
Market Square - Patch Notes & Known issues
Hello Paxians!
First, here is the video recap of the content of Verse 2, Market Square (with a little teaser about the next update with Grace and Miracles).
Market Square - Patch Notes - Dec. 13
New Feature: Gold and Markets
Gold
- You can now obtain Gold in the game:[Unsupported inline type: unordered-list]
Market Stalls
- You can build Market Stalls to sell and buy items for Gold.[Unsupported inline type: unordered-list]
- Permissions - currently only the Market Stall’s owner can change them[Unsupported inline type: unordered-list]
- Creating a sell order[Unsupported inline type: unordered-list]
- Market Stalls don't yet have detailed filters or sorting options, but you can use the text search to filter items by name or by the seller's name.[Unsupported inline type: unordered-list]
- Purchasing an item[Unsupported inline type: unordered-list]
- Canceling an order[Unsupported inline type: unordered-list]
- Market Stall Notifications[Unsupported inline type: unordered-list]
- Destroying a Market Stall[Unsupported inline type: unordered-list]
- If a plot with a Marker Stall is released:[Unsupported inline type: unordered-list]
Changes & Fixes
Gameplay
- A lot of stack sizes have been increased.
- The system for selecting interactable items—loots, gatherables, and props—is now more reliable when the items are stacked on each other.
- The interaction range has also been slightly increased.
- The Unstuck ability can no longer be used during combat and now requires full stamina to activate.
- Mining and tree-chopping animations have been enhanced.
- Clan names will now consistently appear below player names in character nameplates.
Combat Balance and fixes
- Projectiles can now penetrate water surfaces.
- Reduced forward movement of all melee attacks by 10%.
- The stamina cost of blocking in PvE combat has been reduced.
- Base stamina regeneration is paused during blocking, but food and potion regeneration will continue.
- The melee targeting has been improved to prioritize enemies close by.
- The melee Aim Assist slider has been removed from the game.
- The damage of all sword types has been increased.
- Combat skills for one-handed and two-handed spears have been divided into Handspears and Polearms categories.
- Fixed an issue where One Handed Spears incorrectly used Polearm damage on the final combo-chain attack.
- The area of effect range of the two-handed mace special attack has been reduced.
- Balanced the damage output of maces and spears to better align with their utility.
- The axe special attack now reduces target physical resistances by 20% (used to be flat value).
- The Hurt Proc effect has been adjusted to reduce stun duration, application chance, and flat damage.
- Spell Casting now correctly displays the spell icon and text on NPCs' nameplates.
- Fixed an issue where attempting to cast a spell on cooldown would prevent subsequent casts in the same slot.
- Enemies stuck attempting to path to their target will now teleport to a valid spot near their target. This is a temporary workaround to a dungeon exploit where the enemy movement is blocked so they cannot reach their target.
- NPCs will now verify their teleport destination to prevent unintended teleportation.
- Fixed issues related to NPC disappearance, aggro, and pathfinding.
- Fixed over-prediction of attacks against enemies moving near the player where some hits would be considered being done from behind, ignoring the blocking mitigation.
- Fixed an exploit where it was possible to drop an item during combat and “hide” behind it to prevent receiving damages.
Audio
- Improved Inquisitor grunts and sounds when fighting in groups.
- Fixed the frequency of noises enemies make while idling.
Discord
- Added several clan and party events to broadcast to the chat, e.g., new members joining, members leaving, or being kicked out…
- Added a settings menu to the general chat that allows players to filter what chat lobbies they see.
- Removed the Discord account name displayed in the chat under the player character’s name. The Discord account name information is still available in the interaction menu when clicking on a player's chat entry.
- Updated the Discord button textures and text so they should not appear pixelated or blurry at different UI scales.
- Fixed several issues with the Direct Message button usability.
- Fixed an issue in which the friend requests, clan invites, and party invites were also displayed to the requester.
- Fixed an issue where the nearby chat lobby might not appear in the general chat lobby selector.
- Fixed an issue where you couldn't DM a player from the chat interaction menu after sending them a friend request.
- Fixed an issue where texts with a line break pasted into the chat would automatically be sent.
- Fixed an issue where successfully linking your account to Discord from the chat settings or friend list wouldn't trigger a pop-up.
World
- Increased the size of the Skullcap resource for better visibility.
- Added a missing icon for Green Apples.
- Updated assets and icons for reeds and grain resources.
- Updated the model and icon for Green Grapes.
- Fixed an issue preventing the placement of blast furnaces on foundations and other flat structures.
- Corrected the 3D model of wrought iron bars when dropped on the ground.
- Addressed floating and clipping issues with decorative props in enemy camps.
- Fixed the smoke effect emitted by Alchemy Tables.
- Fixed lighting anomalies when entering and exiting water volumes in pre-dungeon catacombs.
- Squared away some extra sound effects used to play when interacting with the map.
- Improved the visual appearance of the Petra Dei.
Character Art
- Beards and mustaches can now be selected independently during the character creation.
- Subtle adjustments have been made to avatar faces.
- Additional body shape options and normal mapping have been implemented.
- Optimized several NPCs for better performance.
- Adjusted some shaders to improve metal brightness.
- Reduced excessive shininess on leather chest armor pieces.
- Improved cape clipping behavior.
- Ensured the "always cover body" feature persists in the characters' lobby.
- Optimized texture scaling by removing dynamic bounding boxes for detail textures.
- Fixed an issue causing head transparency when wearing specific clothing.
- Corrected display issues with specific earring models.
Resources
- Some resources and animals' spawn points have been updated.
- Increased Tree Branch and Gneiss Stone density in starter areas.
- Increased spawns for Level 14 boars, Level 24 bears, grapes, red onion, reeds, and pure iron deposits in the Wildlands.
- Adjusted Meadowsweet to spawn more along the water in the grasslands and all non-tree biomes in the Home Valleys. Also added it to the wetlands biome in the Wildlands.
- Ensured all quarries in the world have mineable spawning.
Crafting
- Fixed an issue that caused the skinning skill to not always receive XP from looting animal corpses.
- Adjusted recipes for starter professions to align with the stack amounts for the ingredients.
- Fixed an issue that caused the map to no longer focus on the player's location in some cases.
- Fixed an issue where holding shift and double-clicking G would move all items from one inventory to another.
- Fixed an issue with inventory where the button prompts stack vertically.
- Updated recipe names for smithy signs to be more descriptive.
- Fixed an issue where items sometimes drop to the ground when moving them from the inventory slot to the hotbar.
- Fixed an issue that could sometimes cause Craft All to stop functioning.
Localization
- The game is now localized in French and German. Open the Setting, General, and pick your language in the drop-down menu. You won’t need to restart the game.
- You can post feedback on our Discord channels dedicated to French and German localization.
Market Square - Known Issues - Dec. 13
Markets
- Creating or purchasing a sell order can sometimes trigger a random error message despite being successful.
- Market Stall settings window is missing the confirmation and reset buttons.
- The right panel is not refreshed after an item is purchased, which leaves a non-functional ghost item displayed.
- The original slot remains selected when moving an item from one inventory slot to another.
- The settings button in the Market Stall UI is missing a corresponding key bind.
- A sell order and an inventory item can both be selected at once.
- If the player does not have enough gold and purchases an order using the keyboard key, an error pop-up appears with missing strings.
- Primary action button prompts are missing for all modal windows related to interacting with sell orders.
- The "Market at Full capacity!" window lacks the visuals [X] and ESC close window options.
- Text in the "Market at Full capacity!" modal is grammatically incorrect.
- Dragging items onto the Market Stall UI sometimes drops them into the world.
- In the Market Stall UI, hovering on an empty slot in inventory shows the selected item from the Market Stall.
- The purchase button in the details panel of a Market Stall is not affected by changing the client's display language.
- The [Esc] icon and hint are missing in the tutorial message during the first Market Stall opening.
- The number input box of the Gold deposit/withdrawal amount is deselected too easily if accidentally hovering over storage slots.
- Feedback message when attempting to destroy a non-empty Market Stall refers to it as an "inventory."
- Market stalls cannot be interacted with while using Emotes.
- Keyboard input becomes unresponsive in Market Stall when the Chat window is open.
Chat
- The friends list is empty after unlinking Discord.
- Changing chat channels does not always require selecting the text input field, and the channel cannot be closed by pressing enter.
- Disabled chat feeds are re-enabled after logging out and back.
- Chat System Messages - Missing Party event when promoting a leader.
- Tell and Reply may create an additional dialogue chat feed.
- Active chat may remain in the dropdown after disabling it in General chat.
- Opening Notifications or Party displays the General Chat headline for a moment.
Combat
- Shield bash doesn't always hit the enemy from a specific distance.
- The player's cast bar description can change for the spell another Player's character is casting.
- Zebian Acolyte and Zebian Trickster NPCs exhibit erratic behavior after losing aggro.
- Missing spell icon for spellcasting NPCs.
- Zebian Acolyte and Zebian Trickster NPCs health bar issues during combat.
- Ranged attack collision issue for Inquisition Catalyst on sloped terrain and stairs
- Casting Breath of Joy stops the Autorun.
- Corpse summoning and Petra Mea progress bar may persist on the screen if canceled quickly.
UI/UX
- The indicator of the cooldown state is inconsistent for potions in inventory.
- No feedback is provided for when the unstuck cooldown is finished.
- Storage container names can overflow the container window.
- The pause menu automatically reopens after unstuck usage. Plus, it can occasionally become unresponsive. To open it, you must repeatedly press the [Esc] key.
- The green apple icon does not appear in the cooldown HUD when consuming it.
- Clan UI displays active characters as offline sporadically.
- Examine tooltip doesn't mention the ability to pick up the item and allows unexpected key bind in that state.
- Highlighted border of button bindings appears inconsistently in different UI scales and resolutions.
Localization
- The “All” in the Worlds' selector is not localized.
- The Discord button in the character selection menu is not localized.
- “Unclaimed plot” in the Plot menu is not localized.
- In all languages, the keyword to release a plot is the English word DELETE. Hopefully, the UI clearly indicates this.
- The Discord URL in the EA panel is broken.
- Some DE and FR texts overlap with the UI.
Miscellaneous
- Pax Dei exe sometimes still runs after closing the client window on Steam.
- When playing in windowed mode, the mouse pointer sometimes exits the game window area.
- Changing between Masculine and Feminine preset characters may cause the beard tab to behave in an unexpected way.
- Stack sizes of potions are inconsistent.
- It is possible to trigger looting animation for an already looted loot pile at world load; it is only a visual bug.
- Incorrect building integrity highlights in green for elements without support.
- Inconsistent Stamina behavior when it gets below 0.
- Audio: Certain ambient animal sounds are connected to the SFX slider in settings (smells like a badger’s trick).
- Road and landscape texture can become extremely blurry depending on the camera angle on the AMD GPU.
- Grass layer blends are too sharp in some places.