R48 Patch Notes

New Content

  • Improved the Redeeming Queue so items recovered from expired plots can now be reclaimed from any zone within the same world, with Lyonesse remaining an exception.
  • Added the Radiant Hart, a new creature found in the Wildlands and Lyonesse.
  • Added Radiant Hart Antlers, a new resource used in several new recipes.
  • AddedBlessed Sevenfold, a new flower found in the Wildlands and Lyonesse.
  • Added the Shepherd's Hushed Canopy, a new Shepherd Hat available from Tier 2 to Tier 4.
  • Added the Ancient Sylvan Staff, available from Tier 2 to Tier 4.
  • Added three new decorations: Ward of Demira, Trophy of the Radiant Hart, and Chandelier of the Radiant Hart.
  • Added Cleared Ground, a new grass-removing building piece available in two sizes.
  • Added 70 in-game Achievements as Steam Achievements.
  • Revamped 'Claim a Plot' menus.

Combat & Abilities

  • Players can now refresh consumable buffs when they have 30% or less duration left. This change applies to both food and potions. The UI now indicates when a buff can be refreshed, and hovering over the consumed food bar displays the food stats.
  • Added various scalability settings for spells associated with the Sylvan Staves.
  • Added two new spells for the Ancient Sylvan Staff. In addition to Regrowth, the Staff now has Reaping Bloom and Seeding Grove.
  • Overgrowth has been updated to scale with the Seeding Grove effect when two players are wielding one of each Staff.
  • Bloodfed Grove heal-over-time reduced by ~10%.
  • During a Duel, beneficial effects (heals, shields, buffs, cleanses) from players outside the Duel no longer affect the duelists, keeping Duels self-contained.

Fixes

  • Fixed an issue where a pacified enemy would start moving without animation when aggroed.
  • Staves now lose durability when casting bolts and using spells. Once a Staff breaks, the player is no longer able to wield it. Note: this change is not popular. While we already increased their durability to match 2-handed weapons, we will continue to monitor the situation and rebalance as needed.
  • Fixed an issue where some abilities would not play their respective sound effects.
  • Fixed an issue where damage from Staves and Bows was not affected by the Ambush spell.
  • Fixed an issue where casting Taunt on an NPC already casting a spell would cause them to loop their attack animation indefinitely.
  • Fixed an issue where melee humanoid NPCs would teleport toward the player while affected by Netfall or Ironroot Grasp.
  • Fixed an issue where enemy NPCs could teleport away after being mesmerized.
  • Fixed an issue where NPCs would become unresponsive if hit immediately after losing aggro.
  • Improved blocking responsiveness, making it easier to block while coming out of an attack.
  • Fixed an exploit where a player at exactly zero health became immune to all attacks without dying.

Hunting

  • Improved arrow visuals, including arrow trails and particles, and added automatic removal of arrows stuck in targets after a while.

Fixes

  • Fixed an issue where some birds would fly away too early while the player's character was within their LoseSight radius.
  • Fixed an issue where the aiming height of remote players was not displayed correctly.

UI

  • The Settings menu has been refreshed as part of the ongoing UI revamp.
  • Improved chat message wrapping. Players now receive an in-game notification when they have been warned or sanctioned by community moderation (GGWP automod) warns or sanctions them.

Fixes

  • Fixed an issue where the clan name was not displayed in some Clan menus.
  • Fixed an issue where the health bar displayed in the Party UI had a different color from the player vitals.
  • Fixed an issue where players could not close the Voice Chat settings menu using the ESC keybind.
  • Fixed an issue where the Home Plot icon remained visible on the map while in a different province.
  • Fixed an issue with the Journal where items could display placeholder descriptions or a description from a previously hovered item.
  • Fixed an issue where the player could not close the Unstuck menu or stop the Unstuck process after closing the menu once.
  • Fixed an issue where the character portrait was not displayed in the Make Alderman pop-up window.
  • Fixed some missing notifications during login and travel.
  • Fixed an issue where Chat server connectivity problems could cause message timestamps to become mixed up.
  • Fixed an issue where the tutorial displayed an outdated image of the Miracles UI. Fixed an issue where using the /general chat command sent a message in Nearby Chat.
  • Fixed an issue where closing the Unstuck window with the mouse could break other in-game actions.
  • Fixed an issue where an incorrect Grace purchase amount could be displayed for the second character when buying Grace with two characters on the same day.
  • Fixed an issue where custom map markers could not be hidden.

Visuals

  • Fixed an issue where a player's face could disappear.
  • Fixed an issue where the item dropping animation could interrupt actions such as mining, chopping, or autorun.
  • Fixed foot animations to prevent clipping during emotes.
  • Fixed an issue where a character's braid hairstyle could flicker while lying on the ground in the dead state.
  • Fixed an issue where releasing Block while holding a two-handed weapon could cause the weapon model to clip through the character's head.

Achievements

  • Fixed an issue where players would not receive the Blood and Banner Achievement retroactively.
  • Fixed Achievements that require crafting certain furnishing items.
  • Fixed an issue where the Aspiring Carpenter Achievement had an incorrect objective.
  • Fixed an issue where claiming an Achievement reward through the Journal would not remove the reward notification from the Notifications menu.
  • Fixed an issue where Dungeon names listed in Exploration Achievement objectives were not localized.
  • Fixed an issue where some Achievements were misspelled in the Polish localization.

Crafting, Building and Resources

  • Fixed an issue where storage boxes could become inaccessible and vanish, permanently losing their contents, when destroyed.
  • Targeting stacked or packed containers is now more reliable.
  • Fixed an issue where Journal recipes did not display the number of items produced.
  • Fixed an issue where Processing Crafter permissions did not work as intended.
  • Fixed an issue where a player could be prevented from using another instance of a crafter after the one they were using was destroyed by another player.
  • Fixed a few building piece recipes where smaller pieces incorrectly cost more resources than their larger counterparts.

Markets

  • Fixed an issue where market filters were applied only after closing and reopening the menu.
  • Fixed an issue where some items listed for sale would not appear in the Heartlands Markets.

System

  • Xbox (Microsoft Store) players can now purchase Tokens directly from the in-game shop.

Fixes

  • Fixed a rare server crash that could occur when equipping weapons or tools while logging in, logging out, or traveling between zones.
  • Fixed an issue where players could occasionally get stuck indefinitely while loading into busy areas.
  • Improved how NPCs and world objects are updated on saturated connections, reducing cases where they could appear to stop updating.
  • Fixed crashes when closing the game during the startup video.
  • Fixed Discord-related crashes.
  • Fixed an issue that could cause seemingly random crashes near campfires and some other structures using flame VFX.
  • Changes to fix some rubberbanding issues in dense areas where there are several overlaps of building and furnishing pieces.