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Pax Dei

Market Square is Coming on December 13!

Hello Paxians,

The wait will soon be over! We are thrilled to announce that the next content update for Pax Dei, Verse 2:  Market Square, will launch on December 13.

Note: The maintenance will begin at 9 am UTC and is expected to last approximately 2 hours, so please plan accordingly. Also, no wipe of the world or characters is planned for the Verse 2 update.

As the name suggests, Market Square will introduce a dynamic market and gold economy system. And that’s just the beginning, so here’s a detailed look at what you will experience with this update.

Markets & Economy

Verse 2 will introduce gold coins, which will serve as the universal currency for trade. You will earn gold coins as loot from NPCs and can use them to buy items from other players via a new type of crafter, the market stall.  You will be able to set up bustling trade hubs, explore others’ markets, and utilize quick filtering to navigate them with ease. Additionally, you will have customizable trading permissions, allowing you to tailor your experience to fit your community or clan. More details here

Important note: To ensure that you can start experimenting with the economy right away, we’ve decided to split this update into two phases. Gold and market stalls will be available in December, but the Grace feature will be introduced only early next year - probably in January (still needs to be confirmed), as it requires a bit more development time.

Stall

New languages: French and German

We will bring Pax Dei to our French and German communities, allowing you to play the game in your own language. As you know, localization can be a meticulous process, and while we work hard to ensure accuracy, some phrasing might not feel quite right at first. We will welcome your feedback and be ready to brainstorm and refine terms with you in dedicated feedback threads that will open on December 13 on Discord. Get your dictionaries and brains ready!

Loc

Combat Adjustments

In Market Square, we will be making some adjustments to combat. For example, we will be adjusting weapon balance: mace and spear damage will be reduced, sword damage will be increased, and the axe’s special attack will apply a 20% armor reduction effect. We will also adjust stamina costs for PvE blocking and introduce a new restriction for the “Unstuck” feature, which will require full stamina and will not be usable during combat. Additionally, we will improve targeting logic for melee combat to prioritize nearby enemies. Forward movement and the area effects of certain attacks will be slightly reduced. Finally, we will fix some issues, such as spell cooldown interactions, NPC pathing exploits, and targeting bugs to ensure smoother gameplay.

World Enhancements

We will be making visual improvements to enhance resource visibility and quality. For example, the size of Skullcap plants will be increased, and models and icons for Reeds, Oaths, Wheat and Barley will be updated. Petra Dei’s visual appearance will be significantly improved, and missing or outdated resource icons will also be added or refreshed for a more seamless experience.

Character Customization

Character customization will receive some nice updates! You will be able to choose your beard and mustache options separately, giving you more control over your character’s appearance. We will also make additional tweaks, such as improvements to cape clipping, adjustments to metallic brightness in shaders, and better texture consistency for leather armor. Normal maps and body shape logic will also be refined to provide a more polished experience overall. 

Chara Crea

Crafting Adjustments

To ensure a smoother gameplay experience, we will adjust the Skinning skill to guarantee proper XP gain. Additionally, we will streamline recipe names and inventory interactions for clarity and usability. We will also fix some issues, such as inventory stacking prompts, item drops during inventory transfers, and map focus problems. Alchemy table visual effects and resource spawn positions will also be refined to enhance your crafting experience. 

Discord Integration

With this update, you will be able to filter visible chat lobbies through a new settings menu in the general chat. Discord account names will no longer appear beneath your character names in chat, but they will remain accessible via the interaction menu. Additional updates to the UI are also being made.

Discord

We hope you’re as excited as we are and ready to earn gold and go on a shopping spree starting December 13!

And for those of you who read thoroughly, we can confirm that another content update is already in the works for early next year. Stay tuned for more details.

Pax vobiscum, The Mainframe Team