
Path of the Adventurer - Patch Notes
This update significantly changes core systems, world structure, and gameplay flow. Verse 3 lays the foundation for a richer, more immersive journey.
Please note that we anticipate an 8-hour maintenance window on June 11, starting at 8:30 a.m. UTC, during which the servers will be unavailable.
New Features
World
The world has been resculpted, with an increased maximum number of plots per Province. Changes include:
Ten Home Valleys per Province (instead of six).
Smaller but more engaging Wildlands.
Merrie and Kerys Provinces have swapped their positions.
Biome distribution and enemy camp placements have been adjusted worldwide.
Petra Dei sites revamp with starting crafters.
Some crafting sites have been added to the world.
Building/Crafting
Several professions have been reviewed to fit the RPG changes and to make the onboarding easier, the progression smoother, and the dependencies smarter.
New starting crafter: the Log Workbench. The Carpenter's Workbench is now dedicated to Furnishing pieces.
The 'chamois goat' (aka wild goat) was added in mountainous areas, which provides wool.
New Profession: Skinning
Skinning knives with new skinning skill requirements.
Can be used on dead creatures to extract valuable components for crafting.
Dead creatures respect the existing rules for looting permission.
Several new building pieces have been added to the game: a Granite Foundations set, a Limestone set, a Log set, and more.
A hunter-themed Market Stall variant has been added to the game.
Gameplay
Combat Skill Progression:
We introduced new combat skills reflecting your affinity with armor slots: six skills (head, chest, legs, feet, arms, and hands) per armor strength (Heavy, Medium, Light), so eighteen in total.
Combat XP comes from killing enemies and now contributes to leveling specific weapon/armor skills.
Combat XP gains now appear as floating numbers near your character, similar to damage indicators.
Killing harder enemies generally means they grant more experience.
Party Experience is shared with all members in proximity.
Party Experience shares experience depending on the type of enemy killed:
Veteran enemies (shown by a skull icon in their nameplate) are meant for full parties.
Normal enemies are meant for solo or small groups.
Blocking
One-handed weapons can no longer block (without holding a shield)
Improved responsiveness of blocking in certain situations
New Gear and Weapons
· Reduced the number of equipment slots: we reduced the number of slots specifically in areas where all armor types didn't have an item available in those slots.
· The following slots are now combined:
Top, Top-Outer and Shoulder slots were changed to a combined Top slot.
Bottom and Bottom-outer slots were changed to a combined Bottom slot.
Armor roles are defined using new attributes with these themes:
Heavy armor has the best physical resistances and the least damage. Additionally, it grants the user with bonus threat generation and crowd control efficiency.
Medium Armor has average survivability and decent damage output. Making it an ideal choice for physical damage dealers.
Light armor (clothing) has the best magical resistances and the best damage but the worst physical defense values. Additionally, it gains bonuses to healing.
Each armor item in the Head/Chest/Legs/Feet slots has a spell, even for common crafted items:
Heavy armor offers spells primarily for the tank role.
Medium armor class offers spells primarily for physical damage dealers.
Light armor class offers spells primarily for healers and spellcasters.
It is expected that players will be mixing and matching different armor classes for certain attribute setups and spell combinations.
Item power
Items now have minimum skill requirements to use; if the player does not meet these requirements they will get a notification about not having enough skill to use.
Item power scales items and spells:
All weapons and gear are now defined with an Item Power, which is used to describe their basic attributes. This helps differentiate Tier levels for gear, while providing more visible, granular gains as players level up the skills associated with their favorite gear and weapons.
Item quality and Tier level influence the gear’s base Item Power.
Character skill level further influences the Item Power, further increasing the base stats of those items, and the abilities they grant.
New spells on Armor items
List of spells per wearable
Heavy Helm
Mental Fortitude
Makes you immune to displacement effects and increases your crowd control resistance by 25 for 20s.
Quick Remedy
Increases healing received by 25% for 10 seconds. Heal yourself and allies in close proximity by 170 health.
Roar
Generates 50 aggro towards all enemies in a cone in front of you. Gain stamina over time based on how many enemies were affected.
Breath Of Spirit
Replenish 64 spirit.
Heavy Torso
Ironroot Grasp
While channeling, the caster becomes immobile, entering a trance-like state. Enemies within a 5m radius are chained to the ground.
Taunt
Taunts an enemy forcing them to attack you for a while. Additionally target's damage is reduced by -24% for 4 seconds.
Windlash
Pull an enemy to you and cause them to become chained for 2 seconds.
Breath of life
Regain 1086 health over the duration of the prayer. Can only be used while out of combat.
Blessed Breath
Regain 744 health and 90 spirit over the duration of the prayer. Can only be used while out of combat.
Heavy Greaves
Rallying Banner
Call down a battle standard that stuns enemies on landing. The flag motivates allies, increasing their attack speed by 9% while in its proximity. The flag disappears after 30 seconds.
Sanctified Stand
Increases all physical defenses by 33 for 8 seconds. Protects for the next 12 instances of damage. Reduces mobility for the duration. Can be turned off by activating again.
Aura of Life
Grants allies in radius with +414 maximum health for 20 seconds. Additionally allies in close proximity to you will get 12% increased healing received while the effect is active.
Searing Rage
When active gain 8% damage bonus and 8% Crowd Control effectiveness every time you take damage. Effect stacks up to 10 times.
Breath of Balance
Replenish 74 stamina of a non-hostile target.
Heavy Boots
Surging Stride
Increase movement speed by 4% every second. Stacks up to 10 times. Effect lasts for 15 seconds.
Quiet Stance
Increases all physical defenses by 18 for 8 seconds. Protects for the next 12 instances of damage. Reduces mobility for the duration. Can be turned off by activating again.
Breath Of Joy / Breath of Joy II
Increases movement speed by 20% for 8 seconds. (Breath of Joy II:) Sprinting does not consume stamina during the effect.
Medium Helm
Killmark
Marks an enemy for 30 seconds, increasing all damage they take by 12%. Killing the marked target grants the killer increased movement speed for a duration.
Jester’s Flask
Throw a flask that splashes on impact, reducing the movement speed of affected enemies by 40% and reduces physical damage dealt by 12%. Lasts for 10 seconds.
Revoke
Remove all positive effects from an enemy.
Breath Of Spirit
Replenish 64 spirit.
Medium Chest
Frenzy
Increases melee attack speed by 27% and melee attack damage by 8% for 10 seconds.
Ambush
You meld into the environment. Become invisible to your enemies for 8 seconds or until you attack or cast another spell. Gain Ambush damage charges over time which will greatly empower your next attack.
Chrono Ward
Over the next 4 seconds any melee damage received will refresh all of your ability cooldowns. Can only activate once.
Breath of life
Regain 1086 health over the duration of the prayer. Can only be used while out of combat.
Blessed Breath
Regain 744 health and 90 spirit over the duration of the prayer. Can only be used while out of combat.
Medium Pants
Sacrament of Strife
Restore 39 health whenever you deal non-periodic melee damage to a target within 7 seconds. Effect can be activated up to 12 times.
Netfall
Throw a net forward that chains the first enemy hit for 10 seconds.
Breath of Balance
Replenish 74 stamina of a non-hostile target.
Medium Boots
Breath Of Joy / Breath of Joy II
Increases movement speed by 20% for 8 seconds. (Breath of Joy II:) Sprinting does not consume stamina during the effect.
Light Cap
Pacify
Places an unknowing target into a lulled state, reducing their awareness by -75%. Has no effect on enemies who are already aware of your presence. Effect lasts for 50 seconds.
Purify Self
Remove all harmful effects from yourself.
Chronoseer
Advances all currently active cooldowns by 19 seconds.
Breath Of Spirit
Replenish 64 spirit.
Light Tunic
Divine Shield
For the next 4 seconds reflect all melee damage taken back to the attacker and heal for the same amount.
Purify Target
Remove a harmful effect from a friend.
Verdant Mend
Heals all allies within range by 245 health and grant them a blessing that increases healing received for 20s.
Alacrity
Increases your spell casting speed by 100% and decreases spirit cost by 25% for 20 seconds.
Breath of life
Regain 1086 health over the duration of the prayer. Can only be used while out of combat.
Blessed Breath
Regain 744 health and 90 spirit over the duration of the prayer. Can only be used while out of combat.
Light Pants
Mesmerize
Mesmerizes enemy within range, rendering them entranced for 21 seconds or until they take damage. You can only mesmerize up to one enemy at a time.
Haunted Memories
Mesmerizes up to 3 enemies within range, rendering them paralyzed for 21 seconds or until they take damage. You can only mesmerize up to three enemies at any given time.
Consecrated Ground
Consecrates an area surrounding the caster - increases defenses of all allies inside its limits by 21.
Breath of Balance
Replenish 74 stamina of a non-hostile target.
Light Shoes
Surging Stride
Increases your movement speed by 20% and regenerates 6.1 Spirit per second for 7 seconds.
Breath Of Joy / Breath of Joy II
Increases movement speed by 20% for 8 seconds. (Breath of Joy II:) Sprinting does not consume stamina during the effect.
Healing staves
Staff of Zephyr (Cleric Staff)
Divine Orb
Fire a projectile which will splash 152 health to allies within 4 meters.
Divine Intervention
Heal a target below 40% health for 336, otherwise heal for a reduced amount 152.
Zephyr of Life
Channel healing energy within 6 meter radius around you, giving 160 health up to 6 times.
Staff of Divine (Cleric Staff)
Remedy
Heal a single ally, or yourself for 179 health.
Divine Intervention
Heal a target below 40% health for 336, otherwise heal for a reduced amount 152.
Detonation of Life
Place a 5-meter area that will burst after 2 seconds, giving allies in the area 443 health.
Sylvan Staff
Regrowth
Give a stack of regrowth to an ally, providing 14 | 27 | 39 health per second for 8 seconds. After 3 stacks have been applied, the next stack will overflow, giving 152 health and removing all stacks.
Overgrowth
Heal allies within 7 meters based on the number of regrowth stacks on them for 98 | 120 | 160 | 205 and refresh the duration of all regrowth effects.
Bloodfed Grove
Place a 8 meter area lasting 5 seconds which applies a scaling heal over time based on the number of enemies inside the area for 106 | 112 | 123 | 123 | 135.
Weapon update
Weapon attack chain no longer deals extra damage on the last hit.
Offhands (like the shield) no longer grant special attacks (Shield slam was removed).
Shield still grants the ability to block attacks (Right mouse button) and now comes with some additional stats.
All weapons now have 3 special attacks / spells.
New weapon specials per weapon
Mace
Commanding Strike
Swing your weapon with authority. Deal 130 damage and become threatening, 334% increased threat generation for 10 seconds.
Forceful Strike
Perform a heavy strike, dealing 116 damage and stunning enemies for 2 seconds.
Earthquake
Smash down violently, fracturing the ground beneath you. The impact deals 391 damage and weakens enemies, reducing their damage by -12,3% for 18 seconds.
Great Maul
Vexing Sweep
Deliver a powerful sideways smash, dealing 321 damage and generating 100 threat.
Overhead Slam
Prepare for a powerful strike and slam your mace down, dealing 380 damage and 132 threat.
Tempest Command
Become the eye of a storm. Command violent winds to spiral around you, pulling nearby enemies into your reach. Enemies are chained for 2 seconds upon landing.
Great Axe
Armor Shred
Deliver a powerful overhead chop, dealing 162 damage and each strike adds a armor shred on the target. Reduces the target’s physical defense by -20 for 10 seconds. Stacks up to 3 times.
Vicious Sweep
Swing in a broad arc, dealing 342 damage. All enemies struck gain armor shred charges equal to the highest count among targets hit.
Radiant Cleave
A vicious twirling, forward-moving attack - sending the axe blade’s razor cutting edge through anything within reach. Deals 333 damage on both swings.
Sword
Righteous Strike
Deal 193 damage. Each strike fills you with divine rapture, increasing attack speed by 4% and movement speed by 5% for 10 seconds. Effect stacks up to 4 times.
Jolting Kick
Perform a kick that deals 192 damage and interrupts enemy spell casting. If a spell is interrupted, the target also becomes silenced for 10 seconds.
Crusader’s Bid
Deals damage based on the amount of divine rapture stacks on you. 199 | 319 | 478 | 677 damage. Consumes all stacks when used.
Greatsword
Righteous Slash
Deal 214 damage. Each strike fills you with divine rapture, increasing attack speed by 4% and movement speed by 5% for 10 seconds. Effect stacks up to 4 times.
Guardbreaker
Perform a heavy rising slash that breaks through blocks, dealing 337 damage. Successfully breaking a block briefly stuns the enemy.
Crusader’s Closing
Deals damage based on the amount of divine rapture stacks on you. 274 | 440 | 659 | 933 damage. Consumes all stacks when used.
Handspear
Swift Jab
Quickly drive your spear forward in a focused thrust, dealing 194 damage.
Barrage
Overwhelm your target with relentless pressure. Deliver a rapid series of thrusts, each striking for 148.
Intercept
Leap forward to deliver a crippling strike, dealing 365 and reducing the target movement speed by 50% for 8 seconds.
Polearm
Heavy Thrust
Thrust the spear forward to deal 224 damage.
Impaling Strike
Drive the spear down to incapacitate your target, causing them to be chained for 7 seconds. Deals 411 damage.
Overhook
Perform a full reach thrust for 367 damage. Pull the polearm back to launch the enemy behind your position. Enemy is chained for 2 seconds on landing.
Rebalance and changes
Default health now starts at 1000.
All in-game armor and weapons have been recreated.
Adjustments to attribute values (downwards) of Max Health / Max Spirit / Max Stamina is now 10% of the base value per second. This happens when food, removing attribute giving armor piece or any other effect makes adjustments to the maximum health.
Spirit, a new resource to replace stamina as the spell casting and weapon special abilities resource:
Stamina will still be used for sprinting/blocking/jumping/climbing/gathering.
Used for spells and weapon special abilities (previously was stamina).
Equipment (armor etc.) cannot be switched while the character is in combat.
Weapons can still be switched but you are then subject to the skill cooldown.
Armor spells share the same cooldown across the same slot to disincentivize armor switching to quick cast spells.
Weapon abilities share the same cooldown across different weapon types to disincentivize weapon switching while in combat.
Weapon passives have been removed.
Weapon & staff normal attacks replenish a small amount of energy.
Players are able to hold the primary attack input to continuously chain normal attacks.
New Gear Attributes added to accentuate different playstyles for Tanking, DPS, and Healing.
Stamina Cost Modifier - Reduced stamina costs of your abilities.
Spirit Cost Modifier - Reduced the Spirit cost of abilities and spells.
Damage Taken Modifier - Damage Reduction applied before resistances.
Physical Damage Modifier - Damage modification to the weapon damage dealt by you.
Magic Damage Modifier - Damage modification to the spell damage dealt by you.
Attack Speed Modifier - Modify your base attack speed for your weapon.
Spell Casting Time Modifier - Modify the casting speed if your spells.
Ability Cooldown Modifier - Modify the cooldowns of your abilities and spells.
Crowd Control Resistance Modifier - Reduce the duration of crowd control effects dealt to you.
Crowd Control On Others Modifier - Increase the duration of crowd control effects you deal to others.
Healing Done Modifier - Increase the healing delivered by you.
Healing Received Modifier - Increase the amount of healing received by you.
Aggro Modifier - Modify the amount of hate you generate with NPCs.
Fix: Aggro properly scaling based on damage dealt to enemies.
UI / UX
We now natively support most keyboard layouts (AZERTY, DVORAK…).
New Input System: The entire keymapping has been reviewed to accommodate the RPG and combat systems changes. Among the main changes (on QWERTY layout):
ESC now opens the inventory (top bar menu).
The system menu is accessible from the top bar menu's top right corner.
Q, R, and F are the default for Weapon abilities.
1, 2, 3, and Left Ctrl for the spells.
4, 5, 6, 7, 8, 9, 0, - are the new Hotbar slots.
V is the new Secondary Interact (was F).
H will open the Teleport and Miracles wheel.
Spell targeting:
Holding ALT while targeting a spell will target the caster (self)
Holding ALT while casting a targeted spell will skip the targeting phase and cast the spell on yourself immediately
Party targeting
Each party member has a F1-F6 key assigned in the party HUD
When in spell targeting mode, pressing the corresponding key will cast the spell on that person as long as they are within the spells range.
Miscellaneous
Being in combat now has reduced regeneration on different resources:
Health regeneration is reduced to 10%
Stamina regeneration is reduced to 50%
Spirit regeneration is reduced to 50%
Falling damage is now more forgiving. Starts at ~5 meters and becomes lethal at ~20 meters.
Sprinting and jumping while the inventory menu is open is now possible.
AI
Improved pathfinding of enemies inside dungeons
Reduced likelihood of enemies teleporting when they cannot reach their aggro target
When AI is unable to fight with their aggro targets they will leave combat (hard leashing) and regenerate to full.
Leashing improvements:
When leashing, enemies will regenerate health 4 times faster than before
Enemies run during their leashing behaviour
Character
The Cultists of Zeb have received a massive visual update to fit more of what they are and what they do.
Audio
All crafters now have unique SFX.
New ambient sounds and music.
More grunt sounds for the Zebians.
New spell sounds.
New mixing to improve transitions and 'busy' situations.
Visit our latest publications to learn more about the features and changes in Verse 3: Path of the Adventurer:
World Fixes
The grass blend is now smoother across biome borders.
The size and the shape of clay deposits have been adjusted.
Improvements to wind and foliage fade.
Fixed an issue in Caves that could cause lighting to render incorrectly when fighting NPCs.
Fixed an issue where the lighting in dungeons was too dark.
The road leading to the northern gate in Lyonesse, the Gwydion Stone, has been moved to the western side of the river, as it was too steep.
Fixed an issue where part of a river was lacking water in Lyonesse.
Inquisitors are no longer spawning on top of banners.
Building Fixes
Rebalanced resource costs for various stone foundation building pieces
Fixed Climbing Ivy's blueprint, which sometimes appeared leafless from the rear side.
Fixed an integrity issue with Supported/Curved Beams placed on half-supported structures.
The moss spread area is no longer affected by opening or closing the door on a stone building.
User Interface Fixes
Fixed an issue where the "deposit gold" pop-up would persist on screen after closing the chest
Fixed an issue that prevented picking up an item when in Examine view.
Fixed an issue where, sometimes, hovering over a spell or a weapon slot blocked keyboard inputs.
Fixed an issue where spamming opening and closing the redeeming queue would crash the game.
Fixed performance issues with the redeeming queue when there are many items in it.
Fixed an issue where Map markers placed on high-altitude areas were not always displayed in the Compass.
All Gates are now visible on the Compass from a certain distance, even from nearby zones, which improves navigation.
Fixed an issue where Icons sometimes did not appear on the Compass despite being present on the map
Death Markers can now be seen in all zones, regardless of the distance within the same Province.
Wieldable Torches and Lanterns are removed from the game.
Combat Fixes
Attempting to use a weapon ability on cooldown will no longer interrupt an ongoing attack or combo.
Fixed an issue where NPCs could get stuck by dropped inventory items.
Players can no longer get EXP by simply blocking weak NPCs.
Players' corpses can no longer block NPCs and projectiles.
Healing numbers are no longer visible from far away distances
Zebians no longer use melee attacks when they are far away from players' characters.
Fixed an issue in The Reflection of Holastri where players were teleported to the dungeon's entrance when entering a specific body of water.
Miracles Fixes
Fixed some issues with notifications when approaching fast travel destinations.
Fixed an issue where specific animations initiated with precise timings could halt fast travel while still consuming grace.
Fixed an issue where the Get More Grace key became unresponsive after switching to other tabs in the Miracles menu.
Fixed an issue where gate travel would rarely fail, leaving the character in the same Province inside a dead-end segment behind the physical gate structure.
Chat Fixes
Fixed an issue where the player could not "Join other Voice Chat" after previously cancelling this option.
Fixed an issue where leaving any Voice chat after canceling "Join other Voice chat" resulted in the player being moved to the canceled channel.
Audio Fixes
Fixed an issue that caused the main menu music not to trigger consistently.
Female NPCs and avatars now use appropriate voice and grunt sound effects.
Fixed an issue where Zebians' idle grunt was too loud.
Other
Fixed an issue with editing the price of a market order while the buyer was starting a transaction.
Fixed an issue where Consumables of the same type could sometimes be stacked.
Known Issues
XP gained in combat: the text is bugged in non-EN languages and does not display the XP amount.
Changing your keyboard layout while in-game does not update the displayed key prompts. You can force a refresh with a logout/login.
Health, Stamina, and Spirit do not update correctly when the character transitions through zones with a food buff.
Characters respawn with 100 HP only and no Spirit, forcing them to wait for regeneration
When levelling up a Crafting skill, the list of available recipes is not refreshed and needs the crafting station to be closed and reopened.
The common, uncommon, and rare versions of a wearable item have the same names.
The descriptions of the spells and weapons' abilities are only available when the item is equipped.