Pax Dei
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Pax Dei

Pax Dei 1.0 Release Notes (en anglais)

Welcome to Pax Dei 1.0. We now have exited Early Access and the game will release on October 14 for Founders and their friends, and on October 16 for everyone else.

You can find more information about the game content and mechanics:

This update primarily focuses on quality improvements and bug fixes, along with some balancing changes. We’re already working on the next update, which focuses on bringing new gameplay into Pax Dei.

New Death Mechanics

The economic penalties for dying have been revamped. The new system aims to improve the game flow for new players who primarily play in Home Valleys by removing corpse runs in Home Valleys, while also unifying the penalties across PvE and PvP. The changes also make death more consequential, aiming to improve the overall game economy value flow.

  • The new penalties are:

    • 20% of stackable items are destroyed on death

      • This includes items that can stack to more than one item per inventory slot → Example: Raw resources, Processed resources, Components, Arrows, Food, Potions

    • All items with durability (Wearables, Wieldables) will receive a 10% reduction in durability (calculated from the max durability of the item)

      • This includes both items in the inventory and items worn on your character

    • If the player dies in Lyonesse in PvP (does not include deaths caused by other aspects):

      • Each item with durability has a chance to be destroyed, until up to 40% of all items with durability have been destroyed. (Includes items in inventory and on the grave)

      • When an item is destroyed by the value destruction mechanics, a new item called “Gear Fragments” will be added to your inventory to communicate this. One for each equipment destroyed.

  • Players no longer need to do a corpse run if they die in Home Valleys (Heartlands)

    • On death, value destruction will happen: 20% stackable item loss and -10% durability to all wearables / wieldables.

  • Grave (player remains) durations have changed:

    • 15 minutes for empty remains anywhere.

    • 3 days if the player dies in Wildlands, Wildland Dungeon, or dies in Lyonesse, due to causes other than PvP.

    • 1 hour for the remains in Lyonesse when death was caused by PvP.

Gameplay

  • The following default inputs have been updated:

    • Notifications Accept (contextual) changed to F7 (Was F10),

    • Nofitications Dismiss changed to F8 (was F11),

    • Notifications Dismiss All changed to F8 Hold (was F11 hold),

    • Cinematic camera changed to F10 (was F7),

    • Game Feedback changed to F9 (was F8).

  • Thumb Mouse Buttons appear now as M4 and M5 in shortcuts.

  • Changed the death logic in Heartlands: when dying in Heartlands, characters keep all their possessions, so tombstones are no longer created; however, part of the stackable items and wieldable/wearable durability is lost.

  • Increased the duration of the cooldown that comes into effect when switching from one wieldable (or wearable) to another. (10 seconds → 20 seconds).

  • Re-introduced the PvP Victim Slowdown mechanic, where if you get hit by a melee attack, your character gets slowed down. Some changes to the mechanics listed below:

    • Movement slowdown is now subtractive -25% (Old system was overriding speed).

    • The player can sprint and use movement speed-increasing abilities to escape even when slowed.

  • Fixed an issue where the Player could prematurely end the current attack by casting spells that were already on cooldown.

  • Improved camera input responsiveness by significantly reducing the rotational smoothing of the camera rotation.

  • Improved responsiveness of the character when turning around.

  • Improved responsiveness of movement and turning during blocking.

  • Made all benches and stools in Petra Dei areas interactive.

  • Chronoseer spell no longer affects the cooldowns caused by changing equipment.

  • Changing wearables now applies a cooldown (to relevant abilities) similar to what happens when equipping a weapon.

  • Fixed an issue where Special weapon attacks and Spells would not correctly override regular melee attacks when activated.

  • Rebalanced the equipment durability damage distribution across different equipment pieces when receiving damage. The core pieces (head, chest, legs, and feet) take more durability hits than other pieces.

  • Slightly tuned the group experience sharing curves for normal enemies and veteran enemies (skulled enemies).

  • Combat skill XP requirements have been adjusted so progression speed better aligns with crafting.

Level Design

  • Removed T2 rare spawns from T1 Heartland camps.

  • Benches near towers in Lyonesse are now interactable.

Game Economy

  • Increased the NPC gold and combat skill experience rewards in Lyonesse:

    • Combat XP gained from kills by +50%,

    • Gold currency in loot by +50%.

  • The gold price to purchase Grace has been adjusted. It’s now slightly more expensive to purchase the initial tiers of Grace, while the higher purchase tiers have been made cheaper.

Resources and Crafting

  •  Resource item descriptions in the Journal have been updated to tell which biomes to visit to find the resource

  • Resource distribution was updated with significant fixes to resource availability across world areas:

    • All Heartlands now have all the resources needed for low-tier recipes.

    • Meadows now spawn most of the same resources as Grasslands (formerly Rolling Hills).

    • Many core resources like copper, tin, reeds, and gneiss have been made easier to find,

    • Several resources that are only used for high-tier recipes are no longer available in Heartlands.

    • Resources previously exclusive to Wildlands are now also available in Lyonesse.

  • Quicksilver drop chance from Granite mining has been increased

  • Long and Short Wood Stock materials were simplified by replacing Short Stock with Long Stock in all recipes.

  • Resource harvesting and crafting skill buff miracle durations were adjusted to be shorter (now 30 minutes).

  • Gatherable mushrooms, Canonite, and Ambergrasp now sometimes change location between spawns, similar to animals.

  • Corrupted high-tier animals are now skinnable.

  • The amount of Enchantment-related resources that spawn on the ground in Lyonesse has been reduced.

  • The tier of some items was adjusted so that the tier indicators display correctly.

  • Resource spawning distances and the underlying system for spawning resources were improved to reduce instances where an animal appears close to the player.

  • Inventory crafting allows creating a new Wooden Shield.

  • Founder recipes were moved from the basic crafter to the carpentry crafter

Gameplay Balancing

  • Fixed a bug that caused the Sylvan staff healing to scale twice as much as intended with item power.

  • Fixed an issue where damage done by staff projectiles would not scale properly with item power.

  • All healing spells received a slight tuning downwards (around 5%).

  • Rallying Banner effect area was reduced from 8m radius to 5m radius.

  • Bloodfed Grove effect area was reduced from 8m radius to 6m radius.

  • Cooldown from equipping a new wieldable is doubled (10 seconds -> 20 seconds).

  • Reduced Support Aggro caused by Overgrowth and Divine Intervention.

  • Sword Passive no longer scales over itempower and is rebalanced to give a static benefit of 2% movement speed and 3% attack speed per stack.

  • Alacrity effectiveness was slightly reduced.

  • Wearable balancing:

    • Slightly reduced the defense contribution of Glove and Arm slot items, the defense values were transferred to other slots.

    • Reduced the Legs piece contribution to Crowd Control Resistance.

    • Defense and resistance values across different armor classes were adjusted. Heavy armor remained the same, while Leather and Cloth have a bigger impact.

    • Rebalanced the damage/healing increases from leg and chest pieces to have a better gradient across the different armor types.

    • Rebalanced Crowd Control Resistance across different armor pieces:

      • Introduced a smooth ramp where the highest CC Resistance is on Heavy armor Herald pieces, and the weakest are on cloth.

      • Certain cloth pieces do not have any CC resistance.

  • Enchanting armor now correctly scales the attribute effects on the Character.

User Interface

  • Biome info UI placement was changed, and the dark background from it was removed.

  • We now display a timer on corpses, showing you how long until they expire.

  • Fixed multiple issues with UI not updating correctly when crossing from one zone to another.

  • Fixed an issue where player permissions would stop responding for a period of time after crossing from one zone to another.

  • Fixed an issue where the [E] keybind would stop working after opening the inaccessible Redeeming Queue.

  • Fixed an issue where a user was not able to close the "Can't access Redeeming Queue" window with the use of [E], unless focused on.

  • Fixed an issue where re-opening Inventory while having the Enchanting window opened would make the Enchanting window empty and non-functional.

  • Fixed an issue where the "Open in Journal" button for Arrow unlock notifications would not direct players to their recipes.

  • Fixed an issue where the Plots & Tokens tutorial did not mention which menu shows the number of tokens you have.

  • Removed map legend for now since it didn’t support localization and covered parts of the playable space in some provinces.

  • Added paths on the player map as dotted lines.

Building & Crafting

  • The water surface no longer gives support for building blocks. Placing plots is disallowed in deep water. You can place a plot approximately 5 meters from the shore and build on the water area covered by the plot.

  • Some very high skill level recipes no longer display immediately for new characters.

  • Fixed an issue where a wrong map preview was shown in Construction Hammer UI when not choosing any Plot.

  • Fixed an issue where the bottom snapping point functionality was missing for most foundation building pieces.

  • Changed the text that appears when attempting to build on a Frozen Plot to reflect the behaviour better.

  • Decorative signs now unlock at carpentry skill level 5 to make the building menu more readable for new players.

  • Fixed an issue where XP was not granted to the Player if they successfully crafted an impossible difficulty recipe with the help of a blessing.

  • Founder recipes were moved from the basic crafter to the carpentry crafter.

  • Made the opening in the Granite Arch Foundation piece slightly wider and taller to make it less cramped.

  • Some cliffs now have a more precise collision, preventing some building pieces from getting stuck in them.

  • Inventory crafting allows creating a new Wooden Shield.

Character creator / Lobby

  • Avatar looks can now be edited after the character creation.

  • The player starter tunic has been redesigned and visually upgraded.

  • Makeup presets were created.

  • Redesigned interface and colour palettes pickers for all makeup customization (eyeshadow, eyeliner, and lips)..

  • Adjustments to hair and eyebrow colour palettes to achieve more natural and varied tones.

  • Fixed an issue where the actual skin tone didn't visually match the selected Character’s skin tone.

  • Fixed an issue where the "Reset Sliders" button in Character Creator would set all sliders to the minimum value.

  • Fixed an issue where characters' outlines would appear blurry in Character Creator.

  • Fixed an issue where map icons from Select Start Location during character creation would not be placed in the exact location representing the actual in-game placement.

  • Fixed an issue where the mustache color selection tool was not functional in Character Creator.

  • Fixed an issue where rapidly adjusting the Body slider would significantly impact the client's performance.

  • Made improvements to lobby tutorial images.

  • Rebalanced the amount of bloom post FX in the lobby to prevent some armors from becoming very bright.

Art

  • Fixed some hard texture seams of the pavement around the holy sites.

  • Updated some shadow settings for camp meshes to prevent them from invalidating the shadow cache. This should help with performance.

  • Updated the red creeper vegetation on ruins with the final mesh and materials.

  • Rebalanced the materials of the smaller and medium-sized rocks so that they fit in better with the bigger cliffs.

  • Fixed clipping of the enchanting items when placed on the ground.

  • Updated Penny Bun mushroom mesh and resource icon with a more typical representation.

In-game shop and Plot Tokens

  • An in-game shop has been added to the game.

  • Added a warning for cases where an Auto-renewing Plot would exceed the number of plots periodically consuming tokens.

  • Added a feature so players can see & manage their Steam subscription from their Account Management page.

  • Added account-level notifications to inform players about the frozen status of plots and more.

Other

  • Several bugs related to moving between world areas, which caused issues such as corrupted active buff timers, have been fixed.

  • Added new First Time User Experience tutorials.

  • Made some improvements to the text and content of interactive tutorials.

  • Optimized spawning to reduce spawn delay, causing NPCs to drop from the sky visually.

  • Fixed an issue where a bright blinking light without any source was appearing in the small cave pond.

  • The subtle torso seam that appeared at certain angles has been corrected.

  • Some cloth wearables got a low-quality LOD update.

  • Fixed some clipping issues with clothing.

  • Updated DLSS upscaler to DLSS 4 and added multi-frame generation options to graphics settings.

  • Fixed several crash issues.

  • Fixed an issue where closing the account notification would crash the client.