesse_f65cca6a10.jpg alt=undefined /&gt;&lt;h2&gt;Segurant and the Pit of Lyonesse&lt;/h2&gt;&lt;p&gt;From tower high in Lyonesse, he kept his watch alone,
Where forests deep in darkness lie, and winds like trumpets moan.
One night beneath a pale moon’s light, a cry broke through the air,
Half a roar and half a wail, of grief and of despair.&lt;/p&gt;&lt;p&gt;Sing, O sing of Segurant,
Knight of the dragon dread,
He rides where none dare follow,
Where only saints have tread.&lt;/p&gt;&lt;p&gt;Again it came on another eve, with smoke that trailed the skies,
A dragon’s breath, or spirit’s curse, in dreadful, mournful cries.
He rode to where the black smoke curled, and found the gaping pit,
And from its depths came voices strange, a weeping infinite.&lt;/p&gt;&lt;p&gt;Sing, O sing of Segurant,
Knight of the dragon dread,
He hunts through smoke and shadow,
Where grieving voices led.&lt;/p&gt;&lt;p&gt;He told the hall of Arthur’s court, he spoke of what he’d found,
Of smoke and moan, of shadowed depth, and cries beneath the ground.
Then Merlin rose and warned him straight: “This is no beast of bone,
But shadow vast, that if unbound, may swallow flesh and stone.”&lt;/p&gt;&lt;p&gt;Sing, O sing of Segurant,
Knight of the dragon dread,
He swore to chase it downward,
Though all the court turned head.&lt;/p&gt;&lt;p&gt;So forth he rode with company, into the forest’s gloom,
And there he found the yawning pit, wide as a giant’s tomb.
Alone he dared descend its depths, alone he sought the sound,
And thrice his horn rang through the dark, before the earth fell down.&lt;/p&gt;&lt;p&gt;Sing, O sing of Segurant,
Knight of the dragon dread,
He blows his horn in darkness,
And stones fall on his head.&lt;/p&gt;&lt;p&gt;The cliffs gave way, the stones poured in, the echoes rolled like thunder,
The path was sealed, the knight was lost, to shadow’s endless hunger.
Some say he hunts the dragon still, where endless caverns wind,
Some say the pit devoured him whole, with nothing left behind.&lt;/p&gt;&lt;p&gt;Sing, O sing of Segurant,
Knight of the dragon dread,
He hunts the beast forever,
Though some declare him dead.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h2&gt;&lt;strong&gt;A Letter Found in Lyonesse&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;Brother Thomasin,&lt;/p&gt;&lt;p&gt;I writ ye quick, for I found marvels here no man shuld pass by. In them black woods I seen a queer plant, thorn’d and twisted, bleedin sap like gold, warm as flesh. When I broke a branch the juice run on me hand, and I swear I heard a voice, soft like a chapel song, then another, low and thick, like a belly growlin afore a feast.&lt;/p&gt;&lt;p&gt;An there be stones too, black and carved with holy words, glowin yet like altar candles. I took three, for priests will pay good coin, even if they call ‘em cursed. Fools! They hum like church bells, and I feel strong as a knight bearin ‘em.&lt;/p&gt;&lt;p&gt;Since then I dream of tables groanin with meat and pies, fish fat as hogs, bread white as snow. I see us both sittin there, eatin till we near burst, laughin like lords. By Oroael’s bones, brother, I woke with my mouth waterin.&lt;/p&gt;&lt;p&gt;I tell ye true, Thomasin, this land is rich. I’ll go deeper yet, to the pit where smoke rises. There be more wonders hid below, gold enough for us both, food enough for all our kin. When I bring it back, none shall hunger in Kerys again. Pray for me if ye like, but I think the Divine hand guides me now.&lt;/p&gt;&lt;p&gt;Yr brother,
Alain&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-releases-october-16-a-new-chapter-begins</link><pubDate>Mon, 29 Sep 2025 14:53:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-releases-october-16-a-new-chapter-begins</guid><description>&lt;![CDATA[&lt;h3&gt;Hallo, Paxianer!
&lt;/h3&gt;&lt;p&gt;Es ist so weit, der Moment, auf den wir alle gewartet haben: &lt;strong&gt;Am 16. Oktober 2025 erscheint Pax Dei 1.0.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Bald beginnt eure Reise durch diese handgefertigte, von Spielern gelenkte Welt so richtig. Nach monatelangem Early Access mit unglaublichen Rückmeldungen, geteilten Geschichten und unvergesslichen Bauten unserer Community freuen wir uns jetzt wahnsinnig darauf, neue und wiederkehrende Spieler in unserem unvergleichlichen, lebendigen Mittelalter-MMO willkommen zu heißen.&lt;/p&gt;&lt;p&gt;Hier findet ihr alle Informationen, die ihr für diese neue Entwicklungsphase von Pax Dei benötigt. Wir vertiefen das Ganze noch mal in separaten Artikeln und empfehlen euch wärmstens, diese sorgfältig zu lesen. &lt;/p&gt;&lt;h2&gt;Terminplan&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Veröffentlichung &amp; Löschung&lt;/h2&gt;&lt;p&gt;Ab dem 14. Oktober können Gründer auf das Spiel zugreifen und ab dem 16. Oktober dann auch alle anderen. Wir legen allen mit Gründerpaket ans Herz, diesen Vorsprung zu nutzen, um euch euren Charakter- oder Clan-Namen zu sichern und den perfekten Ort für euer neues Zuhause zu finden. &lt;/p&gt;&lt;p&gt;Nach der Veröffentlichung beginnen alle auf neuen Shards und alle Charaktere, Grundstücke, Inventare, Fertigkeiten und so weiter werden gelöscht und zurückgesetzt. Das ist die letzte Löschung des Early Access und nach der Veröffentlichung von Pax Dei 1.0 wird es auch keine weiteren mehr geben.&lt;/p&gt;&lt;p&gt;Alle Details: .&lt;/p&gt;&lt;h2&gt;Wo kann ich Pax Dei spielen?&lt;/h2&gt;&lt;p&gt;Pax Dei 1.0 wird auf denselben Plattformen verfügbar sein wie schon der Early Access: Steam, Epic Games Store und GeForce Now. Es wird allerdings zwei Änderungen geben:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Alle Details: .&lt;/p&gt;&lt;h2&gt;Wie spiele ich Pax Dei 1.0 als neuer Spieler?&lt;/h2&gt;&lt;p&gt;Als neuer Spieler kannst du Pax Dei 1.0 ab dem 16. Oktober spielen, indem du einfach auf einer der verfügbaren Plattformen das Basisspiel erwirbst. Mit diesem Kauf erhältst du Zugriff auf das Spiel, 2 Charakterplätze und einen kostenlosen Monat Premium-Mitgliedschaft, durch die du einen Monat lang Premium-Status sowie ein Grundstückstoken erhältst.&lt;/p&gt;&lt;p&gt;Falls du Interesse an den exklusiven Vorteilen der Gründerpakete hast: Sie sind gerade auf Steam und auf unserer Webseite im Angebot. Gründerpakete können noch bis zum 6. Oktober erworben werden, also schau sie dir an, bevor sie abgeschafft werden!&lt;/p&gt;&lt;p&gt;Weitere Informationen gibt es in unserem .&lt;/p&gt;&lt;h2&gt;Was passiert mit den Spielern des Early Access?&lt;/h2&gt;&lt;p&gt;Als Early-Access-Spieler beziehungsweise Gründer &lt;strong&gt;müsst ihr das Spiel nicht noch einmal kaufen&lt;/strong&gt;. Es ist bereits in eurem Besitz. Ihr behaltet außerdem eure Charakterplätze sowie kosmetischen Anleitungen und erhaltet, je nach Gründerpaket, 1, 2 oder 4 Grundstückstoken sowie 1, 2 oder 4 Monate Premium-Status.&lt;/p&gt;&lt;p&gt;Alle Gründer können ab dem 14. Oktober, also zwei Tage vor der offiziellen Veröffentlichung, auf die 1.0-Spielserver zugreifen. Nutzt diesen Vorsprung, um euch euren Charakter- oder Clan-Namen zu sichern und den perfekten Ort für euer neues Zuhause zu finden. &lt;/p&gt;&lt;p&gt;Noch ein letztes Extra: Wir haben kürzlich angekündigt, dass alle Gründer eine zweite Kopie von Pax Dei erhalten, um einen Freund einladen zu können. Ihr habt bis zum 16. November Zeit, um euch mit dem Spiel zu verbinden und dieses Angebot wahrzunehmen – lasst euch das nicht entgehen!&lt;/p&gt;&lt;p&gt;Weitere Informationen gibt es in unserem .&lt;/p&gt;&lt;h2&gt;Spielt kostenlos oder mit Abonnement weiter&lt;/h2&gt;&lt;p&gt;Ob Neuling oder Gründer, nach Ablauf eures kostenlosen Monats oder eurer kostenlosen Monate könnt ihr entweder kostenlos weiterspielen, ohne Grundstück, aber mit der ansonsten vollständigen Pax-Dei-Erfahrung, oder eine Premium-Mitgliedschaft erwerben, um weitere Vorteile freizuschalten. &lt;/p&gt;&lt;p&gt;Alle Informationen dazu, inklusive der Preise, findet ihr in . &lt;/p&gt;&lt;h2&gt;Feiern mit der Community&lt;/h2&gt;&lt;p&gt;Um das Ende des Early Access und die Veröffentlichung von Pax Dei 1.0 zu feiern, haben wir mehrere Community-Aktivitäten in unseren sozialen Medien geplant. Außerdem schließen wir uns mit Just About für ein Projekt zusammen, über das ihr Missionen mit Bezug zu Pax Dei abschließen und tolle Belohnungen erhalten könnt.&lt;/p&gt;&lt;p&gt;Weitere Details gibt es bald!&lt;/p&gt;&lt;h2&gt;Die Entwicklung geht weiter&lt;/h2&gt;&lt;p&gt;Pax Dei wird stetig weiterentwickelt und unser Team arbeitet bereits am nächsten Vers (&lt;em&gt;Verse&lt;/em&gt;). Bitte gebt weiter fleißig Rückmeldungen, um die Zukunft mitzugestalten.&lt;/p&gt;&lt;p&gt;Vielen Dank, dass ihr uns dabei helft, diese Welt aufzubauen. Wir können es kaum erwarten, eure nächsten Kreationen zu sehen!&lt;/p&gt;&lt;p&gt;Pax vobiscum.
Das Mainframe-Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-for-new-players</link><pubDate>Mon, 29 Sep 2025 14:53:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-for-new-players</guid><description>&lt;![CDATA[&lt;h3&gt;Hallo, Paxianer!
&lt;/h3&gt;&lt;p&gt;„Paxianer“ nennen wir und die Community all jene, die Pax Dei spielen. Du hast dich dazu entschieden, der Pax Dei-Community beizutreten, und wir heißen dich in Gallia herzlich willkommen, lieber Paxianer!&lt;/p&gt;&lt;p&gt;Weiter unten haben wir alle wichtigen Informationen zusammengefasst, die du für einen reibungslosen Start als Paxianer benötigst!&lt;/p&gt;&lt;h2&gt;Pax Dei 1.0 erscheint am 16. Oktober&lt;/h2&gt;&lt;p&gt;Als neuer Spieler kannst du Pax Dei 1.0 ab dem 16. Oktober spielen, indem du einfach auf einer der verfügbaren Plattformen (, Steam, Epic Games Store) das Basisspiel erwirbst. Wenn du den PC Game Pass verwendest, kannst du Pax Dei ganz einfach über dein Game Pass-Abonnement spielen. &lt;/p&gt;&lt;p&gt;Unabhängig von der Plattform erhältst du mit dem Kauf des Basisspiels dauerhaften Zugriff auf das Spiel Pax Dei, 2 Charakterplätze und einen kostenlosen Monat Premium-Mitgliedschaft (1 Grundstück), durch die du einen Monat lang Premium-Status sowie ein Grundstückstoken erhältst.&lt;/p&gt;&lt;p&gt;&lt;em&gt;Hinweis: Falls du Interesse an den exklusiven Vorteilen der Early-Access-Gründerpakete hast: Sie sind gerade auf Steam und auf unserer Webseite im Angebot. Gründerpakete können noch bis zum 6. Oktober erworben werden, also schau sie dir an, bevor sie abgeschafft werden!&lt;/em&gt;&lt;/p&gt;&lt;h2&gt;Schalte zusätzliche Vorteile frei&lt;/h2&gt;&lt;p&gt;Falls dir die Vorteile deines kostenlosen Monats Premium-Mitgliedschaft gefallen, kannst du dir ja mal unsere Abonnement-Pläne anschauen! Mit einer Premium-Mitgliedschaft erhältst du: &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Eine Premium-Mitgliedschaft wird nicht benötigt, um Pax Dei zu spielen. Es können zusätzliche Gebühren anfallen. Weitere Informationen findest du in unseren entsprechenden FAQ. &lt;/p&gt;&lt;h2&gt;Community-Ressourcen&lt;/h2&gt;&lt;p&gt;Pax Dei ist ein soziales MMO. Unsere Community hegt eine große Leidenschaft für das Spiel und steht Neulingen schnell mit Rat und Tat zur Seite:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Wir wünschen dir ein wunderbares Abenteuer in Pax Dei.&lt;/p&gt;&lt;p&gt;Pax vobiscum.
Das Mainframe-Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-for-founders</link><pubDate>Mon, 29 Sep 2025 14:52:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-for-founders</guid><description>&lt;![CDATA[&lt;h3&gt;Hallo, Paxianer!
&lt;/h3&gt;&lt;p&gt;Wir haben endlich das Erscheinungsdatum für Pax Dei 1.0 angekündigt: 16. Oktober 2025. Ja, es passiert wirklich! Die letzten Tage des Early Access brechen an und wir wollten diese Gelegenheit nutzen, uns direkt an euch zu wenden: unsere Early-Access-Spieler, unsere Gründer.&lt;/p&gt;&lt;p&gt;https://www.youtube.com/watch?v=VCt3UjDBI0w&lt;/p&gt;&lt;p&gt;Wir sind jetzt schon seit über einem Jahr im Early Access. In dieser Zeit haben wir miterlebt, wie die Welt von Pax Dei zum Leben erwacht, haben das Spiel verbessert und erweitert. Und nichts davon – wirklich gar nichts – wäre ohne euch möglich gewesen. Wir bedanken uns aus tiefsten Herzen. Vielen Dank!&lt;/p&gt;&lt;h2&gt;Gründer-Vorteile&lt;/h2&gt;&lt;p&gt;Was erwartet euch Gründer denn nun bei der Veröffentlichung? &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Mehr Details findet ihr in der folgenden Tabelle:&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/2025_09_19_Founders_rev2_DE_1920x1080_c7bd07c373.jpg alt=undefined /&gt;&lt;h2&gt;Exklusive Überraschungen&lt;/h2&gt;&lt;p&gt;Und das ist noch nicht alles! Zur Feier der Veröffentlichung von Pax Dei 1.0 haben wir ein paar zusätzliche Überraschungen für all unsere Gründer vorbereitet – egal ob Geselle, Handwerker oder Meister. Ta-da:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Griffin_Windvane_0a709e1994.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Griffin_Chest_fbe1e9ab1a.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Griffin_Wood_Deco_0591db8773.jpg alt=undefined /&gt;&lt;h2&gt;Zusätzliche Informationen&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Noch einmal: Vielen herzlichen Dank für eure stetige Unterstützung bei diesem Early Access. Ohne die Unterstützung dieser Community und ohne eure Leidenschaft, euer Feedback und euren Zuspruch in den letzten Monaten hätten wir Pax Dei nicht veröffentlichen können. &lt;/p&gt;&lt;p&gt;Pax vobiscum.
Das Mainframe-Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-shard-list</link><pubDate>Mon, 29 Sep 2025 14:52:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-shard-list</guid><description>&lt;![CDATA[&lt;h3&gt;Hallo, Paxianer!&lt;/h3&gt;&lt;p&gt;Das 1.0-Release von Pax Dei steht kurz bevor und wir möchten euch nun die Liste der Shards vorstellen, die am Tag der Veröffentlichung verfügbar sein werden, damit ihr euch mit euren Freunden und Clan-Mitgliedern abstimmen könnt, wo ihr euch niederlassen wollt.&lt;/p&gt;&lt;p&gt;Wir werden zunächst nur einige Shards öffnen und, wie schon im Early Access, die Bevölkerungszahlen in jeder Region genau beobachten, um bei Bedarf zügig neue Shards freizuschalten.&lt;/p&gt;&lt;h3&gt;Liste der Shards pro Region&lt;/h3&gt;&lt;pre&gt;&lt;code&gt;undefined&lt;/code&gt;&lt;/pre&gt;&lt;h3&gt;Hinweis zu RP-Shards&lt;/h3&gt;&lt;p&gt;Wie im Early Access wird es auch diesmal RP-Shards (RP = roleplay, d. h. Rollenspiel) für alle geben, die Pax Dei als Rollenspieler erleben wollen. &lt;strong&gt;ABER&lt;/strong&gt;: Auf diesen Shards werden wir keine besonderen Regeln durchsetzen und es wird auch keine spezielle RP-Moderation geben. Wir trauen unserer Community zu, dass sie sich respektvoll verhält und die RP-Abenteuer anderer nicht stört. Für alle, die kein Interesse an Rollenspiel haben, gibt es andere Shards. &lt;/p&gt;&lt;h3&gt;Neu: Arcadia – der Öffentliche Test-Shard&lt;/h3&gt;&lt;p&gt;Mit dem vollständigen Release von Pax Dei eröffnen wir außerdem einen &lt;strong&gt;brandneuen Öffentlichen Test-Shard: Arcadia&lt;/strong&gt;. Dieser Shard steht allen offen, die mit ihren Charakteren und Grundstücken mitmachen möchten.&lt;/p&gt;&lt;p&gt;Anfangs wird dieser Shard identisch zu den anderen Live-Shards sein, mit demselben Inhalt und derselben Spiel-Version. Nach einigen Wochen werden wir jedoch beginnen, neue Spielinhalte zuerst auf diesem Shard zu veröffentlichen. Wenn ihr auf dem Öffentlichen Test-Shard spielt, könnt ihr euch auf Folgendes freuen:&lt;/p&gt;&lt;p&gt;Früher Zugang zu kommenden Features, bevor sie auf regulären Shards erscheinen, zum Live-Testen und für Balancing.&lt;/p&gt;&lt;p&gt;Die Chance, das Spiel aktiv mitzugestalten, indem ihr Feedback zu neuen Inhalten noch vor ihrer Veröffentlichung gebt.&lt;/p&gt;&lt;p&gt;Das Spielen auf diesem Shard ist rein optional. Er ist eine permanente Welt, die parallel zu den normalen und RP-Welten bestehen wird. Dieser Shard ist als Ort für Neugierige und Abenteurer gedacht, die einen Blick in die Zukunft des Spiels werfen wollen.&lt;/p&gt;&lt;p&gt;Wir können es kaum erwarten, einige von euch dort zu sehen, und freuen uns auf euer Feedback, während wir Pax Dei gemeinsam weiterentwickeln.&lt;/p&gt;&lt;p&gt;Pax vobiscum.&lt;/p&gt;&lt;p&gt;Das Mainframe-Team&lt;/p&gt;&lt;h1&gt;Öffentlicher Test-Shard – Q&amp;A&lt;/h1&gt;&lt;h4&gt;Was ist der Öffentliche Test-Shard?&lt;/h4&gt;&lt;p&gt;Ein Spiel-Server, auf dem neue Inhalte schon vor ihrer offiziellen Veröffentlichung spielbar sind, zum Live-Testen und für Balancing. Abgesehen davon verhält er sich wie alle anderen Welten. Dieser Shard ist eine zusätzliche Option neben den normalen und den RP-Welten. Ein Ort für Neugierige und Abenteurer, die einen Blick in die Zukunft des Spiels werfen wollen. &lt;/p&gt;&lt;h4&gt;Warum ein Öffentlicher Test-Shard?&lt;/h4&gt;&lt;p&gt;Pax Dei wird stets weiterentwickelt, und manche Änderungen und Features müssen mit einer größeren Anzahl von Spielern getestet werden. Dieser Test-Shard ermöglicht es uns, Dinge „in echt“ auszuprobieren, die wir intern aufgrund unserer Teamgröße nicht simulieren können.&lt;/p&gt;&lt;h4&gt;Warum werden Abonnement-Tokens und Charakterplätze für den Test-Shard benötigt?&lt;/h4&gt;&lt;p&gt;Damit der Test aussagekräftig ist, muss er reale Gameplay-Bedingungen widerspiegeln. Viele kritische Fehler treten nur dann auf, wenn viele Spieler gleichzeitig bauen, Handwerk betreiben, kämpfen und Rohstoffe sammeln. Das kann man nicht mit temporärem Zugang oder einmaligen Tests nachstellen, es braucht eine Welt, die dauerhaft belebt ist.&lt;/p&gt;&lt;p&gt;Abonnement-Tokens und Charakterplätze sind Teil dieser Dauerhaftigkeit. Sie führen dazu, dass Spieler investiert bleiben, verhindern verlassene „Geisterstädte“, und sorgen dafür, dass wir verlässliche und aussagekräftige Daten bekommen.&lt;/p&gt;&lt;p&gt;Und um es klarzustellen: Es geht hier nicht darum, dir unfertige Features vorzusetzen. Betrachte den Test-Shard wie eine Art Early-Access-Server: komplett spielbare Inhalte, schnelle Patches und wenn alles stabil läuft, werden die Updates auf allen Shards veröffentlicht.&lt;/p&gt;&lt;h4&gt;Kann ich meinen Charakter und meine Grundstücke vom Test-Shard später auf einen anderen Shard übertragen?&lt;/h4&gt;&lt;p&gt;Nein. Charaktere und Grundstücke sind immer fest an den jeweiligen Shard gebunden. Natürlich kannst du mehrere Charaktere und Grundstücke auf verschiedenen Shards haben, aber Spielfortschritt ist nicht zwischen Shards übertragbar.&lt;/p&gt;&lt;h4&gt;Ist dieser Shard permanent?&lt;/h4&gt;&lt;p&gt;Ja. Der Öffentliche Test-Shard ist ein vollwertiger Shard, kein temporärer Server. Es sollte hier auch keine Server-Löschungen geben, genau wie bei den anderen Live-Shards. &lt;/p&gt;&lt;h4&gt;Wie oft erscheinen neue Inhalte auf dem Öffentlichen Test-Shard?&lt;/h4&gt;&lt;p&gt;Neue Spielinhalte erscheinen dort einige Wochen vor ihrer allgemeinen Veröffentlichung. Der genaue Zeitpunkt hängt vom Inhalt und unseren Testanforderungen ab.&lt;/p&gt;&lt;h4&gt;Wird der Öffentliche Test-Shard stabil laufen?&lt;/h4&gt;&lt;p&gt;Wir werden unser Bestes geben, ihn so stabil wie die Live-Shards zu halten. Da er neue Spielinhalte zuerst erhält, wird er aber manchmal weniger stabil sein als die anderen Shards. Das ist Teil des Abenteuers!&lt;/p&gt;&lt;h4&gt;Wie kann ich mein Feedback mitteilen?&lt;/h4&gt;&lt;p&gt;Wir werden auf unserem offiziellen Discord-Server Feedback-Kanäle bereitstellen, in denen du deine Erfahrungen mit dem Öffentlichen Test-Shard teilen kannst. Deine Vorschläge helfen uns, neue Inhalte zu verbessern, bevor sie für alle anderen Spieler zugänglich sind.&lt;/p&gt;&lt;h4&gt;In welcher Region ist der Shard?&lt;/h4&gt;&lt;p&gt;Der Öffentliche Test-Shard ist in der EU. Spieler können von überall beitreten, aber je nach Standort kann es zu Latenzunterschieden kommen.&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/your-creativity-your-rewards-just-pax-dei</link><pubDate>Mon, 29 Sep 2025 14:51:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/your-creativity-your-rewards-just-pax-dei</guid><description>&lt;![CDATA[&lt;h2&gt;Attention Paxians!&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;
&lt;/strong&gt;With a new phase of Pax Dei on the horizon, your skills and knowledge are more vital than ever, and they deserve to be rewarded.

We teamed up with our partners at  to do exactly that.&lt;/p&gt;&lt;p&gt;Head there for the chance to earn real dollars for your tricks, tips, and clips in content challenges such as:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Every month that you exceed $25, you will be paid out via PayPal; otherwise, it’ll roll over into the next month.&lt;/p&gt;&lt;p&gt;There are loads more rewards to come, so show us what you’re made of!

Pax vobiscum.
- The Mainframe Team&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/image_103_8e0bc73a4c.jpg alt=undefined /&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-schedule-and-details</link><pubDate>Mon, 29 Sep 2025 14:51:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/1-0/pax-dei-1-0-schedule-and-details</guid><description>&lt;![CDATA[&lt;h3&gt;Hallo, Paxianer!
&lt;/h3&gt;&lt;p&gt;Freut ihr euch schon auf die Veröffentlichung von Pax Dei 1.0? Lest euch hier alle Details durch, um einen reibungslosen Übergang vom Early Access zu Pax Dei 1.0 zu erleben.&lt;/p&gt;&lt;h2&gt;Terminplan&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Löschung&lt;/h2&gt;&lt;p&gt;Nach der Veröffentlichung beginnen alle mit neuen Charakteren auf neuen Shards. Wenn die EA-Server am &lt;strong&gt;06. Oktober&lt;/strong&gt; schließen, werden alle Charaktere, Grundstücke, Inventare, Fertigkeiten und so weiter gelöscht und zurückgesetzt, sodass alle bei Veröffentlichung neu beginnen können. Das ist die letzte Löschung des Early Access und nach der Veröffentlichung von Pax Dei 1.0 wird es auch keine weiteren mehr geben.&lt;/p&gt;&lt;h2&gt;Plattformen&lt;/h2&gt;&lt;p&gt;Pax Dei 1.0 wird auf den folgenden Plattformen verfügbar sein:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Ihr könnt Pax Dei außerdem über  spielen.&lt;/p&gt;&lt;h2&gt;Pax Dei-Launcher&lt;/h2&gt;&lt;p&gt;Ab &lt;strong&gt;Mittwoch, den 1. Oktober 2025&lt;/strong&gt;, wird der Pax-Dei-Launcher &lt;strong&gt;deaktiviert &lt;/strong&gt;und ihr könnt das Spiel nicht mehr auf diesem Weg starten.&lt;/p&gt;&lt;p&gt;Alle Spieler, die den Launcher derzeit verwenden, haben bereits &lt;strong&gt;einen Steam-Key an die mit ihrem Pax-Dei-Konto verknüpfte E-Mail-Adresse erhalten&lt;/strong&gt;, um weiterhin spielen zu können. Alle Vorteile der Gründerpakete sowie das Gallia-Gargoyle-Rezept bleiben selbstverständlich erhalten. &lt;/p&gt;&lt;p&gt;Weitere Informationen gibt es in unserem .&lt;/p&gt;&lt;h2&gt;Empfohlene PC-Systemanforderungen&lt;/h2&gt;&lt;p&gt;Die Mindestanforderungen sowie die empfohlenen Systemanforderungen sind:&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Mindestanforderungen&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Empfohlene Systemanforderungen&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Für weitere technische Informationen rund um Pax Dei besucht unsere Kundendienst-Seite:  &lt;/p&gt;&lt;p&gt;Pax vobiscum.
Das Mainframe-Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-and-known-issues-autumn-update-25-9-2025</link><pubDate>Thu, 25 Sep 2025 10:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-and-known-issues-autumn-update-25-9-2025</guid><description>&lt;![CDATA[&lt;h1&gt;Known Issues&lt;/h1&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h1&gt;Patch Notes&lt;/h1&gt;&lt;h3&gt;Plot Management&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Tutorial&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Performance&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;World and VFX&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Characters&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Character Creator&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Building&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Audio &amp; Settings&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Combat &amp; PVP&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;UI &amp; Notifications&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Other&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/autumn-content-update</link><pubDate>Tue, 23 Sep 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/autumn-content-update</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,

We wanted to announce that we’re ready to deploy a new minor content update for Pax Dei, which will go live&lt;strong&gt; on September 25&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;Maintenance will start at &lt;strong&gt;10 am UTC&lt;/strong&gt; and will last for about 1 hour. &lt;/p&gt;&lt;p&gt;What’s in this content update? Let’s see the details.&lt;/p&gt;&lt;h2&gt;Autumn Content Update - Release Notes&lt;/h2&gt;&lt;p&gt;This update introduces the new &lt;strong&gt;Token system for plots&lt;/strong&gt;, which we’re currently testing. We want to thank you in advance for trying it out and sharing your feedback.&lt;/p&gt;&lt;p&gt;To help you get started, a detailed tutorial has been added in-game that explains precisely how the system works. We strongly recommend going through it, especially if you’re playing in a localized version, and letting us know if anything seems unclear.&lt;/p&gt;&lt;h3&gt;Plot Management and Tokens&lt;/h3&gt;&lt;p&gt;When you log in after the maintenance, you’ll be able to spend the Plot Tokens that you received according to the Founder’s Pack you purchased for Early Access. Be aware that some players may see more Tokens than intended. This is a known bug that will be fixed at release. &lt;/p&gt;&lt;p&gt;For Early Access, we decided to keep it in, so you can experiment with more Tokens for a little while.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Important:&lt;/strong&gt; keep in mind that &lt;strong&gt;Tokens are required not only to place new plots but also to sustain existing ones&lt;/strong&gt;. Overspending Tokens on new plots could prevent you from renewing your current plots, so use them carefully.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Placing a plot now creates a “Plot Slot” and consumes one Token&lt;/strong&gt;, and each Token keeps a Plot Slot active for one month. &lt;strong&gt;By default, Plot Slots will attempt to renew automatically&lt;/strong&gt; once their time runs out, consuming another Token. You can disable auto-renew if you’d prefer to manage your tokens manually.&lt;/p&gt;&lt;p&gt;If a &lt;strong&gt;Plot Slot is not renewed, it becomes frozen&lt;/strong&gt;. A frozen plot cannot be built on, and if it isn’t renewed within three days, both the plot and its related Plot Slot will be automatically released.
You can of course release a plot at any time, as was the case before, and place a new one, free of charge, in the plot slot that is now empty, until the Plot Slot expires, of course.&lt;/p&gt;&lt;p&gt;After Thursday’s maintenance, &lt;strong&gt;all existing plots will start with only three days remaining&lt;/strong&gt; before they expire and become frozen.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;If you did not log in since early August&lt;/strong&gt;, you have not received any Tokens yet, and you’ll need to log in within 6 days after the maintenance to ensure you get Tokens and keep your plots active.
&lt;strong&gt;If you do not log in to receive Tokens&lt;/strong&gt;, &lt;strong&gt;after six days of inactivity&lt;/strong&gt; following the maintenance, &lt;strong&gt;all your plots will be removed&lt;/strong&gt; from the world, and any items on them will be sent to your &lt;strong&gt;redeeming queue&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;When a plot is removed, whether you release it yourself or it expires automatically, the remaining time on that plot slot is preserved, allowing you to reuse it for a new placement later.&lt;/p&gt;&lt;h3&gt;Tutorials&lt;/h3&gt;&lt;p&gt;We’ve added more tutorials to make Pax Dei easier for new players. If you prefer to skip the full tutorial, we recommend opening the plot menu and checking out the dedicated tutorial there before disabling the rest.&lt;/p&gt;&lt;h3&gt;Performance&lt;/h3&gt;&lt;p&gt;We’ve made changes to how building light sources work by adjusting culling range and shadow casting. These improvements should help boost performance, particularly in areas with a lot of construction.&lt;/p&gt;&lt;p&gt;See you in-game!
Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/decommissioning-the-pax-dei-launcher</link><pubDate>Tue, 23 Sep 2025 09:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/decommissioning-the-pax-dei-launcher</guid><description>&lt;![CDATA[&lt;h3&gt;Hallo Paxians,
&lt;/h3&gt;&lt;p&gt;Wir möchten euch eine wichtige Neuigkeit mitteilen, die alle betrifft, die derzeit den &lt;strong&gt;Pax Dei Launcher&lt;/strong&gt; zum Spielen nutzen.

In den kommenden Wochen wird &lt;strong&gt;der Pax Dei Launcher deaktiviert&lt;/strong&gt;. Das heißt, ihr könnt das Spiel künftig nicht mehr über den Launcher starten.

Als Ausgleich erhalten alle Gründer, &lt;strong&gt;die aktuell den Pax Dei Launcher verwenden, noch diese Woche einen Steam-Key,&lt;/strong&gt; der euch ab dann den Zugriff auf das Spiel über Steam gewährt. Alle Vorteile eures Gründerpakets – &lt;strong&gt;inklusive des Gallianischen Gargoyles&lt;/strong&gt;, die ihr beim Kauf über die offizielle Website erhalten habt – werden problemlos übernommen.

Die Steam-Keys werden per &lt;strong&gt;E-Mail an die Adresse geschickt, die mit eurem playPaxDei.com-Konto verknüpft ist&lt;/strong&gt;. Bitte stellt sicher, dass diese Adresse aktuell ist!

Weitere Informationen findet ihr in .

Pax vobiscum,
Das Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/tales-of-lyonesse-lore</link><pubDate>Fri, 19 Sep 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/tales-of-lyonesse-lore</guid><description>&lt;![CDATA[&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Lay_of_Fair_Lyonesse_a05bba5b68.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Inquisition_Ambergrasp_6eeb6f5bee.png alt=undefined /&gt;&lt;h2&gt;
Lay of Fair Lyonesse&lt;/h2&gt;&lt;p&gt;Green were the vales of Lyonesse,
Shining with dew at dawn,
Apple and oak, and corn in sheaves,
Gold on every lawn.&lt;/p&gt;&lt;p&gt;No man hungered in those days,
Nor child went lean with need,
For there was set the Cauldron vast,
That never failed of feed.&lt;/p&gt;&lt;p&gt;They ate, they drank, they ate again,
Till bellies swelled with more,
The gift was turned to glutton’s curse,
And spilled upon the shore.&lt;/p&gt;&lt;p&gt;So feasting drowned the fair green land,
The valleys sank away,
And only waves keep memory now,
Of Lyonesse’s day.&lt;/p&gt;&lt;h2&gt;Of the Inquisition and the Ambergrasp&lt;/h2&gt;&lt;p&gt;To the Most Reverend Father, Keeper of the Keys,&lt;/p&gt;&lt;p&gt;Be it known that certain specimens, lately transported from the province of Lyonesse, have been placed into the custody of the Papal Arcanists for trial and discernment. The plant in question bears dark and thornéd boughs, yet within them runs a golden sap that glows and hums with uncommon force. The learned masters have given it the name Ambergrasp.&lt;/p&gt;&lt;p&gt;The first examinations have yielded most favorable signs. Distillations of the sap did stir the air as though graced by a hidden breath, and when applied to relics of minor sanctity, the objects shone more brightly and seemed to answer to prayer with greater fervor. In disputation, it was concluded that within this sap abides some portion of divine spirit, not unlike the virtue that clings to the bones of martyrs or the stones of ancient shrines. The masters are confident it may serve to fashion relics and artefacts, or to lend new fire to miracles.&lt;/p&gt;&lt;p&gt;Encouraged by these findings, the Arcanists humbly petition leave to establish an outpost within Lyonesse itself, so that they may conduct their operations upon the field. They believe that by certain arts of soil and blessing, the growth of Ambergrasp may be hastened, and its yield multiplied.&lt;/p&gt;&lt;p&gt;This officer recommends the request be granted, for the gain of Holy Church and the discomfiture of her enemies.&lt;/p&gt;&lt;p&gt;Signed and sealed,
Brother Matthias of the Inquisition
Faithful Servant of the Holy See&lt;/p&gt;&lt;p&gt;&lt;em&gt;Header credits: &lt;/em&gt;Italian Landscape with the Ponte Lucano over the Aniene River &lt;em&gt;by Jan Both&lt;/em&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-verse-4-raiders-of-lyonesse</link><pubDate>Wed, 10 Sep 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-verse-4-raiders-of-lyonesse</guid><description>&lt;![CDATA[&lt;h2&gt;Patch Notes&lt;/h2&gt;&lt;p&gt;&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;PvP Province - Lyonesse&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Crafting &amp; resources&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Building&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Revamped Lobby and Character Creator&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Characters&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;UI&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;World&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;World visuals&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Localization&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Camera&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Audio &amp; VFX&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Crashes&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h2&gt;Known Issues&lt;/h2&gt;&lt;p&gt; &lt;/p&gt;&lt;h3&gt;Combat&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;Building&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;World (Lyonesse)&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;UI &amp; HUD&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;Character Creation &amp; Customization&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;Wearables &amp; Cosmetics&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/verse-4-raiders-of-lyonesse-is-coming</link><pubDate>Tue, 09 Sep 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/verse-4-raiders-of-lyonesse-is-coming</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians,&lt;/h2&gt;&lt;p&gt;We’re thrilled to announce that the long-awaited Verse 4 is arriving on live servers very soon! Titled &lt;em&gt;“Raiders of Lyonesse”&lt;/em&gt;, this new Verse will be released as soon as tomorrow, September 10! Let’s get ready for some PvP content! &lt;/p&gt;&lt;p&gt;The scheduled maintenance will begin at 10:00 am UTC, with an expected downtime of approximately 90 minutes across all live shards.&lt;/p&gt;&lt;p&gt;Now, without further delay, let’s dive into the content of Raiders of Lyonesse.&lt;/p&gt;&lt;h3&gt;New PvP map&lt;/h3&gt;&lt;p&gt;We’re making some big changes to the PvP zone, Lyonesse. First of all, the whole zone is much bigger to support the new gameplay. There are several unique landmark locations in the form of ruined old cities, hinting at the province&apos;s rich history. We’re also adding some new sites in the form of watchtowers, serving as convenient places for you to repair your gear and craft some items. Since the new Lyonesse is so big and we wanted to make Fast travel more consistent, we’re now enabling fast travel within Lyonesse between the ruined cities and province gateways. The Fast Travel points exist as Petrae Dei in the four corner areas of Lyonesse, and you’ll have to collect the Fast Travel points in each of these locations the same way as the Petrae Dei in other provinces.&lt;/p&gt;&lt;p&gt;Beware, a bigger zone means more riches to find, but also more foes to defeat! Get your swords ready!&lt;/p&gt;&lt;p&gt;For more details, check out our dedicated article about .&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Lyonesse_1_8ec1a8e856.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Lyonesse_map_ed61b1b900.jpg alt=undefined /&gt;&lt;h3&gt;New resources in Lyonesse&lt;/h3&gt;&lt;p&gt;To give each of you a good reason to travel to Lyonesse, we’re adding two new unique resources you can only find in the PvP-enabled areas. Ambergrasp and Canonite are very scarce in the area and sought-after by Zebians patrolling in Lyonesse, so be prepared to be on the lookout for the Residual Harvesters collecting the resources on your behalf. The biggest spoils will be found on their bosses, in PvE sites across the area.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pv_P_resource_272b992e32.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pv_P_Resource_1_d9e7060a32.png alt=undefined /&gt;&lt;h3&gt;Enchantment&lt;/h3&gt;&lt;p&gt;The new resources found in Lyonesse can be refined in the Alchemy and Jewelcrafting skill trees and combined into Sanctified Oil, which comes in four tiers, ranging from +50 to +125 points of Item Power boost. The oil can be applied to any item with Item Power to permanently boost all the item&apos;s stats.&lt;/p&gt;&lt;h3&gt;RP outfit&lt;/h3&gt;&lt;p&gt;Not sure what to wear while wandering through your clan’s city, stopping by a nearby tavern, or just relaxing at home? We’ve got you covered with a colorful set of 36 wearables perfect for every laid-back occasion. And since pictures speak louder than words, here they are!&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/RP_bourrelets_047671955b.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/RP_circlets_763a10f9b7.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/RP_tiara_d6af2f09bb.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/RP_Tunics_Female_d489783958.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/RP_Tunics_Male_2703860e35.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/RP_Dresses_ab52cc4d8f.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/RP_capes_0a69c35677.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/shoes_e9e299e36b.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/RP_boots_96ae3b53ce.png alt=undefined /&gt;&lt;h3&gt;UI updates&lt;/h3&gt;&lt;p&gt;We’re making changes to the Items icons, introducing a more visually intuitive system, and making it easier to instantly recognize both the quality level and tier of an item at a glance. For more details, please see our dedicated .&lt;/p&gt;&lt;p&gt;Quality will now be shown in a gradient of color in the top half of the icon and also in the segmented outer ring of the new symbol.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;The tier is indicated by the segmented inner ring of the symbol. Filled segments show the tier count.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Items_Icons_187bb71659.png alt=undefined /&gt;&lt;p&gt;Additional UI visual changes are also being made to the style of the bonus display. 

Last, but not least, the HUD now includes the biome and zone you’re currently in. The visual presentation for the feature is not the final design and will likely be more discreet in a future update. &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Hud_with_Biome_3de28d3e7e.jpg alt=undefined /&gt;&lt;h3&gt;Cosmos updates&lt;/h3&gt;&lt;p&gt;We continue to improve the Cosmos, enhancing both the night sky and cloud rendering. We’re also making some minor adjustments to image exposure and contrast. 
See you in-game for more details!&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/New_night_541add7f57.png alt=undefined /&gt;&lt;h3&gt;Revamped Lobby and New Character Creator UI&lt;/h3&gt;&lt;p&gt;We’re creating a new lobby for the game to better fit its style. More importantly, we’re unlocking a whole range of new options to customize your avatar’s face. You can now alter the shapes of your character’s facial features using sliders as well as control their age and skin complexion (redness, baggy or dark eye orbits…).&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/CC_01_f027bde273.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/CC_02_dfd27e4284.png alt=undefined /&gt;&lt;h3&gt;Tutorial pages&lt;/h3&gt;&lt;p&gt;The new lobby will feature a brief set of introduction screens for Pax Dei. The screens are intended for new players coming to the game, to give them more context on what Pax Dei is about.&lt;/p&gt;&lt;p&gt;We’re sure you’re as thrilled as we are with this “back to school” content update, and we can’t wait to read your feedback on the dedicated channels!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/new-pvp-system-clarifications</link><pubDate>Fri, 05 Sep 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/new-pvp-system-clarifications</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;Thank you for the constructive and interesting discussions around the latest announcement regarding the .&lt;/p&gt;&lt;p&gt;We’ve heard your concerns about PvP participation and want to be transparent about our approach. In Pax Dei, PvP is intended as one of the core drivers of the economy and the living world. Territory control, wars, and conflict create demand for crafting, gathering, trade, and cooperation - they help keep the game meaningful and alive over time. To be clear, PvP will not be mandatory, but it will have an impact on other areas of the game and will affect PvE players in other ways. Trade between Lyonesse and the Home Valleys will be essential for everyone to thrive.&lt;/p&gt;&lt;p&gt;Our vision is that the benefits of territory ownership, tax income, and other war objectives belong to the players and clans who rise to meet the challenge and accept the risks in full. Victories and rewards should feel like actual achievements, earned through courage and commitment.
These rewards exist to inspire players to accept the full weight of risk and conflict, turning the struggle for territory and power into something thrilling and worthwhile. The promise of these rewards makes every battle fought and every objective defended part of a meaningful story in the world of Pax Dei.
While the system of feudal claims is designed with organized clans in mind, Trade Towns are built to support smaller clans, and even solo adventurers.&lt;/p&gt;&lt;p&gt;We’ve also heard concerns about the risk of splitting existing communities, and we are exploring ways to minimize that impact while still staying true to the principles above.&lt;/p&gt;&lt;p&gt;You also had several questions about future features, particularly regarding seasons. We’re still in the process of finalizing the design for these, so we cannot share more details at the moment. &lt;/p&gt;&lt;p&gt;Last but not least, in case you missed it, the valleys of Lyonesse bear the names of Arthurian legend: Avalon, Brecilien, Karrek, and Corbin. Once lush lands of enchantment, Lyonesse has become a realm scarred by warfare, its forests haunted, and its biomes corrupted. Many of its stories remain untold. Arthur is not the only soul bound to this land, several Redeemers have also walked its paths.&lt;/p&gt;&lt;p&gt;We know the complete PvP plans are pretty ambitious, and we’ll make sure we don’t design them in a way that leaves anyone behind.&lt;/p&gt;&lt;p&gt;Please keep the feedback coming!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/changes-to-the-pvp-system-in-pax-dei-everything-you-need-to-know</link><pubDate>Fri, 29 Aug 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/changes-to-the-pvp-system-in-pax-dei-everything-you-need-to-know</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians,&lt;/h2&gt;&lt;p&gt;
We’re excited to introduce the big changes that will be coming to PvP in Pax Dei, starting with Verse 4! Whether you’re a seasoned fighter or just dipping your toes into the world of player combat, here’s everything you need to know about the &lt;strong&gt;reworked PvP system&lt;/strong&gt;: what’s changing, what’s staying, and how you can prepare. All the details and concepts below are still a work in progress, and we’re eager to get your feedback and suggestions to improve them and ensure they suit your gameplay style.&lt;/p&gt;&lt;p&gt;Before we go into details, let’s first talk about where we are and what we aim to achieve.&lt;/p&gt;&lt;p&gt;We know some players hate PvP, some love it and others are in between - if the reward is worth the risk, they’ll do it, but the reward really has to be there and the risk has to be understood. As such, we still think PvP in Pax Dei should be a choice and players should have the ability to opt in, whether that’s through joining a PvP alliance or travelling to a PvP-enabled area in the game.&lt;/p&gt;&lt;p&gt;This brings us to Pax Dei: the peace of the divine mechanic that controls where PvP is available. At the time of writing this blog, the Home Valleys and the Wildlands are protected under Pax Dei and players are safe from PvP mechanics, while Lyonesse is a PvP-enabled forsaken area with no protection. You, as a player, have no control over this… yet. Our goal is to gradually change this over time, introducing elements that make the game more challenging in certain areas while giving you control of Pax Dei through specific mechanics.&lt;/p&gt;&lt;p&gt;The role of PvP in Pax Dei is multi-fold. We want to see the PvP systems result in large alliances being formed, castles being built, and drama unfolding in the field of war and politics, with spies, backstabbing and bribery. Getting to the top leadership positions should be hard work - but also attainable with cunning. A ruler leading the largest army in the game should never have to step on the field of battle if they and their subjects so choose. It’ll take time, but each update will take us closer to this vision.&lt;/p&gt;&lt;p&gt;We also want to create systems that allow competition - and create tension - along multiple axes of the game, not just PvP. Some players should be able to exert physical power, while a rich merchant should be able to use their gold for power.&lt;/p&gt;&lt;p&gt;All of this will result in a game where we hope to see a healthy player-driven economy, where the competition will lead into destruction and demand of goods, enabling those who love the crafting parts of the game to meaningfully participate and feel their work is appreciated. So while this document will detail elements some of you will not want to participate in, our goal is to make a better game for you all.&lt;/p&gt;&lt;p&gt;Let’s jump into a bit more detail on what we’re thinking.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Lyonesse_map_ed61b1b900.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Lyonesse_by_day_e54a015d71.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Lyonesse_by_night_844c21adfc.JPG alt=undefined /&gt;&lt;h2&gt;Phase 1 - Verse 4&lt;/h2&gt;&lt;p&gt;Lyonesse is becoming much larger. The updated Lyonesse is a full-blown 10x10 km area with 5 zones. Four of the zones are in the corners and contain entry portals, with a central zone in the middle, accessible from all four corners. Each area has PvE sites, with the center being significantly more dangerous than the other areas.&lt;/p&gt;&lt;p&gt;The four corner areas all have a Petra Dei inside them, with a Pax Dei protected area surrounding the Petra Dei. The Petra Dei has all the services you expect, with crafters and storage.&lt;/p&gt;&lt;p&gt;The thinking behind making Lyonesse larger is, as you’ll read below, that there’s a ton of gameplay we’ll be introducing to Lyonesse in subsequent updates, and this requires space. We’ve looked at the extraction gameplay in Lyonesse and with the gameplay that’s landing, the larger area was also warranted to allow players to dip in and out with significant PvP risk - but no guarantee of getting caught each time.&lt;/p&gt;&lt;p&gt;Lyonesse now comes with two new resources only found in the area. Ambergrasp and Canonite are refined using Alchemy and Jewelcrafting and will allow creation of Sanctified Oil, which can be used to Enchant any gear with Item Power, with up to a 125-point boost to the Item Power of the Enchanted item. The enchantment is permanent when applied to the item. The resources can be found on the ground, but are predominantly found as loot on NPCs in the area, and the most lucrative drops will be on NPCs in the central area of Lyonesse.&lt;/p&gt;&lt;p&gt;The goal of this update is to prepare for the future, but also give you a good reason to venture into Lyonesse in search of riches.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pv_P_Resource_2_601fa01f1a.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pv_P_Resource_1_d9e7060a32.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Enchanted_Item_7851262efb.jpg alt=undefined /&gt;&lt;h2&gt;Phase 2&lt;/h2&gt;&lt;p&gt;While Heartlands in Pax Dei will be sacrosanct and will not be wiped after the game launch, Lyonesse will feature seasons. The rules and gameplay will change in Lyonesse between the seasons, and the first one will likely last 6 months.&lt;/p&gt;&lt;p&gt;The PvP update after Verse 4 will introduce a new mechanism where clans will be able to claim a piece of land in Lyonesse and place plots in the area they’ve claimed. The plots will allow building exactly as if you were in Heartlands, with the distinction that the plot placement is only available to the members of the clan.&lt;/p&gt;&lt;p&gt;The number of spots that can be claimed will be limited. To capture a spot, the clans will have to have access to a new resource to pay for the claim - and upkeep - for the ownership. The resource will be constrained in availability, and clans who want to own land in Lyonesse will be either trading or fighting to get access to it.&lt;/p&gt;&lt;p&gt;Having land in Lyonesse will have huge benefits, bringing safety, storage and crafting to the clan. The claimed spot is likely to act as a respawn shrine for the clan in control of the site, so being in control of a spot next to a good PvE site will be extremely beneficial.&lt;/p&gt;&lt;p&gt;We are looking at improving some plot-level permissions as part of this work to facilitate creation of safe fortresses.&lt;/p&gt;&lt;p&gt;We’re also looking at changing the rules related to death and property. Right now, Pax Dei forces the same rules everywhere across the game world, and the need for corpse runs feels very harsh in the Heartlands. We don’t have final details yet, but it’s likely that going forward you no longer have to make a corpse run after respawning in a Shrine in Home Valleys, but also we’ll likely add a small chance for some stackable items being destroyed and will tune the death damage to any gear with health.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Market_Town_bc9b7c31c1.jpg alt=undefined /&gt;&lt;h2&gt;
After phase 2&lt;/h2&gt;&lt;p&gt;The following features are in the design phase, so the timing, order and exact design might still change, but we wanted to give you a glimpse of where the game is going.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Feudal Houses &lt;/strong&gt;will allow a Clan to flag itself as a Feudal House, with the Clan leader becoming a Knight. Knights can swear fealty to each other, thus forming a larger alliance, which will affect the PvP flagging of all players in the alliance. We will likely require that the land in Lyonesse can only be controlled by Houses. &lt;/p&gt;&lt;p&gt;Houses are likely to get the means to claim areas outside of Lyonesse as their sphere of influence and gain benefits such as taxation rights in these areas. However, doing this will open the alliance up to war declarations, with the alliance being flagged for PvP also outside of Lyonesse when at war.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Market Towns&lt;/strong&gt; will change the areas around the Petra Deis in Lyonesse. The areas will stay as safe harbors inside Lyonesse and feature plots that allow building. Where the plots elsewhere in Lyonesse require combat for ownership, the plots in the Market Towns will use economic competition and you will be bidding gold against other players for control of these plots. We’re looking at making these areas central trading hubs and are likely to make changes related to speed travel and resource transportation as the towns come online, but don’t have exact details to share on that yet.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Parishes&lt;/strong&gt; will allow players to form an alliance to enable a Priest to collect large amounts of Grace. We’re looking at enabling the Priest to not only cast new very expensive Miracles, but also to control Pax Dei with Altars, securing claimed sites in Lyonesse from PvP. We’re also looking at new Positions of Power, where priests can anoint members of the Feudal Houses into new positions.&lt;/p&gt;&lt;h2&gt;Get Ready for the New PvP Era&lt;/h2&gt;&lt;p&gt;As you can imagine, these updates require quite a lot of work, changes, additions and adjustments, and not everything will be released all at once.&lt;/p&gt;&lt;p&gt;The new era for Pax Dei PvP will start with the new Lyonesse and Enchanting. Following this, we’ll add building in Lyonesse, with more to follow.&lt;/p&gt;&lt;p&gt; Please provide your feedback in the .&lt;/p&gt;&lt;p&gt; Whether you’re looking to dominate the battlefield, build an economic empire in a Market Town, or just survive in the wilds, there’ll be something for every PvP player with these changes.&lt;/p&gt;&lt;p&gt;The real fight for Lyonesse will soon begin! 🔥&lt;/p&gt;&lt;p&gt;Bellum vobiscum,
The Mainframe Team &lt;/p&gt;&lt;p&gt;
&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/ui-and-item-icons-upcoming-update</link><pubDate>Thu, 14 Aug 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/ui-and-item-icons-upcoming-update</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;We wanted to share with you some work in progress our team is doing regarding icons and UI in general.&lt;/p&gt;&lt;h2&gt;Items Icons&lt;/h2&gt;&lt;p&gt;We’re excited to share that our team is working on an update for the item icons! We know that the recently added icons haven’t been as clear as we’d like, which can sometimes cause confusion. That’s why we’re introducing a more visually intuitive system, making it easier to instantly recognize both the quality level and tier of an item at a glance.&lt;/p&gt;&lt;p&gt;The concept below is still a work in progress, but the final result should look quite similar. Bonus: you’ll also catch a sneak peek at the Mastercrafting system mentioned in yesterday’s news and .&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/quality_and_tier_449af4ae12.png alt=undefined /&gt;&lt;h2&gt;UI Update&lt;/h2&gt;&lt;p&gt;Our UI team is also hard at work on unifying the game’s interface. In short, our focal points are essentially to make your experience more consistent, making sure the UI doesn’t get in the way anymore, and allowing our UI’s to be more predictable and scalable. 

To actually show you, instead of writing promising words that might feel empty, we’ve included a bunch of images. Keep in mind though, that these images are a work in progress outline for the design, and their looks will be updated to fit in better stylistically with the medieval setting of Pax Dei. 

We’re aiming to make our in-game main menus, like our Inventory, Crafting menu, Character menu (currently equipment), Clan Menu, Markets, and Grace, follow the standard of our latest Journal update. So we’re gradually moving to a more docked panel on the right side of the screen, moving the UI more out of the way so you can focus on the world of Pax Dei and its gameplay. Identical to the latest Journal update, we’re also moving the details of the focused item into a floating tooltip. Aside from these bigger, more visually apparent changes, we’re also updating all of the keybind inputs along the way to make sure that the UI of the menus no longer conflict with the inputs that you need for combat and other gameplay-related features.  &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/character_itemhighlighted_0c5fb05e83.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/clan_applicantstab_b21794ac20.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/clan_joinorcreate_1c3573d6b7.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/clan_memberstab_fd47a8d582.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/clan_newstab_4098e67637.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/crafting_craftingwhilebrowsing_d5edc326fc.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/crafting_itemhighlighted_fe5e8767f6.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/externalcrafting_itemhighlighted_71666853eb.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/externalinventory_iteminteraction_f7bc9f884a.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/grace_2edae6454d.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/inventory_itemcomparison_ffcf04e519.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/inventory_itemhighlighted_c008f7ee0d.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/inventory_3afb45c11e.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/journal_itemhighlighted_ec8aa3e0ee.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/mail_messagehighlighted_c90baf9149.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/mail_redeemingqueue_fa9bd43c9c.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/map_itemhighlighted_9c12232b92.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/markets_itemhighlighted_9c61323d68.png alt=undefined /&gt;&lt;p&gt;We don’t have an exact ETA for these improvements, as the revamp requires us to rebuild quite a bit of previously built systems. We know you’ve been waiting, and we are working hard with our small team to get these improvements in as fast as possible for you. Because of this, we are aiming to roll these updates out in chunks, so you’ll get to enjoy updates more frequently. 

We’re excited about making Pax Dei better, and we’re looking forward to getting these updates in, we wanted to give you a glimpse of what’s coming to share that excitement with you.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/interview-with-the-devs-on-the-future-of-pax-dei</link><pubDate>Tue, 12 Aug 2025 12:01:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/interview-with-the-devs-on-the-future-of-pax-dei</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;Our COO, Sulka, and our Design Director, Pétur, sat down last week to discuss the journey of Pax Dei with Eltarii, the Professional Gamer. They reflected on the actual status of the game, what we added, what we changed and the reasoning behind the content updates deployed since the start of Early Access. &lt;/p&gt;&lt;p&gt;They also discussed what’s coming next, and if you want to know more, check out the full interview, which completes our recent blog on the “”: &lt;/p&gt;&lt;p&gt;  &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/I_Spoke_to_the_Devs_About_The_Future_Of_Pax_Dei_for_OVER_AN_HOUR_thumbnail_3_adfbcc4b68.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Petur_Oern_T_Horarinsson_fe1fec1a3b.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Sulka_Haro_2_890f51b3fc.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Eltarii_BW_BG_99c83f929c.png alt=undefined /&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/pax-dei-the-journey-so-far</link><pubDate>Tue, 12 Aug 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/pax-dei-the-journey-so-far</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;We recently celebrated one year of early access for Pax Dei and wanted to provide an update on where we come from, where we’re at, and what’s coming.&lt;/p&gt;&lt;h2&gt;The beginnings&lt;/h2&gt;&lt;p&gt;Pax Dei has been long in the coming. The idea for the game started brewing in the minds of a few of the Mainframe founders 20 years ago. The core of the game was clear already back then: making an open sandbox world inspired by medieval myths, driven by players in a fully open economy. The first challenge was that what didn’t exist back then was a game engine capable of running the game as envisioned, with visuals grounded in the real world but made larger than life, so one would yearn to live in the world of Pax Dei with a sense of wonder. The second challenge for MMOs has historically been the server-side capabilities needed to run a game with thousands of players. The requirements of MMOs are enormous compared to other games, and the game as envisioned just would not have been possible 20 years ago.&lt;/p&gt;&lt;p&gt;In 2019, we decided it was time and founded a company to make the game real. What had changed was that the Unreal Engine render engine was now very mature and could cater for the style of visuals we wanted, and server compute &amp; Internet bandwidth was now on a level that could be used to run the game. As with most game projects, it took about a year to get a team together, so the preproduction effort for Pax Dei began in earnest in 2020, with us working on designs and developing technical solutions to drive the MMO backend needed on top of Unreal. Another piece of technology we put a significant emphasis on was the world generation pipeline, to enable our relatively small world team to build a game world hundreds of square kilometers in size.&lt;/p&gt;&lt;p&gt;With the player community being the core of the game - all the really interesting things in Pax Dei are intended to be a result of emergent player actions - we started to hit a point in 2023 where developing the game was becoming hard without having the players deeply involved. The Mainframe team has quite a few people who have both worked on MMOs and played them extensively, and we’re very firmly in the camp that believes the player community is what makes MMOs interesting. That, in turn, means we believe developing the game without involving the players from early stages of development won’t result in the best possible MMO, so we wanted to get people on board even knowing the game wasn’t “done” yet, which, in many ways, MMOs never are. As communities form in a game, they shape the game through interaction with the developer, feeding a cycle of adding new gameplay to keep games fresh and interesting.&lt;/p&gt;&lt;p&gt;Given we were far from even Early Access at that point, we opted to start running larger playtests inside a closed beta and collecting feedback from the closed community instead of launching the game in public. This worked fabulous and we made considerable strides in improving the game, but even this started to run out of scale for some of the systems, as having a few hundred people in the game was a far cry from the 8000 players we supported for each world instance at the time, so we decided to launch the game in Early Access.&lt;/p&gt;&lt;p&gt;At this point, we had a building system that showed great promise, an intentionally simple combat system with a variety of PvE content ranging from simple ruins to larger dungeons, a vast, beautiful world for everyone to explore and the beginnings of a PvP system. The game was, and still mostly is, balanced so that it’s highly beneficial to cooperate with other players, which had worked well in the testing, but we wanted to get more insight on how this plays out with a larger group of players.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Alpha_ae26e39a36.jpg alt=undefined /&gt;&lt;h2&gt;Early Access starts&lt;/h2&gt;&lt;p&gt;Enter June 2024 - the game launches in Early Access, and our real learning begins.&lt;/p&gt;&lt;p&gt;At this point, we were very excited and had a ton of plans for what we wanted to put into the game next, which, as you know, got published as a roadmap. In hindsight, we should have been clearer at that point about wanting to change the plans according to feedback from the community and the roadmap as published at that point was a 100% full booking from the team with relatively little booking for changes from all of you, which obviously started flooding soon after.&lt;/p&gt;&lt;p&gt;As you know, the first weeks were pretty rough. We discovered several issues that hadn’t been uncovered in earlier tests, despite those being pretty big. So, in the first month, the team was in firefighter mode and literally fixed more than 100 bugs a week, primarily based on reports from the players. While the fixing was ongoing, we were also collecting feedback from new players and reflecting the roadmap we had for the game against the feedback. And by reading all the feedback, it was evident that the first major update post-launch would have to focus on improving pretty much all areas of the game instead of adding significant new features.&lt;/p&gt;&lt;p&gt;The first update, Proving Grounds, included pretty massive changes to the world and progression. We’d underestimated the amount of time people would play the game alone, even if in a clan. So we restructured the PvE sites and added a significant amount of soloable and small group PvE content into the Heartlands. The combat system got extensive changes on the locomotion to stop the game from feeling like the combat was fighting your controls, which hugely improved the overall feel in combat. Literally everything was rebalanced, aiming to make crafting less grindy. Many locations in the world were found that could be blocked out in unintended ways, which were adjusted, and a lot of roads were added. A load of usability issues were fixed. Last but not least, we made significant changes to the building system to improve performance, where the towns and cities that all of you were building turned out to be a lot bigger than anyone had anticipated.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Proving_Grounds_cb8305c00c.jpg alt=undefined /&gt;&lt;p&gt;While most of the team was focusing on the Big Fix Update, we were working on two initiatives that saw the light of day later in the fall of 2024.&lt;/p&gt;&lt;p&gt;A huge patch updated the game to use Discord as the underlying tech for chat. Using their tech, we added a load of critical features into the game - friend list, DMs to friends and better public text channels, as well as prepped the game for more features like voice chat. Great communication tools are essential inside an MMO, and this was a big step toward improving them. Chat is also a good example of a feature we all take for granted in MMOs, and due to it being a prominent feature, we never really consider how much effort it takes to implement it well. For smaller developers, these must-haves can end up consuming a large portion of the team time, as no ready-to-use solutions exist for almost anything one needs in games.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Discord_12825_ff0a04142a.png alt=undefined /&gt;&lt;p&gt;The second big thing to land was the Market Square patch, which added the Gold currency and marketplaces you can build onto your plots. The market is a crucial piece of the puzzle for making the game economy interesting, and while we’d know this to be the case, many of you reminded us of this in a flood of feedback for this not being in the game before the update.&lt;/p&gt;&lt;p&gt;We added to Verse 2 in January by introducing another critical component of the game economy loop - Grace and Miracles. You get Grace by sacrificing Gold, which allows for a variety of non-combat spells to be cast, enabling Gold to have value. We originally intended to launch Grace and Markets at the same time, but the plan changed as we were implementing the two and discovered how hard it was to create a full-blown technical solution that works for an MMO. We deemed the markets inherently valuable and pushed them out early, with a plan to follow with Grace as soon as we could, which we did.&lt;/p&gt;&lt;p&gt;The Market Square update triggered a flurry of feedback. One of the biggest gripes you all had was the distributed nature of the markets. While building a stall on your plot was deemed great, running around a valley to find deals was considered too much effort, resulting in overall poor experience. We already had a design to address this, so based on the feedback this was prioritised as an important improvement.&lt;/p&gt;&lt;p&gt;The update in March added the ability to browse all the markets in the world area you were in at the time. While working on this, we also decided to improve the navigability of the world. The game earlier had a wind feature where you could mark a spot in the map and then press a key to get wind to blow in the direction of the marker, but this was both unknown to a lot of players and worked poorly in many world areas, so it didn’t actually help navigation very much. The replacement for the wind was a compass in the HUD, with indicators for your plots and other nearby points of interest, along with a marker to a market picked in the remote browsing, making the process of navigation a lot easier.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Markets_2e84d9f22f.png alt=undefined /&gt;&lt;p&gt;The update also added a bunch of building content, using a mix of ideas from our Discord community and our designs. We also added voice chat that had been requested by many players and automated the selection of harvesting tools for wood chopping and mining.&lt;/p&gt;&lt;h2&gt;Verse 3 - The latest update&lt;/h2&gt;&lt;p&gt;The next major update - Path of the Adventurer - took until June to go out. We originally wanted this to release around a month earlier, but the QA &amp; polish process for the release ended up taking a lot longer than expected. What happened here is as follows.&lt;/p&gt;&lt;p&gt;One of the biggest sources of feedback for the game had been the combat system, or lack thereof, as some of you would say. The game launched with a very simple combat model and this clearly did not meet the expectations of many of you. The first update after launch fixed combat locomotion issues, which helped a lot, but the big missing feature was still the ability to meaningfully form the MMO holy trinity groups, with some players specializing as healers, some tanking and some acting as DPS. This also meant there was a very specific tank mage set of armor that was the most optimal for playing Pax Dei, which devalued a lot of the game progression and made it a lot less interesting than any of us wanted. The combat team decided to address this for real and started the combat system revamp already in November.&lt;/p&gt;&lt;p&gt;The work ended up taking six months, with a lot of the combat being essentially reimplemented. The changes are too numerous to list here, but with the new combat system and gear progression, we now have a much deeper, more interesting progression for combat, with the specialized roles the player community had been asking for.&lt;/p&gt;&lt;p&gt;At the same time, we had listened and learned quite a bit about how the world worked for a variety of things, from resource gathering to travel and PvE to population density. The world team decided to put these learnings into practice and make sweeping changes into the world. This meant increasing the amount of buildable area in the game to increase the population count of a world to 14,000 players, adding crafters around the Petrae Dei to make new player life and travel easier and redesigning the biome setup in the world to make the resources found in each biome more distinct.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Path_of_the_adventurer_d2f0d9e20e.png alt=undefined /&gt;&lt;p&gt;This, of course, came with another massive balancing pass on the crafting to match the new biomes, but also to address another pain point from the community. While it was great that the crafting had co-dependencies between professions, we had implemented this in a manner where it was hard to progress in any of the professions without progressing in all of them. This was a massive undertaking for any player and not really what we wanted, where the intent had always been that you could progress in a profession as a master and not need to spend time in all professions. Verse 3 - Path of the Adventurer saw huge changes in this, for the better.&lt;/p&gt;&lt;p&gt;Our original plan was to launch these as separate updates, but come spring and us starting to package Verse 3 to be releasable, we realized the complexity of version management for the changes effectively forced our hand into combining everything into one huge update - bigger than any of the prior updates - and getting this into properly playable state took a lot longer than we expected.&lt;/p&gt;&lt;h2&gt;But not the last one…&lt;/h2&gt;&lt;p&gt;This is pretty much where we’re at with the public updates at the time of writing this. We ended up making a huge amount of progress and changes during Early Access have improved the game significantly compared to a year ago. We did end up implementing a lot of things we’d talked about, but also as it happens, the changes we made based on learnings and feedback ended up eating a lot of our time, so not everything we thought of a year ago ended up making it into the game.&lt;/p&gt;&lt;p&gt;Having said that, let’s talk about what we think we’d like to do in the future.&lt;/p&gt;&lt;p&gt;Pax Dei is intended to be a living, breathing beast nurtured by both us at Mainframe and you, the players. Our job is to funnel a mix of our and your ideas into the game to make it as good as possible and ensure you have a great time playing and enjoying the company of everyone in the Pax Dei community. As such, we don’t foresee a future where we stop adding features and content into the game - the upcoming 1.0 moment is not the end of this continuous evolution of Pax Dei.&lt;/p&gt;&lt;p&gt;The big theme of what we’re planning to do next is the societies in the game. This entails organizing as groups beyond clans, both for your benefit but also for the purposes of conflict. In practical terms, we’re finally working on expanding the conflict and PVP in the form of the Feudal system and looking at adding a deeper social layer to the Grace mechanics. The main focus of development for the rest of the year is planned to be in this area. Our intent and goal is that, quite soon, each of you will not only belong to a clan, but also to other larger player-driven organizations that have influence in how the game plays.&lt;/p&gt;&lt;p&gt;While those systems form the basis for our work, we’ll also continue to work on items we’re hearing from the community. The social layers we’re looking at strongly synergize with finally improving the permissioning, both for clans and plots. We’re reading all your feedback on the crafting systems, and we’re indeed grinding our way through the balancing to improve the crafting experience and to make some of the less developed professions better. As an example, work is underway to make the foods and potions a lot more interesting, with a more diverse range of buffs. We’ll also definitely look into everything that touches the economy, from markets to loot, as it all ties strongly into how the game works as a social sandbox.&lt;/p&gt;&lt;p&gt;The next update of the game will start by setting the stage for what&apos;s to come. The old Lyonesse will be gone and replaced by a new, much larger Lyonesse, the same size as the other Provinces, which will be needed for the gameplay we’ll be introducing in updates as the year progresses. As a first taster, there will be two new resources exclusively available from Lyonesse, which will enable a new Enchanting feature tied to Alchemy and Jewelcrafting. After refining the resources with the two professions, you can manufacture consumables that permanently boost the Item Power of enchanted items. There are rumors that Cultists in the area are also interested in the resources, so keep an eye out for the gatherers and collectors in the area.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/image_58_d98a4bb5c7.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/image_59_2a22a63a50.png alt=undefined /&gt;&lt;p&gt;As an aside, one reason we’ve been changing the inventory icon symbols recently is the work related to showing the Enchantment status of items in the icon. The other related feature that needs a place in the icons is Master Crafting, where the design intent is that, in the future, any item with Item Power that gets crafted with a near 100% success rate will get an additional Item Power boost and Master Crafted label.&lt;/p&gt;&lt;p&gt;The rationale for these changes to Lyonesse is twofold. Firstly, with unique resources in Lyonesse, we wanted to tune the risk-reward for playing in Lyonesse. Especially with some of the harvesting being tied to PvE, the additional risk of PvP meant we wanted to make it easier to slip into Lyonesse, get some goods and slip out undetected, as the number of people playing in Lyonesse is expected to grow quite a bit.&lt;/p&gt;&lt;p&gt;Secondly, we don’t yet have an ETA for the other features we’re working on for Lyonesse, but we intend to add Trade Towns where you’ll bid gold to get hold of a plot safe from PvP, as well as PvP battling over controlling towers and their associated areas to build a home in Lyonesse. As mentioned above, this requires space in the world area.&lt;/p&gt;&lt;p&gt;The features in Lyonesse will be built on top of a foundational Feudal System. This is a new system that will allow the formation of PvP alliances, which will influence the PvP flagging in Lyonesse. We are also looking at connecting the alliances into a dominion system that will allow taxation of the player markets based on a set of rules on which properties the alliance controls in the world.&lt;/p&gt;&lt;p&gt;Last but not least, we’re looking at introducing Parishes. On a high level, this will mean the ability to create an altar that forms a parish, to which other players can join. As players in a parish earn grace, Priests and other members of the Parish who are in a position of power will gain a Grace kickback. This system will come with Miracles that are very expensive and effectively only available to the players in a position of power, with some tied into enabling actions for the Feudal alliances.&lt;/p&gt;&lt;p&gt;With all that said, thanks for reading until the end. We’ll be releasing more details on all of the above as things get closer to release.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/verse-3-part-2-coming-on-august-6</link><pubDate>Mon, 04 Aug 2025 13:30:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/verse-3-part-2-coming-on-august-6</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;As mentioned previously, a new content update is coming this summer. Our current target deployment date is August 6. For this maintenance, we’re expecting a downtime of 1 hour, starting at &lt;strong&gt;10 am UTC&lt;/strong&gt;. &lt;/p&gt;&lt;p&gt;This minor content update is a continuation of Verse 3, in which we’re introducing quite a few changes to enhance your gaming experience. Let’s deep dive into what’s coming.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;New Journal&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We’re making updates to the UI, including the Journal, so that it displays recipes more effectively and smoothly, as well as the Plot window and item tooltips. It is still a work in progress, but most are here.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Journal_UI_31d8abd22c.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Market_8c2bd7f1b7.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Market_UI_e793ed2734.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Plot_new_UI_96ff460319.jpg alt=undefined /&gt;&lt;p&gt;&lt;strong&gt;Storage at Petra Dei&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We’re adding a personal storage at the Petrae Dei to complete the crafters already implemented with the previous patch. Each Petra Dei will have its own storage, serving as a private storage space for each player. Each Petra Dei storage unit starts with 20 slots and can be expanded to a maximum of 80 slots, with some Grace offerings.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Petra_Dei_Inv_132811fb2d.jpg alt=undefined /&gt;&lt;p&gt;&lt;strong&gt;New Sky, New Lights&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We’re making visual updates to what we call the “Cosmos”. For example, you’ll be able to see new biome atmospherics and color grading. There will also be a new multilayered cloud system. We’re also improving the lighting in previously overly dark areas such as caves, forests and building interiors.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Demonic_01_f3f41b8d4b.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Demonic_02_5adfae110a.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Haunted_01_e28da63a3e.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Haunted_02_c29967c8f9.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Haunted_03_45a2ab3881.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Normal_01_b670b9fa62.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Normal_02_3150037f6a.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Sunset_584d25e86f.png alt=undefined /&gt;&lt;p&gt;&lt;strong&gt;Markets&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We’re now adding public permissions to market stalls. When a market stall owner cancels a sell order from another player, the items are returned to the redeeming queue of the owner of the sell order instead of to the inventory of the market stall owner.&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;New notification system&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The new notification system introduces several global improvements to enhance user experience and ensure clarity. Notifications are now consistently placed based on their type, always appearing on top without overlapping critical information. The updated menu aligns with the latest UX framework for a more streamlined interface. For default notifications, interactivity has been added to improve the discoverability of new content. To minimize clutter, notifications are now sequenced so that only one appears at a time, and similar types are grouped into a single message to prevent spamming. Pickup notifications have also been optimized, allowing a maximum of three to appear on screen simultaneously, reducing overlap. Additionally, both crafting/harvesting and combat skill notifications now feature improved and consistent tracking of XP progression, providing users with clearer feedback on their development.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Various bug fixes&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;This patch also presents a good opportunity for the team to implement several bug fixes. All details will be included in the patch notes, which will be published on the deployment day. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Premium Status experience&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;As outlined in our recent , all Early Access players already benefit from the Premium Status, and this hasn’t changed. What’s new with this update is that these Premium bonuses are now explicitly visible and active in-game, allowing you to clearly see and feel the advantages while playing.&lt;/p&gt;&lt;p&gt;These include:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;The XP rates themselves remain unchanged, as the original Early Access progression was already balanced with Premium Status in mind. However, we’ve taken this opportunity to increase the Grace bonuses, so you will notice a tangible improvement in Grace income after the patch.&lt;/p&gt;&lt;p&gt;&lt;em&gt;NB: As with all things during Early Access, these values may evolve based on feedback and gameplay data.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;&lt;h2&gt;Patch Notes - 06/08/2025&lt;/h2&gt;&lt;h3&gt;UI&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Journal&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Market&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Combat&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;World&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Miscellaneous&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Known Issues - 06/08/2025&lt;/h2&gt;&lt;h3&gt;Crashes&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Miscellaneous&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;UI/UX&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Spells &lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/clan-codex-july-highlight</link><pubDate>Wed, 30 Jul 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/clan-codex-july-highlight</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;New month, new edition of the &lt;strong&gt;Clan Codex&lt;/strong&gt;, the spotlight series honoring the rich, ever-evolving communities of Pax Dei. &lt;/p&gt;&lt;p&gt;From legacy founders to rising collectives, each entry offers a glimpse into the stories, values, and voices that shape our shared world. In this edition, we are looking at three clans who love organising community events and building structures for the community. &lt;/p&gt;&lt;p&gt;This month, we are taking a closer look at: 

&lt;strong&gt;The Alliance&lt;/strong&gt;: This alliance of clans on Apollo has gathered more than a dozen clans together to run dungeons, foster trade, and build huge cities. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Sturmraben&lt;/strong&gt;: The German-speaking clan located on Mimir (Merrie-Ardbog) is organising fun and cool events for the whole community on Mimir, where everyone can participate. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Clan of the Wolfborder&lt;/strong&gt;: Located on Apollo (Kerys-Retz), they aim to build a beautiful build before each wipe. They also got a couple of the most dedicated dungeon runners who have put in the effort of mapping out the dungeons!&lt;/p&gt;&lt;p&gt;Thank you to Akeela, Steinar and Tomzer for sharing their clans with us!&lt;/p&gt;&lt;p&gt;🌐 Want to see &lt;em&gt;your&lt;/em&gt; clan in the spotlight? Just fill in !&lt;/p&gt;&lt;p&gt;Whether featured today or not, every submission remains under consideration as the Codex continues to grow.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/The_Alliance_logo_7f0ffb4455.jpg alt=undefined /&gt;&lt;h2&gt;&lt;strong&gt;The Alliance&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; NA
&lt;strong&gt;Shard: &lt;/strong&gt;Apollo
&lt;strong&gt;Location:&lt;/strong&gt; All provinces
&lt;strong&gt;Clan Size:&lt;/strong&gt; +100 members
&lt;strong&gt;Focus:&lt;/strong&gt; All activities
&lt;strong&gt;Leaders:&lt;/strong&gt; Akeela
&lt;strong&gt;Primary Language:&lt;/strong&gt; English &lt;/p&gt;&lt;p&gt;At first, there was Mora Forum, a clan that wanted to build a staircase up a mountain to help others go to the other side. Over the months, it has grown into so much more: an Alliance of 19 like-minded clans that support each other to run dungeons, develop trade, and establish dominance in Lyonesse. Every member here has an equal seat at the table. They have mastered pushing the Zebian Cult out of every gathering they have, and stand ready to keep Lyonesse free from any and all threats.&lt;/p&gt;&lt;p&gt;The Alliance is looking for more members to join them - individuals and clans alike.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/The_Alliance_2_6dd4fc1daf.webp alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;From the Alderman&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;em&gt;“The Alliance believes they are chosen threads in this sacred weave, bound by honor and duty to maintain balance and order.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;The Loom is said to be spun by ancient cosmic Weavers—mystic forces who shape the flow of time and fate. To praise the Loom is to accept that one’s path is both part of a greater design and one of personal courage and sacrifice.”&lt;/em&gt;&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Community Info&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Clan Discord:  
&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Sturmraben_logo_0909248f92.jpg alt=undefined /&gt;&lt;h2&gt;&lt;strong&gt;Sturmraben&lt;/strong&gt; &lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; EU
&lt;strong&gt;Shard: &lt;/strong&gt;Mimir
&lt;strong&gt;Location:&lt;/strong&gt; Merrie - Ardbog
&lt;strong&gt;Clan Size:&lt;/strong&gt; 50-100 members
&lt;strong&gt;Focus:&lt;/strong&gt; PvE / Community events
&lt;strong&gt;Leaders:&lt;/strong&gt; Steinar
&lt;strong&gt;Primary Language:&lt;/strong&gt; German &lt;/p&gt;&lt;p&gt;Sturmraben members want to bring their own story into the game and bring the world to life. The clan regularly organises fun and cool events for the whole community to participate in, even if they do not speak German. They spend hours on planning, crafting, building, preparing and making their events as best as possible. They give their best in order to create a fun gaming time for a community that hopefully will last a long time, even past the EA. They are always looking for more members to join, and players to participate in their story-driven events. &lt;/p&gt;&lt;h3&gt;&lt;strong&gt;From the Alderman&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;em&gt;“Working together and writing our own stories is important to us. We try to be creative with the things that are given to us by the game, and we also try to consider all the details and obstacles to make these events fun all across the server.”&lt;/em&gt;&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Community Info&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Clan Discord:  &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Wolfborder_Logo_5d0a7db6b1.jpg alt=undefined /&gt;&lt;h2&gt;&lt;strong&gt;Clan of the Wolfborder&lt;/strong&gt; &lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; NA
&lt;strong&gt;Shard: &lt;/strong&gt;Apollo
&lt;strong&gt;Location&lt;/strong&gt;: Kerys - Retz
&lt;strong&gt;Clan Size:&lt;/strong&gt; 20-50 members
&lt;strong&gt;Focus:&lt;/strong&gt; Building
&lt;strong&gt;Leaders:&lt;/strong&gt; Tomzer
&lt;strong&gt;Primary Language:&lt;/strong&gt; English&lt;/p&gt;&lt;p&gt;If you join the clan of the Wolfborder, you’ll help them put a lot of effort into making a beautiful build before each wipe. You’ll also participate in quite a few dungeon runs - the clan is home to a couple of the most dedicated dungeon runners who have put in the effort of mapping out the dungeons! Founded by Finns, the clan is excellent at finding reasons to have a couple of drinks at the tavern. They&apos;re always looking for like-minded people who enjoy making beautiful things in good company!&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Wolfborder_Village_154f65d967.jpg alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;From the Alderman&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;em&gt;“The Clan of the Wolfborder has been around since the clan system was first introduced! Since then, we&apos;ve focused on building beautiful cities and searching every nook and cranny of the dungeons!”&lt;/em&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/the-last-words-of-thelonius-the-scribe-part-vi-end</link><pubDate>Fri, 25 Jul 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/the-last-words-of-thelonius-the-scribe-part-vi-end</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians&lt;/h2&gt;&lt;p&gt;This is the last text from Thelonius. You can find the previous texts in our earlier blogs listed below.

&lt;strong&gt;
&lt;/strong&gt;&lt;strong&gt;
&lt;/strong&gt;

&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Thelonius_part_6_1_web_4ad16cbe31.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Thelonius_part_6_2_End_web_886b06531b.jpg alt=undefined /&gt;&lt;p&gt;Illustrations:
The Great Cataclysm, , painted by John Martin in 1822.
The Last Word, , painted by William Turner, 1846 &lt;/p&gt;&lt;h3&gt;&lt;strong&gt;The Great Cataclysm (~3900–present)&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;After the death of &lt;strong&gt;Loïos&lt;/strong&gt;, the world did not mourn. It began to fracture.&lt;/p&gt;&lt;p&gt;Loïos left no edict, no successor, no temple. Only silence. And in that silence, rot was revealed. Nearly every throne and altar had been claimed by corruption. Lords clothed in scripture, bishops perfumed in gold, aldermen preaching peace while bartering with demons. &lt;strong&gt;The Inquisition&lt;/strong&gt;, once raised to resist such decay, saw only what it chose to see.&lt;/p&gt;&lt;p&gt;The first rebellion came from &lt;strong&gt;Anatolia&lt;/strong&gt;. The kingdom had never been fully subdued by the &lt;strong&gt;Papacy&lt;/strong&gt;. Its rivers, its deserts, its broken towers remembered too much. In the mountain holds of Pharos and the libraries of Damat, quiet circles formed. They did not worship &lt;strong&gt;Loïos&lt;/strong&gt;, but kept the memory of his spirit.&lt;/p&gt;&lt;p&gt;From these rose new fellowships like the &lt;strong&gt;Covenant of the Last Ember&lt;/strong&gt;, seekers who strive to rekindle knowledge from the Age of the Ancients and the &lt;strong&gt;Children of the Light&lt;/strong&gt;, warrior-scholars who studied the sacred geometries of Armozel and reforged his designs in iron and purpose.&lt;/p&gt;&lt;p&gt;In &lt;strong&gt;Gallia&lt;/strong&gt;, the spark of revolt was faint, but not extinguished. The old chants returned. Stone circles once abandoned by the Papacy were quietly restored by a half-secret fellowship of master builders known as the &lt;strong&gt;Gallian Compagnons&lt;/strong&gt;. Officially, their path to mastery required a pilgrimage through the known world, each member completing a &lt;em&gt;chef d’œuvre&lt;/em&gt; to earn their place. Unofficially, they gathered knowledge, exchanged techniques, and safeguarded the secrets of sacred architecture, continuing the legacy of Meirothea, Armozel, and Eleleth. I am certain their quiet labor was crucial in preserving the &lt;strong&gt;Pax Dei&lt;/strong&gt; within the valleys.&lt;/p&gt;&lt;p&gt;In &lt;strong&gt;Gothia&lt;/strong&gt;, thrones had fallen long before. But out of the fractured land rose the &lt;strong&gt;Sanctum Compact&lt;/strong&gt;, a patchwork of herbalists, smiths, and wandering knights. They built shelters with old stones, mapped hidden paths, and taught children to remember the stars.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Iberia&lt;/strong&gt; remained silent. Its zealots had long buried doubt.&lt;/p&gt;&lt;p&gt;In &lt;strong&gt;Axis Mundi&lt;/strong&gt;, &lt;strong&gt;Pope Hamenel IV&lt;/strong&gt; surrounded himself with coin, parchment, and ceremony. Beneath his feet, the &lt;strong&gt;Petra Dei&lt;/strong&gt; began to crack.&lt;/p&gt;&lt;p&gt;What followed was later named the &lt;strong&gt;Last Crusade&lt;/strong&gt;. It was no march of banners, no war of conquest. It was a defense of thresholds, of places too sacred to abandon.
From the fellowships I have named, and many others now forgotten, the righteous rose quietly, across every land. They restored the teachings of the Redeemers. They carried light into caverns and ruins, into the broken mouths of old sanctuaries. They sealed corrupted wells. They wove wards from ash and honey. They carved sigils with their own blood and sometimes even surrendered their names to preserve the lives of others.&lt;/p&gt;&lt;p&gt;The Inquisition branded them heretics. Entire lineages were marked with the &lt;strong&gt;Seal of Condemnation&lt;/strong&gt;, even those whose forebears had once stood honored in the Age of the Kingdoms. The &lt;strong&gt;House of Sunshield&lt;/strong&gt;, the &lt;strong&gt;O&apos;Mara bloodline&lt;/strong&gt;, the &lt;strong&gt;Ulians&lt;/strong&gt;, the &lt;strong&gt;Clan of Grayhawk&lt;/strong&gt;, and the &lt;strong&gt;Knights of Valour&lt;/strong&gt;, all condemned. Their names cast into fire. Yet it was their hands that held the last bastions of grace.&lt;/p&gt;&lt;p&gt;Among the scattered faithful, no crowns were raised, but new names were whispered and kept: the &lt;strong&gt;Luminari&lt;/strong&gt;, the &lt;strong&gt;Bloodbrothers&lt;/strong&gt;, the &lt;strong&gt;Magnus Lunae&lt;/strong&gt;, the &lt;strong&gt;Storm Ravens&lt;/strong&gt;, &lt;strong&gt;Sanctuary&lt;/strong&gt;, the &lt;strong&gt;Black Company&lt;/strong&gt;. Some still endure, guarding wells, relics, and one another.&lt;/p&gt;&lt;p&gt;But it was not enough. Once more, the demons rose.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Iberia&lt;/strong&gt; was the first to falter. In &lt;strong&gt;Toledo&lt;/strong&gt;, the catacombs rang with songs no living tongue confessed to singing. In &lt;strong&gt;Tomar&lt;/strong&gt;, the fountains ran sweet and black, and children spoke with voices too old for breath. Yet this was no siege. The cities did not fall. They dissolved. The people changed. The bells tolled for things no longer sacred.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Corruption spread&lt;/strong&gt;. It reached the highest fortresses of &lt;strong&gt;Gallia&lt;/strong&gt;, the deepest forests of &lt;strong&gt;Gothia&lt;/strong&gt;. Only the sanctuaries protected by the righteous held firm, and even then, only for a time. Villages turned. Bourgs fell. Cities followed. Where swords were not strong enough, the cultists came with smiles, with promises, with honeyed scripture. And when they met resistance, they broke it. The unyielding were tortured, their limbs scattered, their remains displayed like trophies, warnings etched in flesh and bone.&lt;/p&gt;&lt;p&gt;Soon, even the righteous were surrounded.&lt;/p&gt;&lt;p&gt;Then came the &lt;strong&gt;Cleansing&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;The &lt;strong&gt;Divine&lt;/strong&gt; opened a single eye.&lt;/p&gt;&lt;p&gt;Creation held its breath.&lt;/p&gt;&lt;p&gt;And then, it shattered.&lt;/p&gt;&lt;p&gt;Storms rose. Winds stripped forests to bone. Rain fell like iron. The sun stood for forty days, then vanished. Salt burned the soil. Rivers bled. Beasts twisted. Crops died without rot.&lt;/p&gt;&lt;p&gt;For more than a decade, there was no rhythm. No season. No balance.&lt;/p&gt;&lt;p&gt;Some endured through sacrifice. The &lt;strong&gt;Petra Dei&lt;/strong&gt; dimmed. &lt;strong&gt;The Inquisition&lt;/strong&gt; fractured. Holy places vanished into fog. In a few corners of the world, rituals were kept. Sometimes only in memories, always at the price of blood.&lt;/p&gt;&lt;p&gt;Then the strangers came.&lt;/p&gt;&lt;p&gt;They did not rise from tombs, nor fall from stars. They simply appeared. Full-grown. Quiet. Uncertain.&lt;/p&gt;&lt;p&gt;Some bore no name. Others spoke in tongues no living ear remembered. They returned to places they had never seen, and built with tools they never learned to use.&lt;/p&gt;&lt;p&gt;The druids, those who still whisper to the roots, call them &lt;strong&gt;Scions&lt;/strong&gt;. Heirs to Creation’s sap, vessels of knowledge that was never written.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The Inquisition&lt;/strong&gt; calls them blasphemies, to be silenced and unmade.&lt;/p&gt;&lt;p&gt;They fall, and yet they rise. They walk the ruins without fear, as if the stones remember them. They stare into the future with the gaze of those recalling a forgotten dream.&lt;/p&gt;&lt;p&gt;I do not know what they are. They are not like us, but they carry something we lost.&lt;/p&gt;&lt;p&gt;And if any thread still runs through the tattered tapestry of Creation, it may yet pass through their hands.&lt;/p&gt;&lt;p&gt;Thus ends my telling. I let the wind bear what remains and the light find what may still grow.&lt;/p&gt;&lt;p&gt;And if the Divine listens, I beg them to not yet close the book.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;—&lt;/strong&gt;&lt;strong&gt;Thelonius the Scribe&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;The Last Word&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Once again, I take up my quill, though my hand trembles. The candle is low. The ink thinned. This may be the last time.&lt;/p&gt;&lt;p&gt;They told me they would come again, the Fay. And I feel them now. Just beyond the Veil.&lt;/p&gt;&lt;p&gt;This morning, a bird came to my window. The first I have seen in years.&lt;/p&gt;&lt;p&gt;It bore a letter, wrapped in worn cloth. Its feathers were grey, its eyes bright. When I unrolled the parchment, it did not fly away. It stayed. Watching. Silent. It did not sing.&lt;/p&gt;&lt;p&gt;The letter was from Elric, a young scribe of rare promise, whom I once met in the vaults beneath Kerys, while aiding Lady Duine and her Sanctuary keepers burying relics from the reach of evil hands. He writes now from a hollow in the mountains, where a few still endure.&lt;/p&gt;&lt;p&gt;He writes from a hollow in the mountains, where a few still endure.
He writes of snow and roots. Of a well that runs clean.
Of elders who remember the Redeemers. Of children born in silence, taught to pray with their hands.
He speaks of wanderers who walk beyond the veil, and of stories whispered in firelight.&lt;/p&gt;&lt;p&gt;He writes with doubt, and with hunger.
He asks after the Scions.&lt;/p&gt;&lt;p&gt;He says a druid spoke the name once, before vanishing into the mists.
He says they do not sleep, but rise from the dark.
That one of them wept when a vine reached across a shattered shrine.&lt;/p&gt;&lt;p&gt;He asks:
&lt;em&gt;What are they?
Why do they return?
What thread, do they carry? And to what loom?&lt;/em&gt;&lt;/p&gt;&lt;p&gt;I do not know how to answer.
But I know this: if Elric is alive. And others, too.
If he speaks the truth, then there is still some hope.
There are still righteous. There are still echoes.
There are still hands that reach. To remember, and to hold.&lt;/p&gt;&lt;p&gt;I have no strength left for a full reply. But I leave this page open.
Let the bird carry what it can.&lt;/p&gt;&lt;p&gt;If you read this, know you are not the last.
Whether you were born beneath the storm,
or rose from sacred stone,
you are part of the turning.&lt;/p&gt;&lt;p&gt;The world is not yet unmade.
There is still time to turn toward the Divine.
And still time, perhaps, for the Divine to turn back.&lt;/p&gt;&lt;p&gt;Night falls. The candle gutters.&lt;/p&gt;&lt;p&gt;They told me they would come again, at the end.
I feel them now, just beyond the Veil.
Not wind, not rain, but something older.
A grace that watches, and waits.&lt;/p&gt;&lt;p&gt;If they come tonight, I will go to them.
Not in fear, but in faith.&lt;/p&gt;&lt;p&gt;I leave these words in Lunthyr,
where the dead still dream.
And I go to rest among them.&lt;/p&gt;&lt;p&gt;&lt;em&gt;—Thelonius the Scribe
Last Keeper of Hidden Light
Scriptorium of Lunthyr, Year 3999&lt;/em&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/everything-about-monetization-after-early-access</link><pubDate>Wed, 23 Jul 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/everything-about-monetization-after-early-access</guid><description>&lt;![CDATA[&lt;p&gt;Hallo, Paxianer!&lt;/p&gt;&lt;p&gt;Während wir uns auf die Veröffentlichung der Vollversion im Herbst dieses Jahres (OMG, LEAK!!!) vorbereiten, teilen wir gerne alle Details über das Preismodell, einschließlich Informationen darüber, wie du auch ohne Abonnement das Basisspiel von Pax Dei genießen kannst.&lt;/p&gt;&lt;p&gt;Vor Kurzem haben wir  und heute möchten wir tiefer in die Themen Basiszugang und Abonnement eintauchen und das neue Grundstückstoken-System erklären. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Achtung: Abonnements werden erst ab der 1.0-Veröffentlichung eingeführt, für die noch kein Datum festgelegt wurde. &lt;/strong&gt;&lt;/p&gt;&lt;h2&gt;Pax Dei nach der Veröffentlichung von Version 1.0 spielen&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Für Early-Access-Gründer:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;Hinweis: Die Beschreibungen der Gründerpakete auf unserer Website, Steam und dem Epic Store werden entsprechend dieser Informationen aktualisiert. &lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Bist du ein neuer Spieler&lt;/strong&gt;, musst du zunächst das Basisspiel kaufen. Dieses enthält:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Dann kannst du zwischen zwei Spielarten von Pax Dei wählen:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Lies weiter für mehr Details!&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Petra_Dei_Inventory_4f0d32dd90.jpg alt=undefined /&gt;&lt;h2&gt;Kostenlos spielen – Die grundlegende Pax-Dei-Erfahrung&lt;/h2&gt;&lt;p&gt;Eins möchten wir klarstellen: Du brauchst kein Abonnement, um Pax Dei zu spielen.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Das Basisspiel enthält:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Das ist das vollständige Spiel, keine Demo-Version.&lt;/p&gt;&lt;h2&gt;Abonnement – Erweitere deine Rolle in der Welt&lt;/h2&gt;&lt;p&gt;Für Spieler, die ihr eigenes Land beanspruchen und verwalten, Freunde einladen oder sich in erweiterte Möglichkeiten für Handwerk und Handel stürzen wollen, bietet ein Abonnement mehr Möglichkeiten.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Wenn du ein Mitgliedschafts-Abo abschließt, erhältst du monatlich:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Hier sind die Mitgliedschafts-Abos, die ab der 1.0-Veröffentlichung verfügbar sein werden:&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20250721_comparative_DE_74474a8a20.jpg alt=undefined /&gt;&lt;p&gt;&lt;strong&gt;Achtung: Abonnements werden erst ab der 1.0-Veröffentlichung eingeführt, für die noch kein Datum festgelegt wurde. &lt;/strong&gt;&lt;/p&gt;&lt;h2&gt;Wie genau funktionieren Grundstückstoken?&lt;/h2&gt;&lt;p&gt;Nachdem wir den Early Access verlassen, werden Grundstückstoken der Schlüssel zum Grundbesitz in Pax Dei sein. Jedes Abonnement gewährt monatlich eine bestimmte Anzahl an Grundstückstoken:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Bitte beachte&lt;/strong&gt;: Wenn du dein Grundstück &lt;strong&gt;freigibst, &lt;/strong&gt;werden deine &lt;strong&gt;Waren und Güter nicht in deiner Einlösewarteschlange gespeichert&lt;/strong&gt; und dein Gebäude verfällt.&lt;/p&gt;&lt;p&gt;Dadurch bist du flexibler: Egal, ob du ein aktiver Landbesitzer bist oder eher zum Spaß spielst, du behältst die Kontrolle.&lt;/p&gt;&lt;h2&gt;Wie genau funktioniert der Premium-Status?&lt;/h2&gt;&lt;p&gt;Jedes Abonnement gewährt einen Monat lang Premium-Status ab dem Startdatum und dieser Status wird jedes Mal, wenn du das Abonnement erneuerst, ebenfalls erneuert. Premium-Status und Grundstückstoken hängen nicht zusammen: Nachdem du dein Abonnement kündigst, bleiben dir beim Ablauf deines Premium-Status alle Grundstückstoken erhalten, die du noch nicht aktiviert hast, je nachdem, wie du sie verwendest. &lt;/p&gt;&lt;p&gt;Die folgenden Boni sind im Premium-Status enthalten: &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;Hinweis: Dies ist die erste Version der Premium-Status-Vorteile. Sie können sich im Laufe der Zeit entwickeln und an zukünftige Inhalte in Pax Dei angepasst werden.&lt;/em&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Premium_Grace_UI_582af7ea76.jpg alt=undefined /&gt;&lt;h2&gt;Was kommt als Nächstes? Wir beginnen mit dem Early Testing.&lt;/h2&gt;&lt;p&gt;Damit du dich an das System gewöhnen kannst, veröffentlichen wir bald ein Patch für die Early-Access-Version, mit dem du den Premium-Status und dessen Boni erleben kannst. Natürlich ist dies für die verbleibende Dauer des Early Access gratis als Teil deines Gründerpakets enthalten.&lt;/p&gt;&lt;p&gt;Wir fügen den Petrae Dei außerdem ein persönliches Lager hinzu, damit du dich auch ohne Abonnement damit vertraut machen kannst. Jeder Petra Dei wird sein eigenes Lager haben, das als privater Lagerplatz für jeden Spieler dient. Jede Petra-Dei-Lagereinheit beginnt mit 20 Plätzen und kann mit ein paar Gnadenopfern auf ein Maximum von 80 Plätzen erweitert werden.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Hinweis: Das ist nicht das 1.0-Veröffentlichungs-Patch und während dieses Tests wird kein Abonnement-System aktiviert.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Wenn das Patch-Datum näher rückt, veröffentlichen wir eine detailliertere Übersicht.&lt;/p&gt;&lt;p&gt;Wir wissen, dass Monetarisierung ein empfindliches Thema ist, und wir möchten Pax Dei zu einem Spiel machen, in dem du entscheiden kannst, wie du spielen möchtest. Wir sind der Überzeugung, dass dieses Modell deine Zeit respektiert, Flexibilität garantiert und die Basiserfahrung für alle frei zugänglich macht.&lt;/p&gt;&lt;p&gt;Wie immer freuen wir uns über euer Feedback, also stellt uns alle eure Fragen .&lt;/p&gt;&lt;p&gt;Pax vobiscum.
Das Mainframe-Team&lt;/p&gt;&lt;h1&gt;FAQ&lt;/h1&gt;&lt;p&gt;&lt;strong&gt;Wie viele Grundstückstoken kann ich gleichzeitig kaufen?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Bei der 1.0-Veröffentlichung bieten wir Abonnements an, die entweder 1, 2 oder 4 Grundstückstoken enthalten. Grundstückstoken sind nach dem Kauf bis zu 12 Monate lang gültig.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Wie lange hält der Premium-Status an?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Wenn du ein Abonnement aktivierst, erhältst du die dazugehörige Anzahl an Grundstückstoken und den Premium-Status für einen Monat. Der Premium-Status wird automatisch mit dem Abonnement aktiviert und erneuert sich monatlich mit deinem Abonnement.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Kann ich einem Freund ein Grundstückstoken schenken?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Aktuell gibt es diese Funktion nicht, aber wir würden das in Zukunft gerne möglich machen.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Was passiert, wenn mein Abonnement endet, aber ich noch keins meiner Grundstückstoken aktiviert habe?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Du kannst deine Grundstückstoken jederzeit aktivieren, egal ob du ein aktives Abonnement hast oder nicht. Jedes Token gewährt dir einen Monat. Grundstückstoken sind nach dem Kauf bis zu 12 Monate lang gültig. &lt;/p&gt;&lt;p&gt;Zum Beispiel: Dein Abonnement endet am 15. Januar, aber du hast noch 2 unbenutzte Grundstückstoken. Du kannst dich dazu entscheiden, beide am 1. März zu aktivieren, oder vielleicht eins am 20. März und das andere am 12. Mai. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Bedeutet das, dass ich ein aktives Grundstück ohne aktiven Premium-Status haben kann?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Ja. Premium-Status und Grundstückstoken hängen nicht voneinander ab. Der Premium-Status ist mit deinem Abonnement verbunden und wird automatisch mit deinem Abonnement aktiviert. Grundstückstoken können jederzeit verwendet werden, solange sie gültig sind. Grundstückstoken sind nach dem Kauf bis zu 12 Monate lang gültig.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Wird es regionale Preise geben?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Obwohl regionale Preise zu diesem Zeitpunkt nicht verfügbar sind, würden wir das gerne anbieten und behalten diese Funktion im Hinterkopf, während wir weiter wachsen und die Pax-Dei-Erfahrung verfeinern.&lt;/p&gt;&lt;p&gt;Wir sind fest entschlossen, das Spiel so zugänglich wie möglich zu machen. Wir führen regelmäßig Rabattaktionen für Gründerpakete durch, also halte die Augen nach diesen Gelegenheiten offen. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Kann ich zusätzliche Charakterplätze kaufen?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Ja, wir wollen die Möglichkeit zum Kauf zusätzlicher Charakterplätze irgendwann um die Veröffentlichung herum anbieten, mit einer Begrenzung von 10 Charakteren pro Account. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Kann ich nach der Veröffentlichung immer noch ein Gründerpaket oder Early-Access-Paket kaufen?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Die Gründerpakete sind nur während des Early Access verfügbar. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Kann ich jederzeit abonnieren? &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Beachte, dass die Abonnements erst eingeführt werden, nachdem wir den Early Access verlassen haben. Dafür gibt es bisher noch kein festgelegtes Datum.&lt;/u&gt; Nach unserer 1.0-Veröffentlichung kannst du jederzeit ein Abonnement abschließen und deine Spielerfahrung mit zusätzlichen Vorteilen verbessern. Dein Abonnement wird dann jeden Monat automatisch erneuert. Zum Spielen von Pax Dei wird keine Mitgliedschaft benötigt und du kannst sie jederzeit beenden.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Kann ich Grundstückstoken auf einem einzelnen Grundstück stapeln, damit sie automatisch ausgegeben werden, oder muss ich meine Token jeden Monat manuell aktivieren?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Du wirst Grundstück-Zeiträume sowohl automatisch als auch manuell erneuern können. Wenn ein Grundstück abläuft, verbraucht es automatisch ein unverbrauchtes Token zur Verlängerung. Du kannst diese automatische Funktion allerdings ausschalten, wenn du deine Grundstücke lieber manuell verlängern möchtest. Außerdem kannst du Verlängerungen vorab sichern, indem du mehrere unverbrauchte Tokens einsetzt, um die Dauer des Grundstücks zu verlängern.&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/the-last-words-of-thelonius-the-scribe-part-v</link><pubDate>Thu, 10 Jul 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/the-last-words-of-thelonius-the-scribe-part-v</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians&lt;/h2&gt;&lt;p&gt;
This is the one before the last text from Thelonius. You can find the previous texts in our earlier blogs listed below.

&lt;strong&gt;
&lt;/strong&gt;&lt;strong&gt;
&lt;/strong&gt;
&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Thelonius_5_Age_of_the_Papacy_cd348d67c9.jpg alt=undefined /&gt;&lt;p&gt;&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;The Age of the Papacy (2996 to ~3900)&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Then came &lt;strong&gt;Mellephaneous&lt;/strong&gt;, the Eighth Redeemer. She brought neither fire nor flood, but &lt;strong&gt;order&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;With scripture in her left hand and the seal of the Divine in her right, she reopened the gates of &lt;strong&gt;Axis Mundi&lt;/strong&gt;, restoring communion between the Four Kingdoms. Her voice was not loud, it was final. Her word ended quarrels, stilled armies, and bound kings to a common path.&lt;/p&gt;&lt;p&gt;In her time, the first &lt;strong&gt;Petrae Dei&lt;/strong&gt; were raised: great standing stones, carved from sacred granite and engraved with the sigils of the Holy See. Within each, it is said, was set a relic from the monastery of Oroael, touched by the Sixth Redeemer himself. These stones carried doctrine across the realm, and when needed, called the faithful to arms… or sent the Papal troops to a valley. They became pillars of unity, and of discipline.&lt;/p&gt;&lt;p&gt;Mellephaneous ruled for one hundred and twelve years, unwavering, untiring, unchanged. When she vanished, no tomb was found—only her robes remained, folded upon the seat of judgment.&lt;/p&gt;&lt;p&gt;She left behind a world of peace.&lt;/p&gt;&lt;p&gt;But peace, left too long in silence, begins to harden.&lt;/p&gt;&lt;p&gt;The Divine did not send another Redeemer. The faithful believed none were needed. Yet while the altars gleamed, the old sins returned. They wore mitres, kissed relics, and echoed the language of sanctity.&lt;/p&gt;&lt;p&gt;The Papacy reigned uncontested. Trade prospered, fields flourished, and cities gleamed beneath painted glass. But thought dimmed. Curiosity slowed. The word of the Holy See became law, and law replaced learning.&lt;/p&gt;&lt;p&gt;The first Crusades marched against demons. Others followed, targeting the Fay, the shamans, and the singers. In time, no one was safe who remembered too much.&lt;/p&gt;&lt;p&gt;The &lt;strong&gt;House of Thornwood&lt;/strong&gt;, who kept the rites of the Great Mother, was the first condemned. Their groves were cleared, their chants silenced beneath liturgical proclamation.&lt;/p&gt;&lt;p&gt;The &lt;strong&gt;House of Radiance&lt;/strong&gt;, claiming bloodlines from the ancient dragons, was erased. Their halls were sealed in salt and their names struck from memory.&lt;/p&gt;&lt;p&gt;The &lt;strong&gt;Paladins of Solhart&lt;/strong&gt;, once guardians of the Golden Stag, were declared heretics. They had stood too long with the druids and sang too often in the old tongue.&lt;/p&gt;&lt;p&gt;The &lt;strong&gt;Unbowed&lt;/strong&gt; would not kneel. Scribes and sages who knew no throne but the one bound to the roots of the world, they vanished into the forests, taking songs and stories with them.&lt;/p&gt;&lt;p&gt;In the soot-blackened ruins of Oroael’s monastery, a spark remained. From scattered scrolls and broken tablets, the &lt;strong&gt;Karma&lt;/strong&gt; emerged. They taught that balance was not rebellion, and that justice could still be lived. Papess Elusphan declared them dangerous. They were pursued and scattered, but they were not erased.&lt;/p&gt;&lt;p&gt;Even the scribes were watched. In the name of simplicity, storytellers were banished and their verses burned. In the name of purity, inquiry was condemned. The Holy See taught that if the Divine wished something discovered, They would send a Redeemer.&lt;/p&gt;&lt;p&gt;Some popes were wise. A few were kind. Most ruled only briefly, their names lost among the incense and stone. But there were others, remembered not for their virtue, but for how deeply they wore their masks.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pope Maulen&lt;/strong&gt;, remembered as a scholar and builder, enshrined pride. He filled the cathedrals with his own image and rewrote the psalms to praise his name. He declared the Papal Throne second only to Heaven, and the people rejoiced, unaware Heaven had turned away.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pope Malhenus&lt;/strong&gt; established the &lt;strong&gt;Inquisition&lt;/strong&gt;. Its structure echoed the armies of Anatolia, a gesture meant to honor the Eastern Kingdom. In truth, it hollowed it. The finest soldiers pledged not to king or country, but to doctrine. Within a generation, the Inquisition became the greatest military power in the realm.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pope Luseman&lt;/strong&gt; ossified the Church through silence. He wrote edicts more often than he spoke them. Councils bloated. Reform died stillborn. Sloth grew in the corners of the sanctuaries, unnoticed and unchallenged.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Papess Senehua&lt;/strong&gt;, whose laughter once brought joy even to the dying, turned levity into ritual. She made fasts into parades, shortened prayers into rhymes, and turned sacred vigils into games of wit and charm. Laughter replaced awe, and holiness became a performance.&lt;/p&gt;&lt;p&gt;None of these sought ruin. Each believed themselves righteous. Each followed the path of virtue into darkness, and never looked back.&lt;/p&gt;&lt;p&gt;And still, no Redeemer came.&lt;/p&gt;&lt;p&gt;For more than eight centuries, the Papacy endured. Eighty-two names are carved into the pillars of the See. Some polished its walls. Others watched them crack.&lt;/p&gt;&lt;p&gt;Then, one morning, a man arrived barefoot at the gates of Axis Mundi.&lt;/p&gt;&lt;p&gt;His name was &lt;strong&gt;Loïos&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;He carried no seal and wore no title. He asked for no crown, made no claim. He only asked the people to rest, to remember, to listen. His voice was quiet.&lt;/p&gt;&lt;p&gt;He never reached the altar.&lt;/p&gt;&lt;p&gt;Some say it was fever. Others whisper poison. Some believe no Redeemer dies without purpose.&lt;/p&gt;&lt;p&gt;After his death, the &lt;strong&gt;Petra Dei&lt;/strong&gt; began to hum. The leylines rippled. And though the cathedrals still stood, the earth beneath them had begun to stir.&lt;/p&gt;&lt;p&gt;Thus ended the Age of the Papacy. &lt;/p&gt;&lt;p&gt;Not through fire. Not in rebellion. &lt;/p&gt;&lt;p&gt;But in silence the wind no longer carried.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;—&lt;/strong&gt;&lt;strong&gt;Thelonius the Scribe&lt;/strong&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/the-last-words-of-thelonius-the-scribe-part-iv</link><pubDate>Fri, 27 Jun 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/the-last-words-of-thelonius-the-scribe-part-iv</guid><description>&lt;![CDATA[&lt;p&gt;

&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Thelonius_4_Age_of_Kingdoms_d91f0e7e48.jpg alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;The Age of the Kingdoms (~2350 to 2996)&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;It is said that &lt;strong&gt;Oroael’s teachings&lt;/strong&gt; paved the way for the Four Kingdoms, &lt;strong&gt;Gallia&lt;/strong&gt;, &lt;strong&gt;Gothia&lt;/strong&gt;, &lt;strong&gt;Iberia&lt;/strong&gt;, and &lt;strong&gt;Anatolia&lt;/strong&gt;. Trade flourished, roads were laid across sacred soil, and cities rose, crowned with cathedrals, observatories, and guildhalls. Mankind reached a height of beauty and learning not seen since Atlantis.&lt;/p&gt;&lt;p&gt;But nothing fashioned by human hands stays pure forever.&lt;/p&gt;&lt;p&gt;As the kingdoms grew, so too did the cracks within them. Nobles plotted behind carved doors. Assassins walked among acolytes. Cults whispered from crypts and cellars. Relics from the Surge changed hands in secret, and ancient sins crept back into the dancing shadows of people who only watched the light..&lt;/p&gt;&lt;p&gt;And it was then that &lt;strong&gt;Eleleth&lt;/strong&gt; was revealed.&lt;/p&gt;&lt;p&gt;She had already been walking the world. Even though she was a bishop from the city of &lt;strong&gt;Monastir&lt;/strong&gt;, she had never dictated from a throne or a pulpit. She was known as a &lt;strong&gt;seeker of places the faithful feared&lt;/strong&gt; and imbuing the fearful with the blessing of faith. Her virtue was &lt;strong&gt;resilience&lt;/strong&gt;, not of the flesh, but of the spirit, the strength to keep seeking, even when the path turned to shadow.&lt;/p&gt;&lt;p&gt;She studied the Enemy not to worship, but to understand. From ruins, scrolls, wild tribes, and the silence of the Fay, she gathered broken parts of a forgotten whole. Her gifts were many, &lt;strong&gt;wards&lt;/strong&gt;, &lt;strong&gt;potions&lt;/strong&gt;, &lt;strong&gt;tattoos&lt;/strong&gt;, &lt;strong&gt;glyphs&lt;/strong&gt;, &lt;strong&gt;binding salts&lt;/strong&gt;, and &lt;strong&gt;structures that spoke in silence&lt;/strong&gt;. She sealed the &lt;strong&gt;Crucible of Thorns&lt;/strong&gt;, the deepest wound still open in Creation. It bears her mark still.&lt;/p&gt;&lt;p&gt;And each kingdom remembered her differently.&lt;/p&gt;&lt;p&gt;In &lt;strong&gt;Anatolia&lt;/strong&gt;, they called her &lt;strong&gt;Djannara&lt;/strong&gt;, the &lt;em&gt;Djinn in Flesh&lt;/em&gt;, a spirit in flesh who knew the names of demons and the words to unmake them.&lt;/p&gt;&lt;p&gt;In &lt;strong&gt;Iberia&lt;/strong&gt;, she was &lt;strong&gt;Zahariah&lt;/strong&gt;, &lt;em&gt;The Mist of the Forge&lt;/em&gt;, who whispered blessings into steel and carved protection into the stones of homes and chapels.&lt;/p&gt;&lt;p&gt;In &lt;strong&gt;Gallia&lt;/strong&gt;, she was remembered as &lt;strong&gt;Cléveria&lt;/strong&gt;, &lt;em&gt;the Architect of Light&lt;/em&gt;, who taught the builders to raise arches that breathed, and to set glass aglow with divinity.&lt;/p&gt;&lt;p&gt;In &lt;strong&gt;Gothia&lt;/strong&gt;, among snow and ash, she was &lt;strong&gt;Haljaska&lt;/strong&gt;, &lt;em&gt;She Who Knows the Ash-Song&lt;/em&gt;, a shaman who sang the dead to rest and bound wandering spirits with thread and breath.&lt;/p&gt;&lt;p&gt;From her teachings sprang &lt;strong&gt;many orders&lt;/strong&gt;, some cloaked in secrecy, others named in daylight. The most visible were the &lt;strong&gt;Wardens of the Veil&lt;/strong&gt;, builders of glyph-marked towers along leyline thresholds. Another, far quieter, were the &lt;strong&gt;Acolytes of the Unseen Thread&lt;/strong&gt;, who stitched charms into cloaks and warded dreams with signs. Few of these orders are known to remain. Only the &lt;strong&gt;Keepers of Hidden Light&lt;/strong&gt; endure, watching, not claiming.&lt;/p&gt;&lt;p&gt;There came a time when these orders rose together. Not with swords, but with signs and words. Not with battle cries, but with silence. Scholars later called it the &lt;strong&gt;Silent Crusade, &lt;/strong&gt;a war of seals, memory, and song. Corruption was turned back not by armies, but by rites. Glyphs sang to the walls. Ink held back the dark.&lt;/p&gt;&lt;p&gt;And Eleleth lived through it all. Perhaps longer than she should have.&lt;/p&gt;&lt;p&gt;She is the only Redeemer whose ascent was never seen. Some say she became a revenant by choice, refusing Heaven until her final ward was drawn. Others say she still walks the sealed places.&lt;/p&gt;&lt;p&gt;Her &lt;strong&gt;sepulcher lies beneath Axis Mundi&lt;/strong&gt;, in the lowest vault, where even the brightest candles grow dark. Or so they say.&lt;/p&gt;&lt;p&gt;Her shrines remain, not in the high cities, but along forgotten paths, carved into stone, hidden in vines. The old tribes still fondly speak her name, as do the hermits, drifters, and the faithful who carefully hold their silence.&lt;/p&gt;&lt;p&gt;Not for her light,
But for her strength.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;—&lt;/strong&gt;&lt;strong&gt;Thelonius the Scribe&lt;/strong&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-26-6-2025</link><pubDate>Thu, 26 Jun 2025 10:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/patch-notes-26-6-2025</guid><description>&lt;![CDATA[&lt;p&gt;&lt;strong&gt;Stamina &amp; Health Changes&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Wieldable durability changes&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Skill progression changes&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Carpentry Progression&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;These changes should help ease the bottleneck while we work on a broader rebalancing.&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/clan-codex-june-highlight</link><pubDate>Wed, 25 Jun 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/clan-codex-june-highlight</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;New month, new edition of the &lt;strong&gt;Clan Codex&lt;/strong&gt;, the spotlight series honoring the rich, ever-evolving communities of Pax Dei.&lt;/p&gt;&lt;p&gt;From legacy founders to rising collectives, each entry offers a glimpse into the stories, values, and voices that shape our shared world. In this edition, we’re proud to feature three non-English speaking clans whose paths reflect the diversity of the world. &lt;/p&gt;&lt;p&gt;🌐 Want to see &lt;em&gt;your&lt;/em&gt; clan in the spotlight? Apply here: []&lt;/p&gt;&lt;p&gt;Whether featured today or not, every submission remains under consideration as the Codex continues to grow.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Metal_Militia_logo_4b3ce1c12b.png alt=undefined /&gt;&lt;h2&gt;&lt;strong&gt;Metal Militia&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; EU
&lt;strong&gt;Shard:&lt;/strong&gt; Mimir
&lt;strong&gt;Location:&lt;/strong&gt; Kerys, Tremen 
&lt;strong&gt;Clan Size:&lt;/strong&gt; 50–100 members
&lt;strong&gt;Focus:&lt;/strong&gt; PVP
&lt;strong&gt;Leaders:&lt;/strong&gt; Eurosis 
&lt;strong&gt;Primary Language:&lt;/strong&gt; Spanish&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;p&gt;Eurosis invites all Spanish-speaking PvP fans to join their clan, &lt;strong&gt;Metal Militia&lt;/strong&gt;, on Pax Dei. &lt;/p&gt;&lt;p&gt;If you’re on Mimir, in the Kerys province, don’t hesitate to explore Tremen and get to know this community gathering not only PvP-focused players, but also craftsmen and adventurers who like to explore dungeons. Their goal is to prepare for big PvP battles and other player-focused in-game events. &lt;/p&gt;&lt;p&gt;All players from the shard are welcome to participate in their market and sell their products there. For more information, contact Eurosis. &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;From the Alderman&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;em&gt;“We are preparing for the upcoming PvP battles, organising events and training sessions. In our clan, we have a common marketplace where all artisans can sell their products, helping to strengthen our economy. More than just a clan, we are a united and active community on Discord.”&lt;/em&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;Community Info&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/HDZ_logo_c2243637ba.png alt=undefined /&gt;&lt;h2&gt;&lt;strong&gt;Herrscher der Zeit&lt;/strong&gt; &lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; EU
&lt;strong&gt;Shard:&lt;/strong&gt; Mimir
&lt;strong&gt;Location:&lt;/strong&gt; Kerys, Retz  
&lt;strong&gt;Clan Size:&lt;/strong&gt; 20-50 members
&lt;strong&gt;Focus:&lt;/strong&gt; PvE
&lt;strong&gt;Leaders:&lt;/strong&gt; coolkay 
&lt;strong&gt;Primary Language:&lt;/strong&gt; German &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;p&gt;&lt;strong&gt;Herrscher der Zeit&lt;/strong&gt; (HDZ) has a secret goal to become one of the oldest clans in Pax Dei and still be active in the next ten years. If you’re tempted to join them, be sure to improve your German: this community, located on Mimir, is welcoming German-speaking players only.&lt;/p&gt;&lt;p&gt;Interested in all sides of the game, from PvE to crafting and building, the clan has settled in Kerys, Retz. For the founders, it’s important that every player feels comfortable, which is why they want to create a cozy atmosphere for after-work or leisure activities.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/HDZ_1c5e7e9587.jpg alt=undefined /&gt;&lt;p&gt;They also offer a place for new players in the long term to give them a better start in the game. Interested? Contact coolkay! &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;From the Alderman&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;em&gt;“Herrscher der Zeit is a German-speaking clan in which every player should feel comfortable - we want to experience and participate in everything. The main goal will be to become one of the oldest clans in the game.&lt;/em&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;Community Info&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Arone_Crowd_logo_7581fa617a.png alt=undefined /&gt;&lt;h2&gt;&lt;strong&gt;Arone Crowd&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; SEA 
&lt;strong&gt;Shard:&lt;/strong&gt; Nuadu 
&lt;strong&gt;Location:&lt;/strong&gt; Inis Gallia, Jura 
&lt;strong&gt;Clan Size:&lt;/strong&gt; 20-50 members
&lt;strong&gt;Focus:&lt;/strong&gt; Building 
&lt;strong&gt;Leaders:&lt;/strong&gt; Arokun  
&lt;strong&gt;Primary Language:&lt;/strong&gt; Japanese &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;p&gt;Led by Arokun, &lt;strong&gt;Arone Crowd&lt;/strong&gt; is located in Jura - Inis Gallia, on Nuadu, and is gathering the Japanese-speaking community of Pax Dei.&lt;/p&gt;&lt;p&gt;The name of the clan comes from a combination of “Alone” and “Arokun” - the name of the clan leader. This clan is gathering its players to build massive cities, as well as participating in more recreational activities, such as large-scale market events and hunting events, or engaging in active economic activity through a personal asset system.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Arone_Crowd_b9a7ce0c95.jpg alt=undefined /&gt;&lt;p&gt;If you’re interested, contact Arokun directly or apply on their Discord. &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;From the Alderman&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;em&gt;“[For Verse 2] Arone Crowd built a city by the lake, called Elafinn. All of its buildings were constructed by their plot owners and most serve practical purposes. The clan occasionally hosts hunting tournaments and large market gatherings.”&lt;/em&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;Community Info&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Discord:  
&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/the-redeemers-song-a-musical-challenge</link><pubDate>Fri, 20 Jun 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/the-redeemers-song-a-musical-challenge</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;In our latest , we delved deeper into the origins and personalities of some of the Redeemers. To bring these enigmatic figures to life even more vividly, we’ve crafted a short lyrical tribute that celebrates each Redeemer and their unique traits.&lt;/p&gt;&lt;p&gt;And now, it&apos;s your turn!&lt;/p&gt;&lt;p&gt;Tomorrow is , and we’re challenging &lt;em&gt;you&lt;/em&gt; to transform the &lt;strong&gt;Redeemers’ Song&lt;/strong&gt; into music. Whether you’re a seasoned composer, a bedroom beatmaker, or just love to hum a good tune, we want to hear your interpretation. Any style, any vibe - as long as it sings of the Redeemers!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;How to participate:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;The best submissions will be featured across our social channels!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;&lt;p&gt; &lt;strong&gt;The Redeemers&apos; Song&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Who made the summer warm and bright?
Protennoia, with Love and Light.
Who gave us words and songs to say?
Meirothea, of moon and day.
Who taught the seed to sleep and grow?
Demira, kind, with hands below.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Blessed Redeemers, strong and true,
We learn your names, we follow you.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Who brought the fire to right the wrong?&lt;/strong&gt;
&lt;strong&gt;Phaionios, both fierce and strong.
Who shaped the blade that sings with light?&lt;/strong&gt;
&lt;strong&gt;Armozel, in holy fight.
Who made the days and taught us when?&lt;/strong&gt;
&lt;strong&gt;Oroael, with quill and pen.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Blessed Redeemers, brave and wise,
We speak your names beneath the skies.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Who stood where demons fear to tread?&lt;/strong&gt;
&lt;strong&gt;Eleleth, with steady head.
Who gave the law, the books, the throne?&lt;/strong&gt;
&lt;strong&gt;Mellephaneous, carved in stone.
Who died before his words were shown?&lt;/strong&gt;
&lt;strong&gt;Loïos, quiet and alone.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Nine Redeemers, shining bright,
Keep us safe and hold the Light.&lt;/em&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/midsommar-a-hallowtide-in-pax-dei</link><pubDate>Fri, 20 Jun 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/midsommar-a-hallowtide-in-pax-dei</guid><description>&lt;![CDATA[&lt;p&gt;As the sun reaches its highest point, we gather to celebrate Midsommar, a time of light, warmth, and the renewal of life.&lt;/p&gt;&lt;p&gt;https://youtu.be/GnmT2NmSdyE&lt;/p&gt;&lt;p&gt;Midsommar marks the height of summer, a celebration of sunlight, abundance, and the fullness of life.
Rooted in Norse and Scandinavian tradition, Midsommar honors the summer solstice, when the sun stands still and the world feels most alive. Across villages, flower garlands are woven, bonfires lit to ward off ill luck, and maypoles raised as symbols of life’s renewal. It is a time for song, dance, and joyful gathering beneath the endless sky.&lt;/p&gt;&lt;p&gt;In &lt;em&gt;Pax Dei&lt;/em&gt;, Midsommar stirs echoes of the Age of Paradise, when it is said only summer existed, an eternal season of warmth, light, and harmony. At this moment, the land feels close to that lost perfection. The veil thickens, demons withdraw, and peace returns, if only for a while.&lt;/p&gt;&lt;p&gt;So, as the sun reaches its peak, how will you celebrate Midsommar?
Will you crown yourself in flowers, dance the spiral path, or share fire and laughter with your kin? Let the season’s light renew your soul. &lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/audio-q-and-a-verse-3</link><pubDate>Tue, 17 Jun 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/audio-q-and-a-verse-3</guid><description>&lt;![CDATA[&lt;h2&gt;Hello Paxians,&lt;/h2&gt;&lt;p&gt;Following the Q&amp;A from early June, we received additional questions regarding audio in Pax Dei and in Verse 3 in particular.&lt;/p&gt;&lt;p&gt;Here are some answers from our audio team!&lt;/p&gt;&lt;h2&gt;Have there been some major unannounced audio system updates in Verse 3?&lt;/h2&gt;&lt;p&gt;As before the patch, there are only ambient and combat modes, but both modes have been heavily revised. In particular, ambience now has more than double the amount of new music, and the soundscape itself has been revised with new details, some of which have been removed and mixed differently. We still have some work to do here.&lt;/p&gt;&lt;h2&gt;Did armour consolidation affect sound systems in some way?&lt;/h2&gt;&lt;p&gt;It is meant to be fully customizable depending on which armour you are wearing and your movement. Currently, only certain types of armour detect changes and detect only bigger changes in materials, but the plan is to have it much more granular in the future.&lt;/p&gt;&lt;h2&gt;Does mixing and matching different types of armours affect walking sounds, etc., or is it based on a few armour pieces? Does each piece give its own contribution to the soundscape? &lt;/h2&gt;&lt;p&gt;It is meant to work that way, so that every little piece has some contribution, but certain types are also not very audible. We haven’t had the opportunity to create all that content yet, but the plan is as your question suggests.&lt;/p&gt;&lt;h2&gt;Are there new sounds for new building materials? So, walking on a limestone foundation differs from walking on a gneiss one?&lt;/h2&gt;&lt;p&gt;Currently, no, and stone will be stone for now, but it would definitely fit into the granular style of the game to allow that kind of detail.&lt;/p&gt;&lt;h2&gt;You mentioned indoor detection about a year ago. We have not noticed a system like that in-game yet. Was this added at some point? &lt;/h2&gt;&lt;p&gt;Currently, there is no indoor system available to detect it on player-built structures. Some dungeons and certain areas of camps and adventure sites have gotten some added manually in controlled areas, but a systemic approach is yet to be fully functional and implemented.&lt;/p&gt;&lt;h2&gt;Is there any change in audio perspective based on item quality or tier, or is it based on base material?&lt;/h2&gt;&lt;p&gt;Currently, it is only on base material, but the technical setup is already able to determine every weapon, wearable, etc. from one another. Therefore, technically, we can add sound to any unique item; it just takes time to create the content. We would definitely like the higher-tier weapons to sound cleaner and impressive than the lower tiers.&lt;/p&gt;&lt;h2&gt;Are there any &quot;special&quot; weapons/armour from an audio perspective?&lt;/h2&gt;&lt;p&gt;Not yet; the audio for weapons hasn&apos;t been revised in a while, and there will be a bigger content push in that regard at a later point.&lt;/p&gt;&lt;h2&gt;How does the new weapon skills variety affects the sounds players hear? Is there a difference between previous attack chains and new special attacks from an audio perspective?&lt;/h2&gt;&lt;p&gt;Most special attacks have custom audio that plays along with the typical weapon swings and attack sounds - the game is also mixed quite differently from before, and weapons and special attacks are much clearer and upfront, also sounding different in the mix.&lt;/p&gt;&lt;h2&gt;Are there pronounced sound effects for skills like for the greatmaul special?&lt;/h2&gt;&lt;p&gt;All special attacks are meant to have a little or big special sound with them, to make it more apparent that you made a special attack.&lt;/p&gt;&lt;h2&gt;We can sometimes hear enemies both in PvE and PvP before we see them. Same for some skills. Are there any plans to have skills affecting what players hear?&lt;/h2&gt;&lt;p&gt;That would be a game design decision rather than the actual audio design of it - the sound itself can be changed for players and what you hear, but that decision would be a game design decision, as well as what NPCs hear would be in that field. But it&apos;s a very good point and idea.&lt;/p&gt;&lt;h2&gt;Have there been updates to existing biomes or dungeons?&lt;/h2&gt;&lt;p&gt;The mix is different, prioritization of which sounds are allowed to play and changes to when in combat over ambience have been made.&lt;/p&gt;&lt;h2&gt;Do Verse 3 NPC AI changes affect the audio system?&lt;/h2&gt;&lt;p&gt;Not directly.&lt;/p&gt;&lt;h2&gt;Is the floor creaking sound while crafting intended?&lt;/h2&gt;&lt;p&gt;That’s because of the floor material and steps being played while crafting - most of the steps have been altered to play a quieter version of themselves if standing pretty much still.&lt;/p&gt;&lt;h2&gt;How did you get wild goat sounds?&lt;/h2&gt;&lt;p&gt;Finding good recordings is really hard, and background noise is quite apparent. The first pass of the goat still needs some love to be where we want it to be, but it&apos;s a mix of various goat recordings and a lot of editing, especially for more combat-focused sounds, as we can’t really go punch a real goat to get that sound, can we?&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/path-of-the-adventurer-patch-notes</link><pubDate>Wed, 11 Jun 2025 10:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/path-of-the-adventurer-patch-notes</guid><description>&lt;![CDATA[&lt;p&gt;&lt;/p&gt;&lt;p&gt;This update significantly changes core systems, world structure, and gameplay flow. Verse 3 lays the foundation for a richer, more immersive journey.&lt;/p&gt;&lt;p&gt;https://youtu.be/QymybCFt_Oo&lt;/p&gt;&lt;p&gt;Please note that &lt;strong&gt;we anticipate an 8-hour maintenance window on June 11, starting at 8:30 a.m. UTC,&lt;/strong&gt; during which the servers will be unavailable. &lt;/p&gt;&lt;h2&gt;&lt;strong&gt;New Features&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;World&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;The world has been resculpted, with an increased maximum number of plots per Province. Changes include:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Building/Crafting&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;&lt;strong&gt;Gameplay&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Combat Skill Progression&lt;/strong&gt;:&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Blocking&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;New Gear and Weapons&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;· Reduced the number of equipment slots: we reduced the number of slots specifically in areas where all armor types didn&apos;t have an item available in those slots.&lt;/p&gt;&lt;p&gt;· The following slots are now combined:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Item power&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;New spells on Armor items&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;List of spells per wearable&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Healing staves&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Weapon update&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;New weapon specials per weapon&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Rebalance and changes&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;UI / UX&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;AI&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Character&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Audio&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Visit our  to learn more about the features and changes in Verse 3: &lt;em&gt;Path of the Adventurer&lt;/em&gt;: &lt;/p&gt;&lt;h3&gt;&lt;strong&gt;World Fixes&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Building Fixes&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface Fixes&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Combat Fixes&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Miracles Fixes&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Chat Fixes&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Audio Fixes&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;&lt;strong&gt;Known Issues&lt;/strong&gt;&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/path-of-the-adventurer-is-coming-on-june-11</link><pubDate>Fri, 06 Jun 2025 12:30:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/path-of-the-adventurer-is-coming-on-june-11</guid><description>&lt;![CDATA[&lt;h4&gt;Hello Paxians,&lt;/h4&gt;&lt;p&gt;We are excited to finally announce that Path of the Adventurer will be deployed on June 11!&lt;/p&gt;&lt;p&gt;Please note that we anticipate an 8-hour maintenance window on June 11, starting at 8:30 a.m. UTC, during which the servers will be unavailable. &lt;/p&gt;&lt;p&gt;Verse 3 is the most expansive and ambitious update Pax Dei has seen to date. If you haven’t caught up yet, don’t miss the deep dives we’ve prepared on what’s coming:&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;World changes&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;The world of Pax Dei is transforming itself to welcome more players, and we are reshaping the land, streamlining exploration, and bringing players closer together than ever before.&lt;/p&gt;&lt;p&gt;For more details, you can consult our .&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;New RPG system&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;The classic RPG trinity, Tank-Healer-DPS, will now have meaningful roles in Pax Dei with the new RPG system. From new armors, to new spells and a new resource - Spirit - gear yourself for a revamped PvE and dungeon experience. &lt;/p&gt;&lt;p&gt;You can consult our  and  for more details. &lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Updated crafting progression&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Crafting is undergoing major changes, with Tailoring, Blacksmithing and Leatherworking being completely revamped, to match the new armor system. Other professions will also benefit from those changes. &lt;/p&gt;&lt;p&gt;All details can be read in our spotlight about the . &lt;/p&gt;&lt;h3&gt;&lt;strong&gt;World wipe&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;All those changes require that we wipe the existing world: we’ll remove your plots and their content will be stored in your Redeeming queue. While your character will retain their crafting skills, all other skills, their gear, and their name will be reset. Clans will also be deleted and you’ll need to recreate them. Note also that the number of shards opening after the deployment of the update will be reduced, as those will welcome more players overall.&lt;/p&gt;&lt;p&gt;You can find all the info in our blog , and if you want more details, you can jump on our . &lt;/p&gt;&lt;p&gt;Each of these updates brings meaningful changes that will shape the way you experience Pax Dei moving forward.&lt;/p&gt;&lt;p&gt;Keep an eye out for the full patch notes, we’ll be sharing them soon with all the details.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/path-of-the-adventurer-q-and-a</link><pubDate>Thu, 05 Jun 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/path-of-the-adventurer-q-and-a</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;The development team recently gathered for a dedicated Question and Answers session with the players, focused on Verse 3 – Path of the Adventurer. To make sure you don’t miss any of the key takeaways, we’ve compiled a detailed, topic-by-topic summary covering the most important insights, updates, and behind-the-scenes perspectives shared during the discussion.&lt;/p&gt;&lt;p&gt;Whether you&apos;re curious about upcoming features, design decisions, or the vision behind this new chapter, you’ll find everything you need right below.&lt;/p&gt;&lt;p&gt;You can also read the . &lt;/p&gt;&lt;p&gt;Note that quite a few answers provided came directly from our Spotlights: &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h2&gt;Verse 3 Q&amp;A with the devs&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Verse 3 wipe&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Gear &amp; armor&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Weapons &amp; combat&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Skills, abilities &amp; Grace&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Magic &amp; spells&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;PvP &amp; Lyonesse&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;PvE, dungeons &amp; loot&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Clans &amp; group features&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Mobs &amp; camps&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Resources &amp; economy&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Crafting&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Audio, graphics and performance&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;World &amp; map&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt; Travel &amp; mounts&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Building &amp; furnitures&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Market System&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Food &amp; consumables&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt; &lt;strong&gt;Miscellaneous&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/spotlight-upcoming-crafting-changes</link><pubDate>Fri, 30 May 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/spotlight-upcoming-crafting-changes</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;As we continue reshaping Pax Dei’s core systems, crafting is stepping into the spotlight. With the arrival of &lt;em&gt;Path of the Adventurer&lt;/em&gt;, we’re not just adding new recipes or tweaking numbers: we’re rethinking the entire structure and flow of crafting to make it more engaging, intuitive, and meaningful at every tier.&lt;/p&gt;&lt;p&gt;This revamp is major. It complements the updates to combat and progression, and it reflects months of work by the design team to better align the system with how players actually want to play: more meaningful gathering, more strategic crafting, and clearer professional identities.&lt;/p&gt;&lt;p&gt;&lt;em&gt;Disclaimer: it’s possible that, by the time the update is deployed, some minor changes will occur to the details below.&lt;/em&gt;&lt;/p&gt;&lt;h2&gt;Four Key Goals&lt;/h2&gt;&lt;p&gt;We’ve structured the crafting overhaul around four core design goals:&lt;/p&gt;&lt;h3&gt;Easier Onboarding&lt;/h3&gt;&lt;p&gt;One of the most common points of feedback from players, especially newer ones, has been that starting a crafting profession feels unclear or overly dependent on other players. We&apos;re addressing that by:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;This lowers the barrier to entry and makes early progression more rewarding.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Petra_Dei_crafting_77fe2861f6.png alt=undefined /&gt;&lt;h3&gt;Real Complexity, Not Confusion&lt;/h3&gt;&lt;p&gt;Crafting should grow deeper as you master it, not just more time-consuming. We&apos;re adding real structure and logical depth to recipes across tiers:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/New_Starting_Crafting_Station_7a92e512fc.jpg alt=undefined /&gt;&lt;h3&gt;Smarter Dependencies&lt;/h3&gt;&lt;p&gt;Crafting collaboration is good, but dependencies shouldn’t be frustrating. We’re restructuring how professions rely on each other:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;This change keeps specialization valuable without punishing solo crafters or small groups.&lt;/p&gt;&lt;h3&gt;Better Pacing&lt;/h3&gt;&lt;p&gt;We want crafting to be more about the world, and less about waiting at a bench.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;This means that your time in the world — gathering, hunting, mining — is what drives your progress, not just standing still and watching a progress bar.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Recipes_2_bb6d4299f5.png alt=undefined /&gt;&lt;h2&gt;What’s New in the Toolbox&lt;/h2&gt;&lt;p&gt;This revamp comes with new workflows, new materials, and ultimately, new gear. Here are some highlights:&lt;/p&gt;&lt;h3&gt;New workflow&lt;/h3&gt;&lt;p&gt;As we mentioned in our recent post on RPG updates, these crafting changes are designed to support and enhance the new combat system. That’s why tailoring, leatherworking and blacksmithing are the three professions undergoing the most drastic changes, as they are the ones used to craft gear and weapons.  &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Recipes_01779c679d.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Recipes_2_bb6d4299f5.png alt=undefined /&gt;&lt;h3&gt;New Crafting Components&lt;/h3&gt;&lt;p&gt;Most professions are gaining a full suite of new intermediate material, designed to support the new tiered structure. These parts will appear at different tiers and will help distinguish recipes by complexity and function.&lt;/p&gt;&lt;p&gt;For example, leatherworkers will now work with a new intermediary material: Leather Splits, available in various qualities. This gives more control over final item quality and adds depth to leatherworking progression.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Resources_1_25c207120b.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Resources_2_d998dd9adf.png alt=undefined /&gt;&lt;h3&gt;New Items Replacing Old Gear&lt;/h3&gt;&lt;p&gt;Almost all existing crafted gear, including weapons, will be phased out and replaced with newly designed items that better match the revamped progression and balance systems.&lt;/p&gt;&lt;p&gt;If you’ve been hoarding mats for that perfect build, keep an eye on the new crafting tables — what’s viable and valuable is about to change significantly.&lt;/p&gt;&lt;p&gt;Crafting is one of the core pillars of Pax Dei, and this update is a long-overdue leap forward. It makes the system more intuitive, rewarding, and integrated with the rest of the game. Overall, progressing in a profession should be more rewarding; the higher the craft, the better the value. However, higher crafts will require more materials, so more time wandering the world - or quite some gold to buy those at a market stall.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Hunter_Rare_5f69cd9e75.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Shepherd_Uncommon_4b8cf9c836.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pilgrim_Common_e0dc3a9ddd.png alt=undefined /&gt;&lt;p&gt;Whether you&apos;re just picking up your first tool or running a full workshop, we can’t wait to see what you build next.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/clarification-on-the-upcoming-rpg-system</link><pubDate>Tue, 27 May 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/clarification-on-the-upcoming-rpg-system</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;Thanks to all of you who’ve been diving into our recent spotlight on the. We wanted to clarify some important aspects of the update, based on your feedback and the info shared so far in the various Discord channels.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Spirit vs Stamina&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Healing staff &amp; viability&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Sigils &amp; rarity&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Armor, weapons &amp; mobility&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Combat roles &amp; progression&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Weapons &amp; abilities&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Blocking &amp; defense&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Spells &amp; PvP/PvE&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Durability &amp; loot&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Skill requirements&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;We will very soon publish a spotlight regarding Crafting changes. We are also looking into the possibility of organising a Q&amp;A with the devs on this Discord in the coming days while we get closer to the release of Verse 3 - Path of the Adventurer. Stay tuned for more details!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/spotlight-the-new-rpg-system</link><pubDate>Fri, 23 May 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/spotlight-the-new-rpg-system</guid><description>&lt;![CDATA[&lt;p&gt;Dies ist eine von der Community erstellte Übersetzung. Ein besonderes Dankeschön an Coolkay.&lt;/p&gt;&lt;p&gt;Hallo Paxianer&lt;/p&gt;&lt;p&gt;Mit dem Erscheinen von &lt;em&gt;Path of the Adventurer&lt;/em&gt; führen wir das bisher umfangreichste RPG- und Kampf-Update ein. Diese Änderungen wurden fast sechs Monate lang entwickelt und stellen eine grundlegende Überarbeitung der zentralen Systeme von Pax Dei dar.&lt;/p&gt;&lt;h2&gt;Die Gründe für die Änderungen&lt;/h2&gt;&lt;p&gt;Der Kampf in Pax Dei war bisher eher oberflächlich – es fehlte an taktischen Möglichkeiten, und die Ausrüstungswahl hatte zu wenig Einfluss. Dieses Update geht diese Punkte direkt an, indem es: &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Das ist mehr als nur ein Patch – es ist der erste Schritt in ein neues Pax Dei. &lt;/p&gt;&lt;h2&gt;Neues Kampfsystem: Tiefer, smarter, zielgerichtete&lt;/h2&gt;&lt;h3&gt;Item Power und Fortschritt:&lt;/h3&gt;&lt;p&gt;Jede Waffe und jede Rüstung hat jetzt eine &lt;strong&gt;Item Power&lt;/strong&gt;, die sich sowohl nach der Qualität der Ausrüstung als auch deinem &lt;strong&gt;Kampffähigkeitslevel &lt;/strong&gt;richtet. Außerdem wurden &lt;strong&gt;Rüstungsfertigkeiten &lt;/strong&gt;eingeführt, die deine Effektivität mit bestimmten Rüstungstypen bestimmen. Höherstufige Ausrüstung erfordert nun auch ein höheres Fertigkeitslevel. &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Item_Power_and_Skill_66aa50912b.png alt=undefined /&gt;&lt;p&gt;Kampf-EP erhältst du jetzt durch das Töten von Feinden – sie tragen direkt zum Leveln &lt;strong&gt;bestimmter Waffen- und Rüstungsfähigkeiten&lt;/strong&gt; bei. Je stärker der Gegner, desto mehr EP gibt es. Gruppenmitglieder in der Nähe teilen sich die EP, besonders im Kampf gegen &lt;strong&gt;Veteranen Feinde&lt;/strong&gt; (mit Totenkopf markiert). &lt;/p&gt;&lt;h3&gt;Weniger Ausrüstungsplätze, mehr Wirkung&lt;/h3&gt;&lt;p&gt;Einige Ausrüstungsplätze wurden zusammengelegt (z. B. Schulter- und Oberkörper-Slot), um die Ausrüstung zu vereinfachen, ohne die Tiefe der Builds zu reduzieren. Die verbleibenden Slots haben jetzt mehr Gewicht bei der Gestaltung deiner Fähigkeiten und Werte. &lt;/p&gt;&lt;h3&gt;Ausrüstung: Mehr als nur Werte&lt;/h3&gt;&lt;p&gt;Alle Rüstungsklassen wurden neu gestaltet, um spezifische Rollen im Kampf zu unterstützen: &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Kernteile der Ausrüstung – &lt;strong&gt;Kopf, Brust, Beine, Füße&lt;/strong&gt; – enthalten jetzt integrierte Zauber, selbst auf gewöhnlicher Qualität. Mit 36 einzigartigen Zaubern über alle Rüstungsteile hinweg zählt jedes einzelne Stück von Anfang an. Zudem gibt es Anreize, &lt;strong&gt;Rüstungstypen zu mischen&lt;/strong&gt;, um Zauber- und Werteboni an deinen Build anzupassen. &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Armor_Spell_Preview_214fa22e02.jpg alt=undefined /&gt;&lt;p&gt;&lt;em&gt;Beispiele für Zauber auf Ausrüstung:&lt;/em&gt; &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Waffen: Drei Spezialangriffe pro Waffe&lt;/h3&gt;&lt;p&gt;Alle Waffen verfügen jetzt über &lt;strong&gt;drei einzigartige Spezialangriffe&lt;/strong&gt; – generische Bonus-Effekte bei letzten Treffern wurden entfernt. Jeder Waffentyp hat eine eigene Identität, die deinen Kampfstil und deine Rotation prägt. &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Mace_Spells_Preview_dde642a52f.jpg alt=undefined /&gt;&lt;p&gt;&lt;em&gt;Beispiele für Waffenfähigkeiten:&lt;/em&gt; &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Heilstäbe: Bessere Werkzeuge fürs Heilen&lt;/h3&gt;&lt;p&gt;Drei neue Heilstäbe mit einem vollständigen Set an Heilzaubern bringen dedizierte Heilrollen in Dungeon-Gruppen. &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Staff_Spells_Preview_efa28cce0c.jpg alt=undefined /&gt;&lt;p&gt;&lt;em&gt;Beispiele für Heilfähigkeiten:&lt;/em&gt; &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Neue Ressource&lt;/h3&gt;&lt;p&gt;Diese Fähigkeiten verbrauchen &lt;strong&gt;Geist&lt;/strong&gt;, eine neue Ressource, die von Nahkämpfern und Magiern gemeinsam genutzt wird – das bringt zusätzliche taktische Tiefe und Timing ins Spiel. &lt;/p&gt;&lt;h3&gt;Verbessertes Dungeon-Erlebnis&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;UI- und Eingabe-Verbesserungen&lt;/h3&gt;&lt;p&gt;Wir haben die &lt;strong&gt;Eingaben und die Benutzeroberfläche &lt;/strong&gt;für den Kampf verbessert, unter anderem: &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Was als Nächstes kommt&lt;/h2&gt;&lt;p&gt;Diese Änderungen gestalten nicht nur das Hier und Jetzt, sondern sind die Grundlage für kommende Inhalte: &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Diese Updates stellen sicher, dass sich &lt;em&gt;Pax Dei&lt;/em&gt; zu einer Welt entwickelt, in der &lt;strong&gt;deine Ausrüstung, dein Spielstil und deine Entscheidungen im Kampf&lt;/strong&gt; deine Reise formen.&lt;/p&gt;&lt;p&gt;Wir werden bald weitere Informationen zu den Crafting-Änderungen in einem eigenen Spotlight teilen. Aber für den Moment freuen wir uns, euch den ersten Vorgeschmack auf ein Pax Dei zu bringen, in dem jeder Schlag,&lt;strong&gt; jeder Zauber und jede Haltung zählt.&lt;/strong&gt; &lt;/p&gt;&lt;p&gt;Pax vobiscum,
Euer Mainframe-Team &lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/world-changes-coming-with-verse-3-path-of-the-adventurer</link><pubDate>Fri, 16 May 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/world-changes-coming-with-verse-3-path-of-the-adventurer</guid><description>&lt;![CDATA[&lt;h3&gt;Hello Paxians,&lt;/h3&gt;&lt;p&gt;Verse 3 brings a major transformation to the world of Pax Dei: reshaping the land, streamlining exploration, and bringing players closer together than ever before. From social-focused design changes to structural foundations for future features, here’s what awaits in &lt;em&gt;Path of the Adventurer&lt;/em&gt;.&lt;/p&gt;&lt;h3&gt;More Heartlands, Closer Communities&lt;/h3&gt;&lt;p&gt;The number of Heartlands, aka the home valleys, has increased from 6 to 10 per Province, as seen on the . These valleys are now &lt;strong&gt;smaller and more numerous&lt;/strong&gt;, and the reasons behind this change are as practical as they are social:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;This marks one of our boldest steps yet toward a more dynamic, interconnected world.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Holy_Site_03_3afe5a7e25.jpg alt=undefined /&gt;&lt;h3&gt;A Living, Breathing World&lt;/h3&gt;&lt;p&gt;The world of &lt;em&gt;Pax Dei&lt;/em&gt; has never felt more alive or more mysterious.&lt;/p&gt;&lt;p&gt;Across every valley and ridge, you’ll discover &lt;strong&gt;new sites and visual upgrades&lt;/strong&gt; that elevate the landscape and deepen immersion:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;And if you&apos;re paying attention, you&apos;ll notice &lt;strong&gt;sealed cave entrances&lt;/strong&gt;, &lt;strong&gt;foundations for future town sites&lt;/strong&gt;, and &lt;strong&gt;ominous Inquisitor Citadels&lt;/strong&gt; on the horizon — silent promises of stories yet to unfold.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Citadel_01_8455f454fd.jpg alt=undefined /&gt;&lt;p&gt;The natural world has evolved too:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Wastelands_03_7412e96dd9.jpg alt=undefined /&gt;&lt;p&gt;To complement the visual upgrades, the terrain itself is now more welcoming:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;A Not-So-Subtle Map Shift&lt;/h3&gt;&lt;p&gt;If you&apos;re a seasoned traveler in &lt;em&gt;Pax Dei&lt;/em&gt;, you might notice something... off. That’s because &lt;strong&gt;Kerys and Merrie have swapped places on the map&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;This wasn’t part of a grand redesign plan, rather, a practical adjustment driven by &lt;strong&gt;some upcoming needs tied to Verse 4&lt;/strong&gt;. We needed to create a bit more room near the Lyonesse gates, and this reorganization turned out to be the simplest way to make it happen.&lt;/p&gt;&lt;p&gt;We understand this may feel disorienting at first, especially for veteran players. But we hope the long-term benefits will make it worth the adjustment.&lt;/p&gt;&lt;h3&gt;Polish, Performance, and Promise&lt;/h3&gt;&lt;p&gt;Behind the scenes, the world’s streaming systems have been upgraded for &lt;strong&gt;better performance and faster asset loading&lt;/strong&gt;. Countless floating objects, terrain glitches, and visual oddities have also been cleaned up to provide a more polished and consistent experience.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Fay_Circle_04_cc6d2a6e31.jpg alt=undefined /&gt;&lt;p&gt;Together, these changes bring a world that feels more cohesive, more believable, and more ready for the adventures to come. We hope you&apos;re as excited as we are to set foot in this revitalized world when &lt;em&gt;Path of the Adventurer&lt;/em&gt; launches.&lt;/p&gt;&lt;p&gt;Stay tuned for upcoming deep dives into the &lt;strong&gt;RPG system overhaul&lt;/strong&gt; and &lt;strong&gt;crafting evolution&lt;/strong&gt;. &lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/clan-codex-may-highlight</link><pubDate>Wed, 14 May 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/clan-codex-may-highlight</guid><description>&lt;![CDATA[&lt;p&gt;&lt;/p&gt;&lt;p&gt;The banners fly anew as we continue our journey through the &lt;strong&gt;Clan Codex&lt;/strong&gt;, the spotlight series honoring the rich, ever-evolving communities of Pax Dei. &lt;/p&gt;&lt;p&gt;From legacy founders to rising collectives, each entry offers a glimpse into the stories, values, and voices that shape our shared world. In this edition, we’re proud to feature three distinct clans whose paths reflect the diversity of the world. &lt;/p&gt;&lt;p&gt;Want to see &lt;em&gt;your&lt;/em&gt; clan in the spotlight? Apply &lt;/p&gt;&lt;p&gt;Whether featured today or not, every submission remains under consideration as the Codex continues to grow.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Cuervos_Blancos_Banner_2962a5c28f.jpg alt=undefined /&gt;&lt;h2&gt;La Orden de los Cuervos Blancos&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; NA
 &lt;strong&gt;Shard:&lt;/strong&gt; Nyx - RP
 &lt;strong&gt;Realm Presence:&lt;/strong&gt; Kerys, Eywas
 &lt;strong&gt;Clan Size:&lt;/strong&gt; 50–100 members
 &lt;strong&gt;Focus:&lt;/strong&gt; Roleplay, Community, PVP, Building
 &lt;strong&gt;Leaders:&lt;/strong&gt; Lopez and Tarja
 &lt;strong&gt;Primary Language:&lt;/strong&gt; Spanish
 &lt;strong&gt;Style:&lt;/strong&gt; Roleplay (RP)&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;p&gt;One of the earliest and most vibrant Latin American communities in Pax Dei, La Orden de los Cuervos Blancos proudly waves the banner of inclusivity and camaraderie. Founded at the launch of Early Access and firmly rooted in the Nyx - RP shard, this roleplay-focused clan has carved out a haven for Spanish-speaking players in Eywas.&lt;/p&gt;&lt;p&gt;With a flexible structure that welcomes solo adventurers and small groups alike, the Order operates as a central meeting point—a rallying place where shared stories, creativity, and ambition collide. Whether in battle or while building, they place high value on shared experiences and open collaboration.&lt;/p&gt;&lt;p&gt;They’re known not just for their community spirit but also for action—being among the first to organize PvP events during the early days of Pax Dei.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h3&gt;From the Founders&lt;/h3&gt;&lt;p&gt;&lt;em&gt;&quot;Hola, somos la comunidad latina más grande en Pax Dei. Somos un punto de encuentro para clanes pequeños o jugadores solitarios en el juego. Fuimos de los primeros en generar un evento PVP cuando se lanzó el juego. Estamos desde el día 1. Buscamos atraer jugadores que disfruten la construcción, el PVP y jugar en comunidad.&quot;&lt;/em&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h3&gt;Community Info&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Sanctuary_Banner_6519093f04.jpeg alt=undefined /&gt;&lt;h2&gt;Sanctuary&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; NA
 &lt;strong&gt;Shard:&lt;/strong&gt; Nyx - RP
 &lt;strong&gt;Clan Size:&lt;/strong&gt; 20–50 members
 &lt;strong&gt;Focus:&lt;/strong&gt; PvE, Community
 &lt;strong&gt;Leader:&lt;/strong&gt; Duine (The Gray Lady)
 &lt;strong&gt;Primary Language:&lt;/strong&gt; English
 &lt;strong&gt;Style:&lt;/strong&gt; Legacy Clan, Community-Driven&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;p&gt;A quiet cornerstone in the Nyx shard, Sanctuary is one of Pax Dei’s original Legacy Clans—formed in the earliest days and still thriving with the same steady heart. Guided by Duine, also known as The Gray Lady, Sanctuary welcomes all who seek peace, progression, and personality in their journey through the realms.&lt;/p&gt;&lt;p&gt;This adult-oriented PvE clan is focused on character growth, cooperative play, and fostering a genuinely supportive environment. Members are chatty, light-hearted, and unafraid to be a little eccentric. While PvE is their primary path, they won’t hesitate to defend their own when trouble comes calling.&lt;/p&gt;&lt;p&gt;Whether you’re a seasoned player or someone still finding your place, Sanctuary offers a warm, drama-free community where individuality is celebrated—and fun is always on the menu.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h3&gt;From The Gray Lady&lt;/h3&gt;&lt;p&gt;&lt;em&gt;“Sanctuary is an adult Legacy Clan in Pax Dei. This means we were some of the very first clans ever created in the game. We have been here since the beginning, and we plan to be here until the end.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;We are interested in progressing our characters, having fun with our clan mates, and building a strong gaming community. We are chatty, sometimes silly, and always open to new ideas and endeavors. We are primarily interested in PvE, but have no qualms about defending our own if the need arises.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;We are open, caring, and gladly welcome those who ‘don’t quite fit’ with the rest of the world. We will help you to become the character you want to be.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;*Our goals are simple. Build a community. Fight the bad guys. Support each other. Play the way you want. Have fun!&lt;/p&gt;&lt;p&gt;So, if you&apos;re ready to leave the drama at the door, and want to become part of a growing community of your favorite eccentric relatives from all over the world, we welcome you.*&lt;/p&gt;&lt;p&gt;&lt;em&gt;Cheers, y’all!”&lt;/em&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h3&gt;Community Info&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/URKRAFT_Banner_5eed7d9de2.jpg alt=undefined /&gt;&lt;h2&gt;URKRAFT&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; EU
 &lt;strong&gt;Shard Presence:&lt;/strong&gt; Mimir, (Kerys -&gt; Tremen)
 &lt;strong&gt;Clan Size:&lt;/strong&gt; 50–100 members
 &lt;strong&gt;Focus:&lt;/strong&gt; PvE (All-Around Play)
 &lt;strong&gt;Leader:&lt;/strong&gt; Kerry
 &lt;strong&gt;Primary Language:&lt;/strong&gt; Italian
 &lt;strong&gt;Style:&lt;/strong&gt; Strategic, Collaborative, All-Rounder Clan&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;p&gt;Rooted deeply in Tremen, on Mimir (EU), URKRAFT is one of Pax Dei’s most prominent all-Italian communities. Since the opening days of Early Access, this clan has built a reputation for its inclusive structure, strategic depth, and player-driven ambition. Whether you swing a sword, lay stone in a rising city, or chart trade routes across the map, there’s a place for you under the URKRAFT banner—as long as you speak the language of the clan.&lt;/p&gt;&lt;p&gt;Unlike more narrowly focused groups, URKRAFT thrives on diversity in gameplay. It welcomes PvP combatants, PvE explorers, and master builders alike, with each member empowered to contribute based on their strengths. Their shared focus on teamwork, strategic coordination, and mutual respect has made them a consistent and influential presence in the world.&lt;/p&gt;&lt;p&gt;Evenings and weekends are when the heart of URKRAFT beats the loudest, with coordinated raids, trade expeditions, and large-scale building efforts that bring the community together. It&apos;s a home for players who value structure, ambition, and connection—and for those who are ready to leave their mark on Pax Dei, in steel or stone.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h3&gt;From the Clan&lt;/h3&gt;&lt;p&gt;&lt;em&gt;“Our Clan is an Italian all-around community that has been active since the beginning of Early Access. We welcome players of all playstyles—PvP fighters, PvE adventurers, and dedicated builders—offering a balanced and engaging experience for everyone.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;What sets us apart is our commitment to teamwork, strategy, and creating a lasting impact on the world of Pax Dei.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;We actively organize group activities, from PvP and dungeon raids to city-building projects and trade ventures. Our members are encouraged to contribute in ways that suit their strengths, ensuring that everyone has a role to play.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Whether you’re a seasoned veteran or a new player looking for guidance, our Clan provides a home where you can grow, explore, and make a name for yourself in Pax Dei.”&lt;/em&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;h3&gt;Community Info&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/playing-pax-dei-without-a-subscription</link><pubDate>Tue, 13 May 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/playing-pax-dei-without-a-subscription</guid><description>&lt;![CDATA[&lt;p&gt;&lt;em&gt;Last edit: 05/21/2025
&lt;/em&gt;Dies ist eine von der Community erstellte Übersetzung. Ein besonderes Dankeschön an ! &lt;/p&gt;&lt;p&gt;Hallo Paxianer

Heute möchten wir euch über eine der neuen Funktionen informieren, die mit Verse 3 – Pfad des Abenteurers erscheinen wird. In Kombination mit weiteren Änderungen der letzten Monate eröffnet sie die Möglichkeit, Pax Dei ohne eigenes Grundstück – und damit ohne Abonnement – zu spielen.

Ja, ihr habt richtig gelesen. Wir haben euer Feedback ernst genommen und unser Monetarisierungsmodell angepasst. Auch wenn noch nicht alle Details feststehen, können wir bereits bestätigen: Zum Ende der Early-Access-Phase &lt;strong&gt;wird es eine Möglichkeit geben, Pax Dei ohne Abo zu spielen&lt;/strong&gt;. &lt;/p&gt;&lt;h2&gt;Neue Startzonen &lt;/h2&gt;&lt;p&gt;Mit Verse 3 führen wir neue &lt;strong&gt;Petra-Dei-Startzonen ein&lt;/strong&gt;.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Spawning_zone_1920x1080_640dd39c18.jpg alt=undefined /&gt;&lt;p&gt;Diese Änderungen sollen den Einstieg ins Spiel erleichtern. Neue Spieler können schneller Ausrüstung herstellen und Abenteuer erleben – ganz ohne eigenes Grundstück. &lt;/p&gt;&lt;h2&gt;Spielen ohne Grundstück&lt;/h2&gt;&lt;p&gt;Ein persönliches Grundstück ist nicht mehr zwingend notwendig. Wir haben bereits einige Änderungen umgesetzt – und weitere folgen – die ein spielbares Erlebnis ohne eigenes Grundstück ermöglichen und alternative Spielmechaniken stärken: &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Ein zentrales Ziel von Pax Dei ist es, alle Spielstile miteinander zu verknüpfen und einander zu ergänzen. Egal ob du lieber Inquisitoren bekämpfst, Dungeons erkundest oder einfach mit Freunden zusammenarbeiten willst – du kannst auch ohne Grundstück und ohne&lt;strong&gt; monatliches Abo voll dabei sein&lt;/strong&gt;. &lt;/p&gt;&lt;h2&gt;Einführung: &lt;em&gt;Premium-Mitgliedschaft &lt;/em&gt;&lt;/h2&gt;&lt;p&gt;Für alle, die ein eigenes Grundstück möchten, führen wir die Premium-Mitgliedschaft ein. Diese besteht aus mehreren &lt;em&gt;freiwilligen&lt;/em&gt; Abo-Modellen. Premium-Mitglieder erhalten verschiedene Vorteile – die wichtigsten: &lt;em&gt;Grundstücke beanspruchen und behalten können&lt;/em&gt;&lt;u&gt;.&lt;/u&gt;&lt;/p&gt;&lt;p&gt;Je nach gewähltem Plan kannst du bestimmen, wie viele Grundstücke du nutzen möchtest. Bei Kündigung wird das Grundstück am Ende der Laufzeit freigegeben. Die Inhalte werden in deiner Rückhol-Warteschlange gespeichert und können später an einem neuen Ort wieder aufgebaut werden.&lt;/p&gt;&lt;p&gt;Beim Kauf von Pax Dei ist ein kostenloser Monat &lt;em&gt;Premium-Mitgliedschaft&lt;/em&gt; mit 1 Grundstück enthalten. &lt;/p&gt;&lt;h2&gt;Gründer beim Launch &lt;/h2&gt;&lt;p&gt;&lt;u&gt;Gründer müssen zum Start nichts kaufen&lt;/u&gt;. Beim Übergang aus dem Early Access erhalten sie automatisch Zugang zum Spiel, behalten ihre exklusiven Rezepte und Charakterplätze, und erhalten zusätzlich einen kostenlosen Monat &lt;em&gt;Premium-Mitgliedschaft&lt;/em&gt; mit der Anzahl an Grundstücken, die ihrem Gründerpaket entsprechen (1, 2 oder 4). &lt;/p&gt;&lt;p&gt;Unser Ziel ist ein Gleichgewicht zwischen &lt;strong&gt;Flexibilität&lt;/strong&gt;, damit jeder seinen Spielstil leben kann, und &lt;strong&gt;Nachhaltigkeit&lt;/strong&gt;, damit engagierte Spieler das Projekt langfristig unterstützen können.&lt;/p&gt;&lt;p&gt;Weitere Infos zu &lt;em&gt;Premium-Mitgliedschaft&lt;/em&gt;, ihren Boni und Preisen folgen bald. &lt;/p&gt;&lt;p&gt;Pax vobiscum,
Euer Mainframe-Team &lt;/p&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h2&gt;Grundstücksverwaltung&lt;/h2&gt;&lt;h3&gt;Was passiert, wenn mein Grundstück abläuft? &lt;/h3&gt;&lt;p&gt;Wenn ein Grundstück ausläuft, geht es zunächst in einen „eingefrorenen“ Zustand über. Das gibt dir ein Zeitfenster, um Vorsichtsmaßnahmen zu treffen oder Ressourcen zu sichern. In dieser Phase können die Berechtigungen des Grundstücks nicht geändert werden, und es können keine neuen Bauteile hinzugefügt werden. Spieler mit Zugriff können jedoch weiterhin Bauteile zerstören und mit Handwerksstationen und Behältern interagieren. Während dieser Schonfrist kannst du das Grundstück reaktivieren und dort weitermachen, wo du aufgehört hast – ohne Fortschritt zu verlieren. &lt;/p&gt;&lt;p&gt;Wenn das nicht geschieht, gilt das Grundstück nach Ablauf der Schonfrist als „verfallen“ und wird freigegeben. Der Inhalt des Grundstücks wird sicher in deiner Einlöseliste gespeichert, während der Platz im Spiel für andere Spieler verfügbar wird – z. B. für ein anderes Clanmitglied. So bleibt die Welt von Pax Dei lebendig. Beachte: Beim Freigeben verlieren angrenzende Grundstücke erweiterten Raum, und alle Objekte in diesem gemeinsamen Bereich werden öffentlich zugänglich und beginnen zu verfallen. &lt;/p&gt;&lt;h3&gt;Wird es eine deutliche Benachrichtigung geben, wenn ein Clan-Grundstück (das ich auch nutze) inaktiv wird, oder nur für den Eigentümer? &lt;/h3&gt;&lt;p&gt;Nur der Grundstückseigentümer erhält eine Benachrichtigung darüber, dass sein Grundstück bald einfriert. Sobald es eingefroren ist, sollte dies jedoch für alle Spieler im Spiel klar sichtbar sein. &lt;/p&gt;&lt;h3&gt;Gibt es eine Möglichkeit, die Grundstücke eines Freundes zu beanspruchen, wenn dieser inaktiv wird? Oder sie zu übertragen?&lt;/h3&gt;&lt;p&gt;Wenn dein Freund inaktiv wird und sein Grundstück verfällt, kannst du stattdessen ein eigenes Grundstück platzieren – sofern du noch verfügbare Grundstücksslots hast.&lt;/p&gt;&lt;p&gt;Wir arbeiten derzeit an einer Funktion, die die Übertragung von Grundstücksbesitz ermöglichen würde. Allerdings können wir nicht garantieren, dass sie zum Zeitpunkt der Veröffentlichung verfügbar sein wird &lt;/p&gt;&lt;h3&gt;Werden die Clan-Berechtigungen für Grundstücke überarbeitet? &lt;/h3&gt;&lt;p&gt;Wir planen schon länger, detailliertere Berechtigungen hinzuzufügen – besonders für vertrauenswürdige Personen außerhalb des eigenen Clans. Wir wollen das bald angehen, konzentrieren uns aber zunächst auf die Einführung eines neuen Clan-Rangs. &lt;/p&gt;&lt;h2&gt;Premium-Mitgliedschaft &lt;/h2&gt;&lt;h3&gt;Wird es eine Möglichkeit geben, das Grundstück eines Freundes zu bezahlen, solange dieser noch aktiv ist? &lt;/h3&gt;&lt;p&gt;Das Verschenken von Grundstücken (oder Mitgliedschaften) wird anfangs nicht möglich sein. Es ist aber etwas, das wir in Betracht ziehen, wenn es in der Community gewünscht wird. In der Zwischenzeit arbeiten wir an einer Funktion zur Übertragung von Grundstücksbesitz zwischen Charakteren. &lt;/p&gt;&lt;h3&gt;Brauche ich eine Premium-Mitgliedschaft, um überhaupt bauen zu können?  &lt;/h3&gt;&lt;p&gt;Nein, du brauchst keine Premium-Mitgliedschaft zum Bauen. Wenn du kein eigenes Grundstück hast, kannst du trotzdem auf dem Grundstück eines Freundes oder Clanmitglieds bauen – vorausgesetzt, du hast die nötigen Berechtigungen erhalten. &lt;/p&gt;&lt;p&gt;Zum Handwerk: Die Schreine von Petra Dei bieten öffentlichen Zugang zu grundlegenden Werkbänken – ideal für Neueinsteiger oder Spieler ohne eigenes Land. &lt;/p&gt;&lt;h3&gt;Wann beginnt der „freie Monat Premium-Mitgliedschaft“ bei Version 1.0? Kann ich entscheiden, wann ich ihn aktiviere? &lt;/h3&gt;&lt;p&gt;Beim Übergang aus dem Early Access erhalten Gründer automatisch Zugang zum Spiel, behalten ihre exklusiven Rezepte und die aktuelle Anzahl ihrer Charakterplätze. Gründer erhalten außerdem einen kostenlosen Monat Premium-Mitgliedschaft mit einer Anzahl an Grundstücken, die dem jeweiligen Gründerpaket entspricht. &lt;/p&gt;&lt;p&gt;Der freie Monat beginnt mit dem ersten Login nach dem offiziellen Launch. &lt;/p&gt;&lt;h3&gt;Brauche ich eine Premium-Mitgliedschaft, um Zugang zum Marktsystem zu erhalten? &lt;/h3&gt;&lt;p&gt;Nein, du brauchst keine Premium-Mitgliedschaft, um Märkte zu nutzen oder Gold für Ausrüstung und Materialien auszugeben. Wenn du auf Premium verzichtest, ändert sich nichts am Gameplay – du hast lediglich kein eigenes Grundstück zur Verfügung. &lt;/p&gt;&lt;h3&gt;Habt ihr Bedenken, dass die optionale Mitgliedschaft Bots und Goldfarmer anziehen könnte? &lt;/h3&gt;&lt;p&gt;Bots und Goldfarmer gibt es in MMOs unabhängig vom Geschäftsmodell. Wir werden weiterhin konsequent gegen alle Accounts vorgehen, die gegen unsere Nutzungsbedingungen oder Verhaltensregeln verstoßen – unabhängig von deren Abo-Status. &lt;/p&gt;&lt;h3&gt;Was ist mit Gründern, die das Journeyman- und Master-Upgrade, aber nicht das Artisan-Upgrade besitzen?&lt;/h3&gt;&lt;p&gt;Beim Ende des Early Access erhalten Gründer automatisch Zugang zum Spiel sowie ihre exklusiven Rezepte und bestehenden Charakterplätze. Außerdem gibt es einen kostenlosen Monat Premium-Mitgliedschaft mit Grundstücken entsprechend dem jeweiligen Paket.&lt;/p&gt;&lt;p&gt;Für Spieler mit dem Journeyman- und Master-DLC, aber ohne Artisan-DLC bedeutet das: Spielzugang, 4 Charakterplätze, das Gründer-Outfit, Baupläne für das Wyvern-Bauset sowie 3 Grundstücke für einen Monat. Wir arbeiten derzeit an einer Funktion zur Übertragung von Grundstücksbesitz, können jedoch nicht garantieren, dass diese bereits zum Release verfügbar sein wird. &lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/the-last-words-of-thelonius-the-scribe-part-iii</link><pubDate>Fri, 09 May 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/the-last-words-of-thelonius-the-scribe-part-iii</guid><description>&lt;![CDATA[&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Thelonius_part_3_1_fa215305fe.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Thelonius_part_3_2_163a1e0e7b.jpg alt=undefined /&gt;&lt;p&gt;&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;The Great Surge (~1930 to ~1950)&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;This was the &lt;strong&gt;Great Surge&lt;/strong&gt;, a time when demons walked brazenly through Creation. Cities burned. Songs were silenced, love was lost, heroes rose and shone for a fleeting moment before being devoured and for a while, it seemed the darkness had won.&lt;/p&gt;&lt;p&gt;But then, amid the fiery chaos rose the destined fifth redeemer, &lt;strong&gt;Armozel&lt;/strong&gt;, the seventh son of a Gothian carpenter. A prodigy of &lt;strong&gt;alchemy&lt;/strong&gt; and &lt;strong&gt;sacred geometry&lt;/strong&gt;, he discovered how to imbue metals with divine spirit, crafting weapons and armor unlike any seen before. While being revered as a blacksmith, his true genius, however, lay with the unseen, his hands guided by the Divine&apos;s hidden order, the laws of the elements, the patterns of the &lt;strong&gt;Ley Lines&lt;/strong&gt; and the silent pulse of Creation itself.&lt;/p&gt;&lt;p&gt;At thirty-four, he entered the service of the King of &lt;strong&gt;Anatolia&lt;/strong&gt;, and over eleven years, shaped not only weapons and fortresses, but strategy,scholarship and the art of war. Though once overshadowed by the splendor of Atlantis and the pride of Helios, Anatolia endured. Its people, tempered by hardship, became one of the last great bastions of the human will. Armozel’s teachings spread quickly through its grand halls and mountain fastnesses.&lt;/p&gt;&lt;p&gt;When the Great Surge began, it was Armozel who foresaw it and he who prepared the initial resistance. From across all the kingdoms, warriors rallied to his banner, the sight of which infused them with Divine inspiration and bravery and thus were born the &lt;strong&gt;Sons of the Light&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;As the demonic tempest rose and spread,&lt;strong&gt;Axis Mundi&lt;/strong&gt;, ancient and sanctified, opened its gates and the city became a sanctuary for all. And as the Surge engulfed the land, thousands fled to its spires, not only commonfolk, but also warriors, sages, artificers and the faithful. The Divine Tree, long withered, standing at the center of the Sepulcher of Love, became an object of pilgrimage. Its trunk  wrapped in wards, its branches hung heavy with prayers and its roots watered with tears of pain and sorrow. But it is said that after Armozel entered the city with his shining legion, tears of hope were being shed at the tree, filling it with life and bloom.&lt;/p&gt;&lt;p&gt;One after another, the great kingdoms fell and eventually  Axis Mundi herself was surrounded. But with her walls trembling under the weight of Hell’s legions chipping away at the ancient stones, Armozel stood defiant and together with his paladins repelled each demonic assault, each more vicious than the last. Some said &lt;strong&gt;Lilith&lt;/strong&gt; herself led the last charges on the walls, crowned in bone and mist. But the truth is lost, as truths are invariably fated to become, amongst the flames of war.&lt;/p&gt;&lt;p&gt;It was then that &lt;strong&gt;Phaionios&lt;/strong&gt;, the Archangel of Flame and Fourth Redeemer, descended from Heaven, imbued with Divine Wrath. The mighty gates of Axis Mundi were thrown open and the demon hordes fell silent as the fiery seraph emerged. Ahead of him came fire and fury, in his wake marched the Sons of the Light in all their glory, and in his hands, he wielded a divine weapon of unmatched devastation that in one fell swoop crushed the demon horde, sending waves of divine fire emanating from Axis Mundi and eventually throughout all of creation, like ripples in a pond. Thousands of refugees, paladins, and artisans were caught in the blaze, their souls never laid to rest. Only &lt;strong&gt;Anatolia&lt;/strong&gt; was spared.&lt;/p&gt;&lt;p&gt;The Divine fire not only burns the elements, but it destroys spirit as well and as it devoured the legions of Hell wherever they were found, it also scarred the land. From Axis Mundi to the hearts of &lt;strong&gt;Gothia&lt;/strong&gt;, &lt;strong&gt;Gallia&lt;/strong&gt;, and &lt;strong&gt;Iberia&lt;/strong&gt;, vast parts of the land became devoid of spirit; The haunted lands. Invisible to the Divine and mostly overlooked by the forces of Evil, these areas are to this day mostly inhabited by lost souls and the occasional animal that loses its way.&lt;/p&gt;&lt;p&gt;The tide turned. Armozel’s divine craftsmanship and Phaionios’ heavenly wrath forged a holy alliance, determined to hunt down the remains of Evil, wherever they were found. Initially though, their bond was uneven; The seraphim Phaionios, radiant and revered, Armozel the mortal genius. But during these trials the latter became universally recognized by the faithful and when the time was ripe, he was raised by the Divine to become the &lt;strong&gt;Fifth Redeemer&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;Their crusade became legend. Together, they reignited the &lt;strong&gt;Ancient Stela&lt;/strong&gt;, enabling fallen warriors to rise again. They raised watchtowers at the edges of known lands, engineered fortresses to guard the borders of each province as Evil was uprooted and sealed the underworld’s paths.&lt;/p&gt;&lt;p&gt;This was the &lt;strong&gt;First Crusade&lt;/strong&gt;, and it delivered mankind from annihilation.&lt;/p&gt;&lt;p&gt;In the end, Phaionios burned the last of the demon gates, channeling divine fire into the rifts, while Armozel forged the seals to bar their return. And then, as majestically as he had appeared, &lt;strong&gt;Phaionios departed&lt;/strong&gt;, his wings reflecting light across the heavens as the trumpets of the Divine sounded farewell.&lt;/p&gt;&lt;p&gt;But Axis Mundi had paid the price. Its gates were blackened, its air acrid and foul and its leylines scorched. Those who survived the final assault said it was no longer a city, but a shrine to the sacrifice paid to rid the world of Evil. After the Surge, it was left behind, not in grief, but in reverence. None dared rebuild for ages to come.&lt;/p&gt;&lt;p&gt;For &lt;strong&gt;Armozel&lt;/strong&gt;, the story did not end in triumph.&lt;/p&gt;&lt;p&gt;Decades after the Crusade, &lt;strong&gt;pride&lt;/strong&gt; took root in his heart. Tempted by the Deceiver in the guise of an angel, he rallied the Sons of the Light one final time and led them into the depths of &lt;strong&gt;Mount Medula&lt;/strong&gt;, seeking hidden glory and forbidden treasures.&lt;/p&gt;&lt;p&gt;None returned.&lt;/p&gt;&lt;p&gt;Armozel, once the craftsman of salvation, vanished into shadow, his fate a solemn echo of the very sins he once stood against.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;—&lt;/strong&gt;&lt;strong&gt;Thelonius the Scribe&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;The Age of Legends (~1950 to ~2350)&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;The world did not recover quickly and the devastation that followed in the wake of the First Crusade lingered on for centuries. The &lt;strong&gt;Great Surge&lt;/strong&gt; had left Creation scorched and grieving. The ancient cities of Atlantis, Helios, Carpathia, and Thule lay in ruin or shadow. Yet into the ashes of that fallen splendor, new stories were being written.&lt;/p&gt;&lt;p&gt;This was the &lt;strong&gt;Age of Legends&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;The knowledge brought by &lt;strong&gt;Phaionios&lt;/strong&gt; and &lt;strong&gt;Armozel&lt;/strong&gt; endured, passed down by scattered, but determined survivors, scribed in crumbling halls, etched in relics of glowing stone. Their sacred geometry, their divine metallurgy, their rituals of light and warding, all became the foundation upon which a wounded world would heal and rebuild. Not in marble, but in will.&lt;/p&gt;&lt;p&gt;Congregations of believers emerged, scattered and often at odds, yet all looking to the heavens for guidance. In the absence of central kingship, &lt;strong&gt;warlords rose&lt;/strong&gt;, some cruel, some noble, others forgotten. The land was broken into many holds and keeps, ruled by sword and pact, raided by monsters that had not returned to Hell, but lingered in deep woods and deeper caves.&lt;/p&gt;&lt;p&gt;It was a time of &lt;strong&gt;restoration&lt;/strong&gt;, and also a time of &lt;strong&gt;haunting&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;Across Creation, there were places the Surge had touched too deeply, lands where  the &lt;strong&gt;veil between spirit and flesh had torn&lt;/strong&gt;. In these haunted regions, ghosts could not pass into the Beyond. They wandered, lost in sorrow, rage, or confusion, bound to fields and ruins, like memories that refused to die. These lands are still with us, even now.&lt;/p&gt;&lt;p&gt;From this broken age, &lt;strong&gt;great names rose&lt;/strong&gt;. Heroes whose deeds outlived their bones.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Arthur&lt;/strong&gt;, &lt;strong&gt;Roland&lt;/strong&gt;, &lt;strong&gt;Moyra&lt;/strong&gt;, &lt;strong&gt;Siegfried&lt;/strong&gt;, &lt;strong&gt;El Cid,&lt;/strong&gt; &lt;strong&gt;Almanzor and Maven&lt;/strong&gt;, these were not kings or queens alone, but symbols. Embodiments of sacrifice and sovereignty, strength and sorrow. They held the night at bay, slew horrors born of ancient sins, and built realms on cracked earth. Some died in triumph. Some vanished in mystery. Their legacies became the light we carry into our darkest hours.&lt;/p&gt;&lt;p&gt;And then, from a place of no throne and no banner, came another light, soft, steady, and enduring.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Oroael&lt;/strong&gt;, the &lt;strong&gt;Sixth Redeemer&lt;/strong&gt;, did not arrive in flame or miracle. He walked the land as a teacher, not a conqueror. He spoke of &lt;strong&gt;balance&lt;/strong&gt; as peace, of the &lt;strong&gt;seasons&lt;/strong&gt; as gifts, of &lt;strong&gt;work&lt;/strong&gt; as devotion, of &lt;strong&gt;kindness&lt;/strong&gt; as strength. He gave us no walls, no weapons, no empire, but the tools to live a worthy life.&lt;/p&gt;&lt;p&gt;And people followed.&lt;/p&gt;&lt;p&gt;From his wisdom came the &lt;strong&gt;first monasteries&lt;/strong&gt;, carved into old places of power. His followers raised &lt;strong&gt;shrines&lt;/strong&gt; and &lt;strong&gt;gardens&lt;/strong&gt;, taught healing, music, scripture, and sacred labor. His &lt;strong&gt;calendar&lt;/strong&gt; ordered the days, his prayers greeted sunrise and moonrise alike. He gave us &lt;strong&gt;the Rule of Life&lt;/strong&gt;, not with command, but with clarity. And though he never ruled a nation, his words governed the hearts of nations to come.&lt;/p&gt;&lt;p&gt;Even now, in forgotten corners of the world, his teachings echo like bells in deep stone.&lt;/p&gt;&lt;p&gt;The Age of Legends did not end with silence. It ended with &lt;strong&gt;seeds&lt;/strong&gt; planted and saplings growing, that would bear fruit for the generations to come&lt;/p&gt;&lt;p&gt;And it is said, if you listen to the wind at dawn, when the mist is thick and the world is still recovering from the chill of night, you may yet hear the stories of that time, whispered by ghosts, sung by monks and remembered by the souls of the past.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;—&lt;/strong&gt;&lt;strong&gt;Thelonius the Scribe&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;
&lt;strong&gt;Credits, paintings:
&lt;/strong&gt;The Great Surge &lt;em&gt;- &lt;/em&gt;&lt;em&gt;, John Martin, 1851
&lt;/em&gt;The Age of Legends &lt;em&gt;- &lt;/em&gt;&lt;em&gt;, Edward Robert Hughes, 1906 &lt;/em&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/information/upcoming-wipe-clarifications</link><pubDate>Fri, 02 May 2025 10:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/information/upcoming-wipe-clarifications</guid><description>&lt;![CDATA[&lt;p&gt;Dies ist eine von der Community erstellte Übersetzung. Ein besonderes Dankeschön an ! &lt;/p&gt;&lt;p&gt;Hallo Paxianer &lt;/p&gt;&lt;p&gt;Wie einige von euch im  gesehen haben, wurden viele Änderungen für die Welt von Pax Dei mit dem kommenden „Verse 3“ angekündigt. Das bedeutet auch: Ein Wipe steht bevor.  &lt;/p&gt;&lt;h2&gt;Warum wird es einen Wipe geben? &lt;/h2&gt;&lt;p&gt;Mit „Verse 3“ nehmen wir tiefgreifende Änderungen an Welt, Ausrüstung, Handwerksfortschritt und Kampffähigkeiten vor. Diese Änderungen lassen sich nicht ohne einen Wipe implementieren. Gleichzeitig nutzen wir den Wipe, um inaktive Grundstücke und „Geisterstädte“ zu entfernen.&lt;/p&gt;&lt;h2&gt;Wann erfahren wir mehr über die Änderungen? &lt;/h2&gt;&lt;p&gt;In den Wochen vor der Veröffentlichung von Verse 3 werden wir eine Reihe von Spotlights veröffentlichen. Bleibt dran für weitere Details! &lt;/p&gt;&lt;h2&gt;Was wird gewipet? &lt;/h2&gt;&lt;p&gt;Es handelt sich um einen umfassenden Wipe, das bedeutet: &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Hinweis: Euer Gold und eure Gnade („Grace“) bleiben erhalten. &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Da sich die Welt verändert, wird jeder Shard mehr Charaktere zulassen. Wir starten mit je einem Shard pro Region und eröffnen weitere, sobald sie sich füllen. Ein RP-Shard wird zum Start nicht verfügbar sein, könnte aber später folgen. Die Namen der Shards bleiben gleich: &lt;/p&gt;&lt;h3&gt;SHARD-LISTE PRO REGION &lt;/h3&gt;&lt;p&gt;&lt;strong&gt;EU&lt;/strong&gt;: Mimir
&lt;strong&gt;US&lt;/strong&gt;: Apollo
&lt;strong&gt;SEA&lt;/strong&gt;: Nuadu &lt;/p&gt;&lt;h2&gt;Welche Entschädigung erhalten wir Spieler? &lt;/h2&gt;&lt;p&gt;Wir wissen, dass ein solcher Wipe entmutigend wirken kann. Deshalb planen wir mehrere Entschädigungen. &lt;/p&gt;&lt;p&gt;Zunächst – wie bei früheren Wipes – nutzen wir die „Redeeming Queue“, um euch für eure gesammelten Gegenstände zu entschädigen. Wegen der massiven Änderungen an der Spielwirtschaft werden die meisten Gegenstände (sofern möglich) in ihre ursprünglichen Ressourcen umgewandelt. Dies umfasst: &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Hinweis: Die Rückerstattung aller Gegenstände und die Umwandlung in Materialien ist komplex. Es kann Anpassungen geben, über die wir euch informieren werden. Manche Materialien, Waffen, Ausrüstungen etc. können nicht ersetzt werden, da sie aus dem Spiel entfernt werden. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Zusätzlich erhaltet ihr 100 Gnade (Grace) auf eurem Konto, sobald das Update veröffentlicht wird. &lt;/strong&gt;&lt;/p&gt;&lt;h2&gt;Was passiert, wenn Verse 3 veröffentlicht wurde? &lt;/h2&gt;&lt;p&gt;Nach dem Update: &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Wird es Charaktertransfers zwischen Shards geben? &lt;/h2&gt;&lt;p&gt;Da zu Beginn nur ein Shard pro Region geöffnet wird, sind keine Charaktertransfers geplant. Das kann sich ändern, wenn weitere Shards folgen. &lt;/p&gt;&lt;h2&gt;Wann wird der Wipe bestätigt? &lt;/h2&gt;&lt;p&gt;Mindestens eine Woche vor dem Update geben wir alle Details des Wipes offiziell bekannt. &lt;/p&gt;&lt;h2&gt;Wann erscheint Verse 3? &lt;/h2&gt;&lt;p&gt;Laut Roadmap soll Verse 3 im Frühjahr erscheinen – also bis Ende Juni. Ein genaues Datum können wir derzeit nicht nennen, da wichtige Funktionen noch in Entwicklung sind. &lt;/p&gt;&lt;h2&gt;Wird das der letzte Wipe vor dem Release sein? &lt;/h2&gt;&lt;p&gt;Ja, der Wipe mit Verse 3 soll der letzte vor dem „Release-Wipe“ sein. Das kann sich aber je nach Entwicklungsstand noch ändern. &lt;/p&gt;&lt;h2&gt;Was passiert beim Release? &lt;/h2&gt;&lt;p&gt;Mit dem endgültigen Release von Pax Dei wird es einen vollständigen Datenbank-Wipe geben. Alles wird gelöscht: Grundstücke, Charaktere, Gegenstände, „Redeeming Queue“, Gold und Gnade. Sowohl Gründer als auch neue Spieler starten von Null in der Welt von Pax Dei. &lt;/p&gt;&lt;p&gt;Wir hoffen, dass diese Informationen eure Fragen zum kommenden Update klären. Wir informieren euch natürlich rechtzeitig über das genaue Datum, damit ihr vorbereitet seid. &lt;/p&gt;&lt;p&gt;Pax vobiscum,
Das Mainframe-Team &lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/beltane</link><pubDate>Thu, 01 May 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/beltane</guid><description>&lt;![CDATA[&lt;p&gt;Beltane markiert die Ankunft des Sommers, eine Zeit des Feuers, der Fruchtbarkeit und der Erneuerung. Seine Wurzeln reichen tief in die keltische Tradition, besonders in Irland und Schottland. Der Name stammt aus dem Altirischen &lt;strong&gt;Bealtaine&lt;/strong&gt;, was &quot;helles Feuer&quot; bedeutet.&lt;/p&gt;&lt;p&gt;
Gefiert in der Nacht vom 30. April auf den 1. Mai, war Beltane ein Fest, bei dem auf den Hügeln Freudenfeuer brannten um böse Geister zu vertreiben und Glück für die kommenden Monate einzuladen. Gemeinschaften versammelten sich zum Festmahl, zum Tanzen und zum Feiern des Jahreszeitenwechsels.&lt;/p&gt;&lt;p&gt;Im Mittelalter verbreiteten sich die Echos von Beltan über Westeuropa hinweg. In okzitanischen Regionen
sangen Troubadoure von Liebe und Natur, während ländliche Dörfer Flammen entzündeten, um ihre Felder und Herden zu schützen.&lt;/p&gt;&lt;p&gt;Im Laufe der Zeit vermischten sich einige dieser Bräuche mit den Maifest-Traditionen,
doch das Herz von Beltane blieb erhalten. Freude, Verbundenheit und das kraftvolle Band zwischen Menschen und Erde. Auch wenn sich die Bedeutung gewandelt hat, brennt Beltane noch immer hell als Fest des Lebens und des Lichts.&lt;/p&gt;&lt;p&gt;https://youtu.be/Q0JdZdOPeTA&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/the-last-words-of-thelonius-the-scribe-part-ii</link><pubDate>Tue, 29 Apr 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/the-last-words-of-thelonius-the-scribe-part-ii</guid><description>&lt;![CDATA[&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/last_Wordof_Thelonius201_d29c5d56e9.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/last_Wordof_Thelonius202_968896e7ca.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/last_Wordof_Thelonius203_e40fa22f76.jpg alt=undefined /&gt;&lt;p&gt;&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;The Age of the Ancients – Meirothea (~350 to ~500)&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;As we emerged from the dying echoes of Paradise, we were little more than wanderers, mute and directionless, stumbling through a world of frightening wonder. The waters had receded and so had our innocence. Where once only summer reigned, the world had changed. The sun no longer lingered forever in the sky. Night had come, and in the fulfillment of time, Winter. Not as punishment, but as a reflection of our loss.&lt;/p&gt;&lt;p&gt;Yet we found that Winter carries grace.&lt;/p&gt;&lt;p&gt;It was then that the Divine, in Their mercy, sent &lt;strong&gt;Meirothea&lt;/strong&gt;, a Second Redeemer. A Cherubim of flowing voice and luminous form, she descended and taught us how to endure the cold, the silence, the night. She gave us language that we might name what we feared. She gave us song, to remember what we loved. And she gave us symbols, to preserve what we learned. From her gifts came memory.&lt;/p&gt;&lt;p&gt;Before her arrival, we possessed no speech, no stories, no ability to shape thought into legacy. With her gifts, we crossed the threshold from survival to culture. And the world itself seemed to reply. Forests echoed with chant, rivers whispered with verse, and it is said that in her presence &lt;strong&gt;vines would grow&lt;/strong&gt;, curling toward her voice like flowers to sunlight.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The birds&lt;/strong&gt;, too, came in her time, or returned. Some say they were not born here, but slipped through from the old worlds of Heaven and Fay, drawn by the sound of Meirothea’s voice. They circled above her and nested near her glades, reminders of the divine chorus no longer allowed to walk the earth. Their songs, in her shadow, became sacred.&lt;/p&gt;&lt;p&gt;Her sanctuaries were not of stone, but of earth and moonlight, waterfalls, twilight glades and caves, where by the fire, reflections danced to ancient rhythms.&lt;/p&gt;&lt;p&gt;But as ever, light draws shadow.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Moloch&lt;/strong&gt;, born of Wrath and shaped by divine fury, rose from the deep wilds to oppose her. His beasts tore at what she nurtured. A war began, unseen by most, but felt in the shivers of the wind and by growls in the dark. But Meirothea did not fight alone. Beside her stood our ancestors, the first to wield magic through dance and voice. And beside them walked beings older still, strange, luminous, half-remembered. We would later call them the &lt;strong&gt;Fay&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;Also the &lt;strong&gt;wolves &lt;/strong&gt;abandoned the wild and were drawn to her. Under her gaze they howled not in rage, but in reverence. They became her silent allies, not servants, but spirits of understanding and strength.&lt;/p&gt;&lt;p&gt;To guide us through the darkness, Meirothea placed the &lt;strong&gt;Moon&lt;/strong&gt; into the sky. Legends speak of her tearing a silvered slab from the mountains of &lt;strong&gt;Gallia&lt;/strong&gt;, raising it into the heavens not only as a lantern, but as a mirror, to reflect what must be seen. Beneath its light, the beasts of Wrath were unmasked. And ever since, those twisted by fury can no longer hide under its glow.&lt;/p&gt;&lt;p&gt;Winter returned each year, but under Meirothea it was given meaning. It became a season of reflection, a time to remember and prepare, not to mourn. Death was no longer a void. It became a passage, and memory its light.&lt;/p&gt;&lt;p&gt;But not all sought remembrance.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Lucifer&lt;/strong&gt; and &lt;strong&gt;Leviathan&lt;/strong&gt;, spirits of Pride and Envy, moved in secret. They sought not to destroy Meirothea, but to turn her. What happened remains debated even among the wise. Some say Pride nearly tempted her to abandon her path. Others say Envy struck first to prevent a defection. What is certain is this: both were cast back into the abyss, and Meirothea, wounded in spirit, returned to the heavens.&lt;/p&gt;&lt;p&gt;She left behind no temple, no crown, no empire.&lt;/p&gt;&lt;p&gt;She left the &lt;strong&gt;Moon&lt;/strong&gt;.
She left &lt;strong&gt;Stories and Songs&lt;/strong&gt;.
And through them, we remember her.&lt;/p&gt;&lt;p&gt;By every winter fire, in every sacred song, her presence lingers. The Moon still watches. And beneath its glow, we are not haunted by the darkness, but reminded of the one who first taught us how to walk through it.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;—&lt;/strong&gt;&lt;strong&gt;Thelonius the Scribe&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;The Age of the Ancients – Demira (876 to ~1050)&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;In the centuries that followed Meirothea’s departure, humanity did not fall into silence again. Her precious gifts endured.&lt;/p&gt;&lt;p&gt;With &lt;strong&gt;speech&lt;/strong&gt;, we named the rivers and skies. With &lt;strong&gt;song&lt;/strong&gt;, we remembered. And with &lt;strong&gt;symbols&lt;/strong&gt;, we began to mark time and events. Our people wandered still, but no longer as beasts. We tamed the wilds in small ways. We learned to track, to gather, to hunt with intention rather than desperation. &lt;strong&gt;The first sages appeared&lt;/strong&gt;, those who spoke to the wind and fire. In caves and on stones, we carved our thoughts, painted our stories. &lt;strong&gt;The first druids&lt;/strong&gt; enlightened the glades, and &lt;strong&gt;the first shamans&lt;/strong&gt; listened to the stars.&lt;/p&gt;&lt;p&gt;Yet knowledge alone could not feed the hungry and memory would not warm a child.&lt;/p&gt;&lt;p&gt;So the Divine, in Their endless mercy, sent us &lt;strong&gt;Demira&lt;/strong&gt;, the Third Redeemer.&lt;/p&gt;&lt;p&gt;Where Meirothea had given voice to the soul, Demira gave strength to the body and gentleness to the hand. She came not with radiance or spectacle, but with &lt;strong&gt;seeds&lt;/strong&gt;, with &lt;strong&gt;tools&lt;/strong&gt;, and with &lt;strong&gt;care&lt;/strong&gt;. She walked among the humble and the weary, clad in green, her staff in hand with awned ears of wheat woven into her hair.&lt;/p&gt;&lt;p&gt;Demira brought three great gifts to mankind, &lt;strong&gt;Agriculture&lt;/strong&gt;, &lt;strong&gt;Care&lt;/strong&gt;, and &lt;strong&gt;Craft&lt;/strong&gt;. She taught us to till the earth, to plant and reap, to tend to beasts not for domination but companionship. Yet her greatest gift was Care itself, a virtue that flowed into every act of tending, healing, and nurturing, be it child or soil, lamb or elder. Under her guidance, we learned to build homes, raise herds, and create the first true &lt;strong&gt;communities&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;Her breath brought the &lt;strong&gt;Spring&lt;/strong&gt;, and her tears, the first &lt;strong&gt;Autumn&lt;/strong&gt; rains. For before her, there was only &lt;strong&gt;Summer&lt;/strong&gt;, endless sun without rest or renewal, and &lt;strong&gt;Winter&lt;/strong&gt;, a time for silence and slumber. Demira completed the cycle, giving the world Spring for birth and Autumn for harvest and reflection. The seasons became spokes on the wheel of time, and life began to turn.&lt;/p&gt;&lt;p&gt;But as always, sin follows the seed.&lt;/p&gt;&lt;p&gt;With harvest came abundance, and from abundance, indulgence. With craftsmanship came wealth, and with wealth; envy and hoarding. With communities came rumors and suspicions towards ones neighbors, as for when one man thrives, another seeks to prove him unworthy. Thus, the peace she nurtured began to crack. The sins of &lt;strong&gt;Gluttony&lt;/strong&gt;, &lt;strong&gt;Greed&lt;/strong&gt;, and &lt;strong&gt;Wrath&lt;/strong&gt; stirred again. Their Princes, &lt;strong&gt;Zeb&lt;/strong&gt;, &lt;strong&gt;Mammon&lt;/strong&gt;, and &lt;strong&gt;Moloch&lt;/strong&gt;, returned with armies of corruption, cloaked in hunger and fire.&lt;/p&gt;&lt;p&gt;Demira, foreseeing the storm, allied once more with the &lt;strong&gt;Fay&lt;/strong&gt; and created what are now the &lt;strong&gt;Ancient Stela&lt;/strong&gt;, monoliths rooted in the &lt;strong&gt;Ley Lines&lt;/strong&gt; of Creation. With sacred inscriptions and divine resonance, they sheltered the faithful and stood as beacons against the encroaching darkness.&lt;/p&gt;&lt;p&gt;But the tide of sin would not relent.&lt;/p&gt;&lt;p&gt;The Divine, in grief and fury, resolved to cleanse the world in flood, but Demira, in sorrow and out of love, pleaded for the innocent. The Divine offered a choice, to save mankind, she must sacrifice everything.&lt;/p&gt;&lt;p&gt;And she did.&lt;/p&gt;&lt;p&gt;Demira fashioned not a wooden ark, but a &lt;strong&gt;spiritual sanctuary&lt;/strong&gt; woven from her very being. With her &lt;strong&gt;Shepherds&lt;/strong&gt;, she sought out the worthy. As the waters rose and the world drowned, she held fast. And when the deluge reached its ultimate height, she &lt;strong&gt;sacrificed herself&lt;/strong&gt;, cursing Zeb, Mammon, and Moloch with eternal torment. They would hunger and never be sated, desire and never be fulfilled, rage and never be calmed.&lt;/p&gt;&lt;p&gt;From that day forward, they bore a shard of her spirit like burning iron in the soul. Where once they took joy in their sins, now they only found suffering.&lt;/p&gt;&lt;p&gt;Her body, untouched by decay, was seen floating above &lt;strong&gt;Axis Mundi&lt;/strong&gt;, and dissolving into droplets of grace, falling onto what remained of &lt;strong&gt;Protennoia’s Tree&lt;/strong&gt;. Her essence flowed into the &lt;strong&gt;Ley Lines&lt;/strong&gt;, weaving a great network of life, memory, and power. The &lt;strong&gt;Pax Dei&lt;/strong&gt;, fragile but enduring, grew from her roots.&lt;/p&gt;&lt;p&gt;To this day, when the &lt;strong&gt;Autumn rains&lt;/strong&gt; fall cold and sudden, the old say it is &lt;strong&gt;Demira weeping&lt;/strong&gt;, not for those she saved, but for those she could not.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;—&lt;/strong&gt;&lt;strong&gt;Thelonius the Scribe&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;[Unsupported block type: hr]&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;The Elysium Age (~1050 to ~1930)&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;The flood had passed and the waters receded. Demira’s sacrifice still echoed in the Ley Lines, and the survivors, cradled in her spirit, stepped once more into the world.&lt;/p&gt;&lt;p&gt;But no Divine guidance was forthcoming.&lt;/p&gt;&lt;p&gt;For nearly a thousand years, we stood alone, without angels, without voice from the heavens. The Divine watched in silence. The Fay faded into their hidden groves. And so entered the &lt;strong&gt;Age of Man&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;With time, the survivors spread and multiplied. They crossed rivers and climbed ridges, built with stone, tilled the land, and remembered. From them rose &lt;strong&gt;four great civilizations&lt;/strong&gt;, each touched by the gifts of the Redeemers, but shaped by mortal will.&lt;/p&gt;&lt;p&gt;In the West, &lt;strong&gt;Atlantis&lt;/strong&gt; rose like a dream recalled. Built upon old memories and older magic, its cities gleamed with water-threaded towers, mirror-like streets, and archives of living crystal. There, &lt;strong&gt;sages&lt;/strong&gt; claimed to read fate from reflections and weather from sound. They perfected artifice and alchemy. It is said they once forged a replica of the sun beneath the sea.&lt;/p&gt;&lt;p&gt;In the North, the highlands of &lt;strong&gt;Thule&lt;/strong&gt; bred hard people. Tribes that narrated the howling of wolves and remembered the war-chants of the Wild Firsts. They bound themselves to ancestral oaths, carved stones with blood and bone, and wove sorcery into song. Their chiefs ruled not by crown, but by trial, and their shamans spoke to spirits still lingering from Meirothea’s time. In their defiance, there was strength. In their unity, wisdom.&lt;/p&gt;&lt;p&gt;To the East rose &lt;strong&gt;Helios&lt;/strong&gt;, a kingdom of light and law. Seven golden cities, each ruled by a council of philosopher-kings, gleamed beneath towering pyramids of sunstone. Their knowledge rivaled Atlantis, but their pride was deeper. The priests of Helios believed themselves custodians of divine memory. They bent light to their will and claimed their shadows were clean.&lt;/p&gt;&lt;p&gt;But it was &lt;strong&gt;Carpathia&lt;/strong&gt; that gleamed most falsely.&lt;/p&gt;&lt;p&gt;Set in the heartlands of the old world, Carpathia was a kingdom of gardens and mirrors, marble and incense. Its rulers spoke of peace and beauty, but behind the veils stood &lt;strong&gt;a Prince of Hell&lt;/strong&gt;, cloaked in glory, robed in charm. He whispered of unity, of purity, of ascent. He built a throne that touched the stars, and men followed willingly.&lt;/p&gt;&lt;p&gt;Each of the Four bore greatness. And each, a flaw.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Atlantis&lt;/strong&gt;, in its thirst to preserve knowledge, forgot humility.
&lt;strong&gt;Thule&lt;/strong&gt;, in its reverence for strength, sowed seeds of endless retaliation.
&lt;strong&gt;Helios&lt;/strong&gt;, in its worship of order, cast out compassion.
&lt;strong&gt;Carpathia&lt;/strong&gt;, in its desire for perfection, gave pride a crown.&lt;/p&gt;&lt;p&gt;The sins returned, not as monsters, but as policies. As architecture. As ritual.&lt;/p&gt;&lt;p&gt;And the deeper these civilizations dug their roots, the more they &lt;strong&gt;opened cracks in the gates&lt;/strong&gt; beneath the world. Forgotten ruins stirred. Old bones awoke. And &lt;strong&gt;Hell&lt;/strong&gt;, no longer content to whisper, began to breathe again.&lt;/p&gt;&lt;p&gt;The world braced for calamity.&lt;/p&gt;&lt;p&gt;And it came.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;—&lt;/strong&gt;&lt;strong&gt;Thelonius the Scribe&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Credits, paintings:
&lt;/strong&gt;&lt;em&gt;The Age of the Ancients – Meirothea -&lt;/em&gt;&lt;strong&gt; Mucha, Winter, 1896
&lt;/strong&gt;&lt;em&gt;The Age of the Ancients – Demira - &lt;/em&gt;&lt;strong&gt;Mucha, Spring, 1896
&lt;/strong&gt;&lt;em&gt;The Elysium Age&lt;/em&gt;&lt;strong&gt; - Thomas Cole, The Course of Empire, Destruction, 1836&lt;/strong&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/of-the-fay-and-the-meaning-of-birds</link><pubDate>Wed, 23 Apr 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/of-the-fay-and-the-meaning-of-birds</guid><description>&lt;![CDATA[&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20250414_Merlin_On_the_Fay01_6db951abc6.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20250414_Merlin_On_the_Fay02_ed382823ce.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20250414_Merlin_On_the_Fay03_072d8db305.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20250414_Merlin_On_the_Fay04_c833491357.jpg alt=undefined /&gt;&lt;h2&gt;When Birds Still Sang&lt;/h2&gt;&lt;p&gt;&lt;em&gt;Ashes heavy, envy&apos;s ploy
Angels lost, demons coy
Never ever, nay never again
Would the mighty host of heaven
Revel in Earthly joy
Babel the Resonate &lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;The First Words - 8th stanza&lt;/em&gt;&lt;/p&gt;&lt;p&gt;The second aeon came to an end through Envy, the withering instrument wielded by the glistening serpent of the deep. And as this world of unparalleled beauty and harmony faltered and fell from beneath the crushing will of festering spirits long forgotten, as did a host of the most precious angels fall and follow Leviathan towards the budding kingdom of darkness.

And so it was, when the sun rose to illuminate and herald the coming of the third aeon, that from then on and until eternity, the Divine forbade the spirits of Heaven to materialize within the elemental worlds of yonder. No angel would walk again upon the Creation, save the occasional messenger of the Divine.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;~~~&lt;/strong&gt; 

&lt;em&gt;The Fay were born, on morn of ever
Loving, goodly, gentle, clever
Eden´s tender tenders stand
Gallant wardens of the land
Steadfast in their grand endeavor
Babel the Resonate &lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;The First Words - 13th stanza&lt;/em&gt;&lt;/p&gt;&lt;p&gt;When the divine had for the third time completed its creation, they looked about and found it lacking. Or, perhaps not “lacking”, but something was missing. Previously, the world had been filled with song, thought and the chiming cheers of angels, but this time around, it was aimless and without reply or agency. And while the divine pondered what best to do, with a second thought, they created the birds and made them appear out of the clear blue sky as a cherished memory and a reminder of the angelic host now banished from this realm.

But something was still missing. All this beauty, but no one to appreciate or enjoy it, all this mystery but no one to wonder or even ponder it, all this grandeur and no one to tremble in astonishment and appreciation. What the world was lacking was to be meaningful. Meaningful to someone. And so, the divine created beings in their own image, “&lt;em&gt;Adonii beget by Adonai”.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;And thus the Fay were born. Big and powerful, strong in spirit, pure in mind and thoughtful. And the Divine imbued them with immortality, intuitively connecting them with all living beings within creation and giving them the gift of channeling the force of life itself to manipulate the elements of creation.

And herein lay seemingly their defense against the Enemy; While demons and angels alike enjoy the supernatural powers of controlling the elements of creation through spirit and the ability to channel spiritual powers from beyond the Veil, the powers of the Fay are essentially of nature itself and presumably beyond the grasp of the corruption that ultimately caused the destruction of previous creations.&lt;/p&gt;&lt;p&gt;The sun would never set on this undying first day of the third Aeon, a day that lasted a thousand years. The Fay lived in harmony and immediate touch with all of God&apos;s creatures. Death was yet to be hatched and neither would anyone or anything be born, the world was in perfect balance and peace.&lt;/p&gt;&lt;p&gt;And then it wasn&apos;t. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;~~~&lt;/strong&gt; &lt;/p&gt;&lt;p&gt;&lt;em&gt;Red-hot and dark, the mark of pride
Dawnbringer readily does provide
For all but the humble
The world would crumble
And the path to Elphame be denied
Babel the Resonate &lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;The First Words - 21st stanza&lt;/em&gt;&lt;/p&gt;&lt;p&gt;The lightbringers words and damning whispers would in the end bring about the downfall of the third creation. One after another the Fay fell to his wiles; his foul suggestions and flattering gifts bolstered their ego and overcome by Pride they lost their grounded connection with the living, making them ripe for the corruption of the spirit.&lt;/p&gt;&lt;p&gt;Those precious few who had resisted, remembered and stood their ground, watched as the world crumbled around them. And they were not alone, also the all embracing Divine observed from beyond the Veil as this creation seemingly disintegrated and turned to ashes in their trembling hands. And holy wrath filled the Almighty as his joy turned to dust. The woods splintered, the mountains fell and the waters drained by the will of the Divine and all things living were doomed, as the spirit of Death was created in that instance and was set upon the world to devour the living, lest they too joined the legions of Hell.&lt;/p&gt;&lt;p&gt;Watching all this, the handful of Fay who had stood true and resisted the Lightbringer, realized that the Divine would not spare anyone, that they themselves were in the eye of the Lord, tainted by association with this creation and the end was inevitably nigh. But the desire to preserve the holy creation became stronger than the will to obey the Divine for one last time, so they gathered steadfast and determined in the heart of Elysium.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;~~~&lt;/strong&gt; &lt;/p&gt;&lt;p&gt;&lt;em&gt;Hand in hand in forests nave
Around The Stone a world to save,
Rowan, Moyra, Merlin and Maven
With Morgan and Danu form a haven,
Remus, Lethe, Loran and Flora
With Auberon’s wisdom kindle the aura,
Babel’s voice the doomed allures
Fauna’s sense the beasts ensues
Flora speaks through branch and root
Titania serves forbidden fruit
And Deva does what she knows best
Lays the souls of all to rest&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;~ Old druid chant&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Channeling the life force of what remained living in the world and denying the Enemy a chance to devour it all, Auberon’s court broke a path through the Veil and created an otherworldly haven, drawing on the few living things that were still pure and unbroken in the world, plants and animals alike. An extra-natural world. There, the Fay have stayed hidden ever since, both from the wiles of the enemy and also from the eye of the Divine, they know as is, that the Almighty does not easily reconcile those who have been condemned, even though in their own case, they were innocents swept up by a gathering storm.&lt;/p&gt;&lt;p&gt;While the Fay fear the Lord more than anything, they passionately hate the agents of Hell with all their might and blame them, rightly, for destroying their own chance at Elysium eternal. Each time the Divine has made a new iteration of Earth, the Fay have secretly broken back through from their hidden realm and acted as the guardians of creation they always intended to be. And at the end of each Aeon, when each of the numerous creations have turned out to be a disappointment and a failure and the Divine has decided to raze them and start anew, the Fay have done their best to save any living things worth saving from each of them before they vanished. &lt;/p&gt;&lt;p&gt;It is told that the birds first came to the Tenth Creation during Meirothea’s time, drawn to her voice and charmed by it, slipping through from the old world where memory had wings. But such things are only whispered now, passed through druidic chants and half-sung lullabies. No bird has been seen in living memory, only feathers in empty places, and songs remembered by stones.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;~~~&lt;/strong&gt; &lt;/p&gt;&lt;p&gt;&lt;em&gt;Birds on wings and trees on foot
Dwarfs all covered up in soot
Goblin, Goblin, go away
Home to nasty forest Fay&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Wyvern singing songs of joy?
Griffin eating farmers boy?!
Cross my heart and hope to die
Before I see the monkeys fly!!&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;If trolls and ogres eat my mom
I doubt my father will stay calm
I hope and pray for every day
That filthy Fay will stay away!&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;~ Well known nursery rhyme&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Merlin ~ The Bard of Lyonnesse&lt;/p&gt;&lt;p&gt;&lt;strong&gt;~~~&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Paintings used in the images:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Thomas Jones, &lt;em&gt;The Bard&lt;/em&gt;, 1774&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/easter-surprise-patch-patch-notes</link><pubDate>Tue, 22 Apr 2025 10:30:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/easter-surprise-patch-patch-notes</guid><description>&lt;![CDATA[&lt;h2&gt;Patch Notes&lt;/h2&gt;&lt;h3&gt;New Miracle: Fast travel&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Localization&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;While the game will be available in those languages, we won’t add specific language sections on Discord for Spanish and Polish.&lt;/p&gt;&lt;h2&gt;Known issues&lt;/h2&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/clan-codex-april-highlight</link><pubDate>Fri, 18 Apr 2025 09:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/clan-codex-april-highlight</guid><description>&lt;![CDATA[&lt;p&gt;The banners rise once more as we return to the &lt;strong&gt;Clan Codex&lt;/strong&gt;, our ongoing series celebrating the diverse communities that breathe life into the world of Pax Dei. With every entry, we journey deeper into the realm’s living tapestry—where clans of all kinds forge their own paths, support one another, and shape their corners of the world.&lt;/p&gt;&lt;p&gt;In this second edition, we’re proud to showcase another round of standout groups—each with its own identity, purpose, and vision for the future. Whether united by shared values, regional roots, or playstyle preferences, these clans reflect the strength that comes from community and collaboration.&lt;/p&gt;&lt;p&gt;If your clan hasn’t appeared yet, don’t worry—every application is carefully reviewed, and more spotlights are already in the works.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Want to see your clan featured in the Codex?&lt;/strong&gt; Apply &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Golden_Company_Banner_800x800_5f0b02891b.png alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;Golden Company (NA)&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; North America
 &lt;strong&gt;Shard:&lt;/strong&gt; Nyx – RP (NA)
 &lt;strong&gt;Province &amp; Valley:&lt;/strong&gt; Innis-Gallia, Aras
 &lt;strong&gt;Alderman:&lt;/strong&gt; Eltarii
 &lt;strong&gt;Size:&lt;/strong&gt; 20–50 members
 &lt;strong&gt;Focus:&lt;/strong&gt; Building
 &lt;strong&gt;Language:&lt;/strong&gt; Primarily English (others accepted case-by-case)
 &lt;strong&gt;Playtime:&lt;/strong&gt; Evenings EST–PST, with increased activity on weekends and holidays&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;p&gt;At the heart of the Nyx shard stands a vision brought to life—the Golden City, a grand community project spearheaded by the Golden Company. With a focus on architecture, public service, and inclusive experiences, this clan is shaping what many consider the de facto capital of their realm.&lt;/p&gt;&lt;p&gt;The Golden Company isn&apos;t just building structures—they&apos;re building legacy. From tri-weekly dungeon runs and lively farmers markets to PvP tournaments and roleplay sermons at their awe-inspiring Basilica of the First Redeemer, their events have brought players together like few others. Their open-city concept offers high-tier crafting stations, market stalls, and even property options for visitors—no strings attached.&lt;/p&gt;&lt;p&gt;Their player-run banking system and community services serve not only Golden Citizens but also travelers passing through, creating a vibrant, living city built on generosity and collaboration. Through contributions like QA testing, the Golden Company shows a strong commitment to supporting the Pax Dei community.&lt;/p&gt;&lt;p&gt;As they put it: &lt;em&gt;“We are the Free City atop a hill, a beacon of how to build a lasting community at the focal point of Pax Dei.”&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Looking to be part of something greater? Whether you&apos;re a PvPer, a dungeon diver, or a master crafter, there&apos;s a banner waiting for you in the Golden City.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Golden_Company_Screenshot_a8e9224171.jpg alt=undefined /&gt;&lt;p&gt;&lt;strong&gt;And if you&apos;re curious to see what life in the Golden City looks like firsthand, the Golden Company has their own YouTube channel showcasing their journey. Check it out here:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;🔗&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Sultanate_Empire_Banner_fd753e674a.jpeg alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;Sultanate Empire (NA)&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; North America
&lt;strong&gt;Shard:&lt;/strong&gt; Nyx – RP (NA)
&lt;strong&gt;Province &amp; Valley: &lt;/strong&gt;Inis Gallia, Nones
&lt;strong&gt;Alderman:&lt;/strong&gt; Serverus, The Sultan
&lt;strong&gt;Size:&lt;/strong&gt; 20–50 members
&lt;strong&gt;Focus:&lt;/strong&gt; Roleplay
&lt;strong&gt;Language:&lt;/strong&gt; English
&lt;strong&gt;Discord:&lt;/strong&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;p&gt;From the lands of Nones in Inis Gallia, the Sultanate Empire rises—a vibrant, African and Middle Eastern-inspired monarchy devoted to growth, protection, and cultural storytelling. Behind this emerging presence stands &lt;em&gt;The Noble Ones&lt;/em&gt;, a veteran gaming community founded in 2015, now marking a decade of shared victories and friendship across multiple MMORPGs.&lt;/p&gt;&lt;p&gt;&lt;em&gt;“We are [TNO] The Noble Ones, a trailblazing gaming community founded in 2015, marking a decade of innovation and camaraderie. Our Discord server is home to over 300+ passionate members, and we have celebrated numerous victories in various MMORPG titles, creating a haven that feels like a gaming family.”&lt;/em&gt;&lt;/p&gt;&lt;p&gt;In Pax Dei, the Sultanate is setting its roots in roleplay—offering a space where imagination flourishes and collaborative storytelling takes center stage. Their vision is one of cultural depth and immersive community, where players can step into a rich setting shaped by the values of harmony, resilience, and tradition.&lt;/p&gt;&lt;p&gt;&lt;em&gt;“We are dedicated to supporting Pax Dei&apos;s growth and increased recognition. Once our structures are complete, we will face the greater challenge of living in harmony with the world – and we are fully committed to overcoming it.”&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Whether you&apos;re a seasoned roleplayer or someone seeking a meaningful clan experience, the Sultanate Empire extends a warm welcome under its banner.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Sultanate_Empire_Screenshot_a9cfc30142.jpeg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Luminari_Banner_8fc05112a5.jpg alt=undefined /&gt;&lt;h3&gt;&lt;strong&gt;Luminari (EU)&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; EU
&lt;strong&gt;Shard(s):&lt;/strong&gt; Mimir (EU)
&lt;strong&gt;Province &amp; Valley: &lt;/strong&gt;Ancien, Lavedan
&lt;strong&gt;Alderman:&lt;/strong&gt; Shalimar
&lt;strong&gt;Size:&lt;/strong&gt; 100+ members
&lt;strong&gt;Focus:&lt;/strong&gt; PvE
&lt;strong&gt;Language:&lt;/strong&gt; Primarily English (multilingual-friendly)
&lt;strong&gt;Discord:&lt;/strong&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;p&gt;Rooted across time zones and bound by a shared principle of &lt;em&gt;respect&lt;/em&gt;, Luminari is a multinational PvE-focused clan that thrives on diversity—of perspectives, personalities, and playstyles. With a community active around the clock, members are free to pursue their own strengths while contributing meaningfully to the greater whole.&lt;/p&gt;&lt;p&gt;At the heart of Luminari is the belief that empowered players become generous ones. As Shalimar, the clan’s leader, puts it:&lt;/p&gt;&lt;p&gt;&lt;em&gt;“Our goal is to empower members to play to their strengths and be able to support the clan through a playstyle they enjoy. We believe in the concept of paying it forward—if someone helps you, you help the next person in need.”&lt;/em&gt;&lt;/p&gt;&lt;p&gt;This philosophy extends through every part of the clan’s culture, where freedom and accountability go hand in hand. Whether you’re a builder, gatherer, crafter, or adventurer, you’ll find a space in Luminari to grow, give, and be heard. Leadership stands as a supportive foundation, guiding events, resolving conflicts, and lending a listening ear when needed.&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/behind-the-scenes/tech-insights-discord-in-pax-dei</link><pubDate>Thu, 17 Apr 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/behind-the-scenes/tech-insights-discord-in-pax-dei</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;In &lt;strong&gt;Pax Dei&lt;/strong&gt;, communication is more than just a feature—it’s a fundamental part of the social experience. Whether you’re leading your clan into battle, organizing a village, or simply chatting while gathering resources, the way you connect with others shapes the world around you.&lt;/p&gt;&lt;p&gt;That’s why we partnered with &lt;strong&gt;Discord&lt;/strong&gt; to bring a &lt;strong&gt;seamless, fully integrated chat and voice system&lt;/strong&gt; directly into Pax Dei.&lt;/p&gt;&lt;p&gt;We&apos;re also truly honored that Mainframe is among the pioneers of this project, along with a few other publishers, making Pax Dei one of the first games to implement  (Software Development Kit), bringing Discord’s social and voice features directly into the game in a way that feels natural and immersive.&lt;/p&gt;&lt;p&gt;Several Mainframe developers collaborated with the Discord team on the Social SDK as an early partner. They developed a specific plug-in for Pax Dei, aiming to also help other developers use Discord as an in-game social platform in the future.. &lt;/p&gt;&lt;p&gt;Our Discord integration has been live in Pax Dei for several months now. While we continue refining the experience, we’re excited to finally share some of the behind-the-scenes work that made it all possible!&lt;/p&gt;&lt;h2&gt;Why We Chose Discord&lt;/h2&gt;&lt;p&gt;Our initial in-game chat system was a &lt;strong&gt;prototype&lt;/strong&gt;—functional, but not quite at the level we envisioned. We wanted something better, something that truly elevated how players connect. &lt;strong&gt;Discord is the ideal fit&lt;/strong&gt; because it’s the place with the world&apos;s largest and most engaged community of players, and we wanted our community to feel “at home” when using our chat system.&lt;/p&gt;&lt;p&gt;In addition, it’s allowed us to:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Discord_Friends_f405f92cb7.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Discord_In_Game_4_257ba6d1ea.jpg alt=undefined /&gt;&lt;h2&gt;Building Chat as a Core Part of the Game&lt;/h2&gt;&lt;p&gt;In Pax Dei, &lt;strong&gt;chat isn’t just a background tool—it’s part of the game itself&lt;/strong&gt;. Whether you’re trading goods, forming alliances, or roleplaying your character’s journey, communication is central to your experience. That’s why we designed our system to allow you to:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Discord_Side_By_Side_7d2bbcb1ad.jpg alt=undefined /&gt;&lt;p&gt;https://www.youtube.com/watch?v=TRkSq89TcCM&lt;/p&gt;&lt;h2&gt;The Challenge of Avatar Identity&lt;/h2&gt;&lt;p&gt;One of the biggest challenges we faced was &lt;strong&gt;managing in-game identity across multiple avatars&lt;/strong&gt;. Since Pax Dei allows players to switch between different avatars under one Discord account, we needed a way to keep identities clear while maintaining the flexibility players expect.&lt;/p&gt;&lt;p&gt;Here’s how we solved it:&lt;/p&gt;&lt;p&gt;✔ &lt;strong&gt;Each message includes metadata&lt;/strong&gt; with the avatar’s name and ID, so it’s always clear &lt;strong&gt;who&lt;/strong&gt; is speaking.
✔ &lt;strong&gt;Avatar names appear in DMs&lt;/strong&gt;, ensuring clarity even outside of the game.
✔ &lt;strong&gt;Lobby metadata tracks avatar identity&lt;/strong&gt;, so players always see the right name, not just a Discord username.&lt;/p&gt;&lt;p&gt;This system ensures that whether you’re chatting in-game or through Discord, your Pax Dei identity remains consistent.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Discord_In_Game_1_3294e35da2.jpg alt=undefined /&gt;&lt;h2&gt;Friends, Presence &amp; Security&lt;/h2&gt;&lt;p&gt;A great social system isn’t just about communication—it’s also about &lt;strong&gt;privacy, security, and control&lt;/strong&gt;. Initially, we wanted to use &lt;strong&gt;Discord’s Rich Presence&lt;/strong&gt; to display where players are in-game. However, we found that many players disable Rich Presence, and it didn’t distinguish between in-game friends and general Discord friends. Discord added in-game friends recently, and we’re looking forward to adding this feature to Pax Dei users.&lt;/p&gt;&lt;p&gt;We’re also mindful of &lt;strong&gt;privacy concerns&lt;/strong&gt;. Our goal is to &lt;strong&gt;keep players connected without compromising security&lt;/strong&gt;, and we’ll continue refining how much of a player’s Discord identity is visible within Pax Dei.&lt;/p&gt;&lt;h2&gt;What’s Next?&lt;/h2&gt;&lt;p&gt;The Discord integration is &lt;strong&gt;already live and evolving within Pax Dei&lt;/strong&gt;. We’re continuing to improve the experience, tweak features, and make communication in Pax Dei feel as immersive and intuitive as the world itself.&lt;/p&gt;&lt;p&gt;We’re incredibly proud to be part of &lt;strong&gt;the first wave of games implementing &lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/easter-surprise-patch-coming-on-april-22</link><pubDate>Thu, 17 Apr 2025 10:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/easter-surprise-patch-coming-on-april-22</guid><description>&lt;![CDATA[&lt;h5&gt;Hello Paxians!&lt;/h5&gt;&lt;p&gt;Get ready for an upcoming exciting week - &lt;strong&gt;a surprise Easter content patch is coming on April 22!&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We’ll perform maintenance starting at &lt;strong&gt;10:00 am UTC&lt;/strong&gt;, with an estimated downtime of &lt;strong&gt;1 hour&lt;/strong&gt;. &lt;/p&gt;&lt;p&gt;This is a minor content patch, but it will include some interesting features. Want to know more? Check out the release notes below!&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;New Miracle: Fast Travel&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;A new Miracle will be available in Pax Dei, allowing you to travel across the land more quickly, for a price. Whether you&apos;re headed to a distant market, meeting up with friends, or chasing your next adventure, Fast Travel helps you get there faster.

Using this Miracle, you can teleport &lt;strong&gt;within your current Province&lt;/strong&gt; directly from the Map. It consumes &lt;strong&gt;Grace&lt;/strong&gt; to cast and offers a practical way to cut down on long travel times.&lt;/p&gt;&lt;p&gt;Here’s how it works:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Spanish &amp; Polish languages&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;With this patch, &lt;strong&gt;Spanish (Castilian)&lt;/strong&gt; and &lt;strong&gt;Polish&lt;/strong&gt; will be available in-game! We’re thrilled to offer more players the chance to experience Pax Dei in their native language.&lt;/p&gt;&lt;p&gt;That said, please note that support for these languages is currently limited to the game itself and not to Discord, as we don’t have the capacity to moderate or engage in these additional languages.&lt;/p&gt;&lt;p&gt;We understand many of you are eager to see more localizations. While we can’t confirm which languages will be added next or when, we’re actively exploring future options. Translating Pax Dei — even without traditional quests or dialogue — still requires time and care, so we’ll be adding support gradually.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Major changes are on the horizon with Verse 3&lt;/strong&gt;, launching before summer. Stay tuned for more news soon!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/the-last-words-of-thelonius-the-scribe-part-i</link><pubDate>Fri, 11 Apr 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/the-last-words-of-thelonius-the-scribe-part-i</guid><description>&lt;![CDATA[&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Thelonius_part_1_1_579eb57ebc.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Thelonius_part_1_2_07c315beac.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Thelonius_part_1_3_6997831c56.jpg alt=undefined /&gt;&lt;p&gt;I am Brother Thelonius, last Keeper of Hidden Light, of the Scriptorium of Lunthyr&lt;strong&gt;.&lt;/strong&gt; By the time these words are read, my bones shall lie dust-bound, and this world may no longer resemble the one I knew. I write by candlelight while the earth quakes and the skies groan, during what we now call the &lt;strong&gt;Great Cataclysm&lt;/strong&gt;. The ground shudders with each passing day, and the heavens have turned their face from us.&lt;/p&gt;&lt;p&gt;This chronicle is not sanctioned by the &lt;strong&gt;Papacy&lt;/strong&gt;. Were I younger, they might burn me for it. But their fires are dying, and so too is their grip on truth. They rewrote history in their own image, erased voices, shattered scrolls, and silenced those who remembered. Yet memory is resilient, and ink, though fragile, can outlast even empires.&lt;/p&gt;&lt;p&gt;Last eve, as I lay coughing in this crumbling stone cell, I was visited by a &lt;strong&gt;Fay&lt;/strong&gt;. Not a vision. Not a dream. A presence as real as the stone beneath my back. I felt as though I stood before a storm, not wind nor rain, but something vaster, a force of nature wrapped in grace and sorrow. It knelt beside me and spoke not in words, but in truths.&lt;/p&gt;&lt;p&gt;&quot;Keep hope, Thelonius,&quot; it said, &quot;Demira&apos;s dream has not faded. Her sacrifice was not the end, it was the waiting seed.&quot;&lt;/p&gt;&lt;p&gt;And as it turned to leave, it paused, the light from its form casting no shadow. &quot;Next time we meet,&quot; it said, &quot;it will be your last day in this Creation, and the beginning of the &lt;strong&gt;era of the Scions&lt;/strong&gt;.&quot;&lt;/p&gt;&lt;p&gt;And so I write, not for myself, but for them, for you, Scion. May these pages be the lantern that enlightens your path.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;—Thelonius the Scribe&lt;/strong&gt;&lt;em&gt;
Last Keeper of Hidden Light
From the Scriptorium of Lunthyr, 
veiled in fog and silence, where the dead still dream&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Written in the Winter of the Year 3999&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;~~~&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The Nine Creations Before&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Before Paradise, before even the first breath of mankind, there were others. Many others.&lt;/p&gt;&lt;p&gt;The world we walk upon is not the first. This is the &lt;strong&gt;Tenth Creation&lt;/strong&gt;, and we are its children, but not the creations firstborn.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Nine times before&lt;/strong&gt;, the Divine shaped the tapestry of existence. &lt;strong&gt;Nine times&lt;/strong&gt;, it unraveled. Each Creation was corrupted by a &lt;strong&gt;Deadly Sin&lt;/strong&gt;, rising from within like rot in the root, and each was answered by a &lt;strong&gt;Heavenly Virtue&lt;/strong&gt;, woven into the next. The First was consumed by &lt;strong&gt;Anger&lt;/strong&gt;, and from its ashes rose the &lt;strong&gt;Dark Lord&lt;/strong&gt;, the &lt;strong&gt;Great Deceiver&lt;/strong&gt;. Another drowned in &lt;strong&gt;Envy&lt;/strong&gt;, where &lt;strong&gt;Leviathan&lt;/strong&gt; coiled through the waters of creation, ever longing. &lt;strong&gt;Gluttony&lt;/strong&gt; bloated a world into silence, and another fell to &lt;strong&gt;Levity&lt;/strong&gt;, laughter twisting it into mockery until even death became a jest.&lt;/p&gt;&lt;p&gt;The &lt;strong&gt;Fay&lt;/strong&gt;, firstborn of an older grace, hail from one of these fallen worlds. They do not speak of it. Others among us, &lt;strong&gt;trolls&lt;/strong&gt;, &lt;strong&gt;ogres&lt;/strong&gt;, &lt;strong&gt;mermaids&lt;/strong&gt;, &lt;strong&gt;kelpies&lt;/strong&gt;, or &lt;strong&gt;wyverns&lt;/strong&gt;, are remnants of shattered ages, shaped by time, sin, and survival. Not all were wicked at first. Not all are wicked now, for some were saved by the Fay and brought into their hidden realm. When the veil between worlds becomes thin, these beings may cross into our Creation once more.&lt;/p&gt;&lt;p&gt;The Divine did not always remove the old to make the new. Some Creations were buried, layered in spirit beneath our own. Their bones remain and among them memories, artifacts, forgotten magic. And through all this , gnashing demons gnaw.&lt;/p&gt;&lt;p&gt;Where sin takes hold in the world, it digs downward, clawing through the ruins of the past. It begins in the &lt;strong&gt;Rivulets&lt;/strong&gt;, shallow and twisted lairs built by cultists of this very Aeon. Deeper still lie the &lt;strong&gt;Temples&lt;/strong&gt;, where demonic influence swells and the air thickens with sacrilege and sodom. And lower still they go, defiling the remains of bygone eras and tormenting the remaining spirits, growing ever stronger, to the illusive point of no return, where Creation ends and &lt;strong&gt;Hell begins&lt;/strong&gt;. These are the true domains of demons, not built but birthed, excreted, discharged by sin and suffering and shaped into shrines of their own foul design.&lt;/p&gt;&lt;p&gt;To fall into one of these depths is not merely to descend. It is to tumble through sins of history.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;—&lt;/strong&gt;&lt;strong&gt;Thelonius the Scribe&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;~~~&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The Age of Paradise&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The story of this Creation begins with &lt;strong&gt;Protennoia&lt;/strong&gt;, the &lt;strong&gt;First Redeemer&lt;/strong&gt;, who gave birth to Humanity at the sacred heart of the world, where &lt;strong&gt;Axis Mundi&lt;/strong&gt; would one day rise. Protennoia&apos;s gifts to her children were pure, plain and unadorned, &lt;strong&gt;birth&lt;/strong&gt;, &lt;strong&gt;love&lt;/strong&gt;, and &lt;strong&gt;light&lt;/strong&gt;. In that first garden stood a wondrous tree, believed by many to be part of the Redeemer’s own spirit. Its golden fruits granting eternal youth and sustenance.&lt;/p&gt;&lt;p&gt;This was a time before complexity and before the concept of need. No hunger gnawed, no danger stalked. There was no fire, for there was no cold. No spoken word, for thought and feeling flowed as one. Humanity moved in silent harmony and grace with beasts, drank from chiming silver streams, and slept beneath a sky that never darkened.&lt;/p&gt;&lt;p&gt;There was only &lt;strong&gt;summer&lt;/strong&gt;, the endless warmth of divine favor. The sun dawned, rose, and softened to dusk, but never vanished. There was no &lt;strong&gt;night&lt;/strong&gt;. No &lt;strong&gt;death&lt;/strong&gt;. No &lt;strong&gt;shadow&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;But even stillness can decay.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Sloth&lt;/strong&gt; was the first sin to stir, a dulled spirit content in passivity. Then came &lt;strong&gt;Lust&lt;/strong&gt;, turning innocent joy into covetous craving. One among the Firstborn broke the sacred bond. With their kin, they idly plucked the sacred fruit not for need, but for power. In that act, the &lt;strong&gt;Divine Root&lt;/strong&gt; was violated. The harmony of Paradise cracked. The great tree started to wither and waste away. The waters that had sheltered Creation began to recede, revealing a world unprepared for what lay beyond.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Night came&lt;/strong&gt;. No one recalls exactly when, only that it came after the betrayal. And with it came the first chill.&lt;/p&gt;&lt;p&gt;Paradise was not taken from us. &lt;strong&gt;We abandoned it.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;As tribes fled the dying garden, they met a world both vast and cruel. Sharp winds tore at them, hail and rain bit them. Wild beasts, once gentle, turned predators. The first one to die left no words, no rites, no songs. For Humanity, there had been no memory of grief and no course for sorrow or regret. They were children born for peace, forced into survival.&lt;/p&gt;&lt;p&gt;Those who endured were changed. Hardened. Embittered. They became the &lt;strong&gt;Wild Firsts&lt;/strong&gt;, wrathful and feral, their bond to the Divine dimmed, their tongues unshaped, reduced to guttural chants and wordless humming.&lt;/p&gt;&lt;p&gt;And yet, not all strayed into shadow. A few, bearing still the memory of Protennoia&apos;s warmth, wandered far and founded hidden sanctuaries. These scattered lineages preserved glimmers of the old peace, traces that would one day resurface in the tales of &lt;strong&gt;Atlantis&lt;/strong&gt; and in the sanctity of groves where vines still swirled toward heaven.&lt;/p&gt;&lt;p&gt;Though the &lt;strong&gt;Divine Root&lt;/strong&gt; lies withered, and its fruit is no more, echoes of that first stillness linger in the &lt;strong&gt;Ley Lines&lt;/strong&gt;. And sometimes, in dreams, or in the hush before dawn, we remember what we were.&lt;/p&gt;&lt;p&gt;And what we lost.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;—&lt;/strong&gt;&lt;strong&gt;Thelonius the Scribe&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;~~~&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Paintings used as headers in the images:&lt;/strong&gt;
Caravaggio, &lt;em&gt;Saint Jerome Writing&lt;/em&gt;, 1605-1606
Botticelli, The &lt;em&gt;Map of Hell&lt;/em&gt;, ~1480-1490 (Illustration for Dante’s &lt;em&gt;Divine Comedy&lt;/em&gt;)
Jan Brueghel the Elder, &lt;em&gt;The Garden of Eden with the Fall of Man&lt;/em&gt;, 1612 &lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/the-holy-edict-of-vigilance-and-purity</link><pubDate>Fri, 04 Apr 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/the-holy-edict-of-vigilance-and-purity</guid><description>&lt;![CDATA[&lt;p&gt;&lt;em&gt;&lt;/em&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Inquisition_Edit_Scions_2_a6466f0267.png alt=undefined /&gt;&lt;p&gt;&lt;em&gt;As decreed by His Eminence, 
the Grand Inquisitor Ignisanctus the White, of the Holy See, 
in the absence of a Pontiff and under the Divine Mandate of The Order.

Let it be known throughout all sanctified lands that, by the authority vested in the Holy Inquisition, a proclamation is hereby made regarding the emergence of beings referred to by recent repentant receivers of the Inquisition&apos;s fiery blessings as Scions. &lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;These Scions, fully grown and appearing from the aether with no birthright, no sacraments, and no memory of lawful lineage, have begun to settle across the sacred domains of Creation.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;They wield unknown magics, construct without sanction, and claim dominion without divine right. Not surprisingly, their sudden appearance coincides with fresh stirrings of corruption, unnatural calm amid chaos, and whispers of dormant powers awakening.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Despite their guise of labor, industriousness and restoration, their origin remains shrouded and dubious, their purpose unproven, their allegiance suspect. The Inquisition holds no record of their creation in the Book of Lineages, nor do their souls bear the Mark of Sanctification when weighted, tried and tested.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Their very existence constitutes a threat to the Divine Order, a perversion of sacred chronology, and blasphemy against the natural design of the Almighty.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Therefore, by this Edict:&lt;/em&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;Until such time as divine judgment is revealed and sanctioned through holy revelation, the Inquisition shall act as the unblinking eye of the Divine, the flaming sword of righteousness, and the keeper of sacred law.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Let no soul be deceived by their semblance of peace or promise of renewal.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;For the Divine does not forget, ad futuram rei memoriam.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;In His Light, by Flame and Word, Grand Inquisitor Ignisanctus the White, of the Holy See.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;By Divine authority, this Edict is sealed.&lt;/em&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/behind-the-scenes/from-april-fools-to-april-fay</link><pubDate>Wed, 02 Apr 2025 12:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/behind-the-scenes/from-april-fools-to-april-fay</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;We hope you enjoyed celebrating April Fools with us — and more importantly, we hope you had a blast interacting with Velune the Will-o&apos;-Wisp! With its sharp wit and mischievous charm, Velune certainly kept us all entertained throughout the day.&lt;/p&gt;&lt;p&gt;A special thank you to everyone who joined in and solved the riddles shared on Discord and our social channels. Your creativity and cleverness truly impressed us! Here are the answers to the riddles from Discord:&lt;/p&gt;&lt;p&gt;&lt;em&gt;I illuminate the gloom, follow me to your doom, I am the dancer in the dark. What am I?&lt;/em&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;I am the mercy of Zeb, I am the reflection in dark waters and I am the peace of the Warmaster. What am I?&lt;/em&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;I am older than kings, yet I have no crown. I bend for no lord, all must kneel before me. I am silent, yet I convey the echoes of time. What am I?&lt;/em&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;I am silent in stone but sing when set free. Some fear me, some wield me. Without me, kingdoms would fall. What am I?&lt;/em&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;By hammer and hand, I shape the land. Without me, thou art unarmed. What am I?&lt;/em&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;And if you missed the riddles shared on social media, you can catch them all on .&lt;/p&gt;&lt;p&gt;As a token of our gratitude for your participation, we’re excited to unveil an  — a mesmerizing concept art piece featuring a &lt;em&gt;Fay Guardian&lt;/em&gt;. We hope you’ll enjoy this magical creation as much as we do.&lt;/p&gt;&lt;p&gt;Now, things may be back to normal... but who knows? Perhaps Velune will return next year — or even sooner — to stir up more fun and challenge your wits once again.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/behind-the-scenes/tech-insights-migration-update-upgrading-from-amazon-rds-postgres-to-amazon</link><pubDate>Mon, 31 Mar 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/behind-the-scenes/tech-insights-migration-update-upgrading-from-amazon-rds-postgres-to-amazon</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;We know some of you are eager to learn what’s happening on the backend. Today, we’d like to shed some light on the recent changes we made to our database, why we made the upgrade and the consequences for Pax Dei.&lt;/p&gt;&lt;h2&gt;Overview&lt;/h2&gt;&lt;p&gt;To improve the reliability and scalability of our system, we recently migrated from our legacy Amazon RDS Postgres system to Amazon Aurora (Postgres compatible). This migration required us to schedule two maintenance breaks to make necessary database changes with a double goal.&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;With the migration to Amazon Aurora now complete, we now have a better uptime and enhanced reliability with faster failover, as well as seamless scalability to support future growth. &lt;/p&gt;&lt;p&gt;This migration positions us to better serve you, our community, by providing a more robust and flexible database infrastructure.&lt;/p&gt;&lt;p&gt;Stay tuned for more insights on Pax Dei development!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/the-road-ahead-roadmap-update</link><pubDate>Fri, 28 Mar 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/the-road-ahead-roadmap-update</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;Since the beginning of Early Access, Pax Dei has been a journey shaped by you — our passionate players. As we reflect on the progress we’ve made and the path ahead, we want to be transparent about the challenges we’ve faced, priorities we’ve had to adjust, and our ongoing commitment to building a game that thrives on meaningful player interactions.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20250318_Updated_Roadmaphorizontal_Lower_f6b396675a.jpg alt=undefined /&gt;&lt;h2&gt;Reflecting on Early Access&lt;/h2&gt;&lt;p&gt;The main goal for us moving into Early Access was to get constant feedback from a live community to help us develop the game. And wow, did the community deliver!&lt;/p&gt;&lt;p&gt;We’re grateful for, and humbled by, your continuous engagement. Over 70,000 of you are following Pax Dei’s development journey on our official Discord, and sharing tips and tricks daily to help other players.  &lt;/p&gt;&lt;p&gt;Looking at the different parts of the game, here is where we stand today. We spent the first months stabilizing the game. Then, our first update,&lt;em&gt; &lt;/em&gt;&lt;strong&gt;Proving Grounds,&lt;/strong&gt; was about addressing some of the biggest challenges we saw emerging before we could focus on adding new systems to deepen the game with &lt;strong&gt;Market Square&lt;/strong&gt; onwards.&lt;/p&gt;&lt;p&gt;We also had to make tough decisions. Some features we initially planned had to be deprioritized as we focused on strengthening the foundations of Pax Dei.&lt;/p&gt;&lt;p&gt;While this meant delays in some areas, like the highly expected PvP system or the Knight/Soldier feature, it has also allowed us to deploy some elements sooner than planned in the roadmap — and even to add new elements that will make Pax Dei stronger in the long run.&lt;/p&gt;&lt;h3&gt;Early game &lt;/h3&gt;&lt;p&gt;The first obvious lesson from Early Access was that it took too long to get to the fun at the first contact with the game. Part of &lt;strong&gt;Proving Grounds&lt;/strong&gt; was about addressing this: we placed &lt;em&gt;enemy camps&lt;/em&gt; in the Heartland valleys and added &lt;em&gt;basic gear and spells&lt;/em&gt; so that players now have the option to go on an adventure within the first few hours of play. &lt;/p&gt;&lt;p&gt;The introduction of the &lt;em&gt;Journal&lt;/em&gt;, along with an overall balancing pass, also helped make the learning curve for crafting less steep.&lt;/p&gt;&lt;p&gt;And talking about adventure, the world revamp also included our first new biome since Alpha, the &lt;em&gt;Corrupted Plains&lt;/em&gt;. More recently, the addition of the &lt;em&gt;Compass&lt;/em&gt; makes finding your way around the world of Pax Dei more convenient. &lt;/p&gt;&lt;p&gt;We’re far from done with this aspect of the game and intend to keep iterating on it in upcoming content updates. &lt;/p&gt;&lt;h3&gt;Combat&lt;/h3&gt;&lt;p&gt;Combat remains a major focus. In Proving Grounds, we reworked the animation and player movement systems to improve the sec-to-sec combat experience, making it feel smoother and more responsive, while also laying a stronger foundation for future improvements.&lt;/p&gt;&lt;p&gt;We also added new spells, rebalanced gear, and gave the Inquisitors and Lost Souls a full rework.&lt;/p&gt;&lt;p&gt;In its current form, however, combat often lacks meaningful decision-making. We aim to move to a state where your gear choices and abilities will shape your tactics, encouraging you to build specialized roles.&lt;/p&gt;&lt;p&gt;This will be the central part of our next Verse. Check below for a sneak peek, and we look forward to sharing more soon. &lt;/p&gt;&lt;h3&gt;Building &lt;/h3&gt;&lt;p&gt;Building is undoubtedly the most complete system in the game. We’re amazed at how it unlocks the creativity of the community. Watching the world fill up with beautiful villages, mighty fortresses, and sprawling cities is a constant joy.&lt;/p&gt;&lt;p&gt;We’ve been regularly adding new pieces to the game and plan on expanding the building sets to give even more options to our master builders. Yes, the highly expected Limestone should be part of Verse 3!&lt;/p&gt;&lt;p&gt;That said, the free-form nature of our building system comes with a number of challenges, notably on the performance side.The valleys with the most spectacular creations tend to be the hardest on framerate.&lt;/p&gt;&lt;p&gt;We’ve already rolled out a number of performance improvements — it was one of the underlying reasons for our recent shift to &lt;em&gt;Unreal Engine 5.4&lt;/em&gt; — and more are in the works.&lt;/p&gt;&lt;p&gt;Finally, we still have to tackle the “ghost town” syndrome, when the world gradually fills up with the homes of inactive players. Work on a more robust system to clean up plots of inactive players has started — more details will come soon.&lt;/p&gt;&lt;h3&gt;Building Bridges Between Players&lt;/h3&gt;&lt;p&gt;At the heart of any MMO lies one simple truth: connection fuels the experience. That’s why Pax Dei was among the first games to integrate the new —bringing seamless text chat, friends lists, voice chat, and more into the game.&lt;/p&gt;&lt;p&gt;Our goal is to make it easier for players to communicate, coordinate, and share adventures—whether they&apos;re crafting in a village or battling side-by-side.&lt;/p&gt;&lt;p&gt;And because connection also means speaking your language, Pax Dei is now available in German and French, with Polish and Spanish coming soon.&lt;/p&gt;&lt;h3&gt;Closing the loop&lt;/h3&gt;&lt;p&gt;As a player-driven Social Sandbox MMO, the heart of Pax Dei is very much its economy, thriving not through scripted content but by fostering meaningful social interactions, trade, and competition.&lt;/p&gt;&lt;p&gt;If we take a bird’s eye view, Pax Dei relies on one core engagement loop: &lt;strong&gt;Harvest, Create, Destroy&lt;/strong&gt; — a cycle that empowers players to shape the world of Pax Dei.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Harvest&lt;/strong&gt; covers actions like cutting wood, mining, hunting, and ‘farming’ PVE enemies for gold and loot. &lt;strong&gt;Create&lt;/strong&gt; encompasses crafting and building systems. While much work remains, these two parts of the loop are now firmly in place. &lt;/p&gt;&lt;p&gt;For the game economy to become self-sustaining on a larger scale—to truly close the loop—we now need to offer players meaningful ways to &lt;em&gt;spend&lt;/em&gt; what they earn.&lt;/p&gt;&lt;p&gt;In other words, there must be systems that allow value to be removed from the economy, balancing what’s gained through harvesting and crafting.&lt;/p&gt;&lt;p&gt;By “value,” we mean your gear, gold, and Grace. Don’t worry—your plots remain safe and will continue to be protected under the Pax Dei.&lt;/p&gt;&lt;p&gt;From that perspective, &lt;strong&gt;Market Square&lt;/strong&gt; added two crucial components to the game. &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Balancing the in-game economy will require more work, not only to make it more profound and more rewarding, but also to ensure it&apos;s sustainable long term. It’s the reason we will be focusing more on this part of the game loop in the coming months.&lt;/p&gt;&lt;h2&gt;What’s Next&lt;/h2&gt;&lt;p&gt;Our next major update, &lt;strong&gt;Verse 3 - name still to be decided,&lt;/strong&gt; will mark a significant step forward for Pax Dei. With it, you’ll experience a world that feels more rewarding and more strategic.&lt;/p&gt;&lt;p&gt;We’re making some changes to the combat system by adding several new spells and new characteristics to gear. We are adding a new weapon type, staves, which will be dedicated to healing spells.&lt;/p&gt;&lt;p&gt;Additionally, all melee weapons will have three distinct abilities to further differentiate their playstyles. These additions aim to create a more dynamic combat experience, deepen the interplay between roles, and offer more tactical options.&lt;/p&gt;&lt;p&gt;Whether you prefer the brute force of melee, the steadfastness of a tank, or the supportive role of a healer, you&apos;ll find more ways to customize your build.&lt;/p&gt;&lt;p&gt;Naturally, these combat updates will impact the crafting system, particularly &lt;strong&gt;Tailoring, Leatherworking,&lt;/strong&gt; and &lt;strong&gt;Blacksmithing&lt;/strong&gt;. We’re refining onboarding, dependencies, and progression pacing.&lt;/p&gt;&lt;p&gt;We aim to simplify the early game with more intuitive crafting chains, meaningful low-tier items, easier access to spells, and reduced cross-profession dependencies in the first levels.&lt;/p&gt;&lt;p&gt;We’re also adjusting the balance to emphasize gathering over extended crafting sessions.&lt;/p&gt;&lt;p&gt;Another major component of Verse 3 is a &lt;strong&gt;world revamp&lt;/strong&gt;. We aim to increase player density and interaction by adding more Heartlands per Province and slightly reducing the overall size of the Wildlands. While resource locations will shift, biome gathering rules will remain consistent.&lt;/p&gt;&lt;p&gt;Additionally, a &lt;strong&gt;new Fast Travel Miracle&lt;/strong&gt; will be introduced, reshaping how players traverse the world and improving the global economy.&lt;/p&gt;&lt;p&gt;The revamped world will also feature improved starting areas: Petra Dei&lt;strong&gt; &lt;/strong&gt;will offer limited storage for all players and include pre-placed, entry-level public crafting stations, making the onboarding experience smoother and more accessible to newcomers.&lt;/p&gt;&lt;h3&gt;Looking Further Ahead&lt;/h3&gt;&lt;p&gt;Later this year, we’ll be expanding PvP in meaningful ways. PvP will play a key role in keeping Pax Dei’s economy vibrant and dynamic. Central to this evolution is a reimagined Lyonesse—a larger, high-stakes PvP zone where risk and reward go hand in hand.&lt;/p&gt;&lt;p&gt;Players will battle for control of valuable, exclusive resources, but success won’t come easily. Coordination, strategy, and bold action will be essential to claim key locations, like what we currently call the Trade Towns.&lt;/p&gt;&lt;p&gt;We’re also planning to introduce new customization options, including a cloth dye system that gives crafters greater creative freedom.&lt;/p&gt;&lt;p&gt;Alongside this, expect quality-of-life improvements—and, if all goes well, mounts may finally make their way into the game.&lt;/p&gt;&lt;h2&gt;Transitioning Beyond Early Access&lt;/h2&gt;&lt;p&gt;Pax Dei is a live, evolving world — we will continue to deliver meaningful updates as we expand the game.&lt;/p&gt;&lt;p&gt;To sustain this, we’ll soon share more details on our monetization plans designed to support server costs while ensuring fair value for players.&lt;/p&gt;&lt;p&gt;We sincerely appreciate your ongoing support, and we remain committed to delivering an experience that empowers you to shape your own adventures in Pax Dei.&lt;/p&gt;&lt;p&gt;Thank you for being part of this incredible journey — we can’t wait to see what stories you create next.&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/clan-codex-march-highlight</link><pubDate>Thu, 27 Mar 2025 08:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/clan-codex-march-highlight</guid><description>&lt;![CDATA[&lt;p&gt;This marks the first entry in the Clan Codex, a new series where we shine a light on the many vibrant communities shaping the world of Pax Dei. Each spotlight features a unique clan—its people, its purpose, and the place it aspires to within the game.&lt;/p&gt;&lt;p&gt;This initial selection is just the beginning. Our aim is to highlight a wide variety of clans across different regions, languages, sizes, and focuses—from builders and role-players to adventurers and everything in between.&lt;/p&gt;&lt;p&gt;If your clan wasn’t featured this time, fret not. We keep every application on file, and there will be many more opportunities to be included in future editions.&lt;/p&gt;&lt;p&gt; Want to see your clan featured in the Codex? Apply &lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Eryndor_Banner_b5bb1273e0.jpg alt=undefined /&gt;&lt;h2&gt;Eryndor – The Kingdom of Ardennes (NA)&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; North America
&lt;strong&gt;Shard:&lt;/strong&gt; Nyx [RP]
&lt;strong&gt;Province &amp; Valley: &lt;/strong&gt;Inis Gallia – Ardennes
&lt;strong&gt;Size:&lt;/strong&gt; 50–100 members (300+ in Discord)
&lt;strong&gt;Leader:&lt;/strong&gt; Elryck
&lt;strong&gt;Languages:&lt;/strong&gt; English &amp; French
&lt;strong&gt;Discord:&lt;/strong&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;p&gt;In the heart of Inis Gallia, the banner of &lt;em&gt;Eryndor&lt;/em&gt; flies high over a kingdom defined by depth, diplomacy, and immersive roleplay. Known formally as The Kingdom of Ardennes, this kingdom brings together multiple clans under a structured feudal system—each barony with its own culture, leadership, and narrative voice.&lt;/p&gt;&lt;p&gt;More than a clan, Eryndor operates as a living, breathing kingdom where community thrives. From weekly dungeon runs to expansive political roleplay, its organized calendar of events ensures no week passes without new tales unfolding. Their Discord, home to over 300 members, serves as the beating heart of coordination and camaraderie.&lt;/p&gt;&lt;p&gt;Notable highlights include the Coronation of King Elryck, which drew over 100 players in one of the kingdom’s largest attended RP events to date, and vibrant player-run markets that weave trade, lore, and economy into everyday gameplay.&lt;/p&gt;&lt;p&gt;What truly distinguishes Eryndor is its rich, ever-evolving lore—crafted not just by its leaders, but shaped continuously by the stories and choices of its community.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Eryndor_Screenshot_cfa948cf3f.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/LYNNWOOD_Banner_307a36c97d.jpg alt=undefined /&gt;&lt;h2&gt;LYNNWOOD (EU) &lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; Europe
&lt;strong&gt;Shard: &lt;/strong&gt;Artemis [RP]
&lt;strong&gt;Province &amp; Valley:&lt;/strong&gt; Inis Gallia – Ardennes
&lt;strong&gt;Alderman:&lt;/strong&gt; Zeleph
&lt;strong&gt;Size:&lt;/strong&gt; Fewer than 20 members
&lt;strong&gt;Focus:&lt;/strong&gt; Building
&lt;strong&gt;Language:&lt;/strong&gt; Primarily French
&lt;strong&gt;Playstyle:&lt;/strong&gt; RP-focused with collaborative dungeon runs; Discord shared privately upon request&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;p&gt;Tucked within the scenic Ardennes of Inis Gallia, LYNNWOOD is a small but artistically rich clan known for its elegant architecture and immersive roleplay atmosphere. Their city has quietly become a visual landmark—so much so that screenshots of their work have been featured on Pax Dei’s official website and Discord announcements.&lt;/p&gt;&lt;p&gt;At its core, LYNNWOOD is about crafting beauty and story—not just structures. They seek builders and roleplayers who value atmosphere over efficiency, who prefer villages to factories, and who enjoy the quiet pride of welcoming others into a world they&apos;ve shaped. Their RP commerce system and open city tours provide a friendly gateway for others to experience what LYNNWOOD represents.&lt;/p&gt;&lt;p&gt;Despite their modest size, they’re no strangers to adventure. LYNNWOOD regularly joins forces with other clans for dungeon runs and expeditions, nurturing bonds across the realm. Their primary language is French, ensuring clear coordination during outings—but their warm, collaborative spirit transcends borders.&lt;/p&gt;&lt;p&gt;For those drawn to the creative side of Pax Dei, LYNNWOOD offers a haven where architecture meets storytelling—and where every stone placed carries meaning.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/LYNNWOOD_Screenshot_a454c48bb1.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Almdudler_Banner_7bffc1ce92.jpg alt=undefined /&gt;&lt;h2&gt;Almdudler (EU)&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Region:&lt;/strong&gt; Europe
&lt;strong&gt;Shard:&lt;/strong&gt; Bran
&lt;strong&gt;Province &amp; Valley:&lt;/strong&gt; Merrie – Wiht
&lt;strong&gt;Alderman:&lt;/strong&gt; Tabuin
&lt;strong&gt;Size:&lt;/strong&gt; Fewer than 20 members
&lt;strong&gt;Focus:&lt;/strong&gt; Crafting
&lt;strong&gt;Language:&lt;/strong&gt; German (other languages accepted)
&lt;strong&gt;Playstyle:&lt;/strong&gt; Cooperative exploration, crafting, and light adventuring; private Discord shared with members&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Divider_0a1fa29258.png alt=undefined /&gt;&lt;p&gt;In the quiet reaches of Wiht Valley, the clan Almdudler has carved out a home amidst the wilderness—one built with care, camaraderie, and a deep respect for both the land and those who dwell in it.&lt;/p&gt;&lt;p&gt;United by a love of exploration and creation, Almdudler’s members work side by side to craft, build, and survive in Pax Dei’s vast and untamed world. Though small in number, their ambition runs deep: to become a recognized and respected presence in the realm, not through conquest, but through steady progress and meaningful bonds.&lt;/p&gt;&lt;p&gt;Their journey so far has been a successful one—and it’s far from over. Whether you&apos;re a seasoned crafter, a curious explorer, or simply looking for a tight-knit group to call home, Almdudler welcomes kindred spirits ready to grow and forge ahead together.&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/the-cult-of-zeb-a-study-of-gluttony-and-corruption</link><pubDate>Tue, 25 Mar 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/the-cult-of-zeb-a-study-of-gluttony-and-corruption</guid><description>&lt;![CDATA[&lt;p&gt;&lt;em&gt;From the Compendium of The Cacodemonic, penned in the early years of the Age of the Papacy by Brother Aldric of Libornes.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;The Cult of Zeb has persisted since the first peoples, its vile traditions rooted in service to &lt;strong&gt;Lord of the Flies, Devourer of Lands, and Manifest Gluttony&lt;/strong&gt;; &lt;strong&gt;Beelzebub, Prince of Hell&lt;/strong&gt;. Like all demonic cults, they seek to desecrate and mock the Divine creation and destroy all that is sacred. Legends abound of their plagues and locust swarms, of their perverse hunger that drives them to devour human flesh and craft garments from the skin of their victims.&lt;/p&gt;&lt;p&gt;&lt;em&gt;&quot;A man may fall into gluttony once and repent. A man may indulge twice and suffer. But the third time, his soul is lost, swallowed whole by the maw of Zeb. He will hunger, yet never be filled. He will feast, yet never taste. Such is the fate of those who make an altar of their own bellies.&quot;
&lt;/em&gt; — &lt;strong&gt;St. Gregorius,&lt;/strong&gt; &lt;em&gt;On the Fate of the Damned&lt;/em&gt;&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Who is Zeb?&lt;/strong&gt;&lt;/h2&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Zeb_C_8764dce04a.jpg alt=undefined /&gt;&lt;p&gt;Zeb is a diminutive for Beelzebub, a name used by the common man, as uttering the true name of this Prince of Hell in full is considered neither decent, sound or safe.

According to St. Gregorius, Beelzebub was once known as the Lord Angel of Abundance, residing at the high table of the Divine, before being allured and corrupted by the Deceiver.&lt;/p&gt;&lt;p&gt;Zeb´s presence among us is perhaps most commonly manifested by the living embodiment of gluttony, the maggot. Rising from the depths, these vectors of Zeb&apos;s deadly sin crawl, slither and devour all living things before being transformed into the pests that, on unnatural wings, carry their master&apos;s corruption ever wider throughout the lands.&lt;/p&gt;&lt;p&gt;And quite fittingly, this graphic, earthy manifestation of Beelzebub´s will and desire has been amplified, idolized, and worshipped by his followers, The Cult of Zeb. In the deepest reaches of their strongholds, huge, megalithic manifestations of the maggot champion the halls, no doubt idolized and worshipped by the cult&apos;s followers.&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Who Are the Cultists?&lt;/strong&gt;&lt;/h2&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Who_Are_They_079338eb2c.jpg alt=undefined /&gt;&lt;p&gt;&lt;em&gt;&quot;They are gaunt as though starved, their flesh a sickly grey, clothed in scraps of leather stitched from unholy sources. But their mouths—oh, their mouths!— too large, their teeth too many, and their gaze is one of endless hunger.&quot;
&lt;/em&gt; — &lt;strong&gt;St. Gregorius,&lt;/strong&gt; &lt;em&gt;On the Fate of the Damned&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Most cultists were once human, but it is difficult to say how much of their humanity remains. Corruption warps both body and mind, feeding on their sins until only hunger remains.&lt;/p&gt;&lt;p&gt;They are drawn by promises of power and eternal life as revenants of the Nightmire. While their ranks favor the selfish and cruel, even the common and unassuming may fall prey to their influence. No caste, no wealth and no loyalty protect one from their call. The Cult of Zeb is indiscriminate in its recruitment—man and woman, beggar and noble, criminal and soldier alike.&lt;/p&gt;&lt;p&gt;Only the most devout and disciplined can endure the corruption of Gluttony and eventually join the eternal legions of Hell.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Feast_004f2d182c.jpg alt=undefined /&gt;&lt;p&gt;&lt;em&gt;&quot;Gluttony is not merely indulgence of the flesh, but the consumption of all things sacred—our virtues, our faith, our humanity. To resist is to temper one’s soul as steel in the forge.&quot;
&lt;/em&gt; — &lt;strong&gt;St. Gregorius,&lt;/strong&gt; &lt;em&gt;On Temptation and Vice&lt;/em&gt;&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Practices and Rituals of the Cult of Zeb&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;&lt;em&gt;&quot;To partake in their feast is to partake in damnation. For every morsel consumed, a soul is lost. Beware, for their hunger knows no end, and those who dine with demons soon find themselves the next course.&quot;
&lt;/em&gt; — &lt;strong&gt;Brother Aldric of Libornes,&lt;/strong&gt; &lt;em&gt;On the Wickedness of the Flesh&lt;/em&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Fresco_D_92e5f477d5.jpg alt=undefined /&gt;&lt;p&gt;The Cult of Zeb is a horror beyond mortal comprehension, consumed by endless feasting and destruction. Whatever they cannot devour, they defile.&lt;/p&gt;&lt;p&gt;During the &lt;strong&gt;Age of the Ancients&lt;/strong&gt;, as mankind learned to farm and store food under the caring gaze of Demira, Beelzebub’s followers found new ways to corrupt. They tainted the harvests, spreading disease and decay. They poisoned wells, conjured swarms of locusts, and spread famine across the land, reveling in the suffering it caused and drawing power from the rot they created.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Sarcoph_7f8bee604a.jpg alt=undefined /&gt;&lt;p&gt;Their deep lairs reek of decay, filled with paraphernalia of their grotesque rituals. In some places, like the Contageum, they breed monstrous boars, training them for war and slaughter. Into others, they bring captured innocents and broken cultists, imprisoning them in stone sarcophagi or oubliettes and force-feeding them to unnatural limits. Once their bodies are swollen beyond recognition, they are sacrificed—consumed in monstrous feasts. Their flayed skin is tanned into leather, a gruesome tribute to their insatiable hunger.&lt;/p&gt;&lt;p&gt;Some of their lairs can only be described as maggot hives, where the cultists string their victims up alive and infect them with thousands of their lords’ favorite creatures. And yet other locations such as the place known as The Reflection of Holastri seem more eerily serene and focused on sharpening the minds of cultists who have survived the weight of the cravings suffused in them by their diabolical masters.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Cocoon_Or_B_7b419582e5.jpg alt=undefined /&gt;&lt;p&gt;Throughout, their halls are adorned with vile frescoes depicting their atrocities, ancient dwellings long since crumbled into decadence, for when Demira gifted her spirit to mankind, she stripped the earthly power from Beelzebub’s grasp, casting his followers into darkness forevermore. Trapped in their own corruption, they have never advanced, only lingering in the decayed ruins of what they once had.&lt;/p&gt;&lt;p&gt;&lt;em&gt;But it was then that Demira gathered and raised her spirit, drew in all her power of divinity, and with her life&apos;s spark burning with the intensity of the sun, if only for a fleeting moment, she cursed the three and their followers to eternal suffering; Starvation for the gluttonous, perpetual dissatisfaction for the greedy and uncontrolled relentless anger for the wrathful. And when she had named the three princes, she fell, cold and seemingly lifeless, never to rise again.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;— &lt;strong&gt;The Gyronomicon&lt;/strong&gt;, &lt;em&gt;Giraud´s expository on the Redeemers, pg.22&lt;/em&gt;&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;A World Beyond Redemption&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;&lt;em&gt;&quot;There are evils that tempt, evils that whisper, and evils that deceive. But Gluttony does not seduce—it consumes. It is a fire that cannot be sated, a wound that never heals. To let it fester is to watch the world be devoured, piece by piece.&quot;
&lt;/em&gt; — &lt;strong&gt;Archpriest Theodoric of Anatolia,&lt;/strong&gt; &lt;em&gt;Sermons Against the Abyss&lt;/em&gt;&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Zebians_Indoor_33e1db6309.jpg alt=undefined /&gt;&lt;p&gt;The Cult of Zeb exists only outside the Pax Dei, in lands where Gluttony reigns unchecked and where the eye of the Divine cannot reach. They are hunger-given form, an unstoppable force of consumption that devours everything on its path.&lt;/p&gt;&lt;p&gt;The faithful must remain ever vigilant, for their corruption spreads unseen, lurking wherever hunger and excess take hold.&lt;/p&gt;&lt;p&gt;As long as there are those who crave without restraint, the Cult of Zeb will endure.&lt;/p&gt;&lt;p&gt;&lt;em&gt;&quot;A man’s soul is not lost in a single bite, nor in the first indulgence. It is in the second, the third, the hundredth until one no longer remembers what it means to be sated. Beware the path of Zeb, for it is lined with feasts, yet leads only to famine everlasting.&quot;
&lt;/em&gt; — &lt;strong&gt;St. Gregorius,&lt;/strong&gt; &lt;em&gt;On the Fate of the Damned&lt;/em&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/echoes-from-pax-dei-a-zebian-horror-audio-tale</link><pubDate>Fri, 21 Mar 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/echoes-from-pax-dei-a-zebian-horror-audio-tale</guid><description>&lt;![CDATA[&lt;p&gt;&lt;strong&gt;In Pax Dei&lt;/strong&gt;, the world is home to many rare and twisted beings. &lt;strong&gt;Gatekeeper Montel&lt;/strong&gt; is one such aberration.&lt;/p&gt;&lt;p&gt;Once a man of flesh and kin, he cast off his sanctity and embraced gluttony, offering his soul to &lt;strong&gt;Beelzebub&lt;/strong&gt;, a Prince of Hell and the Manifestation of Hunger.
Now, Montel stands sentinel in &lt;strong&gt;The Rivulet&lt;/strong&gt;, a Cultist lair perilously close to the surface of Creation and a threshold to deeper Hells.&lt;/p&gt;&lt;p&gt;He guards the &lt;strong&gt;Sigil of Gotifan&lt;/strong&gt;, a unique relic used in Cultist summoning rituals, and essential for crafting artifacts touched by &lt;strong&gt;Archduke Gotifan&lt;/strong&gt; himself.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team.&lt;/p&gt;&lt;p&gt;https://www.youtube.com/watch?v=DDst1Mgd4Fc&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/market-square-in-numbers</link><pubDate>Fri, 14 Mar 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/market-square-in-numbers</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;Adventurers and merchants alike, the numbers are in! The &lt;strong&gt;Market Square &lt;/strong&gt;content update&lt;strong&gt; &lt;/strong&gt;has been live for a few months now, and we’ve gathered some interesting numbers on what’s flying off the shelves. &lt;/p&gt;&lt;p&gt;From essential crafting materials to rare finds, check out this &lt;strong&gt;infographic of the hottest-selling items&lt;/strong&gt; in Pax Dei. &lt;/p&gt;&lt;p&gt;Whether you&apos;re looking to stock up or start a business, this might just give you the edge you need!&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/market_vertical_68a70cb5a0.jpg alt=undefined /&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/patch-notes/market-square-part-3-patch-notes-and-known-issues</link><pubDate>Thu, 13 Mar 2025 10:30:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/patch-notes/market-square-part-3-patch-notes-and-known-issues</guid><description>&lt;![CDATA[&lt;h2&gt;&lt;strong&gt;Hello Paxians!&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;General Release notes were published with the .
&lt;/p&gt;&lt;h2&gt;Patch Notes - March 13th, 2025&lt;/h2&gt;&lt;h3&gt;Markets&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Compass&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Building&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Grace&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;In-game chat via Discord&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Characters&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Combat&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Crafting&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Gathering &amp; resources&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;World&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Graphics&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h2&gt;Known Issues - March 13th, 2025&lt;/h2&gt;&lt;h3&gt;Market&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Chat / Voice chat&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Miscellaneous&lt;/h3&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/market-square-part-3-arrives-on-march-13</link><pubDate>Fri, 07 Mar 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/market-square-part-3-arrives-on-march-13</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;Get ready for an exciting new chapter - &lt;strong&gt;Market Square Part 3&lt;/strong&gt; is dropping on &lt;strong&gt;March 13&lt;/strong&gt;! &lt;/p&gt;&lt;p&gt;We’ll be performing maintenance starting at &lt;strong&gt;10:30 am UTC&lt;/strong&gt;, with an estimated downtime of &lt;strong&gt;1 hour&lt;/strong&gt;. &lt;/p&gt;&lt;p&gt;Along with the features we’ve already revealed in the recent spotlights, we’re adding a bunch of extra content, mainly &lt;strong&gt;quality-of-life improvements&lt;/strong&gt;, to make your Pax Dei experience even better. Full patch notes will be available on maintenance day, but here’s a sneak peek at what’s coming. &lt;/p&gt;&lt;h2&gt;Market Square Part 3 - Release Notes&lt;/h2&gt;&lt;h3&gt;The Compass&lt;/h3&gt;&lt;p&gt;We’ll be introducing the in-game &lt;strong&gt;Compass&lt;/strong&gt;! This handy tool will help you navigate Pax Dei, showing &lt;strong&gt;cardinal directions&lt;/strong&gt;, nearby points of interest, and even your custom markers. Prefer to explore without it? No problem - you can toggle it off in the settings.&lt;/p&gt;&lt;p&gt;All details are on .&lt;/p&gt;&lt;p&gt;https://www.youtube.com/watch?v=yIOolirni9s&lt;/p&gt;&lt;h3&gt;Building changes&lt;/h3&gt;&lt;p&gt;As already mentioned, some &lt;strong&gt;important changes &lt;/strong&gt;are coming to the building system, along with a bunch of new pieces - more details .&lt;/p&gt;&lt;h3&gt;Discord - Voice Chat&lt;/h3&gt;&lt;p&gt;Communication will get a major upgrade! &lt;strong&gt;Party and Clan voice chat&lt;/strong&gt; will now be integrated directly through &lt;strong&gt;Discord&lt;/strong&gt;, making it easier than ever to coordinate with your allies. Just open your chat menu and jump into the new &lt;strong&gt;voice chat lobby&lt;/strong&gt;!&lt;/p&gt;&lt;p&gt;But that’s not all—&lt;strong&gt;chat bubbles are back!&lt;/strong&gt; Now, messages sent in &lt;strong&gt;Nearby, Party, and Clan chat&lt;/strong&gt; will appear above your character, making in-game interactions more lively and immersive.&lt;/p&gt;&lt;p&gt;More info on .&lt;/p&gt;&lt;p&gt;https://www.youtube.com/watch?v=o3_hHYmJowE&lt;/p&gt;&lt;h3&gt;Markets updates&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Heartland browsing: &lt;/strong&gt;You will now be able to browse through all the market stalls in your Home Valley from one menu! Open the ‘Tab’ menu, press Tab or I, and click on the Market tab at the top. Find what you need and press [View Location] to see the location on the map. You can even set a waypoint, which will appear on your map and compass.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Better Search &amp; Sorting:&lt;/strong&gt; We’ll be adding filters and sorting to make finding items easier! You can now sort by price, quantity, lifetime and more, on both local stalls and the Heartland Market. In the Heartland market, you can also sort by distance. This feature will be refined in the following updates.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;New Market Stall Variant:&lt;/strong&gt; Pimp your markets! A new market stall variant will be available, giving you two designs to choose from.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Pax_Dei_New_Market_Stall_preview_449700000e.jpg alt=undefined /&gt;&lt;h3&gt;New emotes&lt;/h3&gt;&lt;p&gt;Ready to show off some moves? &lt;strong&gt;New emotes are coming!&lt;/strong&gt; Your character can now &lt;strong&gt;salute, cheer, and even dance&lt;/strong&gt;! Plus, &lt;strong&gt;sitting animations&lt;/strong&gt; have been added, and special emotes can even be performed while seated.&lt;/p&gt;&lt;p&gt;We’ll let you &lt;strong&gt;discover the full list of possibilities &lt;/strong&gt;on your own once the patch is released - just press B and have fun! We can’t wait to see your best screenshots and videos featuring the new animations!&lt;/p&gt;&lt;p&gt;https://www.youtube.com/watch?v=RweKrYq7J0M&lt;/p&gt;&lt;h3&gt;Resource Gathering Changes&lt;/h3&gt;&lt;p&gt;Gathering wood and ore is about to get smoother than ever! A new &lt;strong&gt;interact UI&lt;/strong&gt; will now appear when approaching &lt;strong&gt;tool-required nodes&lt;/strong&gt; (like trees and ore deposits), showing the node’s name, description, required tool, and hardness level. If you have a valid tool in your inventory, pressing interact will &lt;strong&gt;automatically equip it, gather the resource, and switch back&lt;/strong&gt; to your previous equipment when done. No more manual tool-swapping - just gather and go!&lt;/p&gt;&lt;h3&gt;Unreal Engine 5.4&lt;/h3&gt;&lt;p&gt;In this content update, we will update our&lt;strong&gt; Unreal Engine to version 5.4&lt;/strong&gt;., following our principle of using the latest and most outstanding features of Unreal Engine for the best possible visual fidelity and performance.&lt;/p&gt;&lt;p&gt;We’re super excited to hear your thoughts on all these updates! , and as always...&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/spotlight-the-voice-chat</link><pubDate>Tue, 04 Mar 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/spotlight-the-voice-chat</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;We’ve got some exciting news: in the next content update, we will be &lt;strong&gt;expanding party and clan communication&lt;/strong&gt; with &lt;strong&gt;Discord Voice Chat!&lt;/strong&gt; &lt;/p&gt;&lt;p&gt;Soon, whether you’re storming a dungeon, exploring the wilds, or strategizing with your clan, you will be able to &lt;strong&gt;chat in real-time&lt;/strong&gt; instead of relying solely on text. Once the update is live, you will find a brand-new &lt;strong&gt;Voice Chat Lobby&lt;/strong&gt; in the chat main menu.&lt;/p&gt;&lt;p&gt;Here’s what to expect:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;h3&gt;Chat Bubbles are making a comeback!&lt;/h3&gt;&lt;p&gt;That’s right! &lt;strong&gt;Chat Bubbles&lt;/strong&gt; will be returning! Once the update goes live, messages sent in &lt;strong&gt;Nearby, Party, and Clan chat&lt;/strong&gt; will appear above your character, making in-game conversations feel &lt;strong&gt;more immersive and lively&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;We can’t wait for you to try out these new features and share your feedback once they’re available!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/pax-dei-answers-to-pressing-questions</link><pubDate>Fri, 28 Feb 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/pax-dei-answers-to-pressing-questions</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;Today we&apos;re going to answer some of the questions we&apos;ve seen come up most often on Discord and other platforms. You might find some answers too vague or not to your liking — and that’s part of the game. Our teams are hard at work developing key features and systems, and there are quite a few details we can’t share at the moment. Thank you for your patience and continued support!&lt;/p&gt;&lt;p&gt;
&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Content &amp; Features&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;Will you add a new province?&lt;/h3&gt;&lt;p&gt;Not in the near future, but we have plenty of designs for new regions and landscapes! While it&apos;s not coming &lt;em&gt;too&lt;/em&gt; soon, the possibilities for expansion are definitely on our minds. &lt;/p&gt;&lt;h3&gt;When will you be adding new in-game emotes?&lt;/h3&gt;&lt;p&gt;Great news—new emotes are coming in the next content update! We know many of you are eager for more interactions like sitting on chairs or lying on beds, and we’re actively working on making that happen. In fact, we’re even working on dedicated emotes while the character is seated! There’s still some work left to ensure everything functions smoothly, but stay tuned!&lt;/p&gt;&lt;h3&gt;When will we get more lore content?&lt;/h3&gt;&lt;p&gt;We&apos;re developing a system to bring more lore and mysteries to the world of Pax Dei, and while we can&apos;t share details just yet, we think you&apos;ll love what’s coming!&lt;/p&gt;&lt;h3&gt;When will you add fishing? Will you add farming?&lt;/h3&gt;&lt;p&gt;While we don’t have an exact timeline yet, they are features we absolutely want to bring into the game. For now, we’re focusing on bigger core systems—but your future homestead and fishing adventures are definitely in the works!&lt;/p&gt;&lt;h3&gt;Will you run in-game events after release?&lt;/h3&gt;&lt;p&gt;Pax Dei is a true sandbox, and we’re already amazed by the creativity of our community! Clans are organizing races, archery contests, treasure hunts, and more. We focus on giving you the tools to create meaningful events rather than implementing time-limited ones that might not suit everyone. Keep the creativity coming—we can’t wait to see what you come up with! &lt;/p&gt;&lt;h3&gt;Will the previous forest ambiance come back?&lt;/h3&gt;&lt;p&gt;Absolutely! As we’ve mentioned before, the forests will return. But as any good forester knows… trees take time to grow!&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/Forests_1e8eb85638.jpg alt=undefined /&gt;&lt;h2&gt;&lt;strong&gt;Gameplay &amp; Mechanics&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;When are you adding fast travel?&lt;/h3&gt;&lt;p&gt;Fast travel is coming as part of the next set of Miracles! We don’t have an ETA yet, but it’s coming. &lt;/p&gt;&lt;h3&gt;Where do you stand on mounts?&lt;/h3&gt;&lt;p&gt;We’ve been testing some prototypes, but they’re not yet at the level of quality we want for Pax Dei. The work-in-progress model you’ll see in the screenshots below might look “nearly done,” but in reality, it’s still far from final.&lt;/p&gt;&lt;p&gt;While animations, horse rigs, and models are coming along relatively well, the real challenge lies in fully integrating mounts into the world. Ensuring that horses move and behave naturally within the environment and that zone transitions are smooth, etc., is a complex process—and there’s still a lot of work ahead.&lt;/p&gt;&lt;p&gt;That said, our team will keep working on them, so stay tuned for more updates!&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/horsetest_world1_8990e1d117.jpg alt=undefined /&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/horsetest_world2_3f35f45b37.jpg alt=undefined /&gt;&lt;h3&gt;When will the option to dye clothes be available?&lt;/h3&gt;&lt;p&gt;We have a working prototype and a solid selection of colours and embroidery patterns, but before introducing the full system, we need to ensure the foundations of crafting and the economy are solid. Once those systems are in place, we’ll be able to move forward with the dyes!&lt;/p&gt;&lt;h3&gt;Are higher stack sizes (100/200) for items planned?&lt;/h3&gt;&lt;p&gt;We’re making some adjustments behind the scenes, but we can’t share details just yet. Stay tuned!&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Building &amp; Housing&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;When will you fix trees growing through foundations?&lt;/h3&gt;&lt;p&gt;We hear you! This issue has some &lt;em&gt;deep roots&lt;/em&gt; (bad pun intended), and it’s taking longer to resolve than we initially expected. But we’re on it!&lt;/p&gt;&lt;h3&gt;When will you fix the hole in the center when combining four plots?&lt;/h3&gt;&lt;p&gt;We’re actively working on a solution! No ETA yet, but we know it’s an issue, and we’re making progress.&lt;/p&gt;&lt;h3&gt;Will you improve the permission feature and allow for more control?&lt;/h3&gt;&lt;p&gt;Yes! We do plan to improve the permission system, but we don’t have a timeline to share just yet.&lt;/p&gt;&lt;h3&gt;When will the new building pieces be added?&lt;/h3&gt;&lt;p&gt;Exciting news! The stone set we teased last year &lt;em&gt;should&lt;/em&gt; be included in the next major content update—if we’re happy with its level of polish. In the meantime, the upcoming minor update will bring new foundation pieces, including roundish ones! We know you’re eager for more building options, and we appreciate your patience as we make sure they’re just right.&lt;/p&gt;&lt;h3&gt;When is recycling coming? &lt;/h3&gt;&lt;p&gt;It’s still in development, and we hope to introduce it in one of the next major content updates!&lt;/p&gt;&lt;h3&gt;Do you plan on adding a way to move everything in a plot at once (such as putting everything on a plot in the redeeming queue)?&lt;/h3&gt;&lt;p&gt;This is something we’d love to add in the future, especially for players transferring to another shard. No timeline yet, but we understand well how valuable this would be!&lt;/p&gt;&lt;h3&gt;Can you add the ability to move storage/furniture around in our plots while they’re full, instead of emptying and destroying them?&lt;/h3&gt;&lt;p&gt;Right now, this isn’t in our plans, but we’re always open to feedback and ideas!&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Crafting &amp; Economy&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;When will new cooking recipes be added (for example, a &quot;Yule Log&quot; during Christmas)?&lt;/h3&gt;&lt;p&gt;More recipes will be coming as the game evolves, and seasonal/event-specific recipes are something we’d love to include! Adding a recipe is more complex than it seems (ingredients, icons, models, balancing, etc.), but we’re definitely thinking about it. &lt;/p&gt;&lt;h3&gt;Will you bring back Apple Trees, Plum Trees, etc.?&lt;/h3&gt;&lt;p&gt;Yes! They’ll be making a comeback in the future.&lt;/p&gt;&lt;h3&gt;Will you add the ability to craft using items in storage?&lt;/h3&gt;&lt;p&gt;This isn’t in our plans at the moment, but we’ll keep listening to your feedback! &lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Technical &amp; Performance&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;Will you add DLSS 4 native support to &lt;em&gt;Pax Dei&lt;/em&gt;? When will FSR3 return?&lt;/h3&gt;&lt;p&gt;DLSS 4 isn’t on our immediate roadmap, as we’re focused on general performance and stability improvements. We do plan to bring back FSR3 if we can fix the crashes some players were experiencing.&lt;/p&gt;&lt;h3&gt;When will you upgrade to UE 5.4, and how will it help?&lt;/h3&gt;&lt;p&gt;The next update will include the UE 5.4 upgrade. This is mostly an internal update that allows us to keep offering players the best visual fidelity and performance Unreal can provide. The practical differences from UE 5.3 will be small.&lt;/p&gt;&lt;h3&gt;Will you upgrade to UE 5.5 afterwards?&lt;/h3&gt;&lt;p&gt;Once we’ve successfully shipped the UE 5.4 update, we’ll start looking at 5.5 for future improvements.&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Game Progress &amp; Development Timeline&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;You mentioned Early Access would last a minimum of one year. Are you on track with your initial development plans?&lt;/h3&gt;&lt;p&gt;We’ve hit some delays with certain features, but we’re confident that we should be able to release Pax Dei this year! &lt;/p&gt;&lt;h3&gt;How many wipes will there be in Early Access?&lt;/h3&gt;&lt;p&gt;A full wipe will happen before release so that everyone can start fresh. We &lt;em&gt;may&lt;/em&gt; do an additional world/character wipe before that, but we’re carefully considering how to make it as smooth as possible.&lt;/p&gt;&lt;h3&gt;When will we know more about monetization?&lt;/h3&gt;&lt;p&gt;We’re finalizing some systems, and once everything is set, we’ll share the details with you! What we can state once more is that if you’ve already purchased a Founder’s Pack during Early Access, you won’t be charged again when the game transitions out of Early Access.&lt;/p&gt;&lt;p&gt;For more details, you can visit our .&lt;/p&gt;&lt;h3&gt;Are more languages coming soon?&lt;/h3&gt;&lt;p&gt;We’re excited to confirm that we’ll be adding two new languages in an upcoming content update: you’ll soon be able to play Pax Dei in Spanish (Castilian) and Polish. Note that while the game and the website will be available in those languages, we won’t be able to add specific language sections on Discord for Spanish and Polish, as we currently do not have the bandwidth to moderate and engage in these two languages.&lt;/p&gt;&lt;p&gt;We know many other communities would also like the game localized in their language. While we can’t promise which languages will be added in the future or when, rest assured that we are looking into it. Even though Pax Dei doesn’t have quests or dialogue to translate, adding a new language is still quite a lot of work, and we won’t be able to add all languages at once. &lt;/p&gt;&lt;p&gt;Stay tuned for more details on the upcoming minor and major content updates!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/clan-codex-initiative</link><pubDate>Wed, 26 Feb 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/clan-codex-initiative</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians!&lt;/p&gt;&lt;p&gt;There is strength in unity, and your Clan is here to support you at every turn. Is your Clan a thriving merchant guild, sharing prosperity among skilled craftsmen? Or perhaps a band of skilled mercenaries offering expertise to the highest bidder? Or perhaps a fellowship of masons dedicated to constructing the most magnificent city ever envisioned?&lt;/p&gt;&lt;p&gt;Whatever your identity, one thing is certain: you are the lifeblood of &lt;em&gt;Pax Dei&lt;/em&gt;. Without you, this world would not exist. To celebrate your contributions, we are excited to introduce the &lt;strong&gt;Clan Codex&lt;/strong&gt; initiative!&lt;/p&gt;&lt;p&gt;Every month, we will feature three Clans in our blog to help them gain recognition across the world of Pax Dei. If you wish to see your Clan showcased, here&apos;s how you can apply:&lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;Please note: only reputable Clans aligned with the values of Pax Dei and Mainframe will be considered. Be sure to review our &lt;/em&gt;&lt;em&gt; for more details.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;We can’t wait to share your stories with the community. Good luck, and may your unity grow ever stronger!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/game-updates/spotlight-new-compass-system</link><pubDate>Fri, 21 Feb 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/game-updates/spotlight-new-compass-system</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians,&lt;/p&gt;&lt;p&gt;We continue our spotlight series focusing on the latest additions and changes in our upcoming content update. Today’s topic: the Compass! Ready? Let’s go! &lt;/p&gt;&lt;p&gt;We’re excited to introduce a simple yet powerful in-game compass designed to help you navigate Pax Dei. This tool shows the cardinal directions and displays nearby points of interest along with your custom markers.&lt;/p&gt;&lt;p&gt;If you want to see it in action, check out our (very)  about it. &lt;/p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;The Compass is optional and can be turned off in the game settings, general. &lt;/p&gt;&lt;p&gt;We’re also working on options to toggle the display of some or all markers, which will be added as soon as they’re ready.&lt;/p&gt;&lt;p&gt;Embrace this new tool as you explore the dynamic world of Pax Dei, and let it guide you on your adventures!&lt;/p&gt;&lt;p&gt;Pax vobiscum, 
The Mainframe Team&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/diegesis/redeemers-part-2-the-ancient-stelae</link><pubDate>Tue, 18 Feb 2025 13:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/diegesis/redeemers-part-2-the-ancient-stelae</guid><description>&lt;![CDATA[&lt;p&gt;&lt;em&gt;The Gyronomicon
Giraud´s expository on the Redeemers pg.20&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;And before long, the Divine appeared to Demira and bid her return to his side, as humanity had failed and the days of this last creation seemed numbered. But Demira stood tall and steadfast and refused the almighty. And out of love for all she had seen and gotten close to on earth, for all the hopes and dreams she had gotten to know and for how she had come to admire the resilience and humble splendor of the human spirit, she begged the Divine to allow her a last attempt to save them.
And the Divine saw that she was unmovable.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;~~~&lt;/p&gt;&lt;p&gt;At the end of the Age of the Ancients, the Stelae were built by the Fay, instructed and guided by Demira herself, in order to protect and benefit this Divine´s tenth creation. The Fay, building on their ancient wisdom and having seen creations come and go throughout the aeons, knew that sooner rather than later, this creation would need all the help they could give to withstand the corrupting agents of Hell.&lt;/p&gt;&lt;p&gt;Demira, who had not only rediscovered the Fay, some of whom were the original incarnations of the Divine’s image from a much earlier creation, had come to understand their plight and chosen mission and she, therefore, decided to aid them in this endeavour. And perhaps she saw in this some glimpse of hope for them and all those they protect to gain redemption in the eye of the Almighty eventually.&lt;/p&gt;&lt;p&gt;Fay magic manipulates the elements of creation using life force itself and so the stones were aligned to bolster and protect all living things. And even after Demira had made the ultimate sacrifice, banishing the three Lords of the Nether and the Fay had retreated with her seemingly lifeless body deep into their hidden realm, her spirit still nurtured and maintained the Stelae’s influence throughout the Elysian Age.&lt;/p&gt;&lt;p&gt;And a millennium passed.&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/20231030144720_1_b92d461e34.jpg alt=undefined /&gt;&lt;p&gt;It was in the last year of the Elysian Age, at the peak of the great Demon Incursion and the beginning of the First Crusade, that Armozel, the fifth redeemer, through his ingenuity and wild desperation, harnessed the mysterious powers of the Stelae. He reshaped them and imbued them with a spark of eternal life drawn from Phaionios’ angelic divinity, allowing their fallen paladins to rise again and return to the fight against the Legions of Hell, that at this point seemed would overwhelm and swallow the world.&lt;/p&gt;&lt;p&gt;But at the end of the demon wars, when victory was had, and Phaionios had triumphantly returned to the side of the Lord, the Stelae gradually lost their powers. And so it was that when Armozel, in his vainglory, gathered his host of paladins once more for the final push to hunt The Deceiver into the depths of Mount Medula, they soon became overwhelmed by the unending swarms of the minions of Hell that awaited, the fallen would not return. And before long, all was lost.&lt;/p&gt;&lt;p&gt;Since then, throughout the ages, the Stelae have laid dormant, lost to the memories of mankind and their former powers forgotten. But recently, something has begun to stir within. The Ancient Stelae however faintly, are once again emanating nurturing strands enforcing the fabric of life and bringing the people of Demira’s Second Arch back to life whenever they falter. What it is that has brought the Stela back to life is still draped in mystery, but bright and hopeful voices whisper that this, among other current, wondrous occurrences around the world, may be a sign that heralds the long prophesied Age of Renewal.&lt;/p&gt;&lt;p&gt;~Sages Annals&lt;/p&gt;&lt;img src=https://d3tyjtqxpxwenc.cloudfront.net/uRpNp6/IG_Ancient_Stela_83bad3da61.jpg alt=undefined /&gt;&lt;p&gt;&lt;/p&gt;]]&gt;</description></item><item><link>https://playpaxdei.com/de-de/news/community/heart-and-heroes-in-pax-dei</link><pubDate>Fri, 14 Feb 2025 17:00:00 GMT</pubDate><guid>https://playpaxdei.com/de-de/news/community/heart-and-heroes-in-pax-dei</guid><description>&lt;![CDATA[&lt;p&gt;Hello Paxians!&lt;/p&gt;&lt;p&gt;Valentine’s Day is here—a time to celebrate love, friendship, and the bonds that make Pax Dei special! &lt;/p&gt;&lt;p&gt;Thank you to everyone who shared their messages with us. Now, it’s time to enjoy them! Here’s the  we’ve put together—we hope it brings a smile to your face, just as it did to ours.&lt;/p&gt;&lt;p&gt;We want to express our heartfelt thanks—moments like these truly highlight how special this community is. We can’t wait to see what you’ll create together in the future of Pax Dei!&lt;/p&gt;&lt;p&gt;Pax vobiscum,
The Mainframe Team&lt;/p&gt;]]&gt;</description></item></channel></rss>