Pax Dei
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Pax Dei

“Alpha when?”, plus beeps and boops

Hello, dear Paxians,

It’s been a long time since our last post! So, before discussing what we did and what is coming soon, let’s start with the most pressing question: Alpha, when?

Alpha, when?

If you are subscribed to our newsletter, you are probably aware that we are planning a ‘large’ Alpha test before the end of the year (yes, this year).

By large, we mean inviting several thousand community members to play Pax Dei, and by Alpha, we mean exactly that! Bugs and fun, but also fun and bugs, and perhaps a bear on your doorstep! Don’t worry, we have a lot of working systems, and there will be plenty to do! We’ll talk more about this before too long.

Really.

Something like: in a few weeks, which probably sounds like an eternity for you, but for us, it means tomorrow!

Tech FAQ and more

We just released a new FAQ in which we talk about things happening under the hood, the bips, and the boops behind an MMO. Don't panic! You don't have to be a backend engineer to read it. Hopefully, you'll learn a few interesting facts in the process (like what a backend engineer does, for example).

The following content drop should happen sometime in October and will focus on the character creation and some cosmetic customizations! Stay tuned!

If you missed our last drops, you can find them on the website and our YouTube channel. The most noticeable pieces are the segment during the PC gaming show and the FAQ, video, and gallery about the world of Pax Dei!

What happened lately?

During the summer, our developers took the time to do some cleaning and refactoring. Based on our testers’ feedback (a Friends & Family test has been running since March), many systems have received some love. The building, crafting, and character creation have all been enhanced or overhauled, and the RPG systems (including combat and magic) have received reinforcements to clean their foundations and expand quickly.

Last but not least, the world of Pax Dei has grown from one to two provinces, and two more are in the works! These additions should bring the playable area to about 300km² (110mi²). With such a big world, we can start introducing an uneven distribution of resources, which will bring a lot of dynamics around trades and Clans’ interactions!

Lastly, if you want some pleasure for your eyes, jump on our official community Discord, where we shared many screenshots taken by our testers on the Friends & Family Alpha build.

Pax vobiscum.