Market Square - Patch Notes & Known issues

Hello Paxians!

First, here is the video recap of the content of Verse 2, Market Square (with a little teaser about the next update with Grace and Miracles).


Market Square - Patch Notes - Dec. 13


New Feature: Gold and Markets

Gold

  • You can now obtain Gold in the game:[Unsupported inline type: unordered-list]

Market Stalls

  • You can build Market Stalls to sell and buy items for Gold.[Unsupported inline type: unordered-list]
  • Permissions - currently only the Market Stall’s owner can change them[Unsupported inline type: unordered-list]
  • Creating a sell order[Unsupported inline type: unordered-list]
  • Market Stalls don't yet have detailed filters or sorting options, but you can use the text search to filter items by name or by the seller's name.[Unsupported inline type: unordered-list]
  • Purchasing an item[Unsupported inline type: unordered-list]
  • Canceling an order[Unsupported inline type: unordered-list]
  • Market Stall Notifications[Unsupported inline type: unordered-list]
  • Destroying a Market Stall[Unsupported inline type: unordered-list]
  • If a plot with a Marker Stall is released:[Unsupported inline type: unordered-list]

Changes & Fixes

Gameplay

  • A lot of stack sizes have been increased.
  • The system for selecting interactable items—loots, gatherables, and props—is now more reliable when the items are stacked on each other.
  • The interaction range has also been slightly increased.
  • The Unstuck ability can no longer be used during combat and now requires full stamina to activate.
  • Mining and tree-chopping animations have been enhanced.
  • Clan names will now consistently appear below player names in character nameplates.

Combat Balance and fixes

  • Projectiles can now penetrate water surfaces.
  • Reduced forward movement of all melee attacks by 10%.
  • The stamina cost of blocking in PvE combat has been reduced.
  • Base stamina regeneration is paused during blocking, but food and potion regeneration will continue.
  • The melee targeting has been improved to prioritize enemies close by.
  • The melee Aim Assist slider has been removed from the game.
  • The damage of all sword types has been increased.
  • Combat skills for one-handed and two-handed spears have been divided into Handspears and Polearms categories.
  • Fixed an issue where One Handed Spears incorrectly used Polearm damage on the final combo-chain attack.
  • The area of effect range of the two-handed mace special attack has been reduced.
  • Balanced the damage output of maces and spears to better align with their utility.
  • The axe special attack now reduces target physical resistances by 20% (used to be flat value).
  • The Hurt Proc effect has been adjusted to reduce stun duration, application chance, and flat damage.
  • Spell Casting now correctly displays the spell icon and text on NPCs' nameplates.
  • Fixed an issue where attempting to cast a spell on cooldown would prevent subsequent casts in the same slot.
  • Enemies stuck attempting to path to their target will now teleport to a valid spot near their target. This is a temporary workaround to a dungeon exploit where the enemy movement is blocked so they cannot reach their target.
  • NPCs will now verify their teleport destination to prevent unintended teleportation.
  • Fixed issues related to NPC disappearance, aggro, and pathfinding.
  • Fixed over-prediction of attacks against enemies moving near the player where some hits would be considered being done from behind, ignoring the blocking mitigation.
  • Fixed an exploit where it was possible to drop an item during combat and “hide” behind it to prevent receiving damages.

Audio

  • Improved Inquisitor grunts and sounds when fighting in groups.
  • Fixed the frequency of noises enemies make while idling.

Discord

  • Added several clan and party events to broadcast to the chat, e.g., new members joining, members leaving, or being kicked out…
  • Added a settings menu to the general chat that allows players to filter what chat lobbies they see.
  • Removed the Discord account name displayed in the chat under the player character’s name. The Discord account name information is still available in the interaction menu when clicking on a player's chat entry.
  • Updated the Discord button textures and text so they should not appear pixelated or blurry at different UI scales.
  • Fixed several issues with the Direct Message button usability.
  • Fixed an issue in which the friend requests, clan invites, and party invites were also displayed to the requester.
  • Fixed an issue where the nearby chat lobby might not appear in the general chat lobby selector.
  • Fixed an issue where you couldn't DM a player from the chat interaction menu after sending them a friend request.
  • Fixed an issue where texts with a line break pasted into the chat would automatically be sent.
  • Fixed an issue where successfully linking your account to Discord from the chat settings or friend list wouldn't trigger a pop-up.

World

  • Increased the size of the Skullcap resource for better visibility.
  • Added a missing icon for Green Apples.
  • Updated assets and icons for reeds and grain resources.
  • Updated the model and icon for Green Grapes.
  • Fixed an issue preventing the placement of blast furnaces on foundations and other flat structures.
  • Corrected the 3D model of wrought iron bars when dropped on the ground.
  • Addressed floating and clipping issues with decorative props in enemy camps.
  • Fixed the smoke effect emitted by Alchemy Tables.
  • Fixed lighting anomalies when entering and exiting water volumes in pre-dungeon catacombs.
  • Squared away some extra sound effects used to play when interacting with the map.
  • Improved the visual appearance of the Petra Dei.

Character Art

  • Beards and mustaches can now be selected independently during the character creation.
  • Subtle adjustments have been made to avatar faces.
  • Additional body shape options and normal mapping have been implemented.
  • Optimized several NPCs for better performance.
  • Adjusted some shaders to improve metal brightness.
  • Reduced excessive shininess on leather chest armor pieces.
  • Improved cape clipping behavior.
  • Ensured the "always cover body" feature persists in the characters' lobby.
  • Optimized texture scaling by removing dynamic bounding boxes for detail textures.
  • Fixed an issue causing head transparency when wearing specific clothing.
  • Corrected display issues with specific earring models.

Resources

  • Some resources and animals' spawn points have been updated.
  • Increased Tree Branch and Gneiss Stone density in starter areas.
  • Increased spawns for Level 14 boars, Level 24 bears, grapes, red onion, reeds, and pure iron deposits in the Wildlands.
  • Adjusted Meadowsweet to spawn more along the water in the grasslands and all non-tree biomes in the Home Valleys. Also added it to the wetlands biome in the Wildlands.
  • Ensured all quarries in the world have mineable spawning.

Crafting

  • Fixed an issue that caused the skinning skill to not always receive XP from looting animal corpses.
  • Adjusted recipes for starter professions to align with the stack amounts for the ingredients.
  • Fixed an issue that caused the map to no longer focus on the player's location in some cases.
  • Fixed an issue where holding shift and double-clicking G would move all items from one inventory to another.
  • Fixed an issue with inventory where the button prompts stack vertically.
  • Updated recipe names for smithy signs to be more descriptive.
  • Fixed an issue where items sometimes drop to the ground when moving them from the inventory slot to the hotbar.
  • Fixed an issue that could sometimes cause Craft All to stop functioning.

Localization

  • The game is now localized in French and German. Open the Setting, General, and pick your language in the drop-down menu. You won’t need to restart the game.
  • You can post feedback on our Discord channels dedicated to French and German localization.

Market Square - Known Issues - Dec. 13

Markets

  • Creating or purchasing a sell order can sometimes trigger a random error message despite being successful.
  • Market Stall settings window is missing the confirmation and reset buttons.
  • The right panel is not refreshed after an item is purchased, which leaves a non-functional ghost item displayed.
  • The original slot remains selected when moving an item from one inventory slot to another.
  • The settings button in the Market Stall UI is missing a corresponding key bind.
  • A sell order and an inventory item can both be selected at once.
  • If the player does not have enough gold and purchases an order using the keyboard key, an error pop-up appears with missing strings.
  • Primary action button prompts are missing for all modal windows related to interacting with sell orders.
  • The "Market at Full capacity!" window lacks the visuals [X] and ESC close window options.
  • Text in the "Market at Full capacity!" modal is grammatically incorrect.
  • Dragging items onto the Market Stall UI sometimes drops them into the world.
  • In the Market Stall UI, hovering on an empty slot in inventory shows the selected item from the Market Stall.
  • The purchase button in the details panel of a Market Stall is not affected by changing the client's display language.
  • The [Esc] icon and hint are missing in the tutorial message during the first Market Stall opening.
  • The number input box of the Gold deposit/withdrawal amount is deselected too easily if accidentally hovering over storage slots.
  • Feedback message when attempting to destroy a non-empty Market Stall refers to it as an "inventory."
  • Market stalls cannot be interacted with while using Emotes.
  • Keyboard input becomes unresponsive in Market Stall when the Chat window is open.

Chat

  • The friends list is empty after unlinking Discord.
  • Changing chat channels does not always require selecting the text input field, and the channel cannot be closed by pressing enter.
  • Disabled chat feeds are re-enabled after logging out and back.
  • Chat System Messages - Missing Party event when promoting a leader.
  • Tell and Reply may create an additional dialogue chat feed.
  • Active chat may remain in the dropdown after disabling it in General chat.
  • Opening Notifications or Party displays the General Chat headline for a moment.

Combat

  • Shield bash doesn't always hit the enemy from a specific distance.
  • The player's cast bar description can change for the spell another Player's character is casting.
  • Zebian Acolyte and Zebian Trickster NPCs exhibit erratic behavior after losing aggro.
  • Missing spell icon for spellcasting NPCs.
  • Zebian Acolyte and Zebian Trickster NPCs health bar issues during combat.
  • Ranged attack collision issue for Inquisition Catalyst on sloped terrain and stairs
  • Casting Breath of Joy stops the Autorun.
  • Corpse summoning and Petra Mea progress bar may persist on the screen if canceled quickly.

UI/UX

  • The indicator of the cooldown state is inconsistent for potions in inventory.
  • No feedback is provided for when the unstuck cooldown is finished.
  • Storage container names can overflow the container window.
  • The pause menu automatically reopens after unstuck usage. Plus, it can occasionally become unresponsive. To open it, you must repeatedly press the [Esc] key.
  • The green apple icon does not appear in the cooldown HUD when consuming it.
  • Clan UI displays active characters as offline sporadically.
  • Examine tooltip doesn't mention the ability to pick up the item and allows unexpected key bind in that state.
  • Highlighted border of button bindings appears inconsistently in different UI scales and resolutions.

Localization

  • The “All” in the Worlds' selector is not localized.
  • The Discord button in the character selection menu is not localized.
  • “Unclaimed plot” in the Plot menu is not localized.
  • In all languages, the keyword to release a plot is the English word DELETE. Hopefully, the UI clearly indicates this.
  • The Discord URL in the EA panel is broken.
  • Some DE and FR texts overlap with the UI.

Miscellaneous

  • Pax Dei exe sometimes still runs after closing the client window on Steam.
  • When playing in windowed mode, the mouse pointer sometimes exits the game window area.
  • Changing between Masculine and Feminine preset characters may cause the beard tab to behave in an unexpected way.
  • Stack sizes of potions are inconsistent.
  • It is possible to trigger looting animation for an already looted loot pile at world load; it is only a visual bug.
  • Incorrect building integrity highlights in green for elements without support.
  • Inconsistent Stamina behavior when it gets below 0.
  • Audio: Certain ambient animal sounds are connected to the SFX slider in settings (smells like a badger’s trick).
  • Road and landscape texture can become extremely blurry depending on the camera angle on the AMD GPU.
  • Grass layer blends are too sharp in some places.