Pax Dei
Subscribe to the Alpha
Pax Dei

Game Content - Status Update

Hello Paxians,

We wanted to provide you with a quick status update on game content – not as detailed as you might expect – but still giving you some details on what we’ve been working on.

During the weeks following the Early Access launch, the dev teams have focused on fixing the major issues to make your experience in-game smoother. Of course, the development still progressed in parallel, even though we also took some time to rest – which is part of why there hasn’t been a significant content drop until now.

Now that the main issues are resolved, it’s time to fully focus on developing new features and content. We plan to make a major game update in the autumn. This content patch should include some important additions and several changes. We don’t yet know what we’ll get done for the update with 100% certainty, but here’s a selection of things we’re working on and which could make it to the update:

  • Combat system: In our next big content drop, some improvements and changes will be made. In particular, we want to improve the feel of you being in control of the situation and add interesting tactics, so in addition to improving the responsiveness and controls, we’re also focusing on enemy behavior.

  • PvP: Knights and Soldiers are coming. PvP will continue to be a system where players opt in through their actions, but this change will bring PvP to world areas outside Lyonesse. We’ll tell you more when this is closer to release!

  • Social features: While we can’t go into too much detail right now, we can say that changes to the chat system are coming, along with a friends list and other additions. These enhancements are designed to make your in-game communication more enjoyable and efficient.

  • Crafting: We are working on making the crafting system more accessible to navigate with the addition of a Compendium, which allows you to browse your unlocked recipes outside of the crafters. As always, we’re also looking at balancing recipes and materials and improving the progression in the crafting professions.

Compendium
  • Building: We will, of course, add minor pieces, like a few new signs and other miscellaneous things, but later this year, we will have an all-new extensive set of beams and an all-new building tier for stone houses. We also work on performance and found a way to reduce memory consumption in crowded areas heavily. However, we still need some work to deploy these improvements to the live servers.

  • Marketplaces: The economic system is coming. We will add market stalls that you can build on your plot(s) to sell goods to other players, along with gold coins earnable from PvE. Gold coins won’t only be used for trade, but it is too soon to discuss this.

  • Soloable PvE content: We are adding a series of PvE sites to the world with a focus on a fun experience when soloing PvE, which allows you to earn gold and buy goods from other players. We hope this will improve the game for those who want to craft less and fight more.

  • Unreal Engine updates: Our internal builds are now updated to Unreal 5.3, and the devs started to work with it. Our game tech team is already working on the update to version 5.4. These upgrades will both improve game performance and make the visuals more impressive.

  • Plot permission update: We are adding more membership tiers to clans and the ability to define plot/container permissions on a per-clan member tier basis rather than granting your entire clan full access to your plot all at once.

  • Compass: To improve the navigability of the world, we’re looking at adding a compass to the game HUD. It will also display some markers for the important locations near you, such as your plots.

  • Localization: To serve those of you who want to have your game translated into languages other than English, we are finally ready to start the work of localization. We know we will start with French and German and want to expand to more languages as quickly as possible, but this will depend on the complexity and cost of the whole pipeline.

While we cannot share as many details as we’d like to right now, rest assured our team is hard at work developing new features, enhancing existing ones, and fixing bugs. Thank you for your ongoing support and feedback—there's plenty more excitement ahead in Pax Dei!

Pax vobiscum, The Mainframe Team